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-rw-r--r--data/maps/the_entry/doors.txtpb107
1 files changed, 98 insertions, 9 deletions
diff --git a/data/maps/the_entry/doors.txtpb b/data/maps/the_entry/doors.txtpb index 6bef160..3f62338 100644 --- a/data/maps/the_entry/doors.txtpb +++ b/data/maps/the_entry/doors.txtpb
@@ -69,20 +69,40 @@ doors {
69# second_right is vanilla because it's like LOST door. 69# second_right is vanilla because it's like LOST door.
70doors { 70doors {
71 name: "Noon Door" 71 name: "Noon Door"
72 type: STANDARD 72 type: ITEM_ONLY
73 legacy_location: true
73 receivers: "Components/Doors/second_right5" 74 receivers: "Components/Doors/second_right5"
74 receivers: "Components/Doors/second_right10" 75 receivers: "Components/Doors/second_right10"
75 panels { room: "Red Blue Halls" name: "CENTER DAY" } 76 panels { room: "Red Blue Halls" name: "CENTER DAY" }
76 location_room: "Red Blue Halls" 77 location_room: "Red Blue Halls"
77} 78}
78doors { 79doors {
80 name: "Noon Door Panels"
81 type: LOCATION_ONLY
82 panels { room: "Red Blue Halls" name: "CENTER" }
83 panels { room: "Red Blue Halls" name: "DAY" }
84 panels { room: "Red Blue Halls" name: "CENTER DAY" }
85 location_room: "Red Blue Halls"
86 location_name: "CENTER, DAY, CENTER DAY"
87}
88doors {
79 name: "Scarf Door" 89 name: "Scarf Door"
80 type: STANDARD 90 type: ITEM_ONLY
91 legacy_location: true
81 receivers: "Components/Doors/second_right6" 92 receivers: "Components/Doors/second_right6"
82 panels { room: "Red Blue Halls" name: "RAIN WOMAN" } 93 panels { room: "Red Blue Halls" name: "RAIN WOMAN" }
83 location_room: "Red Blue Halls" 94 location_room: "Red Blue Halls"
84} 95}
85doors { 96doors {
97 name: "Scarf Door Panels"
98 type: LOCATION_ONLY
99 panels { room: "Red Blue Halls" name: "RAIN" }
100 panels { room: "Red Blue Halls" name: "WOMAN" }
101 panels { room: "Red Blue Halls" name: "RAIN WOMAN" }
102 location_room: "Red Blue Halls"
103 location_name: "RAIN, WOMAN, RAIN WOMAN"
104}
105doors {
86 name: "Blue Alcove Entrance" 106 name: "Blue Alcove Entrance"
87 type: STANDARD 107 type: STANDARD
88 receivers: "Components/Doors/second_right9" 108 receivers: "Components/Doors/second_right9"
@@ -119,7 +139,8 @@ doors {
119} 139}
120doors { 140doors {
121 name: "Red Blue Area Left Door" 141 name: "Red Blue Area Left Door"
122 type: STANDARD 142 type: ITEM_ONLY
143 legacy_location: true
123 receivers: "Components/Doors/fourth_right" 144 receivers: "Components/Doors/fourth_right"
124 panels { room: "Right Eye" name: "WANDER" } 145 panels { room: "Right Eye" name: "WANDER" }
125 location_room: "Right Eye" 146 location_room: "Right Eye"
@@ -131,14 +152,41 @@ doors {
131 panels { room: "Right Eye" name: "WANDER" } 152 panels { room: "Right Eye" name: "WANDER" }
132 location_room: "Right Eye" 153 location_room: "Right Eye"
133} 154}
155doors {
156 name: "Wander Panels"
157 type: LOCATION_ONLY
158 panels { room: "Right Eye" name: "WANDER" }
159 panels { room: "Red Blue Halls" name: "WANDER" }
160 panels { room: "Link Area" name: "WANDER" }
161 panels { room: "Flipped Link Area" name: "WANDER" }
162 location_room: "Flipped Link Area"
163}
164doors {
165 name: "Flipped Right Eye Panels"
166 type: LOCATION_ONLY
167 panels { room: "Flipped Right Eye" name: "HERE" }
168 panels { room: "Flipped Right Eye" name: "WHERE" }
169 location_room: "Flipped Right Eye"
170 location_name: "HERE, WHERE"
171}
172doors {
173 name: "Big Eyes"
174 type: LOCATION_ONLY
175 panels { room: "Starting Room" name: "EYE" }
176 panels { room: "Right Eye" name: "EYE" }
177 location_room: "Right Eye"
178 location_name: "EYE"
179}
134# Components/Doors/back_left_1, _3, _4, _6 are vanilla because they're nothing. 180# Components/Doors/back_left_1, _3, _4, _6 are vanilla because they're nothing.
135doors { 181doors {
136 name: "Orange Door Hider" 182 name: "Orange Door Hider"
137 type: STANDARD 183 type: STANDARD
138 receivers: "Components/Doors/back_left_2" 184 receivers: "Components/Doors/back_left_2"
139 panels { room: "Colored Doors Area" name: "OPEN" answer: "orange" } 185 panels { room: "Colored Doors Area" name: "OPEN" answer: "orange" }
140 # "wall" is supposed to also work. idk man 186 panels { room: "Colored Doors Area" name: "OPEN" answer: "wall" }
187 complete_at: 1
141 location_room: "Colored Doors Area" 188 location_room: "Colored Doors Area"
189 location_name: "OPEN"
142} 190}
143doors { 191doors {
144 name: "Lime Room Entrance" 192 name: "Lime Room Entrance"
@@ -159,6 +207,7 @@ doors {
159doors { 207doors {
160 name: "Control Center White Door" 208 name: "Control Center White Door"
161 type: CONTROL_CENTER_COLOR 209 type: CONTROL_CENTER_COLOR
210 latch: true
162 receivers: "Components/Doors/back_left_7" 211 receivers: "Components/Doors/back_left_7"
163 control_center_color: "white" 212 control_center_color: "white"
164} 213}
@@ -209,7 +258,7 @@ doors {
209 name: "Liberated Entrance" 258 name: "Liberated Entrance"
210 type: STANDARD 259 type: STANDARD
211 receivers: "Components/Doors/Entry/entry_proxied_10" 260 receivers: "Components/Doors/Entry/entry_proxied_10"
212 panels { room: "Flipped Pyramid Area" name: "TURN (1)" } 261 panels { room: "Liberated Entrance Panel" name: "TURN (1)" }
213 location_room: "Flipped Pyramid Area" 262 location_room: "Flipped Pyramid Area"
214} 263}
215doors { 264doors {
@@ -222,7 +271,7 @@ doors {
222 name: "Literate Entrance" 271 name: "Literate Entrance"
223 type: STANDARD 272 type: STANDARD
224 receivers: "Components/Doors/Entry/entry_proxied_11" 273 receivers: "Components/Doors/Entry/entry_proxied_11"
225 panels { room: "Flipped Pyramid Area" name: "TURN (2)" } 274 panels { room: "Literate Entrance Panel" name: "TURN (2)" }
226 location_room: "Flipped Pyramid Area" 275 location_room: "Flipped Pyramid Area"
227} 276}
228doors { 277doors {
@@ -301,7 +350,6 @@ doors {
301doors { 350doors {
302 name: "Red Room Painting" 351 name: "Red Room Painting"
303 type: STANDARD 352 type: STANDARD
304 #move_paintings { room: "Right Eye" name: "PSYCHIC" }
305 receivers: "Components/Paintings/psychic/teleportListener" 353 receivers: "Components/Paintings/psychic/teleportListener"
306 panels { room: "Right Eye" name: "FAINT" } 354 panels { room: "Right Eye" name: "FAINT" }
307 location_room: "Right Eye" 355 location_room: "Right Eye"
@@ -309,8 +357,49 @@ doors {
309doors { 357doors {
310 name: "Third Eye Painting" 358 name: "Third Eye Painting"
311 type: LOCATION_ONLY 359 type: LOCATION_ONLY
312 # move_paintings { room: "Eye Room" name: "GALLERY" }
313 # TODO: ummmm 360 # TODO: ummmm
314 panels { room: "Eye Room" name: "I" } 361 panels { room: "Eye Room" name: "I" }
315 location_room: "Eye Room" 362 location_room: "Eye Room"
316} \ No newline at end of file 363}
364doors {
365 name: "Gift Maps Entrance"
366 type: EVENT
367 receivers: "Components/GiftMapEntrance/PanelTeleporter"
368 double_letters: true
369}
370doors {
371 name: "Least Blue Last"
372 type: LOCATION_ONLY
373 panels { room: "Least Blue Last" name: "CAPABLE (1)" }
374 panels { room: "Least Blue Last" name: "CAPABLE (2)" }
375 panels { room: "Least Blue Last" name: "LUSTRE" }
376 panels { room: "Least Blue Last" name: "WANT" }
377 panels { room: "Least Blue Last" name: "STEALER" }
378 panels { room: "Least Blue Last" name: "OLD" }
379 panels { room: "Least Blue Last" name: "TRUST" }
380 panels { room: "Least Blue Last" name: "LABEL" }
381 panels { room: "Least Blue Last" name: "AIL" }
382 location_room: "Least Blue Last"
383}
384doors {
385 name: "Control Center White Panel"
386 type: LOCATION_ONLY
387 panels { room: "Lime Room" name: "COLOR" }
388 location_room: "Lime Room"
389 location_name: "COLOR"
390}
391doors {
392 name: "Rabbit Hole Blank Puzzle"
393 type: LOCATION_ONLY
394 panels { room: "Rabbit Hole" name: "Blank" }
395 location_room: "Rabbit Hole"
396 location_name: "Blank Puzzle"
397}
398doors {
399 name: "Wrath Room Puzzles"
400 type: LOCATION_ONLY
401 panels { room: "Wrath Room" name: "DICE" }
402 panels { room: "Wrath Room" name: "WREATH" }
403 location_room: "Wrath Room"
404 location_name: "DICE, WRATH"
405}