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-rw-r--r--data/maps/the_entry/doors.txtpb33
1 files changed, 18 insertions, 15 deletions
diff --git a/data/maps/the_entry/doors.txtpb b/data/maps/the_entry/doors.txtpb index 917edc7..40e486a 100644 --- a/data/maps/the_entry/doors.txtpb +++ b/data/maps/the_entry/doors.txtpb
@@ -62,9 +62,9 @@ doors {
62 name: "Rabbithole Door" 62 name: "Rabbithole Door"
63 type: STANDARD 63 type: STANDARD
64 receivers: "Components/Doors/second_right8" 64 receivers: "Components/Doors/second_right8"
65 panels { room: "Wrath Room" name: "RABBIT" } 65 panels { room: "Rabbit Hole Lock" name: "RABBIT" }
66 panels { room: "Wrath Room" name: "HOLE" } 66 panels { room: "Rabbit Hole Lock" name: "HOLE" }
67 location_room: "Wrath Room" 67 location_room: "Rabbit Hole Lock"
68} 68}
69# second_right is vanilla because it's like LOST door. 69# second_right is vanilla because it's like LOST door.
70doors { 70doors {
@@ -113,10 +113,9 @@ doors {
113} 113}
114doors { 114doors {
115 name: "Right Eye Entrance" 115 name: "Right Eye Entrance"
116 type: STANDARD 116 type: ITEM_ONLY
117 receivers: "Components/Doors/third_right" 117 receivers: "Components/Doors/third_right"
118 panels { room: "Trick Room" name: "INK" } 118 panels { room: "Trick Room" name: "INK" }
119 location_room: "Trick Room"
120} 119}
121doors { 120doors {
122 name: "Red Blue Area Left Door" 121 name: "Red Blue Area Left Door"
@@ -138,8 +137,10 @@ doors {
138 type: STANDARD 137 type: STANDARD
139 receivers: "Components/Doors/back_left_2" 138 receivers: "Components/Doors/back_left_2"
140 panels { room: "Colored Doors Area" name: "OPEN" answer: "orange" } 139 panels { room: "Colored Doors Area" name: "OPEN" answer: "orange" }
141 # "wall" is supposed to also work. idk man 140 panels { room: "Colored Doors Area" name: "OPEN" answer: "wall" }
141 complete_at: 1
142 location_room: "Colored Doors Area" 142 location_room: "Colored Doors Area"
143 location_name: "OPEN"
143} 144}
144doors { 145doors {
145 name: "Lime Room Entrance" 146 name: "Lime Room Entrance"
@@ -194,10 +195,10 @@ doors {
194 location_room: "Starting Room" 195 location_room: "Starting Room"
195} 196}
196doors { 197doors {
197 name: "Repetitive Entrance" 198 name: "Starting Room West Wall North Door"
198 type: ITEM_ONLY 199 type: ITEM_ONLY
199 receivers: "Components/Doors/Entry/entry_proxied_9" 200 receivers: "Components/Doors/Entry/entry_proxied_9"
200 switches: "double_letters" 201 double_letters: true
201} 202}
202doors { 203doors {
203 name: "Shop Entrance" 204 name: "Shop Entrance"
@@ -210,20 +211,20 @@ doors {
210 name: "Liberated Entrance" 211 name: "Liberated Entrance"
211 type: STANDARD 212 type: STANDARD
212 receivers: "Components/Doors/Entry/entry_proxied_10" 213 receivers: "Components/Doors/Entry/entry_proxied_10"
213 panels { room: "Flipped Pyramid Area" name: "TURN (1)" } 214 panels { room: "Liberated Entrance Panel" name: "TURN (1)" }
214 location_room: "Flipped Pyramid Area" 215 location_room: "Flipped Pyramid Area"
215} 216}
216doors { 217doors {
217 name: "Flipped Pyramid Area Entrance" 218 name: "Flipped Pyramid Area Entrance"
218 type: ITEM_ONLY 219 type: EVENT
219 receivers: "Components/Doors/Entry/entry_proxied_12" 220 receivers: "Components/Doors/Entry/entry_proxied_12"
220 switches: "double_letters" 221 double_letters: true
221} 222}
222doors { 223doors {
223 name: "Literate Entrance" 224 name: "Literate Entrance"
224 type: STANDARD 225 type: STANDARD
225 receivers: "Components/Doors/Entry/entry_proxied_11" 226 receivers: "Components/Doors/Entry/entry_proxied_11"
226 panels { room: "Flipped Pyramid Area" name: "TURN (2)" } 227 panels { room: "Literate Entrance Panel" name: "TURN (2)" }
227 location_room: "Flipped Pyramid Area" 228 location_room: "Flipped Pyramid Area"
228} 229}
229doors { 230doors {
@@ -252,7 +253,7 @@ doors {
252 type: ITEM_ONLY 253 type: ITEM_ONLY
253 receivers: "Components/Doors/Entry/d_3" 254 receivers: "Components/Doors/Entry/d_3"
254 receivers: "Components/Doors/Entry/d_4" 255 receivers: "Components/Doors/Entry/d_4"
255 switches: "double_letters" 256 double_letters: true
256} 257}
257doors { 258doors {
258 name: "D Room Panels" 259 name: "D Room Panels"
@@ -287,7 +288,8 @@ doors {
287doors { 288doors {
288 name: "Least Blue Last Panels" 289 name: "Least Blue Last Panels"
289 type: EVENT 290 type: EVENT
290 move_paintings { room: "Starting Room" name: "OWL" } 291 #move_paintings { room: "Starting Room" name: "OWL" }
292 #receivers: "Components/Paintings/owl/visibilityListener"
291 panels { room: "Least Blue Last" name: "CAPABLE (1)" } 293 panels { room: "Least Blue Last" name: "CAPABLE (1)" }
292 panels { room: "Least Blue Last" name: "CAPABLE (2)" } 294 panels { room: "Least Blue Last" name: "CAPABLE (2)" }
293 panels { room: "Least Blue Last" name: "LUSTRE" } 295 panels { room: "Least Blue Last" name: "LUSTRE" }
@@ -301,7 +303,8 @@ doors {
301doors { 303doors {
302 name: "Red Room Painting" 304 name: "Red Room Painting"
303 type: STANDARD 305 type: STANDARD
304 move_paintings { room: "Right Eye" name: "PSYCHIC" } 306 #move_paintings { room: "Right Eye" name: "PSYCHIC" }
307 receivers: "Components/Paintings/psychic/teleportListener"
305 panels { room: "Right Eye" name: "FAINT" } 308 panels { room: "Right Eye" name: "FAINT" }
306 location_room: "Right Eye" 309 location_room: "Right Eye"
307} 310}