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author | Star Rauchenberger <fefferburbia@gmail.com> | 2025-08-18 12:56:13 -0400 |
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committer | Star Rauchenberger <fefferburbia@gmail.com> | 2025-08-18 12:56:13 -0400 |
commit | 1ac21d4a67ddd211fda841aa6e368bc2cf52a3d6 (patch) | |
tree | bdcf651c156c27982e37bddb7cb7e0b09aa90d5a /tools/validator/godot_processor.h | |
parent | 15b8794bbe80be0bcf1f482674455efe002cec2c (diff) | |
download | lingo2-archipelago-1ac21d4a67ddd211fda841aa6e368bc2cf52a3d6.tar.gz lingo2-archipelago-1ac21d4a67ddd211fda841aa6e368bc2cf52a3d6.tar.bz2 lingo2-archipelago-1ac21d4a67ddd211fda841aa6e368bc2cf52a3d6.zip |
Validate that nodes in game files are used
You can now also list out nodes that you are explicitly not mapping out. The current state of the repo does produce some warnings when the validator is run and they're either endings, paintings that I'm not sure what to do with yet, and weird proxy stuff I'm not sure how to handle yet.
Diffstat (limited to 'tools/validator/godot_processor.h')
-rw-r--r-- | tools/validator/godot_processor.h | 14 |
1 files changed, 14 insertions, 0 deletions
diff --git a/tools/validator/godot_processor.h b/tools/validator/godot_processor.h new file mode 100644 index 0000000..97bcea6 --- /dev/null +++ b/tools/validator/godot_processor.h | |||
@@ -0,0 +1,14 @@ | |||
1 | #ifndef TOOLS_VALIDATOR_GODOT_PROCESSOR_H_ | ||
2 | #define TOOLS_VALIDATOR_GODOT_PROCESSOR_H_ | ||
3 | |||
4 | #include <string> | ||
5 | |||
6 | namespace com::fourisland::lingo2_archipelago { | ||
7 | |||
8 | struct CollectedInfo; | ||
9 | |||
10 | void ProcessGodotData(const std::string& repodir, CollectedInfo& info); | ||
11 | |||
12 | } // namespace com::fourisland::lingo2_archipelago | ||
13 | |||
14 | #endif /* TOOLS_VALIDATOR_GODOT_PROCESSOR_H_ */ | ||