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@@ -74,10 +74,8 @@ same time as collecting the letter.
74Almost all maps that you can access from the base game are randomized. The 74Almost all maps that you can access from the base game are randomized. The
75exceptions are: 75exceptions are:
76 76
77- Icarus (this will be randomized at some point, although it will be optional)
78- Demo 77- Demo
79- The Hinterlands (this will probably be repurposed) 78- The Hinterlands (this will probably be repurposed)
80- The beta tester gift maps
81 79
82### Is my progress saved locally? 80### Is my progress saved locally?
83 81
@@ -158,6 +156,83 @@ one. As long as you have all of the necessary letters, an alternate answer can
158be typed into a red panel even though it does not show you typing. When you 156be typed into a red panel even though it does not show you typing. When you
159finish typing the answer, the panel will solve as normal. 157finish typing the answer, the panel will solve as normal.
160 158
159### Why does the tracker say "The Entry (Colored Doors Area) - OPEN" is in logic?
160
161This is an infamous panel, both in the base game and in the randomizer. There
162are _two_ valid answers that open the door / clear the location. These are
163"ORANGE" and "WALL".
164
165### I can't solve the COLORS panel in The Sturdy!
166
167The Sturdy contains a rainbow painting that leads to the Gold Ending area in
168Daedalus. There are three ways to spawn this painting, which have different
169logical requirements:
170
171- Solve the COLORS panel that appears after collecting S2. This is the most
172 well-known way, and causes the most confusion because you may be expected to
173 enter the painting even if you are unable to solve the panel (e.g. if you are
174 missing letters or missing Boxes Symbol).
175- Solve the panels in the order that you walk across the colors on the way
176 toward S2: Magenta, Red, Orange, Yellow, Green, Blue, Purple, Cyan. This has
177 the same logic as accessing S2.
178- Type "MOVE" into the Green and Yellow panels, and none of the other ones. This
179 is a subset of the logic for accessing S2, so you may actually be expected to
180 use the rainbow painting before you can even collect S2.
181
182### How does Icarus work?
183
184While Icarus is easily accessible during normal play, it is not randomized by
185default. The main reason for this is that Icarus employs significantly more use
186of gravity changing mechanics than the rest of the game and as a result tends to
187cause motion sickness in a lot of players. It is also an infamously confusing
188area to navigate.
189
190Because of this, the player may enter and exit Icarus from the usual place in
191Daedalus, but it will not contain any locations, and no items will be added to
192the pool for it. The worldport will not be included in the randomization if
193worldport shuffle is on. Icarus can also still be entered from The Crystalline,
194but doing so (in order to then access Daedalus) will not be logically required.
195
196However, Icarus can be randomized via the "Enable Icarus" option. Doing so
197creates locations and items for the map, and includes the worldport in worldport
198shuffle. The aforementioned connection from The Crystalline also becomes
199logical, if The Crystalline is enabled.
200
201It is not trivial to telegraph exactly what is logical within Icarus. It is very
202easy to break logic because the gravity changers allow you to fall in almost any
203direction you want to. In general, falling is only in logic if it is "guided",
204i.e. falling through a hole or an open door to another platform, or using a
205gravity inverter. You may also sometimes be required to solve panels that are
206physically near you and easily visible, but not on your plane of gravity. The
207tracker can help you determine what is considered logical, if you want to stay
208within the randomizer's logic.
209
210### How do the gift maps work?
211
212The beta tester gift maps are hidden levels intended for specific people. By
213default, these are not accessible at all from within the randomizer. The "Enable
214Gift Maps" option allows you to enter the maps, and creates items and locations
215for them. If worldport shuffle is on, their worldports will be included in the
216randomization.
217
218The gift maps are accessed via a panel in The Entry's Starting Room, which only
219appears if at least one gift map is enabled. It is also treated like a cyan
220door, and will not appear until the condition specified in the Cyan Door
221Behavior option is satisfied. Solving this panel with the name of one of the
222beta testers will teleport you to their corresponding gift map. This README
223purposefully does not list the names you need to enter the maps via the panel.
224
225In the base game, nothing happens once you complete a gift map. Masteries have
226been added to the gift maps in the randomizer so that the player can be rewarded
227for completing them.
228
229Note that the gift maps were originally only intended to be played by specific
230people, and as a result may be frustrating or require knowledge of inside jokes.
231The Crystalline is particularly difficult as it requires completing a parkour
232course. It is highly recommended that you complete these maps vanilla or solo
233before bringing them to a multiworld. It is also perfectly acceptable to never
234enable them.
235
161## Running from source 236## Running from source
162 237
163The randomizer is mostly written in Python and GDScript, which do not need to be 238The randomizer is mostly written in Python and GDScript, which do not need to be