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author | Star Rauchenberger <fefferburbia@gmail.com> | 2025-08-18 12:56:13 -0400 |
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committer | Star Rauchenberger <fefferburbia@gmail.com> | 2025-08-18 12:56:13 -0400 |
commit | 1ac21d4a67ddd211fda841aa6e368bc2cf52a3d6 (patch) | |
tree | bdcf651c156c27982e37bddb7cb7e0b09aa90d5a /proto/human.proto | |
parent | 15b8794bbe80be0bcf1f482674455efe002cec2c (diff) | |
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Validate that nodes in game files are used
You can now also list out nodes that you are explicitly not mapping out. The current state of the repo does produce some warnings when the validator is run and they're either endings, paintings that I'm not sure what to do with yet, and weird proxy stuff I'm not sure how to handle yet.
Diffstat (limited to 'proto/human.proto')
-rw-r--r-- | proto/human.proto | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/proto/human.proto b/proto/human.proto index 64231a2..6cec66d 100644 --- a/proto/human.proto +++ b/proto/human.proto | |||
@@ -163,6 +163,11 @@ message HumanRoom { | |||
163 | repeated HumanMastery masteries = 8; | 163 | repeated HumanMastery masteries = 8; |
164 | } | 164 | } |
165 | 165 | ||
166 | message HumanMap { | ||
167 | optional string display_name = 1; | ||
168 | repeated string excluded_nodes = 2; | ||
169 | } | ||
170 | |||
166 | message IdMappings { | 171 | message IdMappings { |
167 | message RoomIds { | 172 | message RoomIds { |
168 | map<string, uint64> panels = 1; | 173 | map<string, uint64> panels = 1; |