diff options
Diffstat (limited to 'apworld/__init__.py')
| -rw-r--r-- | apworld/__init__.py | 82 |
1 files changed, 76 insertions, 6 deletions
| diff --git a/apworld/__init__.py b/apworld/__init__.py index f1de503..3d2f075 100644 --- a/apworld/__init__.py +++ b/apworld/__init__.py | |||
| @@ -1,14 +1,18 @@ | |||
| 1 | """ | 1 | """ |
| 2 | Archipelago init file for Lingo 2 | 2 | Archipelago init file for Lingo 2 |
| 3 | """ | 3 | """ |
| 4 | from typing import ClassVar | ||
| 5 | |||
| 4 | from BaseClasses import ItemClassification, Item, Tutorial | 6 | from BaseClasses import ItemClassification, Item, Tutorial |
| 7 | from Options import OptionError | ||
| 8 | from settings import Group, UserFilePath | ||
| 5 | from worlds.AutoWorld import WebWorld, World | 9 | from worlds.AutoWorld import WebWorld, World |
| 6 | from .items import Lingo2Item, ANTI_COLLECTABLE_TRAPS | 10 | from .items import Lingo2Item, ANTI_COLLECTABLE_TRAPS |
| 7 | from .options import Lingo2Options | 11 | from .options import Lingo2Options |
| 8 | from .player_logic import Lingo2PlayerLogic | 12 | from .player_logic import Lingo2PlayerLogic |
| 9 | from .regions import create_regions | 13 | from .regions import create_regions, shuffle_entrances, connect_ports_from_ut |
| 10 | from .static_logic import Lingo2StaticLogic | 14 | from .static_logic import Lingo2StaticLogic |
| 11 | from .version import APWORLD_VERSION | 15 | from worlds.LauncherComponents import Component, Type, components, launch as launch_component, icon_paths |
| 12 | 16 | ||
| 13 | 17 | ||
| 14 | class Lingo2WebWorld(WebWorld): | 18 | class Lingo2WebWorld(WebWorld): |
| @@ -24,6 +28,15 @@ class Lingo2WebWorld(WebWorld): | |||
| 24 | )] | 28 | )] |
| 25 | 29 | ||
| 26 | 30 | ||
| 31 | class Lingo2Settings(Group): | ||
| 32 | class ExecutableFile(UserFilePath): | ||
| 33 | """Path to the Lingo 2 executable""" | ||
| 34 | is_exe = True | ||
| 35 | |||
| 36 | exe_file: ExecutableFile = ExecutableFile() | ||
| 37 | start_game: bool = True | ||
| 38 | |||
| 39 | |||
| 27 | class Lingo2World(World): | 40 | class Lingo2World(World): |
| 28 | """ | 41 | """ |
| 29 | Lingo 2 is a first person indie puzzle game where you solve word puzzles in a labyrinthe world. Compared to its | 42 | Lingo 2 is a first person indie puzzle game where you solve word puzzles in a labyrinthe world. Compared to its |
| @@ -33,6 +46,9 @@ class Lingo2World(World): | |||
| 33 | game = "Lingo 2" | 46 | game = "Lingo 2" |
| 34 | web = Lingo2WebWorld() | 47 | web = Lingo2WebWorld() |
| 35 | 48 | ||
| 49 | settings: ClassVar[Lingo2Settings] | ||
| 50 | settings_key = "lingo2_options" | ||
| 51 | |||
| 36 | topology_present = True | 52 | topology_present = True |
| 37 | 53 | ||
| 38 | options_dataclass = Lingo2Options | 54 | options_dataclass = Lingo2Options |
| @@ -44,17 +60,35 @@ class Lingo2World(World): | |||
| 44 | item_name_groups = static_logic.item_name_groups | 60 | item_name_groups = static_logic.item_name_groups |
| 45 | location_name_groups = static_logic.location_name_groups | 61 | location_name_groups = static_logic.location_name_groups |
| 46 | 62 | ||
| 63 | for_tracker: ClassVar[bool] = False | ||
| 64 | |||
| 47 | player_logic: Lingo2PlayerLogic | 65 | player_logic: Lingo2PlayerLogic |
| 48 | 66 | ||
| 67 | port_pairings: dict[int, int] | ||
| 68 | |||
| 49 | def generate_early(self): | 69 | def generate_early(self): |
| 50 | self.player_logic = Lingo2PlayerLogic(self) | 70 | self.player_logic = Lingo2PlayerLogic(self) |
| 71 | self.port_pairings = {} | ||
| 51 | 72 | ||
| 52 | def create_regions(self): | 73 | def create_regions(self): |
| 53 | create_regions(self) | 74 | create_regions(self) |
| 54 | 75 | ||
| 55 | from Utils import visualize_regions | 76 | def connect_entrances(self): |
| 77 | if self.options.shuffle_worldports: | ||
| 78 | if hasattr(self.multiworld, "re_gen_passthrough") and "Lingo 2" in self.multiworld.re_gen_passthrough: | ||
| 79 | slot_value = self.multiworld.re_gen_passthrough["Lingo 2"]["port_pairings"] | ||
| 80 | self.port_pairings = { | ||
| 81 | self.static_logic.port_id_by_ap_id[int(fp)]: self.static_logic.port_id_by_ap_id[int(tp)] | ||
| 82 | for fp, tp in slot_value.items() | ||
| 83 | } | ||
| 84 | |||
| 85 | connect_ports_from_ut(self.port_pairings, self) | ||
| 86 | else: | ||
| 87 | shuffle_entrances(self) | ||
| 88 | |||
| 89 | #from Utils import visualize_regions | ||
| 56 | 90 | ||
| 57 | visualize_regions(self.multiworld.get_region("Menu", self.player), "my_world.puml") | 91 | #visualize_regions(self.multiworld.get_region("Menu", self.player), "my_world.puml") |
| 58 | 92 | ||
| 59 | def create_items(self): | 93 | def create_items(self): |
| 60 | pool = [self.create_item(name) for name in self.player_logic.real_items] | 94 | pool = [self.create_item(name) for name in self.player_logic.real_items] |
| @@ -79,6 +113,11 @@ class Lingo2World(World): | |||
| 79 | for i in range(0, item_difference): | 113 | for i in range(0, item_difference): |
| 80 | pool.append(self.create_item(self.get_filler_item_name())) | 114 | pool.append(self.create_item(self.get_filler_item_name())) |
| 81 | 115 | ||
| 116 | if not any(ItemClassification.progression in item.classification for item in pool): | ||
| 117 | raise OptionError(f"Lingo 2 player {self.player} has no progression items. Please enable at least one " | ||
| 118 | f"option that would add progression gating to your world, such as Shuffle Doors or " | ||
| 119 | f"Shuffle Letters.") | ||
| 120 | |||
| 82 | self.multiworld.itempool += pool | 121 | self.multiworld.itempool += pool |
| 83 | 122 | ||
| 84 | def create_item(self, name: str) -> Item: | 123 | def create_item(self, name: str) -> Item: |
| @@ -94,23 +133,54 @@ class Lingo2World(World): | |||
| 94 | slot_options = [ | 133 | slot_options = [ |
| 95 | "cyan_door_behavior", | 134 | "cyan_door_behavior", |
| 96 | "daedalus_roof_access", | 135 | "daedalus_roof_access", |
| 136 | "enable_gift_maps", | ||
| 137 | "enable_icarus", | ||
| 138 | "endings_requirement", | ||
| 97 | "keyholder_sanity", | 139 | "keyholder_sanity", |
| 140 | "masteries_requirement", | ||
| 98 | "shuffle_control_center_colors", | 141 | "shuffle_control_center_colors", |
| 99 | "shuffle_doors", | 142 | "shuffle_doors", |
| 100 | "shuffle_gallery_paintings", | 143 | "shuffle_gallery_paintings", |
| 101 | "shuffle_letters", | 144 | "shuffle_letters", |
| 102 | "shuffle_symbols", | 145 | "shuffle_symbols", |
| 146 | "shuffle_worldports", | ||
| 103 | "strict_cyan_ending", | 147 | "strict_cyan_ending", |
| 104 | "strict_purple_ending", | 148 | "strict_purple_ending", |
| 105 | "victory_condition", | 149 | "victory_condition", |
| 106 | ] | 150 | ] |
| 107 | 151 | ||
| 108 | slot_data = { | 152 | slot_data: dict[str, object] = { |
| 109 | **self.options.as_dict(*slot_options), | 153 | **self.options.as_dict(*slot_options), |
| 110 | "version": [self.static_logic.get_data_version(), APWORLD_VERSION], | 154 | "version": self.static_logic.get_data_version(), |
| 111 | } | 155 | } |
| 112 | 156 | ||
| 157 | if self.options.shuffle_worldports: | ||
| 158 | def get_port_ap_id(port_id): | ||
| 159 | return self.static_logic.objects.ports[port_id].ap_id | ||
| 160 | |||
| 161 | slot_data["port_pairings"] = {get_port_ap_id(from_id): get_port_ap_id(to_id) | ||
| 162 | for from_id, to_id in self.port_pairings.items()} | ||
| 163 | |||
| 113 | return slot_data | 164 | return slot_data |
| 114 | 165 | ||
| 115 | def get_filler_item_name(self) -> str: | 166 | def get_filler_item_name(self) -> str: |
| 116 | return "A Job Well Done" | 167 | return "A Job Well Done" |
| 168 | |||
| 169 | # for the universal tracker, doesn't get called in standard gen | ||
| 170 | # docs: https://github.com/FarisTheAncient/Archipelago/blob/tracker/worlds/tracker/docs/re-gen-passthrough.md | ||
| 171 | @staticmethod | ||
| 172 | def interpret_slot_data(slot_data: dict[str, object]) -> dict[str, object]: | ||
| 173 | # returning slot_data so it regens, giving it back in multiworld.re_gen_passthrough | ||
| 174 | # we are using re_gen_passthrough over modifying the world here due to complexities with ER | ||
| 175 | return slot_data | ||
| 176 | |||
| 177 | |||
| 178 | def launch_client(*args): | ||
| 179 | from .context import client_main | ||
| 180 | launch_component(client_main, name="Lingo2Client", args=args) | ||
| 181 | |||
| 182 | |||
| 183 | icon_paths["lingo2_ico"] = f"ap:{__name__}/logo.png" | ||
| 184 | component = Component("Lingo 2 Client", component_type=Type.CLIENT, func=launch_client, | ||
| 185 | description="Open Lingo 2.", supports_uri=True, game_name="Lingo 2", icon="lingo2_ico") | ||
| 186 | components.append(component) | ||
