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| -rw-r--r-- | README.md | 79 |
1 files changed, 77 insertions, 2 deletions
| diff --git a/README.md b/README.md index 4a522ac..83e241e 100644 --- a/README.md +++ b/README.md | |||
| @@ -74,10 +74,8 @@ same time as collecting the letter. | |||
| 74 | Almost all maps that you can access from the base game are randomized. The | 74 | Almost all maps that you can access from the base game are randomized. The |
| 75 | exceptions are: | 75 | exceptions are: |
| 76 | 76 | ||
| 77 | - Icarus (this will be randomized at some point, although it will be optional) | ||
| 78 | - Demo | 77 | - Demo |
| 79 | - The Hinterlands (this will probably be repurposed) | 78 | - The Hinterlands (this will probably be repurposed) |
| 80 | - The beta tester gift maps | ||
| 81 | 79 | ||
| 82 | ### Is my progress saved locally? | 80 | ### Is my progress saved locally? |
| 83 | 81 | ||
| @@ -158,6 +156,83 @@ one. As long as you have all of the necessary letters, an alternate answer can | |||
| 158 | be typed into a red panel even though it does not show you typing. When you | 156 | be typed into a red panel even though it does not show you typing. When you |
| 159 | finish typing the answer, the panel will solve as normal. | 157 | finish typing the answer, the panel will solve as normal. |
| 160 | 158 | ||
| 159 | ### Why does the tracker say "The Entry (Colored Doors Area) - OPEN" is in logic? | ||
| 160 | |||
| 161 | This is an infamous panel, both in the base game and in the randomizer. There | ||
| 162 | are _two_ valid answers that open the door / clear the location. These are | ||
| 163 | "ORANGE" and "WALL". | ||
| 164 | |||
| 165 | ### I can't solve the COLORS panel in The Sturdy! | ||
| 166 | |||
| 167 | The Sturdy contains a rainbow painting that leads to the Gold Ending area in | ||
| 168 | Daedalus. There are three ways to spawn this painting, which have different | ||
| 169 | logical requirements: | ||
| 170 | |||
| 171 | - Solve the COLORS panel that appears after collecting S2. This is the most | ||
| 172 | well-known way, and causes the most confusion because you may be expected to | ||
| 173 | enter the painting even if you are unable to solve the panel (e.g. if you are | ||
| 174 | missing letters or missing Boxes Symbol). | ||
| 175 | - Solve the panels in the order that you walk across the colors on the way | ||
| 176 | toward S2: Magenta, Red, Orange, Yellow, Green, Blue, Purple, Cyan. This has | ||
| 177 | the same logic as accessing S2. | ||
| 178 | - Type "MOVE" into the Green and Yellow panels, and none of the other ones. This | ||
| 179 | is a subset of the logic for accessing S2, so you may actually be expected to | ||
| 180 | use the rainbow painting before you can even collect S2. | ||
| 181 | |||
| 182 | ### How does Icarus work? | ||
| 183 | |||
| 184 | While Icarus is easily accessible during normal play, it is not randomized by | ||
| 185 | default. The main reason for this is that Icarus employs significantly more use | ||
| 186 | of gravity changing mechanics than the rest of the game and as a result tends to | ||
| 187 | cause motion sickness in a lot of players. It is also an infamously confusing | ||
| 188 | area to navigate. | ||
| 189 | |||
| 190 | Because of this, the player may enter and exit Icarus from the usual place in | ||
| 191 | Daedalus, but it will not contain any locations, and no items will be added to | ||
| 192 | the pool for it. The worldport will not be included in the randomization if | ||
| 193 | worldport shuffle is on. Icarus can also still be entered from The Crystalline, | ||
| 194 | but doing so (in order to then access Daedalus) will not be logically required. | ||
| 195 | |||
| 196 | However, Icarus can be randomized via the "Enable Icarus" option. Doing so | ||
| 197 | creates locations and items for the map, and includes the worldport in worldport | ||
| 198 | shuffle. The aforementioned connection from The Crystalline also becomes | ||
| 199 | logical, if The Crystalline is enabled. | ||
| 200 | |||
| 201 | It is not trivial to telegraph exactly what is logical within Icarus. It is very | ||
| 202 | easy to break logic because the gravity changers allow you to fall in almost any | ||
| 203 | direction you want to. In general, falling is only in logic if it is "guided", | ||
| 204 | i.e. falling through a hole or an open door to another platform, or using a | ||
| 205 | gravity inverter. You may also sometimes be required to solve panels that are | ||
| 206 | physically near you and easily visible, but not on your plane of gravity. The | ||
| 207 | tracker can help you determine what is considered logical, if you want to stay | ||
| 208 | within the randomizer's logic. | ||
| 209 | |||
| 210 | ### How do the gift maps work? | ||
| 211 | |||
| 212 | The beta tester gift maps are hidden levels intended for specific people. By | ||
| 213 | default, these are not accessible at all from within the randomizer. The "Enable | ||
| 214 | Gift Maps" option allows you to enter the maps, and creates items and locations | ||
| 215 | for them. If worldport shuffle is on, their worldports will be included in the | ||
| 216 | randomization. | ||
| 217 | |||
| 218 | The gift maps are accessed via a panel in The Entry's Starting Room, which only | ||
| 219 | appears if at least one gift map is enabled. It is also treated like a cyan | ||
| 220 | door, and will not appear until the condition specified in the Cyan Door | ||
| 221 | Behavior option is satisfied. Solving this panel with the name of one of the | ||
| 222 | beta testers will teleport you to their corresponding gift map. This README | ||
| 223 | purposefully does not list the names you need to enter the maps via the panel. | ||
| 224 | |||
| 225 | In the base game, nothing happens once you complete a gift map. Masteries have | ||
| 226 | been added to the gift maps in the randomizer so that the player can be rewarded | ||
| 227 | for completing them. | ||
| 228 | |||
| 229 | Note that the gift maps were originally only intended to be played by specific | ||
| 230 | people, and as a result may be frustrating or require knowledge of inside jokes. | ||
| 231 | The Crystalline is particularly difficult as it requires completing a parkour | ||
| 232 | course. It is highly recommended that you complete these maps vanilla or solo | ||
| 233 | before bringing them to a multiworld. It is also perfectly acceptable to never | ||
| 234 | enable them. | ||
| 235 | |||
| 161 | ## Running from source | 236 | ## Running from source |
| 162 | 237 | ||
| 163 | The randomizer is mostly written in Python and GDScript, which do not need to be | 238 | The randomizer is mostly written in Python and GDScript, which do not need to be |
