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edition = "2023";

import "common.proto";

package com.fourisland.lingo2_archipelago;

message ProxyIdentifier {
  uint64 panel = 1;
  string answer = 2;
}

message KeyholderAnswer {
  uint64 keyholder = 1;
  string key = 2;
}

message Connection {
  uint64 from_room = 1;
  uint64 to_room = 2;
  uint64 required_door = 3;

  oneof trigger {
    uint64 port = 4;
    uint64 painting = 5;
    ProxyIdentifier panel = 6;
  }
}

message Door {
  uint64 id = 1;
  uint64 ap_id = 11;
  uint64 map_id = 9;
  uint64 room_id = 10;
  string name = 2;

  repeated string receivers = 3;
  repeated uint64 move_paintings = 4;

  repeated ProxyIdentifier panels = 5;
  uint64 complete_at = 12;

  string control_center_color = 6;
  repeated string switches = 7;
  repeated KeyholderAnswer keyholders = 13;
  repeated uint64 rooms = 14;

  DoorType type = 8;
}

message Panel {
  uint64 id = 1;
  uint64 ap_id = 10;
  uint64 room_id = 2;
  string name = 3;

  string path = 4;
  string clue = 5;
  string answer = 6;
  repeated string symbols = 7;

  repeated Proxy proxies = 8;

  uint64 required_door = 9;
  uint64 required_room = 11;
}

message Painting {
  uint64 id = 1;
  uint64 room_id = 2;
  string name = 9;

  string path = 10;
  string display_name = 4;

  string orientation = 3;
  bool move = 6;
  bool enter_only = 7;
  AxisDirection gravity = 8 [default = Y_MINUS];
  bool exit_only = 11;
  
  uint64 required_door = 5;
}

message Port {
  uint64 id = 1;
  uint64 room_id = 2;
  string name = 3;

  string path = 4;
  string orientation = 5;
  AxisDirection gravity = 7 [default = Y_MINUS];

  uint64 required_door = 6;
}

message Keyholder {
  uint64 id = 1;
  uint64 room_id = 2;

  string name = 3;
  string path = 4;
}

message Letter {
  uint64 id = 3;
  uint64 ap_id = 5;
  uint64 room_id = 4;

  string key = 1;
  bool double = 2;

  string path = 6;
}

message Mastery {
  uint64 id = 1;
  uint64 ap_id = 2;
  uint64 room_id = 3;

  string name = 4;
  string path = 5;
}

message Room {
  uint64 id = 1;
  uint64 map_id = 8;
  string name = 2;
  string display_name = 3;

  repeated uint64 panels = 4;
  repeated uint64 paintings = 5;
  repeated uint64 letters = 6;
  repeated uint64 ports = 7;
  repeated uint64 doors = 9;
  repeated uint64 masteries = 10;
  repeated uint64 keyholders = 11;
}

message Map {
  uint64 id = 1;
  string name = 2;
}

message AllObjects {
  repeated Map maps = 7;
  repeated Room rooms = 1;
  repeated Door doors = 2;
  repeated Panel panels = 3;
  repeated Painting paintings = 4;
  repeated Port ports = 5;
  repeated Keyholder keyholders = 11;
  repeated Letter letters = 9;
  repeated Mastery masteries = 10;
  repeated Connection connections = 6;
  map<string, uint64> special_ids = 8;
}