diff options
Diffstat (limited to 'client/Archipelago')
-rw-r--r-- | client/Archipelago/gamedata.gd | 19 | ||||
-rw-r--r-- | client/Archipelago/manager.gd | 60 | ||||
-rw-r--r-- | client/Archipelago/messages.gd | 3 | ||||
-rw-r--r-- | client/Archipelago/rainbowText.gd | 10 | ||||
-rw-r--r-- | client/Archipelago/settings_screen.gd | 6 | ||||
-rw-r--r-- | client/Archipelago/textclient.gd | 10 | ||||
-rw-r--r-- | client/Archipelago/worldport.gd | 45 |
7 files changed, 134 insertions, 19 deletions
diff --git a/client/Archipelago/gamedata.gd b/client/Archipelago/gamedata.gd index 41d966a..9eeec3b 100644 --- a/client/Archipelago/gamedata.gd +++ b/client/Archipelago/gamedata.gd | |||
@@ -6,6 +6,7 @@ var objects | |||
6 | var door_id_by_map_node_path = {} | 6 | var door_id_by_map_node_path = {} |
7 | var painting_id_by_map_node_path = {} | 7 | var painting_id_by_map_node_path = {} |
8 | var panel_id_by_map_node_path = {} | 8 | var panel_id_by_map_node_path = {} |
9 | var port_id_by_map_node_path = {} | ||
9 | var door_id_by_ap_id = {} | 10 | var door_id_by_ap_id = {} |
10 | var map_id_by_name = {} | 11 | var map_id_by_name = {} |
11 | var progressive_id_by_ap_id = {} | 12 | var progressive_id_by_ap_id = {} |
@@ -79,6 +80,16 @@ func load(data_bytes): | |||
79 | 80 | ||
80 | var _map_data = painting_id_by_map_node_path[map.get_name()] | 81 | var _map_data = painting_id_by_map_node_path[map.get_name()] |
81 | 82 | ||
83 | for port in objects.get_ports(): | ||
84 | var room = objects.get_rooms()[port.get_room_id()] | ||
85 | var map = objects.get_maps()[room.get_map_id()] | ||
86 | |||
87 | if not map.get_name() in port_id_by_map_node_path: | ||
88 | port_id_by_map_node_path[map.get_name()] = {} | ||
89 | |||
90 | var map_data = port_id_by_map_node_path[map.get_name()] | ||
91 | map_data[port.get_path()] = port.get_id() | ||
92 | |||
82 | for progressive in objects.get_progressives(): | 93 | for progressive in objects.get_progressives(): |
83 | progressive_id_by_ap_id[progressive.get_ap_id()] = progressive.get_id() | 94 | progressive_id_by_ap_id[progressive.get_ap_id()] = progressive.get_id() |
84 | 95 | ||
@@ -121,6 +132,14 @@ func get_panel_for_map_node_path(map_name, node_path): | |||
121 | return map_data.get(node_path, null) | 132 | return map_data.get(node_path, null) |
122 | 133 | ||
123 | 134 | ||
135 | func get_port_for_map_node_path(map_name, node_path): | ||
136 | if not port_id_by_map_node_path.has(map_name): | ||
137 | return null | ||
138 | |||
139 | var map_data = port_id_by_map_node_path[map_name] | ||
140 | return map_data.get(node_path, null) | ||
141 | |||
142 | |||
124 | func get_door_ap_id(door_id): | 143 | func get_door_ap_id(door_id): |
125 | var door = objects.get_doors()[door_id] | 144 | var door = objects.get_doors()[door_id] |
126 | if door.has_ap_id(): | 145 | if door.has_ap_id(): |
diff --git a/client/Archipelago/manager.gd b/client/Archipelago/manager.gd index 218870c..608a106 100644 --- a/client/Archipelago/manager.gd +++ b/client/Archipelago/manager.gd | |||
@@ -46,11 +46,13 @@ var apworld_version = [0, 0] | |||
46 | var cyan_door_behavior = kCYAN_DOOR_BEHAVIOR_H2 | 46 | var cyan_door_behavior = kCYAN_DOOR_BEHAVIOR_H2 |
47 | var daedalus_roof_access = false | 47 | var daedalus_roof_access = false |
48 | var keyholder_sanity = false | 48 | var keyholder_sanity = false |
49 | var port_pairings = {} | ||
49 | var shuffle_control_center_colors = false | 50 | var shuffle_control_center_colors = false |
50 | var shuffle_doors = false | 51 | var shuffle_doors = false |
51 | var shuffle_gallery_paintings = false | 52 | var shuffle_gallery_paintings = false |
52 | var shuffle_letters = kSHUFFLE_LETTERS_VANILLA | 53 | var shuffle_letters = kSHUFFLE_LETTERS_VANILLA |
53 | var shuffle_symbols = false | 54 | var shuffle_symbols = false |
55 | var shuffle_worldports = false | ||
54 | var strict_cyan_ending = false | 56 | var strict_cyan_ending = false |
55 | var strict_purple_ending = false | 57 | var strict_purple_ending = false |
56 | var victory_condition = -1 | 58 | var victory_condition = -1 |
@@ -207,8 +209,6 @@ func _process_item(item, index, from, flags, amount): | |||
207 | if client._player_name_by_slot.has(float(from)): | 209 | if client._player_name_by_slot.has(float(from)): |
208 | player_name = client._player_name_by_slot[float(from)] | 210 | player_name = client._player_name_by_slot[float(from)] |
209 | 211 | ||
210 | var item_color = colorForItemType(flags) | ||
211 | |||
212 | var full_item_name = item_name | 212 | var full_item_name = item_name |
213 | if prog_id != null: | 213 | if prog_id != null: |
214 | var door = gamedata.objects.get_doors()[prog_id] | 214 | var door = gamedata.objects.get_doors()[prog_id] |
@@ -216,10 +216,10 @@ func _process_item(item, index, from, flags, amount): | |||
216 | 216 | ||
217 | var message | 217 | var message |
218 | if from == client._slot: | 218 | if from == client._slot: |
219 | message = "Found [color=%s]%s[/color]" % [item_color, full_item_name] | 219 | message = "Found %s" % wrapInItemColorTags(full_item_name, flags) |
220 | else: | 220 | else: |
221 | message = ( | 221 | message = ( |
222 | "Received [color=%s]%s[/color] from %s" % [item_color, full_item_name, player_name] | 222 | "Received %s from %s" % [wrapInItemColorTags(full_item_name, flags), player_name] |
223 | ) | 223 | ) |
224 | 224 | ||
225 | if gamedata.anti_trap_ids.has(item): | 225 | if gamedata.anti_trap_ids.has(item): |
@@ -265,13 +265,20 @@ func _process_message(message): | |||
265 | if !message.has("found") || !message["found"]: | 265 | if !message.has("found") || !message["found"]: |
266 | global.get_node("Messages").showMessage( | 266 | global.get_node("Messages").showMessage( |
267 | ( | 267 | ( |
268 | "Hint: [color=%s]%s[/color]%s is on %s" | 268 | "Hint: %s%s is on %s" |
269 | % [item_color, item_name, is_for, location_name] | 269 | % [ |
270 | wrapInItemColorTags(item_name, message["item"]["flags"]), | ||
271 | is_for, | ||
272 | location_name | ||
273 | ] | ||
270 | ) | 274 | ) |
271 | ) | 275 | ) |
272 | else: | 276 | else: |
273 | if message["receiving"] != client._slot: | 277 | if message["receiving"] != client._slot: |
274 | var sentMsg = "Sent [color=%s]%s[/color] to %s" % [item_color, item_name, player_name] | 278 | var sentMsg = ( |
279 | "Sent %s to %s" | ||
280 | % [wrapInItemColorTags(item_name, message["item"]["flags"]), player_name] | ||
281 | ) | ||
275 | #if _hinted_locations.has(message["item"]["location"]): | 282 | #if _hinted_locations.has(message["item"]["location"]): |
276 | # sentMsg += " ([color=#fafad2]Hinted![/color])" | 283 | # sentMsg += " ([color=#fafad2]Hinted![/color])" |
277 | global.get_node("Messages").showMessage(sentMsg) | 284 | global.get_node("Messages").showMessage(sentMsg) |
@@ -296,9 +303,7 @@ func parse_printjson_for_textclient(message): | |||
296 | if client._item_id_to_name[item_player_game].has(int(message_part["text"])): | 303 | if client._item_id_to_name[item_player_game].has(int(message_part["text"])): |
297 | item_name = client._item_id_to_name[item_player_game][int(message_part["text"])] | 304 | item_name = client._item_id_to_name[item_player_game][int(message_part["text"])] |
298 | 305 | ||
299 | parts.append( | 306 | parts.append(wrapInItemColorTags(item_name, message_part["flags"])) |
300 | "[color=%s]%s[/color]" % [colorForItemType(message_part["flags"]), item_name] | ||
301 | ) | ||
302 | elif message_part["type"] == "location_id": | 307 | elif message_part["type"] == "location_id": |
303 | var location_name = "Unknown" | 308 | var location_name = "Unknown" |
304 | var location_player_game = client._game_by_player[message_part["player"]] | 309 | var location_player_game = client._game_by_player[message_part["player"]] |
@@ -380,6 +385,7 @@ func _client_connected(slot_data): | |||
380 | shuffle_gallery_paintings = bool(slot_data.get("shuffle_gallery_paintings", false)) | 385 | shuffle_gallery_paintings = bool(slot_data.get("shuffle_gallery_paintings", false)) |
381 | shuffle_letters = int(slot_data.get("shuffle_letters", 0)) | 386 | shuffle_letters = int(slot_data.get("shuffle_letters", 0)) |
382 | shuffle_symbols = bool(slot_data.get("shuffle_symbols", false)) | 387 | shuffle_symbols = bool(slot_data.get("shuffle_symbols", false)) |
388 | shuffle_worldports = bool(slot_data.get("shuffle_worldports", false)) | ||
383 | strict_cyan_ending = bool(slot_data.get("strict_cyan_ending", false)) | 389 | strict_cyan_ending = bool(slot_data.get("strict_cyan_ending", false)) |
384 | strict_purple_ending = bool(slot_data.get("strict_purple_ending", false)) | 390 | strict_purple_ending = bool(slot_data.get("strict_purple_ending", false)) |
385 | victory_condition = int(slot_data.get("victory_condition", 0)) | 391 | victory_condition = int(slot_data.get("victory_condition", 0)) |
@@ -387,6 +393,13 @@ func _client_connected(slot_data): | |||
387 | if slot_data.has("version"): | 393 | if slot_data.has("version"): |
388 | apworld_version = [int(slot_data["version"][0]), int(slot_data["version"][1])] | 394 | apworld_version = [int(slot_data["version"][0]), int(slot_data["version"][1])] |
389 | 395 | ||
396 | port_pairings.clear() | ||
397 | if slot_data.has("port_pairings"): | ||
398 | var raw_pp = slot_data.get("port_pairings") | ||
399 | |||
400 | for p1 in raw_pp.keys(): | ||
401 | port_pairings[int(p1)] = int(raw_pp[p1]) | ||
402 | |||
390 | # Set up item locks. | 403 | # Set up item locks. |
391 | _item_locks = {} | 404 | _item_locks = {} |
392 | 405 | ||
@@ -404,12 +417,14 @@ func _client_connected(slot_data): | |||
404 | _item_locks[door.get_id()] = [progressive.get_ap_id(), i + 1] | 417 | _item_locks[door.get_id()] = [progressive.get_ap_id(), i + 1] |
405 | 418 | ||
406 | for door_group in gamedata.objects.get_door_groups(): | 419 | for door_group in gamedata.objects.get_door_groups(): |
407 | if ( | 420 | if door_group.get_type() == gamedata.SCRIPT_proto.DoorGroupType.CONNECTOR: |
408 | door_group.get_type() == gamedata.SCRIPT_proto.DoorGroupType.CONNECTOR | 421 | if shuffle_worldports: |
409 | or door_group.get_type() == gamedata.SCRIPT_proto.DoorGroupType.SHUFFLE_GROUP | 422 | continue |
410 | ): | 423 | elif door_group.get_type() != gamedata.SCRIPT_proto.DoorGroupType.SHUFFLE_GROUP: |
411 | for door in door_group.get_doors(): | 424 | continue |
412 | _item_locks[door] = [door_group.get_ap_id(), 1] | 425 | |
426 | for door in door_group.get_doors(): | ||
427 | _item_locks[door] = [door_group.get_ap_id(), 1] | ||
413 | 428 | ||
414 | if shuffle_control_center_colors: | 429 | if shuffle_control_center_colors: |
415 | for door in gamedata.objects.get_doors(): | 430 | for door in gamedata.objects.get_doors(): |
@@ -417,7 +432,10 @@ func _client_connected(slot_data): | |||
417 | _item_locks[door.get_id()] = [door.get_ap_id(), 1] | 432 | _item_locks[door.get_id()] = [door.get_ap_id(), 1] |
418 | 433 | ||
419 | for door_group in gamedata.objects.get_door_groups(): | 434 | for door_group in gamedata.objects.get_door_groups(): |
420 | if door_group.get_type() == gamedata.SCRIPT_proto.DoorGroupType.COLOR_CONNECTOR: | 435 | if ( |
436 | door_group.get_type() == gamedata.SCRIPT_proto.DoorGroupType.COLOR_CONNECTOR | ||
437 | and not shuffle_worldports | ||
438 | ): | ||
421 | for door in door_group.get_doors(): | 439 | for door in door_group.get_doors(): |
422 | _item_locks[door] = [door_group.get_ap_id(), 1] | 440 | _item_locks[door] = [door_group.get_ap_id(), 1] |
423 | 441 | ||
@@ -497,6 +515,14 @@ func colorForItemType(flags): | |||
497 | return "#14de9e" | 515 | return "#14de9e" |
498 | 516 | ||
499 | 517 | ||
518 | func wrapInItemColorTags(text, flags): | ||
519 | var int_flags = int(flags) | ||
520 | if int_flags & 1 and int_flags & 2: # proguseful | ||
521 | return "[rainbow]%s[/rainbow]" % text | ||
522 | else: | ||
523 | return "[color=%s]%s[/color]" % [colorForItemType(flags), text] | ||
524 | |||
525 | |||
500 | func get_letter_behavior(key, level2): | 526 | func get_letter_behavior(key, level2): |
501 | if shuffle_letters == kSHUFFLE_LETTERS_UNLOCKED: | 527 | if shuffle_letters == kSHUFFLE_LETTERS_UNLOCKED: |
502 | return kLETTER_BEHAVIOR_UNLOCKED | 528 | return kLETTER_BEHAVIOR_UNLOCKED |
diff --git a/client/Archipelago/messages.gd b/client/Archipelago/messages.gd index 82fdbc4..ab4f071 100644 --- a/client/Archipelago/messages.gd +++ b/client/Archipelago/messages.gd | |||
@@ -1,5 +1,7 @@ | |||
1 | extends CanvasLayer | 1 | extends CanvasLayer |
2 | 2 | ||
3 | var SCRIPT_rainbowText | ||
4 | |||
3 | var _message_queue = [] | 5 | var _message_queue = [] |
4 | var _font | 6 | var _font |
5 | var _container | 7 | var _container |
@@ -23,6 +25,7 @@ func _ready(): | |||
23 | 25 | ||
24 | func _add_message(text): | 26 | func _add_message(text): |
25 | var new_label = RichTextLabel.new() | 27 | var new_label = RichTextLabel.new() |
28 | new_label.install_effect(SCRIPT_rainbowText.new()) | ||
26 | new_label.push_font(_font) | 29 | new_label.push_font(_font) |
27 | new_label.push_font_size(36) | 30 | new_label.push_font_size(36) |
28 | new_label.push_outline_color(Color(0, 0, 0, 1)) | 31 | new_label.push_outline_color(Color(0, 0, 0, 1)) |
diff --git a/client/Archipelago/rainbowText.gd b/client/Archipelago/rainbowText.gd new file mode 100644 index 0000000..9a4c1d0 --- /dev/null +++ b/client/Archipelago/rainbowText.gd | |||
@@ -0,0 +1,10 @@ | |||
1 | extends RichTextEffect | ||
2 | |||
3 | var bbcode = "rainbow" | ||
4 | |||
5 | |||
6 | func _process_custom_fx(char_fx: CharFXTransform): | ||
7 | char_fx.color = Color.from_hsv( | ||
8 | char_fx.elapsed_time - floor(char_fx.elapsed_time), 1.0, 1.0, 1.0 | ||
9 | ) | ||
10 | return true | ||
diff --git a/client/Archipelago/settings_screen.gd b/client/Archipelago/settings_screen.gd index b7bfacf..b29fb19 100644 --- a/client/Archipelago/settings_screen.gd +++ b/client/Archipelago/settings_screen.gd | |||
@@ -62,6 +62,7 @@ func _ready(): | |||
62 | var messages_script = load("user://maps/Archipelago/messages.gd") | 62 | var messages_script = load("user://maps/Archipelago/messages.gd") |
63 | var messages_instance = messages_script.new() | 63 | var messages_instance = messages_script.new() |
64 | messages_instance.name = "Messages" | 64 | messages_instance.name = "Messages" |
65 | messages_instance.SCRIPT_rainbowText = load("user://maps/Archipelago/rainbowText.gd") | ||
65 | global.add_child(messages_instance) | 66 | global.add_child(messages_instance) |
66 | 67 | ||
67 | var textclient_script = load("user://maps/Archipelago/textclient.gd") | 68 | var textclient_script = load("user://maps/Archipelago/textclient.gd") |
@@ -192,6 +193,11 @@ func startGame(): | |||
192 | unlocks.loadData() | 193 | unlocks.loadData() |
193 | unlocks.unlockKey("capslock", 1) | 194 | unlocks.unlockKey("capslock", 1) |
194 | 195 | ||
196 | if ap.shuffle_worldports: | ||
197 | settings.worldport_fades = "default" | ||
198 | else: | ||
199 | settings.worldport_fades = "never" | ||
200 | |||
195 | clearResourceCache("res://objects/meshes/gridDoor.tscn") | 201 | clearResourceCache("res://objects/meshes/gridDoor.tscn") |
196 | clearResourceCache("res://objects/nodes/collectable.tscn") | 202 | clearResourceCache("res://objects/nodes/collectable.tscn") |
197 | clearResourceCache("res://objects/nodes/door.tscn") | 203 | clearResourceCache("res://objects/nodes/door.tscn") |
diff --git a/client/Archipelago/textclient.gd b/client/Archipelago/textclient.gd index 85cc6d2..5e648f2 100644 --- a/client/Archipelago/textclient.gd +++ b/client/Archipelago/textclient.gd | |||
@@ -82,5 +82,13 @@ func parse_printjson(text): | |||
82 | func text_entered(text): | 82 | func text_entered(text): |
83 | var ap = global.get_node("Archipelago") | 83 | var ap = global.get_node("Archipelago") |
84 | var cmd = text.trim_suffix("\n") | 84 | var cmd = text.trim_suffix("\n") |
85 | ap.client.say(cmd) | ||
86 | entry.text = "" | 85 | entry.text = "" |
86 | if OS.is_debug_build(): | ||
87 | if cmd.begins_with("/tp_map "): | ||
88 | var new_map = cmd.substr(8) | ||
89 | global.map = new_map | ||
90 | global.sets_entry_point = false | ||
91 | switcher.switch_map("res://objects/scenes/%s.tscn" % new_map) | ||
92 | return | ||
93 | |||
94 | ap.client.say(cmd) | ||
diff --git a/client/Archipelago/worldport.gd b/client/Archipelago/worldport.gd index d0fb6c9..cdca248 100644 --- a/client/Archipelago/worldport.gd +++ b/client/Archipelago/worldport.gd | |||
@@ -1,10 +1,53 @@ | |||
1 | extends "res://scripts/nodes/worldport.gd" | 1 | extends "res://scripts/nodes/worldport.gd" |
2 | 2 | ||
3 | var absolute_rotation = false | ||
4 | var target_rotation = 0 | ||
5 | |||
3 | 6 | ||
4 | func _ready(): | 7 | func _ready(): |
8 | var node_path = String( | ||
9 | get_tree().get_root().get_node("scene").get_path_to(self).get_concatenated_names() | ||
10 | ) | ||
11 | |||
12 | var ap = global.get_node("Archipelago") | ||
13 | |||
14 | if ap.shuffle_worldports: | ||
15 | var gamedata = global.get_node("Gamedata") | ||
16 | var port_id = gamedata.get_port_for_map_node_path(global.map, node_path) | ||
17 | if port_id != null: | ||
18 | if port_id in ap.port_pairings: | ||
19 | var target_port = gamedata.objects.get_ports()[ap.port_pairings[port_id]] | ||
20 | var target_room = gamedata.objects.get_rooms()[target_port.get_room_id()] | ||
21 | var target_map = gamedata.objects.get_maps()[target_room.get_map_id()] | ||
22 | |||
23 | exit = target_map.get_name() | ||
24 | entry_point.x = target_port.get_destination().get_x() | ||
25 | entry_point.y = target_port.get_destination().get_y() | ||
26 | entry_point.z = target_port.get_destination().get_z() | ||
27 | absolute_rotation = true | ||
28 | target_rotation = target_port.get_rotation() | ||
29 | sets_entry_point = true | ||
30 | invisible = false | ||
31 | fades = true | ||
32 | |||
5 | if global.map == "icarus" and exit == "daedalus": | 33 | if global.map == "icarus" and exit == "daedalus": |
6 | var ap = global.get_node("Archipelago") | ||
7 | if not ap.daedalus_roof_access: | 34 | if not ap.daedalus_roof_access: |
8 | entry_point = Vector3(58, 10, 0) | 35 | entry_point = Vector3(58, 10, 0) |
9 | 36 | ||
10 | super._ready() | 37 | super._ready() |
38 | |||
39 | |||
40 | func bodyEntered(body): | ||
41 | if body.is_in_group("player"): | ||
42 | if absolute_rotation: | ||
43 | entry_rotate.y = target_rotation - body.rotation_degrees.y | ||
44 | |||
45 | super.bodyEntered(body) | ||
46 | |||
47 | |||
48 | func changeScene(): | ||
49 | var player = get_tree().get_root().get_node("scene/player") | ||
50 | if player != null: | ||
51 | player.playable = false | ||
52 | |||
53 | super.changeScene() | ||