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-rw-r--r--apworld/__init__.py26
1 files changed, 22 insertions, 4 deletions
diff --git a/apworld/__init__.py b/apworld/__init__.py index 1d12050..3d2f075 100644 --- a/apworld/__init__.py +++ b/apworld/__init__.py
@@ -4,6 +4,7 @@ Archipelago init file for Lingo 2
4from typing import ClassVar 4from typing import ClassVar
5 5
6from BaseClasses import ItemClassification, Item, Tutorial 6from BaseClasses import ItemClassification, Item, Tutorial
7from Options import OptionError
7from settings import Group, UserFilePath 8from settings import Group, UserFilePath
8from worlds.AutoWorld import WebWorld, World 9from worlds.AutoWorld import WebWorld, World
9from .items import Lingo2Item, ANTI_COLLECTABLE_TRAPS 10from .items import Lingo2Item, ANTI_COLLECTABLE_TRAPS
@@ -33,6 +34,7 @@ class Lingo2Settings(Group):
33 is_exe = True 34 is_exe = True
34 35
35 exe_file: ExecutableFile = ExecutableFile() 36 exe_file: ExecutableFile = ExecutableFile()
37 start_game: bool = True
36 38
37 39
38class Lingo2World(World): 40class Lingo2World(World):
@@ -75,15 +77,18 @@ class Lingo2World(World):
75 if self.options.shuffle_worldports: 77 if self.options.shuffle_worldports:
76 if hasattr(self.multiworld, "re_gen_passthrough") and "Lingo 2" in self.multiworld.re_gen_passthrough: 78 if hasattr(self.multiworld, "re_gen_passthrough") and "Lingo 2" in self.multiworld.re_gen_passthrough:
77 slot_value = self.multiworld.re_gen_passthrough["Lingo 2"]["port_pairings"] 79 slot_value = self.multiworld.re_gen_passthrough["Lingo 2"]["port_pairings"]
78 self.port_pairings = {int(fp): int(tp) for fp, tp in slot_value.items()} 80 self.port_pairings = {
81 self.static_logic.port_id_by_ap_id[int(fp)]: self.static_logic.port_id_by_ap_id[int(tp)]
82 for fp, tp in slot_value.items()
83 }
79 84
80 connect_ports_from_ut(self.port_pairings, self) 85 connect_ports_from_ut(self.port_pairings, self)
81 else: 86 else:
82 shuffle_entrances(self) 87 shuffle_entrances(self)
83 88
84 from Utils import visualize_regions 89 #from Utils import visualize_regions
85 90
86 visualize_regions(self.multiworld.get_region("Menu", self.player), "my_world.puml") 91 #visualize_regions(self.multiworld.get_region("Menu", self.player), "my_world.puml")
87 92
88 def create_items(self): 93 def create_items(self):
89 pool = [self.create_item(name) for name in self.player_logic.real_items] 94 pool = [self.create_item(name) for name in self.player_logic.real_items]
@@ -108,6 +113,11 @@ class Lingo2World(World):
108 for i in range(0, item_difference): 113 for i in range(0, item_difference):
109 pool.append(self.create_item(self.get_filler_item_name())) 114 pool.append(self.create_item(self.get_filler_item_name()))
110 115
116 if not any(ItemClassification.progression in item.classification for item in pool):
117 raise OptionError(f"Lingo 2 player {self.player} has no progression items. Please enable at least one "
118 f"option that would add progression gating to your world, such as Shuffle Doors or "
119 f"Shuffle Letters.")
120
111 self.multiworld.itempool += pool 121 self.multiworld.itempool += pool
112 122
113 def create_item(self, name: str) -> Item: 123 def create_item(self, name: str) -> Item:
@@ -123,7 +133,11 @@ class Lingo2World(World):
123 slot_options = [ 133 slot_options = [
124 "cyan_door_behavior", 134 "cyan_door_behavior",
125 "daedalus_roof_access", 135 "daedalus_roof_access",
136 "enable_gift_maps",
137 "enable_icarus",
138 "endings_requirement",
126 "keyholder_sanity", 139 "keyholder_sanity",
140 "masteries_requirement",
127 "shuffle_control_center_colors", 141 "shuffle_control_center_colors",
128 "shuffle_doors", 142 "shuffle_doors",
129 "shuffle_gallery_paintings", 143 "shuffle_gallery_paintings",
@@ -141,7 +155,11 @@ class Lingo2World(World):
141 } 155 }
142 156
143 if self.options.shuffle_worldports: 157 if self.options.shuffle_worldports:
144 slot_data["port_pairings"] = self.port_pairings 158 def get_port_ap_id(port_id):
159 return self.static_logic.objects.ports[port_id].ap_id
160
161 slot_data["port_pairings"] = {get_port_ap_id(from_id): get_port_ap_id(to_id)
162 for from_id, to_id in self.port_pairings.items()}
145 163
146 return slot_data 164 return slot_data
147 165