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author | Star Rauchenberger <fefferburbia@gmail.com> | 2025-08-12 16:55:17 -0400 |
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committer | Star Rauchenberger <fefferburbia@gmail.com> | 2025-08-12 16:55:17 -0400 |
commit | 4c8a38dfc0121343396d2a0d734cf1445d05b60c (patch) | |
tree | ccaf6dd1dc6fee60ced5ae19c5d0bb5db1217fcb /proto/data.proto | |
parent | 447a222b57e498f7904033c59e68d21d6a246abd (diff) | |
download | lingo2-archipelago-4c8a38dfc0121343396d2a0d734cf1445d05b60c.tar.gz lingo2-archipelago-4c8a38dfc0121343396d2a0d734cf1445d05b60c.tar.bz2 lingo2-archipelago-4c8a38dfc0121343396d2a0d734cf1445d05b60c.zip |
Converted to proto2
This will let us use an older version of protobuf in Python, and allows us to use the Godot protobuf implementation at all. Scalar fields with custom defaults in data.proto were changed to not have a default, because Godot doesn't handle it properly. The equivalent fields in human.proto still have the defaults, and datapacker copies the default value in if necessary. The Panel message in data.proto was also renamed to PanelData because otherwise it conflicts with the native Godot class named Panel. The double field in Letter was renamed to level2, because Godot couldn't handle it well. Finally, common.proto was removed and its contents were moved into data.proto, which allows us to generate code for Python without needing to edit it. NOTE: I had to slightly modify the Godot protobuf code generator. I'll need to upload that somewhere.
Diffstat (limited to 'proto/data.proto')
-rw-r--r-- | proto/data.proto | 173 |
1 files changed, 103 insertions, 70 deletions
diff --git a/proto/data.proto b/proto/data.proto index b590454..f60d54f 100644 --- a/proto/data.proto +++ b/proto/data.proto | |||
@@ -1,23 +1,56 @@ | |||
1 | edition = "2023"; | 1 | syntax = "proto2"; |
2 | |||
3 | import "common.proto"; | ||
4 | 2 | ||
5 | package com.fourisland.lingo2_archipelago; | 3 | package com.fourisland.lingo2_archipelago; |
6 | 4 | ||
5 | message Proxy { | ||
6 | optional string answer = 1; | ||
7 | optional string path = 2; | ||
8 | } | ||
9 | |||
10 | enum DoorType { | ||
11 | DOOR_TYPE_UNKNOWN = 0; | ||
12 | |||
13 | // This door is a location unless panelsanity is on, and it is an item as long as door shuffle is on. | ||
14 | STANDARD = 1; | ||
15 | |||
16 | // This door is never an item or a location. | ||
17 | EVENT = 2; | ||
18 | |||
19 | // This door is never a location, and is an item as long as door shuffle is on. | ||
20 | ITEM_ONLY = 3; | ||
21 | |||
22 | // This door is never a location, and is an item as long as control center color shuffle is on. | ||
23 | CONTROL_CENTER_COLOR = 4; | ||
24 | |||
25 | // This door is never an item, and is a location as long as panelsanity is not on. | ||
26 | LOCATION_ONLY = 5; | ||
27 | } | ||
28 | |||
29 | enum AxisDirection { | ||
30 | AXIS_DIRECTION_UNKNOWN = 0; | ||
31 | |||
32 | X_PLUS = 1; | ||
33 | X_MINUS = 2; | ||
34 | Y_PLUS = 3; | ||
35 | Y_MINUS = 4; | ||
36 | Z_PLUS = 5; | ||
37 | Z_MINUS = 6; | ||
38 | } | ||
39 | |||
7 | message ProxyIdentifier { | 40 | message ProxyIdentifier { |
8 | uint64 panel = 1; | 41 | optional uint64 panel = 1; |
9 | string answer = 2; | 42 | optional string answer = 2; |
10 | } | 43 | } |
11 | 44 | ||
12 | message KeyholderAnswer { | 45 | message KeyholderAnswer { |
13 | uint64 keyholder = 1; | 46 | optional uint64 keyholder = 1; |
14 | string key = 2; | 47 | optional string key = 2; |
15 | } | 48 | } |
16 | 49 | ||
17 | message Connection { | 50 | message Connection { |
18 | uint64 from_room = 1; | 51 | optional uint64 from_room = 1; |
19 | uint64 to_room = 2; | 52 | optional uint64 to_room = 2; |
20 | uint64 required_door = 3; | 53 | optional uint64 required_door = 3; |
21 | 54 | ||
22 | oneof trigger { | 55 | oneof trigger { |
23 | uint64 port = 4; | 56 | uint64 port = 4; |
@@ -27,105 +60,105 @@ message Connection { | |||
27 | } | 60 | } |
28 | 61 | ||
29 | message Door { | 62 | message Door { |
30 | uint64 id = 1; | 63 | optional uint64 id = 1; |
31 | uint64 ap_id = 11; | 64 | optional uint64 ap_id = 11; |
32 | uint64 map_id = 9; | 65 | optional uint64 map_id = 9; |
33 | uint64 room_id = 10; | 66 | optional uint64 room_id = 10; |
34 | string name = 2; | 67 | optional string name = 2; |
35 | 68 | ||
36 | repeated string receivers = 3; | 69 | repeated string receivers = 3; |
37 | repeated uint64 move_paintings = 4; | 70 | repeated uint64 move_paintings = 4; |
38 | 71 | ||
39 | repeated ProxyIdentifier panels = 5; | 72 | repeated ProxyIdentifier panels = 5; |
40 | uint64 complete_at = 12; | 73 | optional uint64 complete_at = 12; |
41 | 74 | ||
42 | string control_center_color = 6; | 75 | optional string control_center_color = 6; |
43 | repeated string switches = 7; | 76 | repeated string switches = 7; |
44 | repeated KeyholderAnswer keyholders = 13; | 77 | repeated KeyholderAnswer keyholders = 13; |
45 | repeated uint64 rooms = 14; | 78 | repeated uint64 rooms = 14; |
46 | 79 | ||
47 | DoorType type = 8; | 80 | optional DoorType type = 8; |
48 | } | 81 | } |
49 | 82 | ||
50 | message Panel { | 83 | message PanelData { |
51 | uint64 id = 1; | 84 | optional uint64 id = 1; |
52 | uint64 ap_id = 10; | 85 | optional uint64 ap_id = 10; |
53 | uint64 room_id = 2; | 86 | optional uint64 room_id = 2; |
54 | string name = 3; | 87 | optional string name = 3; |
55 | 88 | ||
56 | string path = 4; | 89 | optional string path = 4; |
57 | string clue = 5; | 90 | optional string clue = 5; |
58 | string answer = 6; | 91 | optional string answer = 6; |
59 | repeated string symbols = 7; | 92 | repeated string symbols = 7; |
60 | 93 | ||
61 | repeated Proxy proxies = 8; | 94 | repeated Proxy proxies = 8; |
62 | 95 | ||
63 | uint64 required_door = 9; | 96 | optional uint64 required_door = 9; |
64 | uint64 required_room = 11; | 97 | optional uint64 required_room = 11; |
65 | } | 98 | } |
66 | 99 | ||
67 | message Painting { | 100 | message Painting { |
68 | uint64 id = 1; | 101 | optional uint64 id = 1; |
69 | uint64 room_id = 2; | 102 | optional uint64 room_id = 2; |
70 | string name = 9; | 103 | optional string name = 9; |
71 | 104 | ||
72 | string path = 10; | 105 | optional string path = 10; |
73 | string display_name = 4; | 106 | optional string display_name = 4; |
74 | 107 | ||
75 | string orientation = 3; | 108 | optional string orientation = 3; |
76 | bool move = 6; | 109 | optional bool move = 6; |
77 | bool enter_only = 7; | 110 | optional bool enter_only = 7; |
78 | AxisDirection gravity = 8 [default = Y_MINUS]; | 111 | optional AxisDirection gravity = 8; |
79 | bool exit_only = 11; | 112 | optional bool exit_only = 11; |
80 | 113 | ||
81 | uint64 required_door = 5; | 114 | optional uint64 required_door = 5; |
82 | } | 115 | } |
83 | 116 | ||
84 | message Port { | 117 | message Port { |
85 | uint64 id = 1; | 118 | optional uint64 id = 1; |
86 | uint64 room_id = 2; | 119 | optional uint64 room_id = 2; |
87 | string name = 3; | 120 | optional string name = 3; |
88 | 121 | ||
89 | string path = 4; | 122 | optional string path = 4; |
90 | string orientation = 5; | 123 | optional string orientation = 5; |
91 | AxisDirection gravity = 7 [default = Y_MINUS]; | 124 | optional AxisDirection gravity = 7; |
92 | 125 | ||
93 | uint64 required_door = 6; | 126 | optional uint64 required_door = 6; |
94 | } | 127 | } |
95 | 128 | ||
96 | message Keyholder { | 129 | message Keyholder { |
97 | uint64 id = 1; | 130 | optional uint64 id = 1; |
98 | uint64 room_id = 2; | 131 | optional uint64 room_id = 2; |
99 | 132 | ||
100 | string name = 3; | 133 | optional string name = 3; |
101 | string path = 4; | 134 | optional string path = 4; |
102 | } | 135 | } |
103 | 136 | ||
104 | message Letter { | 137 | message Letter { |
105 | uint64 id = 3; | 138 | optional uint64 id = 3; |
106 | uint64 ap_id = 5; | 139 | optional uint64 ap_id = 5; |
107 | uint64 room_id = 4; | 140 | optional uint64 room_id = 4; |
108 | 141 | ||
109 | string key = 1; | 142 | optional string key = 1; |
110 | bool double = 2; | 143 | optional bool level2 = 2; |
111 | 144 | ||
112 | string path = 6; | 145 | optional string path = 6; |
113 | } | 146 | } |
114 | 147 | ||
115 | message Mastery { | 148 | message Mastery { |
116 | uint64 id = 1; | 149 | optional uint64 id = 1; |
117 | uint64 ap_id = 2; | 150 | optional uint64 ap_id = 2; |
118 | uint64 room_id = 3; | 151 | optional uint64 room_id = 3; |
119 | 152 | ||
120 | string name = 4; | 153 | optional string name = 4; |
121 | string path = 5; | 154 | optional string path = 5; |
122 | } | 155 | } |
123 | 156 | ||
124 | message Room { | 157 | message Room { |
125 | uint64 id = 1; | 158 | optional uint64 id = 1; |
126 | uint64 map_id = 8; | 159 | optional uint64 map_id = 8; |
127 | string name = 2; | 160 | optional string name = 2; |
128 | string display_name = 3; | 161 | optional string display_name = 3; |
129 | 162 | ||
130 | repeated uint64 panels = 4; | 163 | repeated uint64 panels = 4; |
131 | repeated uint64 paintings = 5; | 164 | repeated uint64 paintings = 5; |
@@ -137,15 +170,15 @@ message Room { | |||
137 | } | 170 | } |
138 | 171 | ||
139 | message Map { | 172 | message Map { |
140 | uint64 id = 1; | 173 | optional uint64 id = 1; |
141 | string name = 2; | 174 | optional string name = 2; |
142 | } | 175 | } |
143 | 176 | ||
144 | message AllObjects { | 177 | message AllObjects { |
145 | repeated Map maps = 7; | 178 | repeated Map maps = 7; |
146 | repeated Room rooms = 1; | 179 | repeated Room rooms = 1; |
147 | repeated Door doors = 2; | 180 | repeated Door doors = 2; |
148 | repeated Panel panels = 3; | 181 | repeated PanelData panels = 3; |
149 | repeated Painting paintings = 4; | 182 | repeated Painting paintings = 4; |
150 | repeated Port ports = 5; | 183 | repeated Port ports = 5; |
151 | repeated Keyholder keyholders = 11; | 184 | repeated Keyholder keyholders = 11; |