diff options
Diffstat (limited to 'data/maps/the_entry/rooms/Starting Room.txtpb')
| -rw-r--r-- | data/maps/the_entry/rooms/Starting Room.txtpb | 50 |
1 files changed, 24 insertions, 26 deletions
| diff --git a/data/maps/the_entry/rooms/Starting Room.txtpb b/data/maps/the_entry/rooms/Starting Room.txtpb index 93c9df5..d01d807 100644 --- a/data/maps/the_entry/rooms/Starting Room.txtpb +++ b/data/maps/the_entry/rooms/Starting Room.txtpb | |||
| @@ -1,10 +1,11 @@ | |||
| 1 | name: "Starting Room" | 1 | name: "Starting Room" |
| 2 | display_name: "Starting Room" | 2 | panel_display_name: "Starting Room" |
| 3 | panels { | 3 | panels { |
| 4 | name: "HI" | 4 | name: "HI" |
| 5 | path: "Panels/Entry/entry_proxying_1" | 5 | path: "Panels/Entry/entry_proxying_1" |
| 6 | clue: "hi" | 6 | clue: "hi" |
| 7 | answer: "hi" | 7 | answer: "hi" |
| 8 | proxies { answer: "hi" path: "Panels/Entry/entry_proxied_1" } | ||
| 8 | proxies { answer: "bye" path: "Panels/Entry/entry_proxied_2" } | 9 | proxies { answer: "bye" path: "Panels/Entry/entry_proxied_2" } |
| 9 | proxies { answer: "hidden" path: "Panels/Entry/entry_proxied_5" } | 10 | proxies { answer: "hidden" path: "Panels/Entry/entry_proxied_5" } |
| 10 | proxies { answer: "high" path: "Panels/Entry/entry_proxied_3" } | 11 | proxies { answer: "high" path: "Panels/Entry/entry_proxied_3" } |
| @@ -23,7 +24,9 @@ panels { | |||
| 23 | path: "Panels/Entry/front_1" | 24 | path: "Panels/Entry/front_1" |
| 24 | clue: "eye" | 25 | clue: "eye" |
| 25 | answer: "i" | 26 | answer: "i" |
| 26 | symbols: "zero" | 27 | #symbols: ZERO |
| 28 | # This panel blocks getting N1 and T1. We will mod it to be I/I with no symbol | ||
| 29 | # when symbol shuffle is on. | ||
| 27 | } | 30 | } |
| 28 | panels { | 31 | panels { |
| 29 | name: "HINT" | 32 | name: "HINT" |
| @@ -43,6 +46,25 @@ panels { | |||
| 43 | clue: "than" | 46 | clue: "than" |
| 44 | answer: "than" | 47 | answer: "than" |
| 45 | } | 48 | } |
| 49 | panels { | ||
| 50 | name: "Gift Maps" | ||
| 51 | # TODO: exclude from panelsanity | ||
| 52 | path: "Components/GiftMapEntrance/Panel" | ||
| 53 | clue: "player" | ||
| 54 | answer: "" | ||
| 55 | # The puzzle solution doesn't matter. We'll change it to the player's name | ||
| 56 | # for fun. | ||
| 57 | symbols: QUESTION | ||
| 58 | proxies { answer: "gongus" path: "Components/GiftMapEntrance/GongusPanel" } | ||
| 59 | proxies { answer: "hatkirby" path: "Components/GiftMapEntrance/HatkirbyPanel" } | ||
| 60 | proxies { answer: "icely" path: "Components/GiftMapEntrance/IcelyPanel" } | ||
| 61 | proxies { answer: "kirby" path: "Components/GiftMapEntrance/KirbyPanel" } | ||
| 62 | proxies { answer: "kiwi" path: "Components/GiftMapEntrance/KiwiPanel" } | ||
| 63 | proxies { answer: "q" path: "Components/GiftMapEntrance/QPanel" } | ||
| 64 | proxies { answer: "souvey" path: "Components/GiftMapEntrance/SouveyPanel" } | ||
| 65 | proxies { answer: "star" path: "Components/GiftMapEntrance/StarPanel" } | ||
| 66 | required_door { name: "Gift Maps Entrance" } | ||
| 67 | } | ||
| 46 | letters { | 68 | letters { |
| 47 | key: "h" | 69 | key: "h" |
| 48 | path: "Components/Collectables/h" | 70 | path: "Components/Collectables/h" |
| @@ -77,27 +99,3 @@ paintings { | |||
| 77 | required_door { name: "Near D Room Painting" } | 99 | required_door { name: "Near D Room Painting" } |
| 78 | display_name: "Near D Room Painting" | 100 | display_name: "Near D Room Painting" |
| 79 | } | 101 | } |
| 80 | ports { | ||
| 81 | name: "DIGITAL" | ||
| 82 | path: "Components/Warps/worldport" | ||
| 83 | orientation: "west" | ||
| 84 | required_door { name: "Second Room Left Door" } | ||
| 85 | } | ||
| 86 | ports { | ||
| 87 | name: "DAEDALUS" | ||
| 88 | path: "Components/Warps/worldport6" | ||
| 89 | orientation: "west" | ||
| 90 | required_door { name: "Daedalus Entrance" } | ||
| 91 | } | ||
| 92 | ports { | ||
| 93 | name: "REPETITIVE" | ||
| 94 | path: "Components/Warps/worldport7" | ||
| 95 | orientation: "north" | ||
| 96 | required_door { name: "Repetitive Entrance" } | ||
| 97 | } | ||
| 98 | ports { | ||
| 99 | name: "COMPOSITE" | ||
| 100 | path: "Components/Warps/worldport12" | ||
| 101 | orientation: "east" | ||
| 102 | required_door { name: "Composite Room Entrance" } | ||
| 103 | } | ||
