diff options
Diffstat (limited to 'apworld')
-rw-r--r-- | apworld/README.md | 48 | ||||
-rw-r--r-- | apworld/__init__.py | 14 | ||||
-rw-r--r-- | apworld/docs/en_Lingo_2.md | 4 | ||||
-rw-r--r-- | apworld/options.py | 31 | ||||
-rw-r--r-- | apworld/player_logic.py | 68 | ||||
-rw-r--r-- | apworld/requirements.txt | 2 | ||||
-rw-r--r-- | apworld/static_logic.py | 13 |
7 files changed, 167 insertions, 13 deletions
diff --git a/apworld/README.md b/apworld/README.md new file mode 100644 index 0000000..13374b2 --- /dev/null +++ b/apworld/README.md | |||
@@ -0,0 +1,48 @@ | |||
1 | # Lingo 2 Apworld | ||
2 | |||
3 | The Lingo 2 Apworld allows you to generate Archipelago Multiworlds containing | ||
4 | Lingo 2. | ||
5 | |||
6 | ## Installation | ||
7 | |||
8 | 1. Download the Lingo 2 Apworld from | ||
9 | [the releases page](https://code.fourisland.com/lingo2-archipelago/about/apworld/CHANGELOG.md). | ||
10 | 2. If you do not already have it, download and install the | ||
11 | [Archipelago software](https://github.com/ArchipelagoMW/Archipelago/releases/). | ||
12 | 3. Double click on `lingo2.apworld` to install it, or copy it manually to the | ||
13 | `custom_worlds` folder of your Archipelago installation. | ||
14 | |||
15 | ## Running from source | ||
16 | |||
17 | The apworld is mostly written in Python, which does not need to be compiled. | ||
18 | However, there are two files that need to be generated before the apworld can be | ||
19 | used. | ||
20 | |||
21 | The first file is `data.binpb`, the datafile containing the randomizer logic. | ||
22 | You can read about how to generate it on | ||
23 | [its own README page](https://code.fourisland.com/lingo2-archipelago/about/data/README.md). | ||
24 | Once you have it, put it in a subfolder of `apworld` called `generated`. | ||
25 | |||
26 | The second generated file is `data_pb2.py`. This file allows Archipelago to read | ||
27 | the datafile. We use `protoc`, the Protocol Buffer compiler, to generate it. As | ||
28 | of 0.6.3, Archipelago has protobuf 3.20.3 packaged with it, which means we need | ||
29 | to compile our proto file with a similar version. | ||
30 | |||
31 | If you followed the steps to generate `data.binpb` and compiled the `datapacker` | ||
32 | tool yourself, you will already have protobuf version 3.21.12 installed through | ||
33 | vcpkg. You can then run a command similar to this in order to generate the | ||
34 | python file. | ||
35 | |||
36 | ```shell | ||
37 | .\out\build\x64-Debug\vcpkg_installed\x64-windows\tools\protobuf\protoc.exe -Iproto\ ^ | ||
38 | --python_out=apworld\generated\ .\proto\data.proto | ||
39 | ``` | ||
40 | |||
41 | The exact path to `protoc.exe` is going to depend on where vcpkg installed its | ||
42 | packages. The above location is where Visual Studio will probably put it. | ||
43 | |||
44 | After generating those two files, the apworld should be functional. You can copy | ||
45 | it into an Archipelago source tree (rename the folder `apworld` to `lingo2` if | ||
46 | you do so) if you want to edit/debug the code. Otherwise, you can zip up the | ||
47 | folder and rename it to `lingo2.apworld` in order to package it for | ||
48 | distribution. | ||
diff --git a/apworld/__init__.py b/apworld/__init__.py index 8e3066d..6eeee74 100644 --- a/apworld/__init__.py +++ b/apworld/__init__.py | |||
@@ -1,7 +1,7 @@ | |||
1 | """ | 1 | """ |
2 | Archipelago init file for Lingo 2 | 2 | Archipelago init file for Lingo 2 |
3 | """ | 3 | """ |
4 | from BaseClasses import ItemClassification, Item | 4 | from BaseClasses import ItemClassification, Item, Tutorial |
5 | from worlds.AutoWorld import WebWorld, World | 5 | from worlds.AutoWorld import WebWorld, World |
6 | from .items import Lingo2Item | 6 | from .items import Lingo2Item |
7 | from .options import Lingo2Options | 7 | from .options import Lingo2Options |
@@ -13,6 +13,14 @@ from .static_logic import Lingo2StaticLogic | |||
13 | class Lingo2WebWorld(WebWorld): | 13 | class Lingo2WebWorld(WebWorld): |
14 | rich_text_options_doc = True | 14 | rich_text_options_doc = True |
15 | theme = "grass" | 15 | theme = "grass" |
16 | tutorials = [Tutorial( | ||
17 | "Multiworld Setup Guide", | ||
18 | "A guide to playing Lingo 2 with Archipelago.", | ||
19 | "English", | ||
20 | "en_Lingo_2.md", | ||
21 | "setup/en", | ||
22 | ["hatkirby"] | ||
23 | )] | ||
16 | 24 | ||
17 | 25 | ||
18 | class Lingo2World(World): | 26 | class Lingo2World(World): |
@@ -32,6 +40,8 @@ class Lingo2World(World): | |||
32 | static_logic = Lingo2StaticLogic() | 40 | static_logic = Lingo2StaticLogic() |
33 | item_name_to_id = static_logic.item_name_to_id | 41 | item_name_to_id = static_logic.item_name_to_id |
34 | location_name_to_id = static_logic.location_name_to_id | 42 | location_name_to_id = static_logic.location_name_to_id |
43 | item_name_groups = static_logic.item_name_groups | ||
44 | location_name_groups = static_logic.location_name_groups | ||
35 | 45 | ||
36 | player_logic: Lingo2PlayerLogic | 46 | player_logic: Lingo2PlayerLogic |
37 | 47 | ||
@@ -66,8 +76,10 @@ class Lingo2World(World): | |||
66 | 76 | ||
67 | def fill_slot_data(self): | 77 | def fill_slot_data(self): |
68 | slot_options = [ | 78 | slot_options = [ |
79 | "cyan_door_behavior", | ||
69 | "daedalus_roof_access", | 80 | "daedalus_roof_access", |
70 | "keyholder_sanity", | 81 | "keyholder_sanity", |
82 | "shuffle_control_center_colors", | ||
71 | "shuffle_doors", | 83 | "shuffle_doors", |
72 | "shuffle_letters", | 84 | "shuffle_letters", |
73 | "victory_condition", | 85 | "victory_condition", |
diff --git a/apworld/docs/en_Lingo_2.md b/apworld/docs/en_Lingo_2.md new file mode 100644 index 0000000..977795a --- /dev/null +++ b/apworld/docs/en_Lingo_2.md | |||
@@ -0,0 +1,4 @@ | |||
1 | # Lingo 2 | ||
2 | |||
3 | See [the project README](https://code.fourisland.com/lingo2-archipelago/about/) | ||
4 | for installation instructions and frequently asked questions. \ No newline at end of file | ||
diff --git a/apworld/options.py b/apworld/options.py index f7dc5bd..2197b0f 100644 --- a/apworld/options.py +++ b/apworld/options.py | |||
@@ -8,6 +8,14 @@ class ShuffleDoors(Toggle): | |||
8 | display_name = "Shuffle Doors" | 8 | display_name = "Shuffle Doors" |
9 | 9 | ||
10 | 10 | ||
11 | class ShuffleControlCenterColors(Toggle): | ||
12 | """ | ||
13 | Some doors open after solving the COLOR panel in the Control Center. If this option is enabled, these doors will | ||
14 | instead open upon receiving an item. | ||
15 | """ | ||
16 | display_name = "Shuffle Control Center Colors" | ||
17 | |||
18 | |||
11 | class ShuffleLetters(Choice): | 19 | class ShuffleLetters(Choice): |
12 | """ | 20 | """ |
13 | Controls how letter unlocks are handled. Note that H1, I1, N1, and T1 will always be present at their vanilla | 21 | Controls how letter unlocks are handled. Note that H1, I1, N1, and T1 will always be present at their vanilla |
@@ -40,6 +48,27 @@ class KeyholderSanity(Toggle): | |||
40 | display_name = "Keyholder Sanity" | 48 | display_name = "Keyholder Sanity" |
41 | 49 | ||
42 | 50 | ||
51 | class CyanDoorBehavior(Choice): | ||
52 | """ | ||
53 | Cyan-colored doors usually only open upon unlocking double letters. Some panels also only appear upon unlocking | ||
54 | double letters. This option determines how these unlocks should behave. | ||
55 | |||
56 | - **Collect H2**: In the base game, H2 is the first double letter you are intended to collect, so cyan doors only | ||
57 | open when you collect the H2 pickup in The Repetitive. Collecting the actual pickup is still required even with | ||
58 | remote letter shuffle enabled. | ||
59 | - **Any Double Letter**: Cyan doors will open when you have unlocked any cyan letter on your keyboard. In letter | ||
60 | shuffle, this means receiving a cyan letter, not picking up a cyan letter collectable. | ||
61 | - **Item**: Cyan doors will be grouped together in a single item. | ||
62 | |||
63 | Note that some cyan doors are impacted by door shuffle (e.g. the entrance to The Tower). When door shuffle is | ||
64 | enabled, these doors won't be affected by the value of this option. | ||
65 | """ | ||
66 | display_name = "Cyan Door Behavior" | ||
67 | option_collect_h2 = 0 | ||
68 | option_any_double_letter = 1 | ||
69 | option_item = 2 | ||
70 | |||
71 | |||
43 | class DaedalusRoofAccess(Toggle): | 72 | class DaedalusRoofAccess(Toggle): |
44 | """ | 73 | """ |
45 | If enabled, the player will be logically expected to be able to go from the castle entrance to any part of Daedalus | 74 | If enabled, the player will be logically expected to be able to go from the castle entrance to any part of Daedalus |
@@ -71,7 +100,9 @@ class VictoryCondition(Choice): | |||
71 | @dataclass | 100 | @dataclass |
72 | class Lingo2Options(PerGameCommonOptions): | 101 | class Lingo2Options(PerGameCommonOptions): |
73 | shuffle_doors: ShuffleDoors | 102 | shuffle_doors: ShuffleDoors |
103 | shuffle_control_center_colors: ShuffleControlCenterColors | ||
74 | shuffle_letters: ShuffleLetters | 104 | shuffle_letters: ShuffleLetters |
75 | keyholder_sanity: KeyholderSanity | 105 | keyholder_sanity: KeyholderSanity |
106 | cyan_door_behavior: CyanDoorBehavior | ||
76 | daedalus_roof_access: DaedalusRoofAccess | 107 | daedalus_roof_access: DaedalusRoofAccess |
77 | victory_condition: VictoryCondition | 108 | victory_condition: VictoryCondition |
diff --git a/apworld/player_logic.py b/apworld/player_logic.py index 5cb9011..dbd340c 100644 --- a/apworld/player_logic.py +++ b/apworld/player_logic.py | |||
@@ -3,7 +3,7 @@ from enum import IntEnum, auto | |||
3 | from .generated import data_pb2 as data_pb2 | 3 | from .generated import data_pb2 as data_pb2 |
4 | from typing import TYPE_CHECKING, NamedTuple | 4 | from typing import TYPE_CHECKING, NamedTuple |
5 | 5 | ||
6 | from .options import VictoryCondition, ShuffleLetters | 6 | from .options import VictoryCondition, ShuffleLetters, CyanDoorBehavior |
7 | 7 | ||
8 | if TYPE_CHECKING: | 8 | if TYPE_CHECKING: |
9 | from . import Lingo2World | 9 | from . import Lingo2World |
@@ -123,16 +123,57 @@ class Lingo2PlayerLogic: | |||
123 | self.item_by_door[progressive.doors[i]] = (progressive.name, i + 1) | 123 | self.item_by_door[progressive.doors[i]] = (progressive.name, i + 1) |
124 | self.real_items.append(progressive.name) | 124 | self.real_items.append(progressive.name) |
125 | 125 | ||
126 | for door_group in world.static_logic.objects.door_groups: | ||
127 | if door_group.type == data_pb2.DoorGroupType.CONNECTOR: | ||
128 | if not self.world.options.shuffle_doors: | ||
129 | continue | ||
130 | elif door_group.type == data_pb2.DoorGroupType.COLOR_CONNECTOR: | ||
131 | if not self.world.options.shuffle_control_center_colors: | ||
132 | continue | ||
133 | elif door_group.type == data_pb2.DoorGroupType.SHUFFLE_GROUP: | ||
134 | if not self.world.options.shuffle_doors: | ||
135 | continue | ||
136 | else: | ||
137 | continue | ||
138 | |||
139 | for door in door_group.doors: | ||
140 | self.item_by_door[door] = (door_group.name, 1) | ||
141 | |||
142 | self.real_items.append(door_group.name) | ||
143 | |||
126 | # We iterate through the doors in two parts because it is essential that we determine which doors are shuffled | 144 | # We iterate through the doors in two parts because it is essential that we determine which doors are shuffled |
127 | # before we calculate any access requirements. | 145 | # before we calculate any access requirements. |
128 | for door in world.static_logic.objects.doors: | 146 | for door in world.static_logic.objects.doors: |
129 | if door.type in [data_pb2.DoorType.STANDARD, data_pb2.DoorType.ITEM_ONLY] and self.world.options.shuffle_doors: | 147 | if door.type in [data_pb2.DoorType.EVENT, data_pb2.DoorType.LOCATION_ONLY, data_pb2.DoorType.GRAVESTONE]: |
130 | if door.id in self.item_by_door: | 148 | continue |
149 | |||
150 | if door.id in self.item_by_door: | ||
151 | continue | ||
152 | |||
153 | if (door.type in [data_pb2.DoorType.STANDARD, data_pb2.DoorType.ITEM_ONLY] and | ||
154 | not self.world.options.shuffle_doors): | ||
155 | continue | ||
156 | |||
157 | if (door.type == data_pb2.DoorType.CONTROL_CENTER_COLOR and | ||
158 | not self.world.options.shuffle_control_center_colors): | ||
159 | continue | ||
160 | |||
161 | door_item_name = self.world.static_logic.get_door_item_name(door) | ||
162 | self.item_by_door[door.id] = (door_item_name, 1) | ||
163 | self.real_items.append(door_item_name) | ||
164 | |||
165 | # We handle cyan_door_behavior = Item after door shuffle, because cyan doors that are impacted by door shuffle | ||
166 | # should be exempt from cyan_door_behavior. | ||
167 | if world.options.cyan_door_behavior == CyanDoorBehavior.option_item: | ||
168 | for door_group in world.static_logic.objects.door_groups: | ||
169 | if door_group.type != data_pb2.DoorGroupType.CYAN_DOORS: | ||
131 | continue | 170 | continue |
132 | 171 | ||
133 | door_item_name = self.world.static_logic.get_door_item_name(door) | 172 | for door in door_group.doors: |
134 | self.item_by_door[door.id] = (door_item_name, 1) | 173 | if not door in self.item_by_door: |
135 | self.real_items.append(door_item_name) | 174 | self.item_by_door[door] = (door_group.name, 1) |
175 | |||
176 | self.real_items.append(door_group.name) | ||
136 | 177 | ||
137 | for door in world.static_logic.objects.doors: | 178 | for door in world.static_logic.objects.doors: |
138 | if door.type in [data_pb2.DoorType.STANDARD, data_pb2.DoorType.LOCATION_ONLY, data_pb2.DoorType.GRAVESTONE]: | 179 | if door.type in [data_pb2.DoorType.STANDARD, data_pb2.DoorType.LOCATION_ONLY, data_pb2.DoorType.GRAVESTONE]: |
@@ -272,12 +313,13 @@ class Lingo2PlayerLogic: | |||
272 | self.add_solution_reqs(reqs, door.control_center_color) | 313 | self.add_solution_reqs(reqs, door.control_center_color) |
273 | 314 | ||
274 | if door.double_letters: | 315 | if door.double_letters: |
275 | if self.world.options.shuffle_letters in [ShuffleLetters.option_vanilla, | 316 | if self.world.options.cyan_door_behavior == CyanDoorBehavior.option_collect_h2: |
276 | ShuffleLetters.option_vanilla_cyan]: | ||
277 | reqs.rooms.add("The Repetitive - Main Room") | 317 | reqs.rooms.add("The Repetitive - Main Room") |
278 | elif self.world.options.shuffle_letters in [ShuffleLetters.option_progressive, | 318 | elif self.world.options.cyan_door_behavior == CyanDoorBehavior.option_any_double_letter: |
279 | ShuffleLetters.option_item_cyan]: | ||
280 | reqs.cyans = True | 319 | reqs.cyans = True |
320 | elif self.world.options.cyan_door_behavior == CyanDoorBehavior.option_item: | ||
321 | # There shouldn't be any locations that are cyan doors. | ||
322 | pass | ||
281 | 323 | ||
282 | for keyholder_uses in door.keyholders: | 324 | for keyholder_uses in door.keyholders: |
283 | key_name = keyholder_uses.key.upper() | 325 | key_name = keyholder_uses.key.upper() |
@@ -293,7 +335,11 @@ class Lingo2PlayerLogic: | |||
293 | 335 | ||
294 | for ending_id in door.endings: | 336 | for ending_id in door.endings: |
295 | ending = self.world.static_logic.objects.endings[ending_id] | 337 | ending = self.world.static_logic.objects.endings[ending_id] |
296 | reqs.items.add(f"{ending.name.capitalize()} Ending (Achieved)") | 338 | |
339 | if self.world.options.victory_condition.current_key.removesuffix("_ending").upper() == ending.name: | ||
340 | reqs.items.add("Victory") | ||
341 | else: | ||
342 | reqs.items.add(f"{ending.name.capitalize()} Ending (Achieved)") | ||
297 | 343 | ||
298 | for sub_door_id in door.doors: | 344 | for sub_door_id in door.doors: |
299 | sub_reqs = self.get_door_open_reqs(sub_door_id) | 345 | sub_reqs = self.get_door_open_reqs(sub_door_id) |
diff --git a/apworld/requirements.txt b/apworld/requirements.txt index b701d11..dbc395b 100644 --- a/apworld/requirements.txt +++ b/apworld/requirements.txt | |||
@@ -1 +1 @@ | |||
protobuf>=5.29.3 \ No newline at end of file | protobuf==3.20.3 | ||
diff --git a/apworld/static_logic.py b/apworld/static_logic.py index b699d59..0cc7e55 100644 --- a/apworld/static_logic.py +++ b/apworld/static_logic.py | |||
@@ -8,9 +8,14 @@ class Lingo2StaticLogic: | |||
8 | item_name_to_id: dict[str, int] | 8 | item_name_to_id: dict[str, int] |
9 | location_name_to_id: dict[str, int] | 9 | location_name_to_id: dict[str, int] |
10 | 10 | ||
11 | item_name_groups: dict[str, list[str]] | ||
12 | location_name_groups: dict[str, list[str]] | ||
13 | |||
11 | def __init__(self): | 14 | def __init__(self): |
12 | self.item_id_to_name = {} | 15 | self.item_id_to_name = {} |
13 | self.location_id_to_name = {} | 16 | self.location_id_to_name = {} |
17 | self.item_name_groups = {} | ||
18 | self.location_name_groups = {} | ||
14 | 19 | ||
15 | file = pkgutil.get_data(__name__, "generated/data.binpb") | 20 | file = pkgutil.get_data(__name__, "generated/data.binpb") |
16 | self.objects = data_pb2.AllObjects() | 21 | self.objects = data_pb2.AllObjects() |
@@ -29,25 +34,33 @@ class Lingo2StaticLogic: | |||
29 | letter_name = f"{letter.key.upper()}{'2' if letter.level2 else '1'}" | 34 | letter_name = f"{letter.key.upper()}{'2' if letter.level2 else '1'}" |
30 | location_name = f"{self.get_room_object_map_name(letter)} - {letter_name}" | 35 | location_name = f"{self.get_room_object_map_name(letter)} - {letter_name}" |
31 | self.location_id_to_name[letter.ap_id] = location_name | 36 | self.location_id_to_name[letter.ap_id] = location_name |
37 | self.location_name_groups.setdefault("Letters", []).append(location_name) | ||
32 | 38 | ||
33 | if not letter.level2: | 39 | if not letter.level2: |
34 | self.item_id_to_name[letter.ap_id] = letter.key.upper() | 40 | self.item_id_to_name[letter.ap_id] = letter.key.upper() |
41 | self.item_name_groups.setdefault("Letters", []).append(letter.key.upper()) | ||
35 | 42 | ||
36 | for mastery in self.objects.masteries: | 43 | for mastery in self.objects.masteries: |
37 | location_name = f"{self.get_room_object_map_name(mastery)} - Mastery" | 44 | location_name = f"{self.get_room_object_map_name(mastery)} - Mastery" |
38 | self.location_id_to_name[mastery.ap_id] = location_name | 45 | self.location_id_to_name[mastery.ap_id] = location_name |
46 | self.location_name_groups.setdefault("Masteries", []).append(location_name) | ||
39 | 47 | ||
40 | for ending in self.objects.endings: | 48 | for ending in self.objects.endings: |
41 | location_name = f"{self.get_room_object_map_name(ending)} - {ending.name.title()} Ending" | 49 | location_name = f"{self.get_room_object_map_name(ending)} - {ending.name.title()} Ending" |
42 | self.location_id_to_name[ending.ap_id] = location_name | 50 | self.location_id_to_name[ending.ap_id] = location_name |
51 | self.location_name_groups.setdefault("Endings", []).append(location_name) | ||
43 | 52 | ||
44 | for progressive in self.objects.progressives: | 53 | for progressive in self.objects.progressives: |
45 | self.item_id_to_name[progressive.ap_id] = progressive.name | 54 | self.item_id_to_name[progressive.ap_id] = progressive.name |
46 | 55 | ||
56 | for door_group in self.objects.door_groups: | ||
57 | self.item_id_to_name[door_group.ap_id] = door_group.name | ||
58 | |||
47 | for keyholder in self.objects.keyholders: | 59 | for keyholder in self.objects.keyholders: |
48 | if keyholder.HasField("key"): | 60 | if keyholder.HasField("key"): |
49 | location_name = f"{self.get_room_object_location_prefix(keyholder)} - {keyholder.key.upper()} Keyholder" | 61 | location_name = f"{self.get_room_object_location_prefix(keyholder)} - {keyholder.key.upper()} Keyholder" |
50 | self.location_id_to_name[keyholder.ap_id] = location_name | 62 | self.location_id_to_name[keyholder.ap_id] = location_name |
63 | self.location_name_groups.setdefault("Keyholders", []).append(location_name) | ||
51 | 64 | ||
52 | self.item_id_to_name[self.objects.special_ids["A Job Well Done"]] = "A Job Well Done" | 65 | self.item_id_to_name[self.objects.special_ids["A Job Well Done"]] = "A Job Well Done" |
53 | 66 | ||