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-rw-r--r--data/maps/daedalus/connections.txtpb34
-rw-r--r--data/maps/daedalus/doors.txtpb225
-rw-r--r--data/maps/daedalus/rooms/C Keyholder.txtpb2
-rw-r--r--data/maps/daedalus/rooms/Composite Room S.txtpb3
-rw-r--r--data/maps/daedalus/rooms/Entry Shortcut.txtpb3
-rw-r--r--data/maps/daedalus/rooms/Hedges Tower.txtpb2
-rw-r--r--data/maps/daedalus/rooms/Hotel.txtpb2
-rw-r--r--data/maps/daedalus/rooms/Moat.txtpb3
-rw-r--r--data/maps/daedalus/rooms/Outside Hedges.txtpb3
-rw-r--r--data/maps/daedalus/rooms/Purple Hallway From Great.txtpb3
-rw-r--r--data/maps/daedalus/rooms/Quiet Entrance.txtpb3
-rw-r--r--data/maps/daedalus/rooms/Rain Side.txtpb3
-rw-r--r--data/maps/daedalus/rooms/Red Color Door.txtpb2
-rw-r--r--data/maps/daedalus/rooms/Starting Room.txtpb3
-rw-r--r--data/maps/daedalus/rooms/Sweet Foyer.txtpb6
-rw-r--r--data/maps/daedalus/rooms/Tree Entrance.txtpb3
-rw-r--r--data/maps/daedalus/rooms/Unkempt Entrance.txtpb3
-rw-r--r--data/maps/daedalus/rooms/White Hallway From Entry.txtpb9
-rw-r--r--data/maps/daedalus/rooms/Wonderland.txtpb3
-rw-r--r--data/maps/daedalus/rooms/Yellow Color Door.txtpb3
20 files changed, 270 insertions, 48 deletions
diff --git a/data/maps/daedalus/connections.txtpb b/data/maps/daedalus/connections.txtpb index 07b6513..cb27c38 100644 --- a/data/maps/daedalus/connections.txtpb +++ b/data/maps/daedalus/connections.txtpb
@@ -227,12 +227,12 @@ connections {
227connections { 227connections {
228 from_room: "West Castle Area" 228 from_room: "West Castle Area"
229 to_room: "Post Orange Smiley Three Way" 229 to_room: "Post Orange Smiley Three Way"
230 door { name: "Splintering Exit Left Door" } 230 door { name: "Splintering Exit North Door" }
231} 231}
232connections { 232connections {
233 from_room: "West Castle Area" 233 from_room: "West Castle Area"
234 to_room: "Amber North 2" 234 to_room: "Amber North 2"
235 door { name: "Splintering Exit Right Door" } 235 door { name: "Splintering Exit South Door" }
236} 236}
237connections { 237connections {
238 from_room: "Z2 Room" 238 from_room: "Z2 Room"
@@ -383,7 +383,7 @@ connections {
383connections { 383connections {
384 from_room: "O2 Room" 384 from_room: "O2 Room"
385 to_room: "Blue Smiley" 385 to_room: "Blue Smiley"
386 door { name: "Blue Smiley Entrance" } 386 door { name: "O2 Room Southeast Door" }
387} 387}
388connections { 388connections {
389 from_room: "O2 Room" 389 from_room: "O2 Room"
@@ -413,7 +413,7 @@ connections {
413connections { 413connections {
414 from_room: "O2 Room" 414 from_room: "O2 Room"
415 to_room: "Blue Hallway" 415 to_room: "Blue Hallway"
416 door { name: "O2 Room Back Door" } 416 door { name: "O2 Room Northeast Door" }
417} 417}
418connections { 418connections {
419 from_room: "O2 Room" 419 from_room: "O2 Room"
@@ -428,7 +428,7 @@ connections {
428connections { 428connections {
429 from_room: "Sweet Foyer" 429 from_room: "Sweet Foyer"
430 to_room: "F2 Room" 430 to_room: "F2 Room"
431 door { name: "F2 Room Entrance" } 431 door { name: "F2 Room Southeast Door" }
432} 432}
433connections { 433connections {
434 from_room: "Globe Room" 434 from_room: "Globe Room"
@@ -443,17 +443,17 @@ connections {
443connections { 443connections {
444 from_room: "F2 Room" 444 from_room: "F2 Room"
445 to_room: "Blue Hallway" 445 to_room: "Blue Hallway"
446 door { name: "F2 Room Back Right Door" } 446 door { name: "F2 Room Southwest Door" }
447} 447}
448connections { 448connections {
449 from_room: "F2 Room" 449 from_room: "F2 Room"
450 to_room: "Outside Salt Room" 450 to_room: "Outside Salt Room"
451 door { name: "F2 Room Back Left Door" } 451 door { name: "F2 Room Northwest Door" }
452} 452}
453connections { 453connections {
454 from_room: "F2 Room" 454 from_room: "F2 Room"
455 to_room: "Red Color Door" 455 to_room: "Red Color Door"
456 door { name: "F2 Room Back Middle Door" } 456 door { name: "F2 Room West Door" }
457 oneway: true 457 oneway: true
458 # This is the red backside, which has nothing in it. Maybe could be its own 458 # This is the red backside, which has nothing in it. Maybe could be its own
459 # region at some point. 459 # region at some point.
@@ -466,7 +466,7 @@ connections {
466connections { 466connections {
467 from_room: "U2 Room" 467 from_room: "U2 Room"
468 to_room: "Maze Paintings Area" 468 to_room: "Maze Paintings Area"
469 door { name: "U2 Room Shortcut" } 469 door { name: "U2 Room Southeast Door" }
470} 470}
471connections { 471connections {
472 from_room: "Maze Paintings Area" 472 from_room: "Maze Paintings Area"
@@ -481,17 +481,17 @@ connections {
481connections { 481connections {
482 from_room: "U2 Room" 482 from_room: "U2 Room"
483 to_room: "Purple SE Vestibule" 483 to_room: "Purple SE Vestibule"
484 door { name: "U2 Room Back Right Door" } 484 door { name: "U2 Room Southwest Door" }
485} 485}
486connections { 486connections {
487 from_room: "U2 Room" 487 from_room: "U2 Room"
488 to_room: "Purple Room East" 488 to_room: "Purple Room East"
489 door { name: "U2 Room Back Door" } 489 door { name: "U2 Room West Door" }
490} 490}
491connections { 491connections {
492 from_room: "Maze" 492 from_room: "Maze"
493 to_room: "U2 Room" 493 to_room: "U2 Room"
494 door { name: "U2 Room Entrance" } 494 door { name: "U2 Room East Door" }
495} 495}
496connections { 496connections {
497 from_room: "Outside Magic Room" 497 from_room: "Outside Magic Room"
@@ -516,7 +516,7 @@ connections {
516connections { 516connections {
517 from_room: "Wonderland" 517 from_room: "Wonderland"
518 to_room: "Black Hex" 518 to_room: "Black Hex"
519 door { name: "Wonderland Right Door" } 519 door { name: "Wonderland South Door" }
520} 520}
521connections { 521connections {
522 from_room: "Outside Pyramid" 522 from_room: "Outside Pyramid"
@@ -606,7 +606,7 @@ connections {
606connections { 606connections {
607 from_room: "Wonderland" 607 from_room: "Wonderland"
608 to_room: "Number Paintings Area" 608 to_room: "Number Paintings Area"
609 door { name: "Wonderland Left Door" } 609 door { name: "Wonderland North Door" }
610} 610}
611connections { 611connections {
612 from_room: "Outside House" 612 from_room: "Outside House"
@@ -1868,3 +1868,9 @@ connections {
1868 oneway: true 1868 oneway: true
1869 roof_access: true 1869 roof_access: true
1870} 1870}
1871connections {
1872 from_room: "Roof"
1873 to_room: "Yellow Color Backside"
1874 oneway: true
1875 roof_access: true
1876}
diff --git a/data/maps/daedalus/doors.txtpb b/data/maps/daedalus/doors.txtpb index 27cf90e..f2f4592 100644 --- a/data/maps/daedalus/doors.txtpb +++ b/data/maps/daedalus/doors.txtpb
@@ -188,17 +188,20 @@ doors {
188} 188}
189doors { 189doors {
190 name: "Welcome Back Secret Door" 190 name: "Welcome Back Secret Door"
191 type: ITEM_ONLY 191 type: STANDARD
192 receivers: "Components/Doors/Entry/entry_13" 192 receivers: "Components/Doors/Entry/entry_13"
193 panels { room: "Welcome Back Area" name: "FAREWELL LITTLE LAMB" } 193 panels { room: "Welcome Back Area" name: "FAREWELL LITTLE LAMB" }
194 panels { room: "West Spire" name: "BYE" } 194 panels { room: "West Spire" name: "BYE" }
195 location_room: "West Spire"
196 location_name: "BYE, FAREWELL LITTLE LAMB"
195} 197}
196doors { 198doors {
197 name: "Welcome Back Door" 199 name: "Welcome Back Door"
198 type: STANDARD 200 type: LOCATION_ONLY
199 receivers: "Components/Doors/Entry/entry_14" 201 #receivers: "Components/Doors/Entry/entry_14"
200 panels { room: "Welcome Back Area" name: "GREETINGS OLD FRIEND" } 202 panels { room: "Welcome Back Area" name: "GREETINGS OLD FRIEND" }
201 location_room: "Welcome Back Area" 203 location_room: "Welcome Back Area"
204 location_name: "GREETINGS OLD FRIEND"
202} 205}
203# entry_3 is the door to SEAL, which we will ignore. 206# entry_3 is the door to SEAL, which we will ignore.
204doors { 207doors {
@@ -224,12 +227,21 @@ doors {
224} 227}
225doors { 228doors {
226 name: "Starting Room East Wall Center Door" 229 name: "Starting Room East Wall Center Door"
227 type: STANDARD 230 type: ITEM_ONLY
231 legacy_location: true
228 receivers: "Components/Doors/Entry/entry_6" 232 receivers: "Components/Doors/Entry/entry_6"
229 panels { room: "Rainbow Color Backside" name: "?" } 233 panels { room: "Rainbow Color Backside" name: "?" }
230 location_room: "Rainbow Color Backside" 234 location_room: "Rainbow Color Backside"
231} 235}
232doors { 236doors {
237 name: "Rainbow Color Backside Panels"
238 type: LOCATION_ONLY
239 panels { room: "Rainbow Color Backside" name: "?" }
240 panels { room: "Rainbow Color Backside" name: "BACKSIDE" }
241 location_room: "Rainbow Color Backside"
242 location_name: "BACKSIDE, ?"
243}
244doors {
233 name: "Starting Room East Wall North Door" 245 name: "Starting Room East Wall North Door"
234 type: ITEM_ONLY 246 type: ITEM_ONLY
235 receivers: "Components/Doors/Entry/entry_7" 247 receivers: "Components/Doors/Entry/entry_7"
@@ -298,8 +310,9 @@ doors {
298 location_name: "Black Hex" 310 location_name: "Black Hex"
299} 311}
300doors { 312doors {
301 name: "Splintering Exit Left Door" 313 name: "Splintering Exit North Door"
302 type: STANDARD 314 type: ITEM_ONLY
315 legacy_location: true
303 receivers: "Components/Doors/Entry/gate_4" 316 receivers: "Components/Doors/Entry/gate_4"
304 panels { room: "West Castle Area" name: "EVER" } 317 panels { room: "West Castle Area" name: "EVER" }
305 panels { room: "West Castle Area" name: "AXES" } 318 panels { room: "West Castle Area" name: "AXES" }
@@ -308,7 +321,7 @@ doors {
308 location_room: "West Castle Area" 321 location_room: "West Castle Area"
309} 322}
310doors { 323doors {
311 name: "Splintering Exit Right Door" 324 name: "Splintering Exit South Door"
312 type: ITEM_ONLY 325 type: ITEM_ONLY
313 receivers: "Components/Doors/Entry/gate_5" 326 receivers: "Components/Doors/Entry/gate_5"
314 panels { room: "West Castle Area" name: "EVER" } 327 panels { room: "West Castle Area" name: "EVER" }
@@ -317,6 +330,48 @@ doors {
317 panels { room: "West Castle Area" name: "SLOT" } 330 panels { room: "West Castle Area" name: "SLOT" }
318} 331}
319doors { 332doors {
333 name: "Splintering Area Panels"
334 type: LOCATION_ONLY
335 panels { room: "West Castle Area" name: "EVER" }
336 panels { room: "West Castle Area" name: "AXES" }
337 panels { room: "West Castle Area" name: "FLIP (1)" }
338 panels { room: "West Castle Area" name: "SLOT" }
339 panels { room: "West Castle Area" name: "WICKEDLY" }
340 panels { room: "West Castle Area" name: "CATHOLIC" }
341 panels { room: "West Castle Area" name: "SISTERLY" }
342 panels { room: "West Castle Area" name: "SQUEALED" }
343 panels { room: "West Castle Area" name: "READ" }
344 panels { room: "West Castle Area" name: "WORD" }
345 panels { room: "West Castle Area" name: "EACH" }
346 panels { room: "West Castle Area" name: "RANK" }
347 panels { room: "West Castle Area" name: "TEAR" }
348 panels { room: "West Castle Area" name: "SHUT" }
349 panels { room: "West Castle Area" name: "FLIP (2)" }
350 panels { room: "West Castle Area" name: "STUN" }
351 panels { room: "West Castle Area" name: "CHAT" }
352 panels { room: "West Castle Area" name: "LOST" }
353 panels { room: "West Castle Area" name: "PODS" }
354 panels { room: "West Castle Area" name: "FAME" }
355 location_room: "West Castle Area"
356}
357doors {
358 name: "West Sticks And Stones Panel"
359 type: LOCATION_ONLY
360 panels { room: "West Castle Area" name: "LETTERS" }
361 location_room: "West Castle Area"
362 location_name: "LETTERS"
363}
364doors {
365 name: "Amber Room Panels"
366 type: LOCATION_ONLY
367 panels { room: "West Castle Area" name: "HARMONY" }
368 panels { room: "West Castle Area" name: "MELODY" }
369 panels { room: "West Castle Area" name: "RHYTHM" }
370 panels { room: "West Castle Area" name: "TEXTURE" }
371 location_room: "West Castle Area"
372 location_name: "HARMONY, MELODY, RHYTHM, TEXTURE"
373}
374doors {
320 name: "Z2 Room Back Exit" 375 name: "Z2 Room Back Exit"
321 type: ITEM_ONLY 376 type: ITEM_ONLY
322 receivers: "Components/Doors/Entry/gate_2" 377 receivers: "Components/Doors/Entry/gate_2"
@@ -644,6 +699,8 @@ doors {
644doors { 699doors {
645 name: "Hedges Tower" 700 name: "Hedges Tower"
646 type: LOCATION_ONLY 701 type: LOCATION_ONLY
702 latch: true
703 receivers: "Components/Doors/Halls/tower_door"
647 # TODO: Not making this an item right now in order to force the player to 704 # TODO: Not making this an item right now in order to force the player to
648 # solve the puzzles in order to enter The Tenacious. In the future, I'd like 705 # solve the puzzles in order to enter The Tenacious. In the future, I'd like
649 # to make this an item, and make you solve the panels in order to get the 706 # to make this an item, and make you solve the panels in order to get the
@@ -715,7 +772,7 @@ doors {
715 panels { room: "O2 Room" name: "UNBLOCKED" } 772 panels { room: "O2 Room" name: "UNBLOCKED" }
716} 773}
717doors { 774doors {
718 name: "Blue Smiley Entrance" 775 name: "O2 Room Southeast Door"
719 type: STANDARD 776 type: STANDARD
720 receivers: "Components/Doors/Halls/oroom_2" 777 receivers: "Components/Doors/Halls/oroom_2"
721 panels { room: "O2 Room" name: "HONEST" } 778 panels { room: "O2 Room" name: "HONEST" }
@@ -819,9 +876,20 @@ doors {
819} 876}
820doors { 877doors {
821 name: "Composite Room NW Entrance" 878 name: "Composite Room NW Entrance"
822 type: STANDARD 879 type: ITEM_ONLY
880 legacy_location: true
823 receivers: "Components/Doors/Halls/oroom_10" 881 receivers: "Components/Doors/Halls/oroom_10"
824 panels { room: "Red Color Door" name: "Left" } 882 panels { room: "Red Color Door" name: "Near Obscured Puzzles" }
883 location_room: "Red Color Door"
884}
885doors {
886 name: "Yellow Roof Puzzles"
887 type: LOCATION_ONLY
888 panels { room: "Red Color Door" name: "BACKSIDE" }
889 panels { room: "Red Color Door" name: "WALK BACK" }
890 panels { room: "Red Color Door" name: "Back (1)" }
891 panels { room: "Red Color Door" name: "Back (2)" }
892 panels { room: "Red Color Door" name: "Near Obscured Puzzles" }
825 location_room: "Red Color Door" 893 location_room: "Red Color Door"
826} 894}
827doors { 895doors {
@@ -856,7 +924,7 @@ doors {
856 location_name: "South Rooms" 924 location_name: "South Rooms"
857} 925}
858doors { 926doors {
859 name: "O2 Room Back Door" 927 name: "O2 Room Northeast Door"
860 type: STANDARD 928 type: STANDARD
861 receivers: "Components/Doors/Halls/oroom_4" 929 receivers: "Components/Doors/Halls/oroom_4"
862 panels { room: "O2 Room" name: "UNBLOCKED" } 930 panels { room: "O2 Room" name: "UNBLOCKED" }
@@ -865,6 +933,7 @@ doors {
865doors { 933doors {
866 name: "Control Center Orange Door" 934 name: "Control Center Orange Door"
867 type: CONTROL_CENTER_COLOR 935 type: CONTROL_CENTER_COLOR
936 latch: true
868 receivers: "Components/Doors/Halls/oroom_6" 937 receivers: "Components/Doors/Halls/oroom_6"
869 control_center_color: "orange" 938 control_center_color: "orange"
870} 939}
@@ -883,8 +952,9 @@ doors {
883 panels { room: "F2 Room" name: "SHAPE" } 952 panels { room: "F2 Room" name: "SHAPE" }
884} 953}
885doors { 954doors {
886 name: "F2 Room Entrance" 955 name: "F2 Room Southeast Door"
887 type: STANDARD 956 type: ITEM_ONLY
957 legacy_location: true
888 receivers: "Components/Doors/Halls/froom_2" 958 receivers: "Components/Doors/Halls/froom_2"
889 panels { room: "Sweet Foyer" name: "RENT (1)" } 959 panels { room: "Sweet Foyer" name: "RENT (1)" }
890 location_room: "Sweet Foyer" 960 location_room: "Sweet Foyer"
@@ -892,31 +962,33 @@ doors {
892doors { 962doors {
893 name: "White Hallway From Entry" 963 name: "White Hallway From Entry"
894 type: CONTROL_CENTER_COLOR 964 type: CONTROL_CENTER_COLOR
965 latch: true
895 receivers: "Components/Doors/Halls/froom_6" 966 receivers: "Components/Doors/Halls/froom_6"
896 control_center_color: "white" 967 control_center_color: "white"
897} 968}
898doors { 969doors {
899 name: "Purple Hallway From Great" 970 name: "Purple Hallway From Great"
900 type: CONTROL_CENTER_COLOR 971 type: CONTROL_CENTER_COLOR
972 latch: true
901 receivers: "Components/Doors/Halls/froom_7" 973 receivers: "Components/Doors/Halls/froom_7"
902 control_center_color: "purple" 974 control_center_color: "purple"
903} 975}
904doors { 976doors {
905 name: "F2 Room Back Right Door" 977 name: "F2 Room Southwest Door"
906 type: STANDARD 978 type: STANDARD
907 receivers: "Components/Doors/Halls/froom_3" 979 receivers: "Components/Doors/Halls/froom_3"
908 panels { room: "F2 Room" name: "RISKY" } 980 panels { room: "F2 Room" name: "RISKY" }
909 location_room: "F2 Room" 981 location_room: "F2 Room"
910} 982}
911doors { 983doors {
912 name: "F2 Room Back Left Door" 984 name: "F2 Room Northwest Door"
913 type: STANDARD 985 type: STANDARD
914 receivers: "Components/Doors/Halls/froom_4" 986 receivers: "Components/Doors/Halls/froom_4"
915 panels { room: "F2 Room" name: "SHAPE" } 987 panels { room: "F2 Room" name: "SHAPE" }
916 location_room: "F2 Room" 988 location_room: "F2 Room"
917} 989}
918doors { 990doors {
919 name: "F2 Room Back Middle Door" 991 name: "F2 Room West Door"
920 type: STANDARD 992 type: STANDARD
921 receivers: "Components/Doors/Halls/froom_5" 993 receivers: "Components/Doors/Halls/froom_5"
922 panels { room: "F2 Room" name: "DIRT" } 994 panels { room: "F2 Room" name: "DIRT" }
@@ -937,7 +1009,7 @@ doors {
937 panels { room: "U2 Room" name: "HEAVEN" } 1009 panels { room: "U2 Room" name: "HEAVEN" }
938} 1010}
939doors { 1011doors {
940 name: "U2 Room Shortcut" 1012 name: "U2 Room Southeast Door"
941 type: STANDARD 1013 type: STANDARD
942 receivers: "Components/Doors/Halls/uroom_2" 1014 receivers: "Components/Doors/Halls/uroom_2"
943 panels { room: "U2 Room" name: "WICKED" } 1015 panels { room: "U2 Room" name: "WICKED" }
@@ -958,21 +1030,21 @@ doors {
958 location_room: "House Entrance" 1030 location_room: "House Entrance"
959} 1031}
960doors { 1032doors {
961 name: "U2 Room Back Right Door" 1033 name: "U2 Room Southwest Door"
962 type: STANDARD 1034 type: STANDARD
963 receivers: "Components/Doors/Halls/uroom_3" 1035 receivers: "Components/Doors/Halls/uroom_3"
964 panels { room: "U2 Room" name: "HEAVEN" } 1036 panels { room: "U2 Room" name: "HEAVEN" }
965 location_room: "U2 Room" 1037 location_room: "U2 Room"
966} 1038}
967doors { 1039doors {
968 name: "U2 Room Back Door" 1040 name: "U2 Room West Door"
969 type: ITEM_ONLY 1041 type: ITEM_ONLY
970 receivers: "Components/Doors/Halls/uroom_5" 1042 receivers: "Components/Doors/Halls/uroom_5"
971 panels { room: "Purple Room South" name: "ANY" } 1043 panels { room: "Purple Room South" name: "ANY" }
972 panels { room: "Outside House" name: "A" } 1044 panels { room: "Outside House" name: "A" }
973} 1045}
974doors { 1046doors {
975 name: "U2 Room Entrance" 1047 name: "U2 Room East Door"
976 type: ITEM_ONLY 1048 type: ITEM_ONLY
977 receivers: "Components/Doors/Halls/uroom_4" 1049 receivers: "Components/Doors/Halls/uroom_4"
978 panels { room: "Outside Magic Room" name: "WIZARD" } 1050 panels { room: "Outside Magic Room" name: "WIZARD" }
@@ -1016,7 +1088,7 @@ doors {
1016 panels { room: "Outside Magic Room" name: "WIZARD" } 1088 panels { room: "Outside Magic Room" name: "WIZARD" }
1017} 1089}
1018doors { 1090doors {
1019 name: "Wonderland Right Door" 1091 name: "Wonderland South Door"
1020 type: STANDARD 1092 type: STANDARD
1021 receivers: "Components/Doors/Halls/wonderland_1" 1093 receivers: "Components/Doors/Halls/wonderland_1"
1022 panels { room: "Wonderland" name: "APRIL" } 1094 panels { room: "Wonderland" name: "APRIL" }
@@ -1273,7 +1345,7 @@ doors {
1273 panels { room: "J2 Vestibule" name: "COLORFUL" } 1345 panels { room: "J2 Vestibule" name: "COLORFUL" }
1274} 1346}
1275doors { 1347doors {
1276 name: "Wonderland Left Door" 1348 name: "Wonderland North Door"
1277 type: ITEM_ONLY 1349 type: ITEM_ONLY
1278 receivers: "Components/Doors/Halls/wonderland_2" 1350 receivers: "Components/Doors/Halls/wonderland_2"
1279 panels { room: "Wonderland" name: "APRIL" } 1351 panels { room: "Wonderland" name: "APRIL" }
@@ -1387,6 +1459,9 @@ doors {
1387 receivers: "Meshes/Stairs/staircase31/teleportListener" 1459 receivers: "Meshes/Stairs/staircase31/teleportListener"
1388 receivers: "Meshes/Stairs/staircase32/teleportListener2" 1460 receivers: "Meshes/Stairs/staircase32/teleportListener2"
1389 receivers: "Meshes/Stairs/staircase33/teleportListener3" 1461 receivers: "Meshes/Stairs/staircase33/teleportListener3"
1462 receivers: "Panels/Castle Entrance/castle_direction_1/teleportListener"
1463 receivers: "Panels/Castle Entrance/castle_direction_2/teleportListener"
1464 receivers: "Panels/Castle Entrance/castle_direction_3/teleportListener"
1390 panels { room: "North Castle Area" name: "A SUMMER PLACE" } 1465 panels { room: "North Castle Area" name: "A SUMMER PLACE" }
1391 panels { room: "West Castle Area" name: "SONG FACE" } 1466 panels { room: "West Castle Area" name: "SONG FACE" }
1392 panels { room: "South Castle Area" name: "AN OFFER VILLAGE BEFORE LAIR" } 1467 panels { room: "South Castle Area" name: "AN OFFER VILLAGE BEFORE LAIR" }
@@ -1579,6 +1654,7 @@ doors {
1579 panels { room: "Salt Room" name: "SEASONING" } 1654 panels { room: "Salt Room" name: "SEASONING" }
1580 panels { room: "Pepper Room" name: "SEASONING" } 1655 panels { room: "Pepper Room" name: "SEASONING" }
1581 location_room: "Pepper Room" 1656 location_room: "Pepper Room"
1657 location_name: "Seasonings"
1582} 1658}
1583doors { 1659doors {
1584 name: "Bow Side" 1660 name: "Bow Side"
@@ -1614,6 +1690,7 @@ doors {
1614 # Components/Doors/Smileys/blue_1 1690 # Components/Doors/Smileys/blue_1
1615 panels { room: "Blue Smiley" name: "SMILE" } 1691 panels { room: "Blue Smiley" name: "SMILE" }
1616 location_room: "Blue Smiley" 1692 location_room: "Blue Smiley"
1693 location_name: "Blue SMILE"
1617} 1694}
1618doors { 1695doors {
1619 name: "Blue Smiley Annex" 1696 name: "Blue Smiley Annex"
@@ -1645,6 +1722,7 @@ doors {
1645 receivers: "Components/Doors/Smileys/yellow_2" 1722 receivers: "Components/Doors/Smileys/yellow_2"
1646 panels { room: "Hedges" name: "SMILE" } 1723 panels { room: "Hedges" name: "SMILE" }
1647 location_room: "Hedges" 1724 location_room: "Hedges"
1725 location_name: "Yellow SMILE"
1648} 1726}
1649doors { 1727doors {
1650 name: "Green Smiley" 1728 name: "Green Smiley"
@@ -1653,6 +1731,7 @@ doors {
1653 receivers: "Components/Doors/Smileys/green_2" 1731 receivers: "Components/Doors/Smileys/green_2"
1654 panels { room: "Green Smiley" name: "SMILE" } 1732 panels { room: "Green Smiley" name: "SMILE" }
1655 location_room: "Green Smiley" 1733 location_room: "Green Smiley"
1734 location_name: "Green SMILE"
1656} 1735}
1657doors { 1736doors {
1658 name: "Orange Smiley Exit" 1737 name: "Orange Smiley Exit"
@@ -1660,6 +1739,7 @@ doors {
1660 receivers: "Components/Doors/Smileys/orange_1" 1739 receivers: "Components/Doors/Smileys/orange_1"
1661 panels { room: "Outside Orange Room" name: "SMILE" } 1740 panels { room: "Outside Orange Room" name: "SMILE" }
1662 location_room: "Outside Orange Room" 1741 location_room: "Outside Orange Room"
1742 location_name: "Orange SMILE"
1663} 1743}
1664doors { 1744doors {
1665 name: "F Keyholder Door" 1745 name: "F Keyholder Door"
@@ -1684,6 +1764,7 @@ doors {
1684 type: LOCATION_ONLY 1764 type: LOCATION_ONLY
1685 panels { room: "Red Smiley" name: "SMILE" } 1765 panels { room: "Red Smiley" name: "SMILE" }
1686 location_room: "Red Smiley" 1766 location_room: "Red Smiley"
1767 location_name: "Red SMILE"
1687} 1768}
1688doors { 1769doors {
1689 name: "Pink Hallway" 1770 name: "Pink Hallway"
@@ -1758,12 +1839,37 @@ doors {
1758} 1839}
1759doors { 1840doors {
1760 name: "Near Sweet Brown Door" 1841 name: "Near Sweet Brown Door"
1761 type: STANDARD 1842 type: ITEM_ONLY
1843 legacy_location: true
1762 receivers: "Components/Doors/Halls 2/halls_2" 1844 receivers: "Components/Doors/Halls 2/halls_2"
1763 panels { room: "Sweet Foyer" name: "RENT (4)" } 1845 panels { room: "Sweet Foyer" name: "RENT (4)" }
1764 location_room: "Sweet Foyer" 1846 location_room: "Sweet Foyer"
1765} 1847}
1766doors { 1848doors {
1849 name: "Rent Panels"
1850 type: LOCATION_ONLY
1851 panels { room: "Sweet Foyer" name: "RENT (1)" }
1852 panels { room: "Sweet Foyer" name: "RENT (2)" }
1853 panels { room: "Sweet Foyer" name: "RENT (3)" }
1854 panels { room: "Sweet Foyer" name: "RENT (4)" }
1855 location_room: "Sweet Foyer"
1856}
1857doors {
1858 name: "Equality Panels"
1859 type: LOCATION_ONLY
1860 panels { room: "Sweet Foyer" name: "EQUAL" }
1861 panels { room: "Sweet Foyer" name: "QUALITY" }
1862 location_room: "Sweet Foyer"
1863 location_name: "EQUAL, QUALITY"
1864}
1865doors {
1866 name: "Orange Panels"
1867 type: LOCATION_ONLY
1868 panels { room: "Blue Smiley Annex" name: "ORANGE (1)" }
1869 panels { room: "Blue Smiley Annex" name: "ORANGE (2)" }
1870 location_room: "Blue Smiley Annex"
1871}
1872doors {
1767 name: "Red Room Entrance" 1873 name: "Red Room Entrance"
1768 type: STANDARD 1874 type: STANDARD
1769 receivers: "Components/Doors/Halls 2/halls_3" 1875 receivers: "Components/Doors/Halls 2/halls_3"
@@ -1918,7 +2024,7 @@ doors {
1918 panels { room: "Gray Color Backside" name: "LAST" } 2024 panels { room: "Gray Color Backside" name: "LAST" }
1919 panels { room: "Gray Color Backside" name: "RISE" } 2025 panels { room: "Gray Color Backside" name: "RISE" }
1920 location_room: "Gray Color Backside" 2026 location_room: "Gray Color Backside"
1921 location_name: "Light Green Hex" 2027 location_name: "Pale Green Hex"
1922} 2028}
1923doors { 2029doors {
1924 name: "South Castle Area Back Door" 2030 name: "South Castle Area Back Door"
@@ -2294,3 +2400,74 @@ doors {
2294 location_room: "House" 2400 location_room: "House"
2295 location_name: "All Puzzles" 2401 location_name: "All Puzzles"
2296} 2402}
2403doors {
2404 name: "West Spire Panel"
2405 type: LOCATION_ONLY
2406 panels { room: "West Spire" name: "MISSING" }
2407 location_room: "West Spire"
2408 location_name: "MISSING"
2409}
2410doors {
2411 name: "Tree Panels"
2412 type: LOCATION_ONLY
2413 panels { room: "Red Color Door" name: "FIR" }
2414 panels { room: "Red Color Door" name: "OAK" }
2415 panels { room: "Red Color Door" name: "PINE" }
2416 panels { room: "Red Color Door" name: "ASH" }
2417 location_room: "Red Color Door"
2418 location_name: "ASH, FIR, OAK, PINE"
2419}
2420doors {
2421 name: "Teal Panel"
2422 type: LOCATION_ONLY
2423 panels { room: "Outside Book Room" name: "TEAL" }
2424 location_room: "Outside Book Room"
2425 location_name: "TEAL"
2426}
2427doors {
2428 name: "Direction Panels"
2429 type: LOCATION_ONLY
2430 panels { room: "Rainbow Color Doors" name: "DIRECTION (1)" }
2431 panels { room: "Rainbow Color Doors" name: "DIRECTION (2)" }
2432 panels { room: "Rainbow Color Doors" name: "DIRECTION (3)" }
2433 location_room: "Rainbow Color Doors"
2434}
2435doors {
2436 name: "Nursery Panels"
2437 type: LOCATION_ONLY
2438 panels { room: "Nursery" name: "Paintings" }
2439 panels { room: "Nursery" name: "?" }
2440 location_room: "Nursery"
2441 location_name: "Paintings, ?"
2442}
2443doors {
2444 name: "Near H Keyholder Panel"
2445 type: LOCATION_ONLY
2446 panels { room: "Outside House" name: "SILENCE" }
2447 location_room: "Outside House"
2448 location_name: "SILENCE"
2449}
2450doors {
2451 name: "Plum Panels"
2452 type: LOCATION_ONLY
2453 panels { room: "Outside Hedges" name: "PLUM (1)" }
2454 panels { room: "Outside Hedges" name: "PLUM (2)" }
2455 location_room: "Outside Hedges"
2456}
2457doors {
2458 name: "Yellow Smiley Annex Panels"
2459 type: LOCATION_ONLY
2460 panels { room: "Yellow Smiley Annex" name: "BELL" }
2461 panels { room: "Yellow Smiley Annex" name: "COW" }
2462 location_room: "Yellow Smiley Annex"
2463 location_name: "BELL, COW"
2464}
2465doors {
2466 name: "Farewell Little Lamb Panels"
2467 type: LOCATION_ONLY
2468 panels { room: "Purple Room South" name: "FAREWELL" }
2469 panels { room: "Purple Room South" name: "LITTLE" }
2470 panels { room: "Purple Room South" name: "LAMB" }
2471 location_room: "Purple Room South"
2472 location_name: "FAREWELL, LITTLE, LAMB"
2473}
diff --git a/data/maps/daedalus/rooms/C Keyholder.txtpb b/data/maps/daedalus/rooms/C Keyholder.txtpb index ef10a90..28793b2 100644 --- a/data/maps/daedalus/rooms/C Keyholder.txtpb +++ b/data/maps/daedalus/rooms/C Keyholder.txtpb
@@ -1,5 +1,5 @@
1name: "C Keyholder" 1name: "C Keyholder"
2panel_display_name: "North Area" 2panel_display_name: "East Area"
3keyholders { 3keyholders {
4 name: "C" 4 name: "C"
5 path: "Components/KeyHolders/keyHolderC" 5 path: "Components/KeyHolders/keyHolderC"
diff --git a/data/maps/daedalus/rooms/Composite Room S.txtpb b/data/maps/daedalus/rooms/Composite Room S.txtpb index 3773034..0cb69bf 100644 --- a/data/maps/daedalus/rooms/Composite Room S.txtpb +++ b/data/maps/daedalus/rooms/Composite Room S.txtpb
@@ -194,5 +194,8 @@ panels {
194} 194}
195ports { 195ports {
196 name: "ENTRY" 196 name: "ENTRY"
197 display_name: "Composite Room Worldport"
197 path: "Components/Warps/Worldports/worldport16" 198 path: "Components/Warps/Worldports/worldport16"
199 destination { x: -84 y: 0 z: 81 }
200 rotation: 270
198} 201}
diff --git a/data/maps/daedalus/rooms/Entry Shortcut.txtpb b/data/maps/daedalus/rooms/Entry Shortcut.txtpb index 63202ba..3c3abb7 100644 --- a/data/maps/daedalus/rooms/Entry Shortcut.txtpb +++ b/data/maps/daedalus/rooms/Entry Shortcut.txtpb
@@ -10,5 +10,8 @@ panels {
10} 10}
11ports { 11ports {
12 name: "ENTRY" 12 name: "ENTRY"
13 display_name: "Starting Room West Wall Middle Worldport"
13 path: "Components/Warps/Worldports/worldport4" 14 path: "Components/Warps/Worldports/worldport4"
15 destination { x: -21 y: 0 z: -4 }
16 rotation: 90
14} 17}
diff --git a/data/maps/daedalus/rooms/Hedges Tower.txtpb b/data/maps/daedalus/rooms/Hedges Tower.txtpb index 3031c1d..3b88cd7 100644 --- a/data/maps/daedalus/rooms/Hedges Tower.txtpb +++ b/data/maps/daedalus/rooms/Hedges Tower.txtpb
@@ -2,5 +2,7 @@ name: "Hedges Tower"
2panel_display_name: "Hedges" 2panel_display_name: "Hedges"
3ports { 3ports {
4 name: "TENACIOUS" 4 name: "TENACIOUS"
5 display_name: "Hedge Maze Tower"
5 path: "Components/Warps/Worldports/worldport13" 6 path: "Components/Warps/Worldports/worldport13"
7 no_shuffle: true
6} 8}
diff --git a/data/maps/daedalus/rooms/Hotel.txtpb b/data/maps/daedalus/rooms/Hotel.txtpb index d2a05db..d590841 100644 --- a/data/maps/daedalus/rooms/Hotel.txtpb +++ b/data/maps/daedalus/rooms/Hotel.txtpb
@@ -1,7 +1,5 @@
1name: "Hotel" 1name: "Hotel"
2panel_display_name: "Southwest Area" 2panel_display_name: "Southwest Area"
3# TODO: Something has to be changed in-game so that the puzzles don't disappear
4# and thus cause them to become unsolvable.
5panels { 3panels {
6 name: "MARLIN" 4 name: "MARLIN"
7 path: "Panels/Connections/connections_2" 5 path: "Panels/Connections/connections_2"
diff --git a/data/maps/daedalus/rooms/Moat.txtpb b/data/maps/daedalus/rooms/Moat.txtpb index cbb5d16..7bdb040 100644 --- a/data/maps/daedalus/rooms/Moat.txtpb +++ b/data/maps/daedalus/rooms/Moat.txtpb
@@ -6,5 +6,8 @@ paintings {
6} 6}
7ports { 7ports {
8 name: "HIVE" 8 name: "HIVE"
9 display_name: "Moat Worldport"
9 path: "Components/Warps/Worldports/worldport9" 10 path: "Components/Warps/Worldports/worldport9"
11 destination { x: 64 y: 1 z: 24.5 }
12 rotation: 0
10} 13}
diff --git a/data/maps/daedalus/rooms/Outside Hedges.txtpb b/data/maps/daedalus/rooms/Outside Hedges.txtpb index 9f32e26..fc765d9 100644 --- a/data/maps/daedalus/rooms/Outside Hedges.txtpb +++ b/data/maps/daedalus/rooms/Outside Hedges.txtpb
@@ -76,5 +76,8 @@ paintings {
76} 76}
77ports { 77ports {
78 name: "REVITALIZED" 78 name: "REVITALIZED"
79 display_name: "Near Hedges Plum Hallway"
79 path: "Components/Warps/Worldports/worldport7" 80 path: "Components/Warps/Worldports/worldport7"
81 destination { x: 45 y: 0 z: 94 }
82 rotation: 270
80} 83}
diff --git a/data/maps/daedalus/rooms/Purple Hallway From Great.txtpb b/data/maps/daedalus/rooms/Purple Hallway From Great.txtpb index 5284133..73f8391 100644 --- a/data/maps/daedalus/rooms/Purple Hallway From Great.txtpb +++ b/data/maps/daedalus/rooms/Purple Hallway From Great.txtpb
@@ -2,5 +2,8 @@ name: "Purple Hallway From Great"
2panel_display_name: "South Area" 2panel_display_name: "South Area"
3ports { 3ports {
4 name: "GREAT" 4 name: "GREAT"
5 display_name: "Near Sweet Purple Hallway"
5 path: "Components/Warps/Worldports/worldport17" 6 path: "Components/Warps/Worldports/worldport17"
7 destination { x: -24 y: 0 z: 61 }
8 rotation: 270
6} 9}
diff --git a/data/maps/daedalus/rooms/Quiet Entrance.txtpb b/data/maps/daedalus/rooms/Quiet Entrance.txtpb index 08fbcc7..cd0d0ed 100644 --- a/data/maps/daedalus/rooms/Quiet Entrance.txtpb +++ b/data/maps/daedalus/rooms/Quiet Entrance.txtpb
@@ -16,5 +16,8 @@ paintings {
16} 16}
17ports { 17ports {
18 name: "QUIET" 18 name: "QUIET"
19 display_name: "Near Planet Painting Worldport"
19 path: "Components/Warps/Worldports/worldport5" 20 path: "Components/Warps/Worldports/worldport5"
21 destination { x: -32 y: 0 z: -40 }
22 rotation: 90
20} 23}
diff --git a/data/maps/daedalus/rooms/Rain Side.txtpb b/data/maps/daedalus/rooms/Rain Side.txtpb index 6906aef..2a62525 100644 --- a/data/maps/daedalus/rooms/Rain Side.txtpb +++ b/data/maps/daedalus/rooms/Rain Side.txtpb
@@ -10,5 +10,8 @@ panels {
10} 10}
11ports { 11ports {
12 name: "BEARER" 12 name: "BEARER"
13 display_name: "Rain Panel Worldport"
13 path: "Components/Warps/Worldports/worldport11" 14 path: "Components/Warps/Worldports/worldport11"
15 destination { x: 93.5 y: 0 z: 27 }
16 rotation: 90
14} 17}
diff --git a/data/maps/daedalus/rooms/Red Color Door.txtpb b/data/maps/daedalus/rooms/Red Color Door.txtpb index f7eab21..344193e 100644 --- a/data/maps/daedalus/rooms/Red Color Door.txtpb +++ b/data/maps/daedalus/rooms/Red Color Door.txtpb
@@ -1,7 +1,7 @@
1name: "Red Color Door" 1name: "Red Color Door"
2panel_display_name: "Southwest Area" 2panel_display_name: "Southwest Area"
3panels { 3panels {
4 name: "Left" 4 name: "Near Obscured Puzzles"
5 path: "Panels/Halls/wb_1" 5 path: "Panels/Halls/wb_1"
6 clue: "" 6 clue: ""
7 answer: "sidewalk" 7 answer: "sidewalk"
diff --git a/data/maps/daedalus/rooms/Starting Room.txtpb b/data/maps/daedalus/rooms/Starting Room.txtpb index 62fc96a..1b07eb4 100644 --- a/data/maps/daedalus/rooms/Starting Room.txtpb +++ b/data/maps/daedalus/rooms/Starting Room.txtpb
@@ -9,5 +9,8 @@ panels {
9} 9}
10ports { 10ports {
11 name: "GREAT" 11 name: "GREAT"
12 display_name: "Starting Room South Wall Middle Worldport"
12 path: "Components/Warps/Worldports/worldport" 13 path: "Components/Warps/Worldports/worldport"
14 destination { x: 0 y: 0 z: 11 }
15 rotation: 0
13} 16}
diff --git a/data/maps/daedalus/rooms/Sweet Foyer.txtpb b/data/maps/daedalus/rooms/Sweet Foyer.txtpb index 03c8262..d1167eb 100644 --- a/data/maps/daedalus/rooms/Sweet Foyer.txtpb +++ b/data/maps/daedalus/rooms/Sweet Foyer.txtpb
@@ -51,9 +51,15 @@ paintings {
51} 51}
52ports { 52ports {
53 name: "SWEET1" 53 name: "SWEET1"
54 display_name: "Sweet East Entrance"
54 path: "Components/Warps/Worldports/worldport14" 55 path: "Components/Warps/Worldports/worldport14"
56 destination { x: -27 y: 0 z: 76.5 }
57 rotation: 270
55} 58}
56ports { 59ports {
57 name: "SWEET2" 60 name: "SWEET2"
61 display_name: "Sweet West Entrance"
58 path: "Components/Warps/Worldports/worldport15" 62 path: "Components/Warps/Worldports/worldport15"
63 destination { x: -36 y: 0 z: 76.5 }
64 rotation: 90
59} 65}
diff --git a/data/maps/daedalus/rooms/Tree Entrance.txtpb b/data/maps/daedalus/rooms/Tree Entrance.txtpb index 2b98178..1453790 100644 --- a/data/maps/daedalus/rooms/Tree Entrance.txtpb +++ b/data/maps/daedalus/rooms/Tree Entrance.txtpb
@@ -48,5 +48,8 @@ panels {
48} 48}
49ports { 49ports {
50 name: "TREE" 50 name: "TREE"
51 display_name: "Near Pumpkin Brown Hallway"
51 path: "Components/Warps/Worldports/worldport12" 52 path: "Components/Warps/Worldports/worldport12"
53 destination { x: 41 y: 0 z: 50.5 }
54 rotation: 0
52} 55}
diff --git a/data/maps/daedalus/rooms/Unkempt Entrance.txtpb b/data/maps/daedalus/rooms/Unkempt Entrance.txtpb index c0cb0df..0a39ee0 100644 --- a/data/maps/daedalus/rooms/Unkempt Entrance.txtpb +++ b/data/maps/daedalus/rooms/Unkempt Entrance.txtpb
@@ -2,5 +2,8 @@ name: "Unkempt Entrance"
2panel_display_name: "O2 Room" 2panel_display_name: "O2 Room"
3ports { 3ports {
4 name: "UNKEMPT" 4 name: "UNKEMPT"
5 display_name: "O2 Room Worldport"
5 path: "Components/Warps/Worldports/worldport6" 6 path: "Components/Warps/Worldports/worldport6"
7 destination { x: -61 y: 0 z: 95 }
8 rotation: 270
6} 9}
diff --git a/data/maps/daedalus/rooms/White Hallway From Entry.txtpb b/data/maps/daedalus/rooms/White Hallway From Entry.txtpb index a172313..d3659d3 100644 --- a/data/maps/daedalus/rooms/White Hallway From Entry.txtpb +++ b/data/maps/daedalus/rooms/White Hallway From Entry.txtpb
@@ -1,12 +1,9 @@
1name: "White Hallway From Entry" 1name: "White Hallway From Entry"
2panel_display_name: "Southwest Area" 2panel_display_name: "Southwest Area"
3# Not exactly sure what to do with this yet. In unshuffled connections, the door
4# here should be paired with the door on the other end (which is vanilla) even
5# if control center color doors are shuffled. But when connections are shuffled
6# maybe this should be shuffled separately? I might also want to find a way to
7# register when there's a door immediately outside of a connection so that when
8# two connections behind doors are shuffled together, their doors can be paired.
9ports { 3ports {
10 name: "ENTRY" 4 name: "ENTRY"
5 display_name: "Near Globe White Hallway"
11 path: "Components/Warps/Worldports/worldport10" 6 path: "Components/Warps/Worldports/worldport10"
7 destination { x: -46 y: 0 z: 23 }
8 rotation: 90
12} 9}
diff --git a/data/maps/daedalus/rooms/Wonderland.txtpb b/data/maps/daedalus/rooms/Wonderland.txtpb index ae9b3f1..b4782d2 100644 --- a/data/maps/daedalus/rooms/Wonderland.txtpb +++ b/data/maps/daedalus/rooms/Wonderland.txtpb
@@ -37,5 +37,8 @@ panels {
37} 37}
38ports { 38ports {
39 name: "WONDROUS" 39 name: "WONDROUS"
40 display_name: "Wonderland Worldport"
40 path: "Components/Warps/Worldports/worldport3" 41 path: "Components/Warps/Worldports/worldport3"
42 destination { x: -104 y: 0 z: -69 }
43 rotation: 180
41} 44}
diff --git a/data/maps/daedalus/rooms/Yellow Color Door.txtpb b/data/maps/daedalus/rooms/Yellow Color Door.txtpb index e44658c..61d206b 100644 --- a/data/maps/daedalus/rooms/Yellow Color Door.txtpb +++ b/data/maps/daedalus/rooms/Yellow Color Door.txtpb
@@ -30,5 +30,8 @@ paintings {
30} 30}
31ports { 31ports {
32 name: "FOURROOMS" 32 name: "FOURROOMS"
33 display_name: "Near Yellow Worldport"
33 path: "Components/Warps/Worldports/worldport8" 34 path: "Components/Warps/Worldports/worldport8"
35 destination { x: 92.5 y: 0 z: -62 }
36 rotation: 90
34} 37}