diff options
Diffstat (limited to 'client/Archipelago/manager.gd')
-rw-r--r-- | client/Archipelago/manager.gd | 60 |
1 files changed, 43 insertions, 17 deletions
diff --git a/client/Archipelago/manager.gd b/client/Archipelago/manager.gd index 218870c..608a106 100644 --- a/client/Archipelago/manager.gd +++ b/client/Archipelago/manager.gd | |||
@@ -46,11 +46,13 @@ var apworld_version = [0, 0] | |||
46 | var cyan_door_behavior = kCYAN_DOOR_BEHAVIOR_H2 | 46 | var cyan_door_behavior = kCYAN_DOOR_BEHAVIOR_H2 |
47 | var daedalus_roof_access = false | 47 | var daedalus_roof_access = false |
48 | var keyholder_sanity = false | 48 | var keyholder_sanity = false |
49 | var port_pairings = {} | ||
49 | var shuffle_control_center_colors = false | 50 | var shuffle_control_center_colors = false |
50 | var shuffle_doors = false | 51 | var shuffle_doors = false |
51 | var shuffle_gallery_paintings = false | 52 | var shuffle_gallery_paintings = false |
52 | var shuffle_letters = kSHUFFLE_LETTERS_VANILLA | 53 | var shuffle_letters = kSHUFFLE_LETTERS_VANILLA |
53 | var shuffle_symbols = false | 54 | var shuffle_symbols = false |
55 | var shuffle_worldports = false | ||
54 | var strict_cyan_ending = false | 56 | var strict_cyan_ending = false |
55 | var strict_purple_ending = false | 57 | var strict_purple_ending = false |
56 | var victory_condition = -1 | 58 | var victory_condition = -1 |
@@ -207,8 +209,6 @@ func _process_item(item, index, from, flags, amount): | |||
207 | if client._player_name_by_slot.has(float(from)): | 209 | if client._player_name_by_slot.has(float(from)): |
208 | player_name = client._player_name_by_slot[float(from)] | 210 | player_name = client._player_name_by_slot[float(from)] |
209 | 211 | ||
210 | var item_color = colorForItemType(flags) | ||
211 | |||
212 | var full_item_name = item_name | 212 | var full_item_name = item_name |
213 | if prog_id != null: | 213 | if prog_id != null: |
214 | var door = gamedata.objects.get_doors()[prog_id] | 214 | var door = gamedata.objects.get_doors()[prog_id] |
@@ -216,10 +216,10 @@ func _process_item(item, index, from, flags, amount): | |||
216 | 216 | ||
217 | var message | 217 | var message |
218 | if from == client._slot: | 218 | if from == client._slot: |
219 | message = "Found [color=%s]%s[/color]" % [item_color, full_item_name] | 219 | message = "Found %s" % wrapInItemColorTags(full_item_name, flags) |
220 | else: | 220 | else: |
221 | message = ( | 221 | message = ( |
222 | "Received [color=%s]%s[/color] from %s" % [item_color, full_item_name, player_name] | 222 | "Received %s from %s" % [wrapInItemColorTags(full_item_name, flags), player_name] |
223 | ) | 223 | ) |
224 | 224 | ||
225 | if gamedata.anti_trap_ids.has(item): | 225 | if gamedata.anti_trap_ids.has(item): |
@@ -265,13 +265,20 @@ func _process_message(message): | |||
265 | if !message.has("found") || !message["found"]: | 265 | if !message.has("found") || !message["found"]: |
266 | global.get_node("Messages").showMessage( | 266 | global.get_node("Messages").showMessage( |
267 | ( | 267 | ( |
268 | "Hint: [color=%s]%s[/color]%s is on %s" | 268 | "Hint: %s%s is on %s" |
269 | % [item_color, item_name, is_for, location_name] | 269 | % [ |
270 | wrapInItemColorTags(item_name, message["item"]["flags"]), | ||
271 | is_for, | ||
272 | location_name | ||
273 | ] | ||
270 | ) | 274 | ) |
271 | ) | 275 | ) |
272 | else: | 276 | else: |
273 | if message["receiving"] != client._slot: | 277 | if message["receiving"] != client._slot: |
274 | var sentMsg = "Sent [color=%s]%s[/color] to %s" % [item_color, item_name, player_name] | 278 | var sentMsg = ( |
279 | "Sent %s to %s" | ||
280 | % [wrapInItemColorTags(item_name, message["item"]["flags"]), player_name] | ||
281 | ) | ||
275 | #if _hinted_locations.has(message["item"]["location"]): | 282 | #if _hinted_locations.has(message["item"]["location"]): |
276 | # sentMsg += " ([color=#fafad2]Hinted![/color])" | 283 | # sentMsg += " ([color=#fafad2]Hinted![/color])" |
277 | global.get_node("Messages").showMessage(sentMsg) | 284 | global.get_node("Messages").showMessage(sentMsg) |
@@ -296,9 +303,7 @@ func parse_printjson_for_textclient(message): | |||
296 | if client._item_id_to_name[item_player_game].has(int(message_part["text"])): | 303 | if client._item_id_to_name[item_player_game].has(int(message_part["text"])): |
297 | item_name = client._item_id_to_name[item_player_game][int(message_part["text"])] | 304 | item_name = client._item_id_to_name[item_player_game][int(message_part["text"])] |
298 | 305 | ||
299 | parts.append( | 306 | parts.append(wrapInItemColorTags(item_name, message_part["flags"])) |
300 | "[color=%s]%s[/color]" % [colorForItemType(message_part["flags"]), item_name] | ||
301 | ) | ||
302 | elif message_part["type"] == "location_id": | 307 | elif message_part["type"] == "location_id": |
303 | var location_name = "Unknown" | 308 | var location_name = "Unknown" |
304 | var location_player_game = client._game_by_player[message_part["player"]] | 309 | var location_player_game = client._game_by_player[message_part["player"]] |
@@ -380,6 +385,7 @@ func _client_connected(slot_data): | |||
380 | shuffle_gallery_paintings = bool(slot_data.get("shuffle_gallery_paintings", false)) | 385 | shuffle_gallery_paintings = bool(slot_data.get("shuffle_gallery_paintings", false)) |
381 | shuffle_letters = int(slot_data.get("shuffle_letters", 0)) | 386 | shuffle_letters = int(slot_data.get("shuffle_letters", 0)) |
382 | shuffle_symbols = bool(slot_data.get("shuffle_symbols", false)) | 387 | shuffle_symbols = bool(slot_data.get("shuffle_symbols", false)) |
388 | shuffle_worldports = bool(slot_data.get("shuffle_worldports", false)) | ||
383 | strict_cyan_ending = bool(slot_data.get("strict_cyan_ending", false)) | 389 | strict_cyan_ending = bool(slot_data.get("strict_cyan_ending", false)) |
384 | strict_purple_ending = bool(slot_data.get("strict_purple_ending", false)) | 390 | strict_purple_ending = bool(slot_data.get("strict_purple_ending", false)) |
385 | victory_condition = int(slot_data.get("victory_condition", 0)) | 391 | victory_condition = int(slot_data.get("victory_condition", 0)) |
@@ -387,6 +393,13 @@ func _client_connected(slot_data): | |||
387 | if slot_data.has("version"): | 393 | if slot_data.has("version"): |
388 | apworld_version = [int(slot_data["version"][0]), int(slot_data["version"][1])] | 394 | apworld_version = [int(slot_data["version"][0]), int(slot_data["version"][1])] |
389 | 395 | ||
396 | port_pairings.clear() | ||
397 | if slot_data.has("port_pairings"): | ||
398 | var raw_pp = slot_data.get("port_pairings") | ||
399 | |||
400 | for p1 in raw_pp.keys(): | ||
401 | port_pairings[int(p1)] = int(raw_pp[p1]) | ||
402 | |||
390 | # Set up item locks. | 403 | # Set up item locks. |
391 | _item_locks = {} | 404 | _item_locks = {} |
392 | 405 | ||
@@ -404,12 +417,14 @@ func _client_connected(slot_data): | |||
404 | _item_locks[door.get_id()] = [progressive.get_ap_id(), i + 1] | 417 | _item_locks[door.get_id()] = [progressive.get_ap_id(), i + 1] |
405 | 418 | ||
406 | for door_group in gamedata.objects.get_door_groups(): | 419 | for door_group in gamedata.objects.get_door_groups(): |
407 | if ( | 420 | if door_group.get_type() == gamedata.SCRIPT_proto.DoorGroupType.CONNECTOR: |
408 | door_group.get_type() == gamedata.SCRIPT_proto.DoorGroupType.CONNECTOR | 421 | if shuffle_worldports: |
409 | or door_group.get_type() == gamedata.SCRIPT_proto.DoorGroupType.SHUFFLE_GROUP | 422 | continue |
410 | ): | 423 | elif door_group.get_type() != gamedata.SCRIPT_proto.DoorGroupType.SHUFFLE_GROUP: |
411 | for door in door_group.get_doors(): | 424 | continue |
412 | _item_locks[door] = [door_group.get_ap_id(), 1] | 425 | |
426 | for door in door_group.get_doors(): | ||
427 | _item_locks[door] = [door_group.get_ap_id(), 1] | ||
413 | 428 | ||
414 | if shuffle_control_center_colors: | 429 | if shuffle_control_center_colors: |
415 | for door in gamedata.objects.get_doors(): | 430 | for door in gamedata.objects.get_doors(): |
@@ -417,7 +432,10 @@ func _client_connected(slot_data): | |||
417 | _item_locks[door.get_id()] = [door.get_ap_id(), 1] | 432 | _item_locks[door.get_id()] = [door.get_ap_id(), 1] |
418 | 433 | ||
419 | for door_group in gamedata.objects.get_door_groups(): | 434 | for door_group in gamedata.objects.get_door_groups(): |
420 | if door_group.get_type() == gamedata.SCRIPT_proto.DoorGroupType.COLOR_CONNECTOR: | 435 | if ( |
436 | door_group.get_type() == gamedata.SCRIPT_proto.DoorGroupType.COLOR_CONNECTOR | ||
437 | and not shuffle_worldports | ||
438 | ): | ||
421 | for door in door_group.get_doors(): | 439 | for door in door_group.get_doors(): |
422 | _item_locks[door] = [door_group.get_ap_id(), 1] | 440 | _item_locks[door] = [door_group.get_ap_id(), 1] |
423 | 441 | ||
@@ -497,6 +515,14 @@ func colorForItemType(flags): | |||
497 | return "#14de9e" | 515 | return "#14de9e" |
498 | 516 | ||
499 | 517 | ||
518 | func wrapInItemColorTags(text, flags): | ||
519 | var int_flags = int(flags) | ||
520 | if int_flags & 1 and int_flags & 2: # proguseful | ||
521 | return "[rainbow]%s[/rainbow]" % text | ||
522 | else: | ||
523 | return "[color=%s]%s[/color]" % [colorForItemType(flags), text] | ||
524 | |||
525 | |||
500 | func get_letter_behavior(key, level2): | 526 | func get_letter_behavior(key, level2): |
501 | if shuffle_letters == kSHUFFLE_LETTERS_UNLOCKED: | 527 | if shuffle_letters == kSHUFFLE_LETTERS_UNLOCKED: |
502 | return kLETTER_BEHAVIOR_UNLOCKED | 528 | return kLETTER_BEHAVIOR_UNLOCKED |