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authorStar Rauchenberger <fefferburbia@gmail.com>2025-08-24 18:18:09 -0400
committerStar Rauchenberger <fefferburbia@gmail.com>2025-08-24 18:18:09 -0400
commitb7efc4f591dc91876c573e5361f52689705e6e50 (patch)
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diff --git a/data/maps/daedalus/doors.txtpb b/data/maps/daedalus/doors.txtpb new file mode 100644 index 0000000..143c025 --- /dev/null +++ b/data/maps/daedalus/doors.txtpb
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1doors {
2 name: "Snake Room First Door"
3 type: EVENT
4 panels { room: "Snake Room" name: "HISS" answer: "cat" }
5}
6doors {
7 name: "Snake Room Second Door"
8 type: EVENT
9 panels { room: "Snake Room" name: "SQUEAK" answer: "bat" }
10}
11doors {
12 name: "Snake Room Third Door"
13 type: EVENT
14 panels { room: "Snake Room" name: "SQUEAK" answer: "bat" }
15 panels { room: "Snake Room" name: "BUZZ" answer: "fly" }
16}
17doors {
18 name: "West Sticks And Stones Door"
19 type: EVENT
20 panels { room: "West Castle Area" name: "SKELETON" }
21}
22doors {
23 name: "Castle West Hider"
24 type: EVENT
25 panels { room: "West Castle Area" name: "SONG (1)" }
26 panels { room: "West Castle Area" name: "FACE" }
27}
28doors {
29 name: "Castle South Hider"
30 type: EVENT
31 panels { room: "South Castle Area" name: "AN" }
32 panels { room: "South Castle Area" name: "OFFER" }
33 panels { room: "South Castle Area" name: "VILLAGE" }
34 panels { room: "South Castle Area" name: "BEFORE" }
35 panels { room: "South Castle Area" name: "LAIR" }
36}
37doors {
38 name: "Southwest Sticks And Stones Door"
39 type: EVENT
40 panels { room: "Globe Room" name: "TICK" answer: "sticks" }
41 panels { room: "Globe Room" name: "TONE" answer: "stones" }
42 panels { room: "Globe Room" name: "BONE" }
43}
44doors {
45 name: "Castle North Hider"
46 type: EVENT
47 panels { room: "North Castle Area" name: "A" }
48 panels { room: "North Castle Area" name: "SUMMER" }
49 panels { room: "North Castle Area" name: "PLACE" }
50}
51doors {
52 name: "Pyramid 9 Blocker"
53 type: EVENT
54 panels { room: "Pyramid Second Floor" name: "TOOL" }
55 panels { room: "Pyramid Second Floor" name: "SODA" }
56 panels { room: "Pyramid Second Floor" name: "ORGAN" }
57}
58doors {
59 name: "Pyramid 14 Blocker"
60 type: EVENT
61 panels { room: "Pyramid Second Floor" name: "SODA" }
62}
63doors {
64 name: "Pyramid 13 Blocker"
65 type: EVENT
66 panels { room: "Pyramid Second Floor" name: "ORGAN" }
67}
68doors {
69 name: "Castle Flipper"
70 type: EVENT
71 panels { room: "Castle" name: "REVERSE" }
72}
73doors {
74 name: "Castle Hazel Stairs"
75 # This is called "yellow" in-game... no way.
76 type: EVENT
77 panels { room: "Castle" name: "ONE (Hazel)" }
78 panels { room: "Castle" name: "TWO (Hazel)" }
79 panels { room: "Castle" name: "THREE (Hazel)" }
80 panels { room: "Castle" name: "FOUR (Hazel)" }
81}
82doors {
83 name: "Castle Maroon Stairs"
84 type: EVENT
85 panels { room: "Castle" name: "ONE (Maroon)" }
86 panels { room: "Castle" name: "TWO (Maroon)" }
87 panels { room: "Castle" name: "THREE (Maroon)" }
88 panels { room: "Castle" name: "FOUR (Maroon)" }
89}
90doors {
91 name: "Castle Green Stairs"
92 type: EVENT
93 panels { room: "Castle" name: "ONE (Green)" }
94 panels { room: "Castle" name: "TWO (Green)" }
95 panels { room: "Castle" name: "THREE (Green)" }
96 panels { room: "Castle" name: "FOUR (Green)" }
97}
98doors {
99 name: "Castle Blue Stairs"
100 type: EVENT
101 panels { room: "Castle" name: "ONE (Blue)" }
102 panels { room: "Castle" name: "TWO (Blue)" }
103 panels { room: "Castle" name: "THREE (Blue)" }
104 panels { room: "Castle" name: "FOUR (Blue)" }
105}
106doors {
107 name: "Castle Throne"
108 type: EVENT
109 panels { room: "Castle" name: "FIVE (Blue)" }
110 panels { room: "Castle" name: "FIVE (Green)" }
111 panels { room: "Castle" name: "FIVE (Maroon)" }
112 panels { room: "Castle" name: "FIVE (Hazel)" }
113}
114doors {
115 name: "Starting Room North Wall Center Door"
116 type: STANDARD
117 receivers: "Components/Doors/Entry/entry_1"
118 panels { room: "Starting Room" name: "ENTRANCE" }
119 location_room: "Starting Room"
120}
121doors {
122 name: "Starting Room West Wall South Door"
123 type: STANDARD
124 receivers: "Components/Doors/Entry/entry_2"
125 panels { room: "Welcome Back Exit" name: "WELCOME" }
126 location_room: "Welcome Back Exit"
127}
128doors {
129 name: "Welcome Back Secret Door"
130 type: STANDARD
131 receivers: "Components/Doors/Entry/entry_13"
132 panels { room: "Welcome Back Area" name: "FAREWELL LITTLE LAMB" }
133 panels { room: "West Spire" name: "BYE" }
134 location_room: "West Spire"
135}
136doors {
137 name: "Welcome Back Door"
138 type: STANDARD
139 receivers: "Components/Doors/Entry/entry_14"
140 panels { room: "Welcome Back Area" name: "GREETINGS OLD FRIEND" }
141 location_room: "Welcome Back Area"
142}
143# entry_3 is the door to SEAL, which we will ignore.
144doors {
145 name: "Starting Room West Wall Center Door"
146 type: STANDARD
147 receivers: "Components/Doors/Entry/entry_4"
148 panels { room: "Entry Shortcut" name: "WELCOME" }
149 location_room: "Entry Shortcut"
150}
151doors {
152 name: "Entry Shortcut Secret Exit"
153 type: ITEM_ONLY
154 receivers: "Components/Doors/Entry/entry_12"
155 panels { room: "Entry Shortcut" name: "WELCOME" }
156 panels { room: "West Spire" name: "CONCEALED" }
157}
158doors {
159 name: "Starting Room West Wall North Door"
160 type: STANDARD
161 receivers: "Components/Doors/Entry/entry_5"
162 panels { room: "West Spire" name: "CONCEALED" }
163 location_room: "West Spire"
164}
165doors {
166 name: "Starting Room East Wall Center Door"
167 type: STANDARD
168 receivers: "Components/Doors/Entry/entry_6"
169 panels { room: "Rainbow Color Backside" name: "?" }
170 location_room: "Rainbow Color Backside"
171}
172doors {
173 name: "Starting Room East Wall North Door"
174 type: ITEM_ONLY
175 receivers: "Components/Doors/Entry/entry_7"
176 panels { room: "Starting Room" name: "ENTRANCE" }
177 panels { room: "Rainbow Color Backside" name: "?" }
178}
179doors {
180 name: "Starting Room North Wall West Door"
181 type: STANDARD
182 receivers: "Components/Doors/Entry/entry_8"
183 receivers: "Components/Doors/Entry/entry_16"
184 panels { room: "Number Paintings Area" name: "TURN" }
185 location_room: "Number Paintings Area"
186}
187doors {
188 name: "Starting Room North Wall East Door"
189 type: STANDARD
190 receivers: "Components/Doors/Entry/entry_9"
191 panels { room: "Yellow Color Door" name: "SPIN" }
192 location_room: "Yellow Color Door"
193}
194doors {
195 name: "Starting Room South Wall East Door"
196 type: ITEM_ONLY
197 receivers: "Components/Doors/Entry/entry_10"
198 panels { room: "Outside Eye Temple" name: "Entrance" }
199}
200doors {
201 name: "Temple of the Eyes Entrance"
202 type: STANDARD
203 receivers: "Components/Doors/Entry/entry_18"
204 panels { room: "Outside Eye Temple" name: "Entrance" }
205 location_room: "Outside Eye Temple"
206}
207doors {
208 name: "Starting Room South Wall West Door"
209 type: ITEM_ONLY
210 receivers: "Components/Doors/Entry/entry_11"
211 panels { room: "Outside Eye Temple" name: "Entrance" }
212}
213doors {
214 name: "Eye Painting Exit"
215 type: STANDARD
216 receivers: "Components/Doors/Entry/entry_15"
217 panels { room: "Eye Painting" name: "REVILED" }
218 location_room: "Eye Painting"
219}
220doors {
221 name: "Near Pyramid Gate"
222 type: STANDARD
223 receivers: "Components/Doors/Entry/gate_1"
224 panels { room: "Number Paintings Area" name: "GOING" }
225 location_room: "Number Paintings Area"
226}
227doors {
228 name: "Black Hexes Door"
229 type: STANDARD
230 receivers: "Components/Doors/Entry/gate_3"
231 panels { room: "Black Hex" name: "HIDE" }
232 panels { room: "Black Hex" name: "ORDER" }
233 panels { room: "Black Hex" name: "TOWER" }
234 panels { room: "Black Hex" name: "MAZE" }
235 panels { room: "Black Hex" name: "CLUES" }
236 panels { room: "Black Hex" name: "SECRET" }
237 location_room: "Black Hex"
238}
239doors {
240 name: "Splintering Exit Left Door"
241 type: STANDARD
242 receivers: "Components/Doors/Entry/gate_4"
243 panels { room: "West Castle Area" name: "EVER" }
244 panels { room: "West Castle Area" name: "AXES" }
245 panels { room: "West Castle Area" name: "FLIP (1)" }
246 panels { room: "West Castle Area" name: "SLOT" }
247 location_room: "West Castle Area"
248}
249doors {
250 name: "Splintering Exit Right Door"
251 type: ITEM_ONLY
252 receivers: "Components/Doors/Entry/gate_5"
253 panels { room: "West Castle Area" name: "EVER" }
254 panels { room: "West Castle Area" name: "AXES" }
255 panels { room: "West Castle Area" name: "FLIP (1)" }
256 panels { room: "West Castle Area" name: "SLOT" }
257}
258doors {
259 name: "Z2 Room Back Exit"
260 type: ITEM_ONLY
261 receivers: "Components/Doors/Entry/gate_2"
262 panels { room: "Z2 Room" name: "MICROSCOPE" }
263 panels { room: "Z2 Room" name: "KEY" }
264 panels { room: "Z2 Room" name: "HORSE" }
265 panels { room: "Z2 Room" name: "CAR" }
266 panels { room: "Z2 Room" name: "SOLSTICE" }
267 panels { room: "Z2 Room" name: "EQUINE" }
268 panels { room: "Z2 Room" name: "CHARGE" }
269 panels { room: "Z2 Room" name: "MUST" }
270 panels { room: "Z2 Room" name: "CAPE" }
271 panels { room: "Z2 Room" name: "GLANCE" }
272 panels { room: "Z2 Room" name: "JAR" }
273 panels { room: "Z2 Room" name: "AGREEMENT" }
274 panels { room: "Z2 Room" name: "VOYAGE" }
275 panels { room: "Z2 Room" name: "INSECT" }
276 panels { room: "Z2 Room" name: "EAGLE" }
277 panels { room: "Z2 Room" name: "MAJESTIC" }
278 panels { room: "Z2 Room" name: "RINGO" }
279 panels { room: "Z2 Room" name: "POLICY" }
280 panels { room: "Z2 Room" name: "DISCORD" }
281 panels { room: "Z2 Room" name: "CAT" }
282 complete_at: 10
283}
284doors {
285 name: "Z2 Prize"
286 type: EVENT
287 # theo_6, theo_7, theo_8, theo_9
288 panels { room: "Z2 Room" name: "MICROSCOPE" }
289 panels { room: "Z2 Room" name: "KEY" }
290 panels { room: "Z2 Room" name: "HORSE" }
291 panels { room: "Z2 Room" name: "CAR" }
292 panels { room: "Z2 Room" name: "SOLSTICE" }
293 panels { room: "Z2 Room" name: "EQUINE" }
294 panels { room: "Z2 Room" name: "CHARGE" }
295 panels { room: "Z2 Room" name: "MUST" }
296 panels { room: "Z2 Room" name: "CAPE" }
297 panels { room: "Z2 Room" name: "GLANCE" }
298 panels { room: "Z2 Room" name: "JAR" }
299 panels { room: "Z2 Room" name: "AGREEMENT" }
300 panels { room: "Z2 Room" name: "VOYAGE" }
301 panels { room: "Z2 Room" name: "INSECT" }
302 panels { room: "Z2 Room" name: "EAGLE" }
303 panels { room: "Z2 Room" name: "MAJESTIC" }
304 panels { room: "Z2 Room" name: "RINGO" }
305 panels { room: "Z2 Room" name: "POLICY" }
306 panels { room: "Z2 Room" name: "DISCORD" }
307 panels { room: "Z2 Room" name: "CAT" }
308}
309doors {
310 name: "Z2 Room Southwest Door"
311 type: STANDARD
312 receivers: "Components/Doors/Halls/theo_1"
313 panels { room: "Z2 Room" name: "MICROSCOPE" }
314 panels { room: "Z2 Room" name: "KEY" }
315 panels { room: "Z2 Room" name: "HORSE" }
316 panels { room: "Z2 Room" name: "CAR" }
317 panels { room: "Z2 Room" name: "SOLSTICE" }
318 panels { room: "Z2 Room" name: "EQUINE" }
319 panels { room: "Z2 Room" name: "CHARGE" }
320 panels { room: "Z2 Room" name: "MUST" }
321 panels { room: "Z2 Room" name: "CAPE" }
322 panels { room: "Z2 Room" name: "GLANCE" }
323 location_room: "Z2 Room"
324}
325doors {
326 name: "Z2 Room Northwest Door"
327 type: ITEM_ONLY
328 receivers: "Components/Doors/Halls/theo_2"
329 panels { room: "Z2 Room" name: "MICROSCOPE" }
330 panels { room: "Z2 Room" name: "KEY" }
331 panels { room: "Z2 Room" name: "HORSE" }
332 panels { room: "Z2 Room" name: "CAR" }
333 panels { room: "Z2 Room" name: "SOLSTICE" }
334 panels { room: "Z2 Room" name: "EQUINE" }
335 panels { room: "Z2 Room" name: "CHARGE" }
336 panels { room: "Z2 Room" name: "MUST" }
337 panels { room: "Z2 Room" name: "CAPE" }
338 panels { room: "Z2 Room" name: "GLANCE" }
339}
340doors {
341 name: "Z2 Room Northeast Door"
342 type: STANDARD
343 receivers: "Components/Doors/Halls/theo_3"
344 panels { room: "Z2 Room" name: "JAR" }
345 panels { room: "Z2 Room" name: "AGREEMENT" }
346 panels { room: "Z2 Room" name: "VOYAGE" }
347 panels { room: "Z2 Room" name: "INSECT" }
348 panels { room: "Z2 Room" name: "EAGLE" }
349 panels { room: "Z2 Room" name: "MAJESTIC" }
350 panels { room: "Z2 Room" name: "RINGO" }
351 panels { room: "Z2 Room" name: "POLICY" }
352 panels { room: "Z2 Room" name: "DISCORD" }
353 panels { room: "Z2 Room" name: "CAT" }
354 location_room: "Z2 Room"
355}
356doors {
357 name: "Z2 Room Southeast Door"
358 type: ITEM_ONLY
359 receivers: "Components/Doors/Halls/theo_4"
360 receivers: "Components/Doors/Halls/theo_5"
361 panels { room: "Z2 Room" name: "JAR" }
362 panels { room: "Z2 Room" name: "AGREEMENT" }
363 panels { room: "Z2 Room" name: "VOYAGE" }
364 panels { room: "Z2 Room" name: "INSECT" }
365 panels { room: "Z2 Room" name: "EAGLE" }
366 panels { room: "Z2 Room" name: "MAJESTIC" }
367 panels { room: "Z2 Room" name: "RINGO" }
368 panels { room: "Z2 Room" name: "POLICY" }
369 panels { room: "Z2 Room" name: "DISCORD" }
370 panels { room: "Z2 Room" name: "CAT" }
371}
372doors {
373 name: "Coin Tower Part 1"
374 type: LOCATION_ONLY
375 panels { room: "Yellow Color Door" name: "Paintings" }
376 location_room: "Yellow Color Door"
377}
378doors {
379 name: "Coin Tower Part 2"
380 type: EVENT
381 panels { room: "Coin Tower" name: "RAIN" }
382}
383doors {
384 name: "Purple SE Vestibule Blocker"
385 type: EVENT
386 #receivers: "Components/Doors/Purple Exterior/purple_3"
387 #receivers: "Components/Doors/Purple Exterior/purple_4"
388 panels { room: "Purple SE Vestibule" name: "RUN" }
389 panels { room: "Purple SE Vestibule" name: "ROADS" }
390}
391doors {
392 name: "Purple SW Vestibule Blocker"
393 type: EVENT
394 #receivers: "Components/Doors/Purple Exterior/purple_15"
395 #receivers: "Components/Doors/Purple Exterior/purple_16"
396 panels { room: "Purple SW Vestibule" name: "LETTERS" }
397 panels { room: "Purple SW Vestibule" name: "INSCRIBE" }
398}
399doors {
400 name: "Purple NW Vestibule Blocker"
401 type: EVENT
402 #receivers: "Components/Doors/Purple Exterior/purple_11"
403 #receivers: "Components/Doors/Purple Exterior/purple_12"
404 panels { room: "Purple NW Vestibule" name: "MESSAGES" }
405 panels { room: "Purple NW Vestibule" name: "LOSE" }
406}
407doors {
408 name: "Purple NE Vestibule Blocker"
409 type: EVENT
410 #receivers: "Components/Doors/Purple Exterior/purple_7"
411 #receivers: "Components/Doors/Purple Exterior/purple_8"
412 panels { room: "Outside House" name: "WALLS" }
413 panels { room: "Outside House" name: "LOCK" }
414}
415doors {
416 name: "Purple SE Vestibule"
417 type: STANDARD
418 receivers: "Components/Doors/Purple Exterior/purple_1"
419 receivers: "Components/Doors/Purple Exterior/purple_2"
420 panels { room: "Purple SE Vestibule" name: "RUN" }
421 panels { room: "Purple SE Vestibule" name: "ROADS" }
422 location_room: "Purple SE Vestibule"
423}
424doors {
425 name: "Purple NE Vestibule"
426 type: LOCATION_ONLY
427 # This has no impact on logic because it's the same room on both sides.
428 #receivers: "Components/Doors/Purple Exterior/purple_5"
429 #receivers: "Components/Doors/Purple Exterior/purple_6"
430 panels { room: "Outside House" name: "WALLS" }
431 panels { room: "Outside House" name: "LOCK" }
432 location_room: "Outside House"
433}
434doors {
435 name: "Purple NW Vestibule"
436 type: STANDARD
437 receivers: "Components/Doors/Purple Exterior/purple_9"
438 receivers: "Components/Doors/Purple Exterior/purple_10"
439 panels { room: "Purple NW Vestibule" name: "MESSAGES" }
440 panels { room: "Purple NW Vestibule" name: "LOSE" }
441 location_room: "Purple NW Vestibule"
442}
443doors {
444 name: "Purple SW Vestibule"
445 type: STANDARD
446 receivers: "Components/Doors/Purple Exterior/purple_13"
447 receivers: "Components/Doors/Purple Exterior/purple_14"
448 panels { room: "Purple SW Vestibule" name: "LETTERS" }
449 panels { room: "Purple SW Vestibule" name: "INSCRIBE" }
450 location_room: "Purple SW Vestibule"
451}
452doors {
453 name: "Purple West Area North Door"
454 type: STANDARD
455 receivers: "Components/Doors/Purple Exterior/purple_17"
456 panels { room: "Outside House" name: "BLITHELY" }
457 panels { room: "Purple Room South" name: "THESE" }
458 location_room: "Outside House"
459}
460doors {
461 name: "Purple West Area South Door"
462 type: ITEM_ONLY
463 receivers: "Components/Doors/Purple Exterior/purple_18"
464 panels { room: "Outside House" name: "BLITHELY" }
465 panels { room: "Purple Room South" name: "THESE" }
466}
467doors {
468 name: "Godot Room Entrance"
469 type: ITEM_ONLY
470 receivers: "Components/Doors/Purple Exterior/purple_25"
471 panels { room: "Purple Room South" name: "THESE" }
472}
473doors {
474 name: "Godot Room Exit"
475 type: STANDARD
476 receivers: "Components/Doors/Purple Exterior/purple_26"
477 panels { room: "Godot Room" name: "MOTORCYCLE" }
478 panels { room: "Godot Room" name: "ME" }
479 panels { room: "Godot Room" name: "PAWN" }
480 panels { room: "Godot Room" name: "MANIPULATE" }
481 panels { room: "Godot Room" name: "AUDIO" }
482 panels { room: "Godot Room" name: "AIRPLANE" }
483 panels { room: "Godot Room" name: "IDEA" }
484 panels { room: "Godot Room" name: "TRAIN" }
485 panels { room: "Godot Room" name: "RECORDING" }
486 location_room: "Godot Room"
487}
488doors {
489 name: "Beehalls Intersection"
490 type: EVENT
491 # Unfortunately this has to be an event because the panels block the door
492 # until solved. This means that the door can't give access to the three
493 # entrances. It only blocks access to the fourth panel.
494 panels { room: "After Bee Room" name: "GAS" }
495 panels { room: "Outside House" name: "WHISPER" }
496 panels { room: "Purple NW Vestibule" name: "SNOWMAN" }
497}
498doors {
499 name: "Beehalls Panel"
500 type: LOCATION_ONLY
501 panels { room: "Beehalls Intersection" name: "CLOUDS" }
502 location_room: "Beehalls Intersection"
503}
504doors {
505 name: "Purple West Area West Door"
506 type: ITEM_ONLY
507 receivers: "Components/Doors/Purple Exterior/purple_27"
508 panels { room: "Outside House" name: "BLITHELY" }
509 panels { room: "Purple Room South" name: "THESE" }
510}
511doors {
512 name: "Purple East Area South Door"
513 type: STANDARD
514 receivers: "Components/Doors/Purple Exterior/purple_19"
515 panels { room: "Purple Room South" name: "ANY" }
516 panels { room: "Outside House" name: "A" }
517 location_room: "Outside House"
518}
519doors {
520 name: "Purple East Area North Door"
521 type: ITEM_ONLY
522 receivers: "Components/Doors/Purple Exterior/purple_20"
523 panels { room: "Purple Room South" name: "ANY" }
524 panels { room: "Outside House" name: "A" }
525}
526doors {
527 name: "Purple Room North Entrance"
528 type: STANDARD
529 receivers: "Components/Doors/Purple Exterior/purple_21"
530 panels { room: "Purple Room South" name: "ANY" }
531 panels { room: "Outside House" name: "A" }
532 panels { room: "Outside House" name: "BLITHELY" }
533 panels { room: "Purple Room South" name: "THESE" }
534 location_room: "Outside House"
535}
536doors {
537 name: "Purple Room South Entrance"
538 type: ITEM_ONLY
539 receivers: "Components/Doors/Purple Exterior/purple_22"
540 panels { room: "Purple Room South" name: "ANY" }
541 panels { room: "Outside House" name: "A" }
542 panels { room: "Outside House" name: "BLITHELY" }
543 panels { room: "Purple Room South" name: "THESE" }
544}
545doors {
546 name: "Purple Room West Entrance"
547 type: ITEM_ONLY
548 receivers: "Components/Doors/Purple Exterior/purple_23"
549 panels { room: "Purple Room South" name: "ANY" }
550 panels { room: "Outside House" name: "A" }
551 panels { room: "Outside House" name: "BLITHELY" }
552 panels { room: "Purple Room South" name: "THESE" }
553}
554doors {
555 name: "Purple Room East Entrance"
556 type: ITEM_ONLY
557 receivers: "Components/Doors/Purple Exterior/purple_24"
558 panels { room: "Purple Room South" name: "ANY" }
559 panels { room: "Outside House" name: "A" }
560 panels { room: "Outside House" name: "BLITHELY" }
561 panels { room: "Purple Room South" name: "THESE" }
562}
563doors {
564 name: "Hedges Tower"
565 type: LOCATION_ONLY
566 # TODO: Not making this an item right now in order to force the player to
567 # solve the puzzles in order to enter The Tenacious. In the future, I'd like
568 # to make this an item, and make you solve the panels in order to get the
569 # location.
570 panels { room: "Hedges" name: "SOLVE" }
571 panels { room: "Hedges" name: "US" }
572 panels { room: "Hedges" name: "IN" }
573 panels { room: "Hedges" name: "ORDER" }
574 panels { room: "Hedges" name: "THEN" }
575 panels { room: "Hedges" name: "JUMP" }
576 panels { room: "Hedges" name: "DOWN" }
577 panels { room: "Hedges" name: "THE" }
578 panels { room: "Hedges" name: "TOWER" }
579 location_room: "Hedges"
580}
581doors {
582 name: "Near Flip Painting Door"
583 type: STANDARD
584 receivers: "Components/Doors/Halls/halls_1"
585 panels { room: "Flip Painting Hidden Panel" name: "HIDDEN" answer: "secret" }
586 location_room: "Flip Painting Hidden Panel"
587}
588doors {
589 name: "Southwest Area Intersection"
590 type: STANDARD
591 receivers: "Components/Doors/Halls/halls_3"
592 panels { room: "Globe Room" name: "HIDDEN" answer: "secret" }
593 location_room: "Globe Room"
594}
595# halls_4 is some kind of remnant from SEAL and does nothing.
596doors {
597 name: "Blue Room Entrance"
598 type: STANDARD
599 receivers: "Components/Doors/Halls/halls_2"
600 panels { room: "Rainbow Color Doors" name: "CROW" }
601 location_room: "Rainbow Color Doors"
602}
603doors {
604 name: "Blue Room"
605 type: LOCATION_ONLY
606 panels { room: "Blue Room" name: "RED" }
607 panels { room: "Blue Room" name: "WESTWARD" }
608 panels { room: "Blue Room" name: "RANGE" }
609 panels { room: "Blue Room" name: "PEPPER" }
610 panels { room: "Blue Room" name: "TIME" }
611 panels { room: "Blue Room" name: "SALT" }
612 panels { room: "Blue Room" name: "BULB" }
613 panels { room: "Blue Room" name: "PAPA" }
614 panels { room: "Blue Room" name: "MINT" }
615 panels { room: "Blue Room" name: "CELEBRATORY" }
616 panels { room: "Blue Room" name: "DETECTIVE" }
617 location_room: "Blue Room"
618}
619doors {
620 name: "O2 Prize"
621 type: EVENT
622 panels { room: "O2 Room" name: "LISTEN" }
623 panels { room: "O2 Room" name: "UNLOCK" }
624 panels { room: "O2 Room" name: "PROMISE" }
625 panels { room: "O2 Room" name: "SIGN" }
626 panels { room: "O2 Room" name: "AJAR" }
627 panels { room: "O2 Room" name: "HEED" }
628 panels { room: "O2 Room" name: "HERALD" }
629 panels { room: "O2 Room" name: "VOW" }
630 panels { room: "O2 Room" name: "HONEST" }
631 panels { room: "O2 Room" name: "PROPHECY" }
632 panels { room: "O2 Room" name: "BOND" }
633 panels { room: "O2 Room" name: "UNBLOCKED" }
634}
635doors {
636 name: "Blue Smiley Entrance"
637 type: STANDARD
638 receivers: "Components/Doors/Halls/oroom_2"
639 panels { room: "O2 Room" name: "HONEST" }
640 location_room: "O2 Room"
641}
642doors {
643 name: "Composite Room NE Entrance"
644 type: STANDARD
645 receivers: "Components/Doors/Halls/oroom_3"
646 panels { room: "O2 Room" name: "UNLOCK" }
647 location_room: "O2 Room"
648}
649doors {
650 name: "Composite Room East Door"
651 type: STANDARD
652 receivers: "Components/Doors/Halls/oroom_5"
653 panels { room: "Composite Room NE" name: "<-" }
654 panels { room: "Composite Room NE" name: "TEXTBOOK" }
655 panels { room: "Composite Room NE" name: "CORNERHOME" }
656 panels { room: "Composite Room NE" name: "BIRDCALL" }
657 panels { room: "Composite Room NE" name: "FORCEYARD" }
658 panels { room: "Composite Room NE" name: "TIREPOUND" }
659 panels { room: "Composite Room NE" name: "LIEQUIZ" }
660 panels { room: "Composite Room NE" name: "WHITEOUT" }
661 panels { room: "Composite Room NE" name: "FEETHIM" }
662 panels { room: "Composite Room NE" name: "STARFALL" }
663 panels { room: "Composite Room S" name: "MUSCLEIN" }
664 panels { room: "Composite Room S" name: "PLAYHOP" }
665 panels { room: "Composite Room S" name: "BOUGHTHIM" }
666 panels { room: "Composite Room S" name: "FRIENDPILOT" }
667 panels { room: "Composite Room S" name: "UNDERPANTS" }
668 panels { room: "Composite Room S" name: "FIREFOX" }
669 panels { room: "Composite Room S" name: "SPRINKLEDRIP" }
670 panels { room: "Composite Room S" name: "TWOGOTHIM" }
671 panels { room: "Composite Room S" name: "SKIMFARE" }
672 panels { room: "Composite Room S" name: "TICKETBORNE" }
673 panels { room: "Composite Room S" name: "BLEAKCARD" }
674 panels { room: "Composite Room S" name: "MISSIONMISSION" }
675 location_room: "Composite Room S"
676}
677doors {
678 name: "Composite Room North Door"
679 type: STANDARD
680 receivers: "Components/Doors/Halls/oroom_7"
681 panels { room: "Composite Room NE" name: "<-" }
682 panels { room: "Composite Room NE" name: "TEXTBOOK" }
683 panels { room: "Composite Room NE" name: "CORNERHOME" }
684 panels { room: "Composite Room NE" name: "BIRDCALL" }
685 panels { room: "Composite Room NE" name: "FORCEYARD" }
686 panels { room: "Composite Room NE" name: "TIREPOUND" }
687 panels { room: "Composite Room NE" name: "LIEQUIZ" }
688 panels { room: "Composite Room NE" name: "WHITEOUT" }
689 panels { room: "Composite Room NE" name: "FEETHIM" }
690 panels { room: "Composite Room NE" name: "STARFALL" }
691 panels { room: "Composite Room NW" name: "BEHOUSE" }
692 panels { room: "Composite Room NW" name: "BRAKESTEADY" }
693 panels { room: "Composite Room NW" name: "DEATHSHORT" }
694 panels { room: "Composite Room NW" name: "PLUMPFAMILY" }
695 panels { room: "Composite Room NW" name: "SHEEPBOOK" }
696 panels { room: "Composite Room NW" name: "LAIDIN" }
697 panels { room: "Composite Room NW" name: "FOGIRON" }
698 panels { room: "Composite Room NW" name: "MOONSENT" }
699 panels { room: "Composite Room NW" name: "FAIRWATER" }
700 panels { room: "Composite Room NW" name: "PLEADOUT" }
701 panels { room: "Composite Room NW" name: "OUTGARDEN" }
702 panels { room: "Composite Room NW" name: "HELLOTALE" }
703 location_room: "Composite Room NE"
704}
705doors {
706 name: "Composite Room West Door"
707 type: STANDARD
708 receivers: "Components/Doors/Halls/oroom_8"
709 panels { room: "Composite Room NW" name: "BEHOUSE" }
710 panels { room: "Composite Room NW" name: "BRAKESTEADY" }
711 panels { room: "Composite Room NW" name: "DEATHSHORT" }
712 panels { room: "Composite Room NW" name: "PLUMPFAMILY" }
713 panels { room: "Composite Room NW" name: "SHEEPBOOK" }
714 panels { room: "Composite Room NW" name: "LAIDIN" }
715 panels { room: "Composite Room NW" name: "FOGIRON" }
716 panels { room: "Composite Room NW" name: "MOONSENT" }
717 panels { room: "Composite Room NW" name: "FAIRWATER" }
718 panels { room: "Composite Room NW" name: "PLEADOUT" }
719 panels { room: "Composite Room NW" name: "OUTGARDEN" }
720 panels { room: "Composite Room NW" name: "HELLOTALE" }
721 panels { room: "Composite Room S" name: "CONCAVE" }
722 panels { room: "Composite Room S" name: "FAIRYTHINK" }
723 panels { room: "Composite Room S" name: "AILAND" }
724 panels { room: "Composite Room S" name: "RULERCAT" }
725 panels { room: "Composite Room S" name: "ANDBITE" }
726 panels { room: "Composite Room S" name: "ASHHIM" }
727 panels { room: "Composite Room S" name: "PRONOUNPRONOUNPRONOUN" }
728 panels { room: "Composite Room S" name: "SPOUSEGARDEN" }
729 panels { room: "Composite Room S" name: "BANGER" }
730 panels { room: "Composite Room S" name: "LEGIT" }
731 panels { room: "Composite Room S" name: "OUTEAT" }
732 panels { room: "Composite Room S" name: "SUMMERIN" }
733 location_room: "Composite Room NW"
734}
735doors {
736 name: "Composite Room NW Entrance"
737 type: STANDARD
738 receivers: "Components/Doors/Halls/oroom_10"
739 panels { room: "Red Color Door" name: "Left" }
740 location_room: "Red Color Door"
741}
742doors {
743 name: "Composite Room South Door"
744 type: LOCATION_ONLY
745 #receivers: "Components/Doors/Halls/oroom_9"
746 panels { room: "Composite Room S" name: "MUSCLEIN" }
747 panels { room: "Composite Room S" name: "PLAYHOP" }
748 panels { room: "Composite Room S" name: "BOUGHTHIM" }
749 panels { room: "Composite Room S" name: "FRIENDPILOT" }
750 panels { room: "Composite Room S" name: "UNDERPANTS" }
751 panels { room: "Composite Room S" name: "FIREFOX" }
752 panels { room: "Composite Room S" name: "SPRINKLEDRIP" }
753 panels { room: "Composite Room S" name: "TWOGOTHIM" }
754 panels { room: "Composite Room S" name: "SKIMFARE" }
755 panels { room: "Composite Room S" name: "TICKETBORNE" }
756 panels { room: "Composite Room S" name: "BLEAKCARD" }
757 panels { room: "Composite Room S" name: "MISSIONMISSION" }
758 panels { room: "Composite Room S" name: "CONCAVE" }
759 panels { room: "Composite Room S" name: "FAIRYTHINK" }
760 panels { room: "Composite Room S" name: "AILAND" }
761 panels { room: "Composite Room S" name: "RULERCAT" }
762 panels { room: "Composite Room S" name: "ANDBITE" }
763 panels { room: "Composite Room S" name: "ASHHIM" }
764 panels { room: "Composite Room S" name: "PRONOUNPRONOUNPRONOUN" }
765 panels { room: "Composite Room S" name: "SPOUSEGARDEN" }
766 panels { room: "Composite Room S" name: "BANGER" }
767 panels { room: "Composite Room S" name: "LEGIT" }
768 panels { room: "Composite Room S" name: "OUTEAT" }
769 panels { room: "Composite Room S" name: "SUMMERIN" }
770 location_room: "Composite Room S"
771}
772doors {
773 name: "O2 Room Back Door"
774 type: STANDARD
775 receivers: "Components/Doors/Halls/oroom_4"
776 panels { room: "O2 Room" name: "UNBLOCKED" }
777 location_room: "O2 Room"
778}
779doors {
780 name: "Control Center Orange Door"
781 type: CONTROL_CENTER_COLOR
782 receivers: "Components/Doors/Halls/oroom_6"
783 control_center_color: "orange"
784}
785doors {
786 name: "F2 Prize"
787 type: EVENT
788 panels { room: "F2 Room" name: "DULLS" }
789 panels { room: "F2 Room" name: "GRIME" }
790 panels { room: "F2 Room" name: "CRAFT" }
791 panels { room: "F2 Room" name: "CAST" }
792 panels { room: "F2 Room" name: "WANES" }
793 panels { room: "F2 Room" name: "DECAY" }
794 panels { room: "F2 Room" name: "MAKE" }
795 panels { room: "F2 Room" name: "WEAKENS" }
796 panels { room: "F2 Room" name: "TRASH" }
797 panels { room: "F2 Room" name: "SHAPE" }
798}
799doors {
800 name: "F2 Room Entrance"
801 type: STANDARD
802 receivers: "Components/Doors/Halls/froom_2"
803 panels { room: "Sweet Foyer" name: "RENT (1)" }
804 location_room: "Sweet Foyer"
805}
806doors {
807 name: "White Hallway From Entry"
808 # TODO: This should be combined with the corresponding door in the_entry, at
809 # least when connections are not shuffled.
810 type: CONTROL_CENTER_COLOR
811 receivers: "Components/Doors/Halls/froom_6"
812 control_center_color: "white"
813}
814doors {
815 name: "Purple Hallway From Great"
816 # TODO: This should be combined with the corresponding door in the_great, at
817 # least when connections are not shuffled.
818 type: CONTROL_CENTER_COLOR
819 receivers: "Components/Doors/Halls/froom_7"
820 control_center_color: "purple"
821}
822doors {
823 name: "F2 Room Back Right Door"
824 type: STANDARD
825 receivers: "Components/Doors/Halls/froom_3"
826 panels { room: "F2 Room" name: "RISKY" }
827 location_room: "F2 Room"
828}
829doors {
830 name: "F2 Room Back Left Door"
831 type: STANDARD
832 receivers: "Components/Doors/Halls/froom_4"
833 panels { room: "F2 Room" name: "SHAPE" }
834 location_room: "F2 Room"
835}
836doors {
837 name: "F2 Room Back Middle Door"
838 type: STANDARD
839 receivers: "Components/Doors/Halls/froom_5"
840 panels { room: "F2 Room" name: "DIRT" }
841 location_room: "F2 Room"
842}
843doors {
844 name: "U2 Prize"
845 type: EVENT
846 panels { room: "U2 Room" name: "DREAMSCAPE" }
847 panels { room: "U2 Room" name: "WICKED" }
848 panels { room: "U2 Room" name: "PARADISE" }
849 panels { room: "U2 Room" name: "DISCORD" }
850 panels { room: "U2 Room" name: "EVIL" }
851 panels { room: "U2 Room" name: "DISORDER" }
852 panels { room: "U2 Room" name: "CHAOS" }
853 panels { room: "U2 Room" name: "TROUBLE" }
854 panels { room: "U2 Room" name: "IRREVERENT" }
855 panels { room: "U2 Room" name: "HEAVEN" }
856}
857doors {
858 name: "U2 Room Shortcut"
859 type: STANDARD
860 receivers: "Components/Doors/Halls/uroom_2"
861 panels { room: "U2 Room" name: "WICKED" }
862 location_room: "U2 Room"
863}
864doors {
865 name: "Blue Foyer Door"
866 type: STANDARD
867 receivers: "Components/Doors/Halls/blue_foyer_1"
868 panels { room: "Maze Paintings Area" name: "Paintings" }
869 location_room: "Maze Paintings Area"
870}
871doors {
872 name: "House Entrance"
873 type: STANDARD
874 receivers: "Components/Doors/Halls/theo_door_1"
875 panels { room: "House Entrance" name: "ADULT" }
876 location_room: "House Entrance"
877}
878doors {
879 name: "U2 Room Back Right Door"
880 type: STANDARD
881 receivers: "Components/Doors/Halls/uroom_3"
882 panels { room: "U2 Room" name: "HEAVEN" }
883 location_room: "U2 Room"
884}
885doors {
886 name: "U2 Room Back Door"
887 type: ITEM_ONLY
888 receivers: "Components/Doors/Halls/uroom_5"
889 panels { room: "Purple Room South" name: "ANY" }
890 panels { room: "Outside House" name: "A" }
891}
892doors {
893 name: "U2 Room Entrance"
894 type: ITEM_ONLY
895 receivers: "Components/Doors/Halls/uroom_4"
896 panels { room: "Outside Magic Room" name: "WIZARD" }
897 panels { room: "Magic Room" name: "1" }
898 panels { room: "Magic Room" name: "2" }
899 panels { room: "Magic Room" name: "3" }
900 panels { room: "Magic Room" name: "4" }
901}
902doors {
903 name: "Magic Room Panels"
904 type: LOCATION_ONLY
905 panels { room: "Magic Room" name: "1" }
906 panels { room: "Magic Room" name: "2" }
907 panels { room: "Magic Room" name: "3" }
908 panels { room: "Magic Room" name: "4" }
909 location_room: "Magic Room"
910}
911doors {
912 name: "Magic Room Entrance"
913 type: STANDARD
914 receivers: "Components/Doors/Halls/maze_enter_1"
915 panels { room: "Outside Magic Room" name: "WIZARD" }
916 location_room: "Outside Magic Room"
917}
918doors {
919 name: "Maze East Door"
920 type: ITEM_ONLY
921 receivers: "Components/Doors/Halls/maze_enter_2"
922 panels { room: "Outside Magic Room" name: "WIZARD" }
923}
924doors {
925 name: "Maze North Door"
926 type: ITEM_ONLY
927 receivers: "Components/Doors/Halls/maze_enter_3"
928 panels { room: "Outside Magic Room" name: "WIZARD" }
929}
930doors {
931 name: "Maze South Door"
932 type: ITEM_ONLY
933 receivers: "Components/Doors/Halls/maze_enter_4"
934 panels { room: "Outside Magic Room" name: "WIZARD" }
935}
936doors {
937 name: "Wonderland Right Door"
938 type: STANDARD
939 receivers: "Components/Doors/Halls/wonderland_1"
940 panels { room: "Wonderland" name: "APRIL" }
941 panels { room: "Wonderland" name: "UNDER" }
942 panels { room: "Wonderland" name: "ANGRY" }
943 panels { room: "Wonderland" name: "ARTS" }
944 panels { room: "Wonderland" name: "SONG" }
945 location_room: "Wonderland"
946}
947doors {
948 name: "Pyramid Entrance"
949 type: STANDARD
950 receivers: "Components/Doors/Halls/pyramid_1"
951 panels { room: "Outside Pyramid" name: "PEER" }
952 panels { room: "Outside Pyramid" name: "AMID" }
953 location_room: "Outside Pyramid"
954}
955doors {
956 name: "Orange Room Entrance"
957 type: STANDARD
958 receivers: "Components/Doors/Halls/orange_entry"
959 panels { room: "Outside Orange Room" name: "VAN" }
960 location_room: "Outside Orange Room"
961}
962doors {
963 name: "Orange Room"
964 type: LOCATION_ONLY
965 panels { room: "Orange Room" name: "FRANCE" }
966 panels { room: "Orange Room" name: "ENTER" }
967 panels { room: "Orange Room" name: "TURN" }
968 panels { room: "Orange Room" name: "BARE" }
969 panels { room: "Orange Room" name: "PORT" }
970 panels { room: "Orange Room" name: "FORTE" }
971 panels { room: "Orange Room" name: "MILKS" }
972 panels { room: "Orange Room" name: "VINE" }
973 panels { room: "Orange Room" name: "COAL" }
974 panels { room: "Orange Room" name: "OWED" }
975 location_room: "Orange Room"
976}
977doors {
978 name: "Hedges Entrance"
979 type: STANDARD
980 receivers: "Components/Doors/Halls/orange_entry2"
981 panels { room: "Outside Hedges" name: "BARK" }
982 panels { room: "Outside Hedges" name: "BUD" }
983 panels { room: "Outside Hedges" name: "LEAF" }
984 panels { room: "Outside Hedges" name: "PETAL" }
985 location_room: "Outside Hedges"
986}
987doors {
988 name: "Amber South Door"
989 type: STANDARD
990 receivers: "Components/Doors/Halls/amber_1"
991 panels { room: "Outside Snake Room" name: "SONG (South)" }
992 panels { room: "West Castle Area" name: "SONG (2)" }
993 location_room: "West Castle Area"
994}
995doors {
996 name: "Amber North Door"
997 type: STANDARD
998 receivers: "Components/Doors/Halls/amber_2"
999 panels { room: "Outside Snake Room" name: "SONG (North)" }
1000 panels { room: "Amber North 2" name: "SONG" }
1001 location_room: "Amber North 2"
1002}
1003doors {
1004 name: "Amber East Doors"
1005 type: ITEM_ONLY
1006 receivers: "Components/Doors/Halls/amber_3"
1007 receivers: "Components/Doors/Halls/amber_4"
1008 panels { room: "Outside Snake Room" name: "SONG (North)" }
1009 panels { room: "West Castle Area" name: "SONG (2)" }
1010}
1011doors {
1012 name: "Pains Room Divider"
1013 type: STANDARD
1014 receivers: "Components/Doors/Halls/gold_1"
1015 panels { room: "Pains Room" name: "MOO" }
1016 location_room: "Pains Room"
1017}
1018doors {
1019 name: "Planet Room Divider"
1020 type: STANDARD
1021 receivers: "Components/Doors/Halls/gold_2"
1022 panels { room: "West Spire" name: "CAW" }
1023 location_room: "West Spire"
1024}
1025doors {
1026 name: "Snake Room Entrance"
1027 type: STANDARD
1028 receivers: "Components/Doors/Halls/purple_lav_3"
1029 panels { room: "Snake Room" name: "HISS" }
1030 panels { room: "Snake Room" name: "SQUEAK" }
1031 panels { room: "Snake Room" name: "BUZZ" }
1032 panels { room: "Snake Room" name: "BARK" }
1033 location_room: "Snake Room"
1034}
1035doors {
1036 name: "Hotel First Floor"
1037 type: LOCATION_ONLY
1038 panels { room: "Hotel" name: "PARKA" }
1039 panels { room: "Hotel" name: "MARLIN" }
1040 panels { room: "Hotel" name: "WHO" }
1041 panels { room: "Hotel" name: "CLOAK" }
1042 panels { room: "Hotel" name: "MANE" }
1043 panels { room: "Hotel" name: "WHAT" }
1044 panels { room: "Hotel" name: "BLAZER" }
1045 panels { room: "Hotel" name: "WHERE" }
1046 panels { room: "Hotel" name: "DOROTHY" }
1047 panels { room: "Hotel" name: "JACKET" }
1048 panels { room: "Hotel" name: "TAIL" }
1049 panels { room: "Hotel" name: "JAWS" }
1050 panels { room: "Hotel" name: "FLOUNDER" }
1051 panels { room: "Hotel" name: "WHEN" }
1052 panels { room: "Hotel" name: "CLAWS" }
1053 panels { room: "Hotel" name: "BRUCE" }
1054 location_room: "Hotel"
1055}
1056doors {
1057 name: "Hotel Second Floor"
1058 type: LOCATION_ONLY
1059 panels { room: "Hotel" name: "POTATO" }
1060 panels { room: "Hotel" name: "SALAD" }
1061 panels { room: "Hotel" name: "BATHING" }
1062 panels { room: "Hotel" name: "MICRO" }
1063 panels { room: "Hotel" name: "BUSINESS" }
1064 panels { room: "Hotel" name: "WEDDING" }
1065 panels { room: "Hotel" name: "TREE" }
1066 panels { room: "Hotel" name: "RIVER" }
1067 panels { room: "Hotel" name: "TUNING" }
1068 panels { room: "Hotel" name: "BOXING" }
1069 panels { room: "Hotel" name: "TELEPHONE" }
1070 panels { room: "Hotel" name: "LAW" }
1071 panels { room: "Hotel" name: "POKER" }
1072 panels { room: "Hotel" name: "CARD" }
1073 panels { room: "Hotel" name: "ROAD" }
1074 panels { room: "Hotel" name: "CHOCOLATE" }
1075 location_room: "Hotel"
1076}
1077doors {
1078 name: "Hotel Third Floor"
1079 type: LOCATION_ONLY
1080 panels { room: "Hotel" name: "DEPART" }
1081 panels { room: "Hotel" name: "WITHDRAW" }
1082 panels { room: "Hotel" name: "QUIT" }
1083 panels { room: "Hotel" name: "LEAVE" }
1084 panels { room: "Hotel" name: "PALE" }
1085 panels { room: "Hotel" name: "JUST" }
1086 panels { room: "Hotel" name: "NEW" }
1087 panels { room: "Hotel" name: "UNTALENTED" }
1088 panels { room: "Hotel" name: "SERVICE" }
1089 panels { room: "Hotel" name: "FULL" }
1090 panels { room: "Hotel" name: "EVIL" }
1091 panels { room: "Hotel" name: "HONEY" }
1092 panels { room: "Hotel" name: "CRESCENT" }
1093 panels { room: "Hotel" name: "INVALID" }
1094 panels { room: "Hotel" name: "FESTIVAL" }
1095 panels { room: "Hotel" name: "BEAUTIFUL" }
1096 location_room: "Hotel"
1097}
1098doors {
1099 name: "Hotel Fourth Floor"
1100 type: LOCATION_ONLY
1101 panels { room: "Hotel" name: "WILTED" }
1102 panels { room: "Hotel" name: "DROOPED" }
1103 panels { room: "Hotel" name: "FADED" }
1104 panels { room: "Hotel" name: "WANED" }
1105 panels { room: "Hotel" name: "TALL" }
1106 panels { room: "Hotel" name: "CANVAS" }
1107 panels { room: "Hotel" name: "LEVER" }
1108 panels { room: "Hotel" name: "SCULPTURE" }
1109 panels { room: "Hotel" name: "RAGE" }
1110 panels { room: "Hotel" name: "BALL" }
1111 panels { room: "Hotel" name: "FOOL" }
1112 panels { room: "Hotel" name: "VERGE" }
1113 panels { room: "Hotel" name: "ART" }
1114 panels { room: "Hotel" name: "EVER" }
1115 panels { room: "Hotel" name: "PAIN" }
1116 panels { room: "Hotel" name: "FOOT" }
1117 location_room: "Hotel"
1118}
1119doors {
1120 name: "Checkered Door"
1121 type: ITEM_ONLY
1122 receivers: "Components/Doors/Halls/connections_1"
1123 receivers: "Components/Doors/Halls/connections_3"
1124 panels { room: "Hotel" name: "PARKA" }
1125 panels { room: "Hotel" name: "MARLIN" }
1126 panels { room: "Hotel" name: "WHO" }
1127 panels { room: "Hotel" name: "CLOAK" }
1128 panels { room: "Hotel" name: "MANE" }
1129 panels { room: "Hotel" name: "WHAT" }
1130 panels { room: "Hotel" name: "BLAZER" }
1131 panels { room: "Hotel" name: "WHERE" }
1132 panels { room: "Hotel" name: "DOROTHY" }
1133 panels { room: "Hotel" name: "JACKET" }
1134 panels { room: "Hotel" name: "TAIL" }
1135 panels { room: "Hotel" name: "JAWS" }
1136 panels { room: "Hotel" name: "FLOUNDER" }
1137 panels { room: "Hotel" name: "WHEN" }
1138 panels { room: "Hotel" name: "CLAWS" }
1139 panels { room: "Hotel" name: "BRUCE" }
1140 panels { room: "Hotel" name: "POTATO" }
1141 panels { room: "Hotel" name: "SALAD" }
1142 panels { room: "Hotel" name: "BATHING" }
1143 panels { room: "Hotel" name: "MICRO" }
1144 panels { room: "Hotel" name: "BUSINESS" }
1145 panels { room: "Hotel" name: "WEDDING" }
1146 panels { room: "Hotel" name: "TREE" }
1147 panels { room: "Hotel" name: "RIVER" }
1148 panels { room: "Hotel" name: "TUNING" }
1149 panels { room: "Hotel" name: "BOXING" }
1150 panels { room: "Hotel" name: "TELEPHONE" }
1151 panels { room: "Hotel" name: "LAW" }
1152 panels { room: "Hotel" name: "POKER" }
1153 panels { room: "Hotel" name: "CARD" }
1154 panels { room: "Hotel" name: "ROAD" }
1155 panels { room: "Hotel" name: "CHOCOLATE" }
1156 panels { room: "Hotel" name: "DEPART" }
1157 panels { room: "Hotel" name: "WITHDRAW" }
1158 panels { room: "Hotel" name: "QUIT" }
1159 panels { room: "Hotel" name: "LEAVE" }
1160 panels { room: "Hotel" name: "PALE" }
1161 panels { room: "Hotel" name: "JUST" }
1162 panels { room: "Hotel" name: "NEW" }
1163 panels { room: "Hotel" name: "UNTALENTED" }
1164 panels { room: "Hotel" name: "SERVICE" }
1165 panels { room: "Hotel" name: "FULL" }
1166 panels { room: "Hotel" name: "EVIL" }
1167 panels { room: "Hotel" name: "HONEY" }
1168 panels { room: "Hotel" name: "CRESCENT" }
1169 panels { room: "Hotel" name: "INVALID" }
1170 panels { room: "Hotel" name: "FESTIVAL" }
1171 panels { room: "Hotel" name: "BEAUTIFUL" }
1172 panels { room: "Hotel" name: "WILTED" }
1173 panels { room: "Hotel" name: "DROOPED" }
1174 panels { room: "Hotel" name: "FADED" }
1175 panels { room: "Hotel" name: "WANED" }
1176 panels { room: "Hotel" name: "TALL" }
1177 panels { room: "Hotel" name: "CANVAS" }
1178 panels { room: "Hotel" name: "LEVER" }
1179 panels { room: "Hotel" name: "SCULPTURE" }
1180 panels { room: "Hotel" name: "RAGE" }
1181 panels { room: "Hotel" name: "BALL" }
1182 panels { room: "Hotel" name: "FOOL" }
1183 panels { room: "Hotel" name: "VERGE" }
1184 panels { room: "Hotel" name: "ART" }
1185 panels { room: "Hotel" name: "EVER" }
1186 panels { room: "Hotel" name: "PAIN" }
1187 panels { room: "Hotel" name: "FOOT" }
1188}
1189doors {
1190 name: "J2 Door 1"
1191 type: EVENT
1192 panels { room: "Hotel" name: "PARKA" }
1193 panels { room: "Hotel" name: "CLOAK" }
1194 panels { room: "Hotel" name: "DOROTHY" }
1195 panels { room: "Hotel" name: "JAWS" }
1196 panels { room: "Hotel" name: "WHEN" }
1197 panels { room: "Hotel" name: "CLAWS" }
1198 panels { room: "Hotel" name: "POTATO" }
1199 panels { room: "Hotel" name: "MICRO" }
1200 panels { room: "Hotel" name: "TUNING" }
1201 panels { room: "Hotel" name: "LAW" }
1202 panels { room: "Hotel" name: "CARD" }
1203 panels { room: "Hotel" name: "ROAD" }
1204 panels { room: "Hotel" name: "DEPART" }
1205 panels { room: "Hotel" name: "LEAVE" }
1206 panels { room: "Hotel" name: "SERVICE" }
1207 panels { room: "Hotel" name: "HONEY" }
1208 panels { room: "Hotel" name: "INVALID" }
1209 panels { room: "Hotel" name: "FESTIVAL" }
1210 panels { room: "Hotel" name: "WILTED" }
1211 panels { room: "Hotel" name: "WANED" }
1212 panels { room: "Hotel" name: "RAGE" }
1213 panels { room: "Hotel" name: "VERGE" }
1214 panels { room: "Hotel" name: "EVER" }
1215 panels { room: "Hotel" name: "PAIN" }
1216}
1217doors {
1218 name: "J2 Door 2"
1219 type: EVENT
1220 panels { room: "J2 Vestibule" name: "COLORFUL" }
1221}
1222doors {
1223 name: "Wonderland Left Door"
1224 type: ITEM_ONLY
1225 receivers: "Components/Doors/Halls/wonderland_2"
1226 panels { room: "Wonderland" name: "APRIL" }
1227 panels { room: "Wonderland" name: "UNDER" }
1228 panels { room: "Wonderland" name: "ANGRY" }
1229 panels { room: "Wonderland" name: "ARTS" }
1230 panels { room: "Wonderland" name: "SONG" }
1231}
1232doors {
1233 name: "Bee Room Entrance"
1234 type: STANDARD
1235 receivers: "Components/Doors/Halls/bee_entry"
1236 panels { room: "Outside House" name: "WING" }
1237 panels { room: "Outside House" name: "DOTE" }
1238 location_room: "Outside House"
1239}
1240doors {
1241 name: "Intense Room Entrance"
1242 type: STANDARD
1243 receivers: "Components/Doors/Halls/bee_entry2"
1244 panels { room: "Outside House" name: "VIVID" }
1245 panels { room: "Outside House" name: "RIGHT" }
1246 location_room: "Outside House"
1247}
1248doors {
1249 name: "D2 Room"
1250 type: EVENT
1251 panels { room: "Outside House" name: "VIVID" }
1252 panels { room: "Outside House" name: "RIGHT" }
1253 panels { room: "Intense Room" name: "BRILLIANT" }
1254 panels { room: "Intense Room" name: "HORRIBLE" }
1255 panels { room: "Intense Room" name: "INSTANTLY" }
1256 panels { room: "Intense Room" name: "COLOSSAL" }
1257 panels { room: "Intense Room" name: "RUN" }
1258 panels { room: "Intense Room" name: "SLEEP" }
1259 panels { room: "Intense Room" name: "TOSS" }
1260 panels { room: "Intense Room" name: "SHATTER" }
1261 panels { room: "Intense Room" name: "DELICIOUS" }
1262}
1263doors {
1264 name: "Bee Room Back Door"
1265 type: ITEM_ONLY
1266 receivers: "Components/Doors/Halls/bee_exit"
1267 panels { room: "Outside House" name: "WING" }
1268 panels { room: "Outside House" name: "DOTE" }
1269 panels { room: "Bee Room Obverse" name: "SINGLE" }
1270 panels { room: "Bee Room Obverse" name: "BLINDER" }
1271 panels { room: "Bee Room Obverse" name: "SURE" }
1272 panels { room: "Bee Room Obverse" name: "BLUR" }
1273 panels { room: "Bee Room Obverse" name: "FRINGE" }
1274 panels { room: "Bee Room Obverse" name: "CINDER" }
1275 panels { room: "Bee Room Obverse" name: "FUMBLE" }
1276 panels { room: "Bee Room Obverse" name: "LATCH" }
1277 panels { room: "Bee Room Reverse" name: "POCKET" }
1278 panels { room: "Bee Room Reverse" name: "FLUME" }
1279 panels { room: "Bee Room Reverse" name: "HEALED" }
1280 panels { room: "Bee Room Reverse" name: "SCRATCH" }
1281 panels { room: "Bee Room Reverse" name: "MINORITY" }
1282 panels { room: "Bee Room Reverse" name: "STYLINGS" }
1283 panels { room: "Bee Room Reverse" name: "PLANTS" }
1284 panels { room: "Bee Room Reverse" name: "COUNCIL" }
1285}
1286doors {
1287 name: "Bee Room Obverse"
1288 type: LOCATION_ONLY
1289 panels { room: "Bee Room Obverse" name: "SINGLE" }
1290 panels { room: "Bee Room Obverse" name: "BLINDER" }
1291 panels { room: "Bee Room Obverse" name: "SURE" }
1292 panels { room: "Bee Room Obverse" name: "BLUR" }
1293 panels { room: "Bee Room Obverse" name: "FRINGE" }
1294 panels { room: "Bee Room Obverse" name: "CINDER" }
1295 panels { room: "Bee Room Obverse" name: "FUMBLE" }
1296 panels { room: "Bee Room Obverse" name: "LATCH" }
1297 location_room: "Bee Room Obverse"
1298}
1299doors {
1300 name: "Bee Room Reverse"
1301 type: LOCATION_ONLY
1302 panels { room: "Bee Room Reverse" name: "POCKET" }
1303 panels { room: "Bee Room Reverse" name: "FLUME" }
1304 panels { room: "Bee Room Reverse" name: "HEALED" }
1305 panels { room: "Bee Room Reverse" name: "SCRATCH" }
1306 panels { room: "Bee Room Reverse" name: "MINORITY" }
1307 panels { room: "Bee Room Reverse" name: "STYLINGS" }
1308 panels { room: "Bee Room Reverse" name: "PLANTS" }
1309 panels { room: "Bee Room Reverse" name: "COUNCIL" }
1310 location_room: "Bee Room Reverse"
1311}
1312doors {
1313 name: "Gourd Door"
1314 type: STANDARD
1315 receivers: "Components/Doors/Halls/pumpkin_1"
1316 panels { room: "Outside Hedges" name: "GOURD (1)" }
1317 panels { room: "Outside Hedges" name: "GOURD (2)" }
1318 panels { room: "Outside Hedges" name: "GOURD (3)" }
1319 panels { room: "Outside Hedges" name: "GOURD (4)" }
1320 location_room: "Outside Hedges"
1321}
1322doors {
1323 name: "Castle Drawbridge"
1324 type: STANDARD
1325 receivers: "Components/Doors/Castle/Drawbridge/animationListener"
1326 panels { room: "Roof" name: "?" }
1327 location_room: "Roof"
1328}
1329doors {
1330 name: "Roof Access"
1331 type: STANDARD
1332 receivers: "Components/Doors/Castle/entry_stairs_big"
1333 receivers: "Components/Doors/Castle/entry_stairs_big2"
1334 panels { room: "North Castle Area" name: "A SUMMER PLACE" }
1335 panels { room: "West Castle Area" name: "SONG FACE" }
1336 panels { room: "South Castle Area" name: "AN OFFER VILLAGE BEFORE LAIR" }
1337 location_room: "South Castle Area"
1338}
1339doors {
1340 name: "Pairs Room North And South Doors"
1341 type: STANDARD
1342 receivers: "Components/Doors/Pairs/pairs_3"
1343 receivers: "Components/Doors/Pairs/pairs_4"
1344 panels { room: "Outside Snake Room" name: "TONGUE" }
1345 panels { room: "Outside Snake Room" name: "ACE" }
1346 panels { room: "Outside Snake Room" name: "ANIMAL" }
1347 panels { room: "Outside Snake Room" name: "ONES" }
1348 panels { room: "West Castle Area" name: "FALSIFY" }
1349 panels { room: "West Castle Area" name: "ALL" }
1350 panels { room: "West Spire" name: "CUT" }
1351 panels { room: "West Spire" name: "STONES" }
1352 location_room: "West Spire"
1353}
1354doors {
1355 name: "Pairs Room West Door"
1356 type: ITEM_ONLY
1357 receivers: "Components/Doors/Pairs/pairs_2"
1358 panels { room: "Outside Snake Room" name: "TONGUE" }
1359 panels { room: "Outside Snake Room" name: "ACE" }
1360 panels { room: "Outside Snake Room" name: "ANIMAL" }
1361 panels { room: "Outside Snake Room" name: "ONES" }
1362 panels { room: "West Castle Area" name: "FALSIFY" }
1363 panels { room: "West Castle Area" name: "ALL" }
1364 panels { room: "West Spire" name: "CUT" }
1365 panels { room: "West Spire" name: "STONES" }
1366}
1367doors {
1368 name: "Pairs Room East Door"
1369 type: ITEM_ONLY
1370 receivers: "Components/Doors/Pairs/pairs_1"
1371 panels { room: "Outside Snake Room" name: "TONGUE" }
1372 panels { room: "Outside Snake Room" name: "ACE" }
1373 panels { room: "Outside Snake Room" name: "ANIMAL" }
1374 panels { room: "Outside Snake Room" name: "ONES" }
1375 panels { room: "West Castle Area" name: "FALSIFY" }
1376 panels { room: "West Castle Area" name: "ALL" }
1377 panels { room: "West Spire" name: "CUT" }
1378 panels { room: "West Spire" name: "STONES" }
1379}
1380doors {
1381 name: "Salt Room Entrance"
1382 type: STANDARD
1383 receivers: "Components/Doors/Color Reading/door_1"
1384 panels { room: "Outside Salt Room" name: "Colors" }
1385 location_room: "Outside Salt Room"
1386}
1387doors {
1388 name: "Rainbow Rooms Entrance"
1389 type: ITEM_ONLY
1390 receivers: "Components/Doors/Color Reading/door_2"
1391 panels { room: "Rainbow Start" name: "PAINTING" }
1392}
1393doors {
1394 name: "Red Rainbow Room"
1395 type: ITEM_ONLY
1396 receivers: "Components/Doors/Color Reading/door_3"
1397 panels { room: "Rainbow Start" name: "PAINTING" }
1398 panels { room: "Red Smiley" name: "SMILE" }
1399}
1400doors {
1401 name: "Orange Rainbow Room"
1402 type: ITEM_ONLY
1403 receivers: "Components/Doors/Color Reading/door_4"
1404 panels { room: "Rainbow Red" name: "THEME" }
1405 panels { room: "Outside Orange Room" name: "SMILE" }
1406}
1407doors {
1408 name: "Yellow Rainbow Room"
1409 type: ITEM_ONLY
1410 receivers: "Components/Doors/Color Reading/door_17"
1411 panels { room: "Rainbow Orange" name: "THEME" }
1412 panels { room: "Hedges" name: "SMILE" }
1413}
1414doors {
1415 name: "Green Rainbow Room"
1416 type: ITEM_ONLY
1417 receivers: "Components/Doors/Color Reading/door_5"
1418 panels { room: "Rainbow Yellow" name: "THEME" }
1419 panels { room: "Green Smiley" name: "SMILE" }
1420}
1421doors {
1422 name: "Blue Rainbow Room"
1423 type: ITEM_ONLY
1424 receivers: "Components/Doors/Color Reading/door_6"
1425 panels { room: "Rainbow Green" name: "THEME" }
1426 panels { room: "Blue Smiley" name: "SMILE" }
1427}
1428doors {
1429 name: "Purple Rainbow Room"
1430 type: ITEM_ONLY
1431 receivers: "Components/Doors/Color Reading/door_7"
1432 panels { room: "Rainbow Blue" name: "THEME" }
1433 panels { room: "Purple Smiley" name: "SMILE" }
1434}
1435doors {
1436 name: "Red Rainbow Panel"
1437 type: LOCATION_ONLY
1438 panels { room: "Rainbow Start" name: "PAINTING" }
1439 location_room: "Rainbow Start"
1440}
1441doors {
1442 name: "Orange Rainbow Panel"
1443 type: LOCATION_ONLY
1444 panels { room: "Rainbow Red" name: "THEME" }
1445 location_room: "Rainbow Red"
1446}
1447doors {
1448 name: "Yellow Rainbow Panel"
1449 type: LOCATION_ONLY
1450 panels { room: "Rainbow Orange" name: "THEME" }
1451 location_room: "Rainbow Orange"
1452}
1453doors {
1454 name: "Green Rainbow Panel"
1455 type: LOCATION_ONLY
1456 panels { room: "Rainbow Yellow" name: "THEME" }
1457 location_room: "Rainbow Yellow"
1458}
1459doors {
1460 name: "Blue Rainbow Panel"
1461 type: LOCATION_ONLY
1462 panels { room: "Rainbow Green" name: "THEME" }
1463 location_room: "Rainbow Green"
1464}
1465doors {
1466 name: "Purple Rainbow Panel"
1467 type: LOCATION_ONLY
1468 panels { room: "Rainbow Blue" name: "THEME" }
1469 location_room: "Rainbow Blue"
1470}
1471doors {
1472 name: "Cyan Rainbow Room"
1473 type: STANDARD
1474 receivers: "Components/Doors/Color Reading/door_18"
1475 panels { room: "Rainbow Purple" name: "THEME" }
1476 location_room: "Rainbow Purple"
1477}
1478doors {
1479 name: "Brown Rainbow Room"
1480 type: STANDARD
1481 receivers: "Components/Doors/Color Reading/door_8"
1482 panels { room: "Rainbow Cyan" name: "THEME" }
1483 location_room: "Rainbow Cyan"
1484}
1485doors {
1486 name: "Pepper Room Entrance"
1487 type: STANDARD
1488 receivers: "Components/Doors/Color Reading/door_9"
1489 panels { room: "Red Color Door" name: "Colors" }
1490 location_room: "Red Color Door"
1491}
1492doors {
1493 name: "Hotel Entrance"
1494 type: STANDARD
1495 receivers: "Components/Doors/Color Reading/door_14"
1496 panels { room: "Outside Hotel" name: "COLORFUL" }
1497 location_room: "Outside Hotel"
1498}
1499doors {
1500 name: "Seasoning Doors"
1501 type: STANDARD
1502 receivers: "Components/Doors/Color Reading/door_10"
1503 receivers: "Components/Doors/Color Reading/door_11"
1504 panels { room: "Salt Room" name: "SEASONING" }
1505 panels { room: "Pepper Room" name: "SEASONING" }
1506 location_room: "Pepper Room"
1507}
1508doors {
1509 name: "Bow Side"
1510 type: EVENT
1511 panels { room: "Brown Smiley" name: "OTHERS" }
1512}
1513doors {
1514 name: "Brown Smiley Shortcut"
1515 type: EVENT
1516 panels { room: "Brown Smiley" name: "OTHERS" }
1517}
1518doors {
1519 name: "Bow Side Panel"
1520 type: LOCATION_ONLY
1521 panels { room: "Bow Side" name: "?" }
1522 location_room: "Bow Side"
1523}
1524doors {
1525 name: "Rain Side Panel"
1526 type: LOCATION_ONLY
1527 panels { room: "Rain Side" name: "?" }
1528 location_room: "Rain Side"
1529}
1530doors {
1531 name: "Gold Ending Blockers"
1532 type: EVENT
1533 panels { room: "Bow Side" name: "?" }
1534 panels { room: "Rain Side" name: "?" }
1535}
1536doors {
1537 name: "Blue Smiley Exit To Red"
1538 type: LOCATION_ONLY
1539 # Components/Doors/Smileys/blue_1
1540 panels { room: "Blue Smiley" name: "SMILE" }
1541 location_room: "Blue Smiley"
1542}
1543doors {
1544 name: "Blue Smiley Annex"
1545 type: EVENT
1546 # Components/Doors/Smileys/blue_2
1547 panels { room: "Blue Smiley" name: "SMILE" }
1548}
1549doors {
1550 name: "Purple Smiley Exit To Hallway"
1551 type: EVENT
1552 # Components/Doors/Smileys/purple_2
1553 panels { room: "Purple Smiley" name: "SMILE" }
1554}
1555doors {
1556 name: "Purple Smiley Exit To Cream Hex"
1557 type: EVENT
1558 # Components/Doors/Smileys/purple_3
1559 panels { room: "Purple Smiley" name: "SMILE" }
1560}
1561doors {
1562 name: "Yellow Smiley Annex"
1563 type: EVENT
1564 # Components/Doors/Smileys/yellow_1
1565 panels { room: "Hedges" name: "SMILE" }
1566}
1567doors {
1568 name: "Yellow Smiley Door"
1569 type: STANDARD
1570 receivers: "Components/Doors/Smileys/yellow_2"
1571 panels { room: "Hedges" name: "SMILE" }
1572 location_room: "Hedges"
1573}
1574doors {
1575 name: "Green Smiley"
1576 type: STANDARD
1577 receivers: "Components/Doors/Smileys/green_1"
1578 receivers: "Components/Doors/Smileys/green_2"
1579 panels { room: "Green Smiley" name: "SMILE" }
1580 location_room: "Green Smiley"
1581}
1582doors {
1583 name: "Orange Smiley Exit"
1584 type: STANDARD
1585 receivers: "Components/Doors/Smileys/orange_1"
1586 panels { room: "Outside Orange Room" name: "SMILE" }
1587 location_room: "Outside Orange Room"
1588}
1589doors {
1590 name: "F Keyholder Door"
1591 type: ITEM_ONLY
1592 receivers: "Components/Doors/Smileys/orange_2"
1593 panels { room: "Outside Orange Room" name: "SMILE" }
1594}
1595doors {
1596 name: "Flip Painting Blocker"
1597 type: ITEM_ONLY
1598 receivers: "Components/Doors/Smileys/orange_3"
1599 panels { room: "Flip Painting Hidden Panel" name: "HIDDEN" answer: "secret" }
1600}
1601doors {
1602 name: "Red Smiley Entrance"
1603 type: ITEM_ONLY
1604 receivers: "Components/Doors/Smileys/red_2"
1605 panels { room: "Outside Red Room" name: "ROCK" }
1606}
1607doors {
1608 name: "Red Smiley"
1609 type: LOCATION_ONLY
1610 panels { room: "Red Smiley" name: "SMILE" }
1611 location_room: "Red Smiley"
1612}
1613doors {
1614 name: "Pink Hallway"
1615 type: STANDARD
1616 receivers: "Components/Doors/Halls 2/door_19"
1617 receivers: "Components/Doors/Halls 2/door_20"
1618 receivers: "Components/Doors/Halls 2/door_21"
1619 # These two (maze paintings and yellow backside) could maybe be detached.
1620 receivers: "Components/Doors/Halls 2/door_23"
1621 receivers: "Components/Doors/Halls 2/door_24"
1622 panels { room: "Green Color Door" name: "OLD (1)" }
1623 panels { room: "Green Color Door" name: "OLD (2)" }
1624 panels { room: "Green Color Door" name: "SLEEPY" }
1625 panels { room: "Green Color Door" name: "COMELY" }
1626 location_room: "Green Color Door"
1627}
1628doors {
1629 name: "Cyan Room Entrance"
1630 type: STANDARD
1631 receivers: "Components/Doors/Halls 2/brown_entry"
1632 panels { room: "Outside Snake Room" name: "DEE SIX" }
1633 location_room: "Outside Snake Room"
1634}
1635doors {
1636 name: "Cyan Room"
1637 type: LOCATION_ONLY
1638 panels { room: "Cyan Room" name: "LIFE" }
1639 panels { room: "Cyan Room" name: "SKIRMISH" }
1640 panels { room: "Cyan Room" name: "WORD" }
1641 panels { room: "Cyan Room" name: "SUMMER" }
1642 panels { room: "Cyan Room" name: "ACCLIMATE (1)" }
1643 panels { room: "Cyan Room" name: "ACCLIMATE (2)" }
1644 panels { room: "Cyan Room" name: "P+EMIC" }
1645 panels { room: "Cyan Room" name: "METEOROID" }
1646 panels { room: "Cyan Room" name: "CLEAR" }
1647 panels { room: "Cyan Room" name: "COLD" }
1648 panels { room: "Cyan Room" name: "WORDWORD" }
1649 location_room: "Cyan Room"
1650}
1651doors {
1652 name: "Green Room Entrance"
1653 type: STANDARD
1654 receivers: "Components/Doors/Halls 2/green_entry"
1655 panels { room: "After Bee Room" name: "ROOM" }
1656 location_room: "After Bee Room"
1657}
1658doors {
1659 name: "Green Room"
1660 type: LOCATION_ONLY
1661 panels { room: "Green Room" name: "TIMESCALE" }
1662 panels { room: "Green Room" name: "MAILBOX" }
1663 panels { room: "Green Room" name: "MILKY" }
1664 panels { room: "Green Room" name: "TAN" }
1665 panels { room: "Green Room" name: "BLAND" }
1666 panels { room: "Green Room" name: "WATERCOOLER" }
1667 panels { room: "Green Room" name: "FIXATE" }
1668 panels { room: "Green Room" name: "THAT" }
1669 panels { room: "Green Room" name: "RICE" }
1670 panels { room: "Green Room" name: "DOUBLE" }
1671 panels { room: "Green Room" name: "BADMINTON" }
1672 location_room: "Green Room"
1673}
1674doors {
1675 name: "Blue Hallway South Divider"
1676 type: STANDARD
1677 receivers: "Components/Doors/Halls 2/halls_1"
1678 panels { room: "Blue Hallway" name: "SHORT" }
1679 panels { room: "Blue Hallway Cut Side" name: "CUT" }
1680 location_room: "Blue Hallway Cut Side"
1681}
1682doors {
1683 name: "Near Sweet Brown Door"
1684 type: STANDARD
1685 receivers: "Components/Doors/Halls 2/halls_2"
1686 panels { room: "Sweet Foyer" name: "RENT (4)" }
1687 location_room: "Sweet Foyer"
1688}
1689doors {
1690 name: "Red Room Entrance"
1691 type: STANDARD
1692 receivers: "Components/Doors/Halls 2/halls_3"
1693 panels { room: "Outside Red Room" name: "ROCK" }
1694 location_room: "Outside Red Room"
1695}
1696doors {
1697 name: "Red Room"
1698 type: LOCATION_ONLY
1699 panels { room: "Red Room" name: "BLINDING" }
1700 panels { room: "Red Room" name: "MONTH" }
1701 panels { room: "Red Room" name: "CHAIN" }
1702 panels { room: "Red Room" name: "FLOWER" }
1703 panels { room: "Red Room" name: "OVERCHARGE" }
1704 panels { room: "Red Room" name: "LOSER" }
1705 panels { room: "Red Room" name: "PAD" }
1706 panels { room: "Red Room" name: "RISE" }
1707 panels { room: "Red Room" name: "ELEGANCE" }
1708 panels { room: "Red Room" name: "TESTAMENT" }
1709 panels { room: "Red Room" name: "TAKEOUT" }
1710 location_room: "Red Room"
1711}
1712doors {
1713 name: "Blue Hallway To Red Room"
1714 type: EVENT
1715 panels { room: "Blue Hallway Cut Side" name: "GREEN" }
1716}
1717doors {
1718 name: "Blue Hallway North Divider"
1719 type: STANDARD
1720 receivers: "Components/Doors/Halls 2/halls_5"
1721 panels { room: "Blue Hallway" name: "CHOP" }
1722 panels { room: "Blue Hallway Tall Side" name: "TALL" }
1723 location_room: "Blue Hallway Tall Side"
1724}
1725doors {
1726 name: "Near Yellow Room Door"
1727 type: STANDARD
1728 receivers: "Components/Doors/Halls 2/halls_6"
1729 panels { room: "Blue Hallway Tall Side" name: "SHOO" }
1730 panels { room: "Blue Hallway Tall Side" name: "ALL WAY" }
1731 panels { room: "Blue Hallway Tall Side" name: "FOUR" }
1732 panels { room: "Blue Hallway Tall Side" name: "OFFER" }
1733 panels { room: "Blue Hallway Tall Side" name: "CHILD" }
1734 panels { room: "Blue Hallway Tall Side" name: "NEW" }
1735 location_room: "Blue Hallway Tall Side"
1736}
1737doors {
1738 name: "House Side Door"
1739 type: ITEM_ONLY
1740 receivers: "Components/Doors/Halls 2/halls_7"
1741 receivers: "Components/Doors/Halls 2/halls_8"
1742 panels { room: "Blue Hallway Tall Side" name: "SHOO" }
1743 panels { room: "Blue Hallway Tall Side" name: "ALL WAY" }
1744 panels { room: "Blue Hallway Tall Side" name: "FOUR" }
1745 panels { room: "Blue Hallway Tall Side" name: "OFFER" }
1746 panels { room: "Blue Hallway Tall Side" name: "CHILD" }
1747 panels { room: "Blue Hallway Tall Side" name: "NEW" }
1748}
1749doors {
1750 name: "Yellow Room Entrance"
1751 type: STANDARD
1752 receivers: "Components/Doors/Halls 2/yellow_1"
1753 receivers: "Panels/Yellow Room/panel_entry/animationListener"
1754 panels { room: "Yellow Color Door" name: "SUN" }
1755 location_room: "Yellow Color Door"
1756}
1757doors {
1758 name: "Yellow Room"
1759 type: LOCATION_ONLY
1760 panels { room: "Yellow Room" name: "FREE" }
1761 panels { room: "Yellow Room" name: "TORSOBOUNCE" }
1762 panels { room: "Yellow Room" name: "TORSO BOUNCE" }
1763 panels { room: "Yellow Room" name: "JAWBREAKER" }
1764 panels { room: "Yellow Room" name: "EXPLODE" }
1765 panels { room: "Yellow Room" name: "JAPAN" }
1766 panels { room: "Yellow Room" name: "COLOR" }
1767 panels { room: "Yellow Room" name: "PERSON" }
1768 panels { room: "Yellow Room" name: "PARROT" }
1769 panels { room: "Yellow Room" name: "PROTON" }
1770 panels { room: "Yellow Room" name: "SPIRIT" }
1771 location_room: "Yellow Room"
1772}
1773doors {
1774 name: "Dark Light Room Entrance"
1775 type: ITEM_ONLY
1776 receivers: "Components/Doors/Halls 2/hedge_1"
1777 panels { room: "Rainbow Color Doors" name: "INWALK" }
1778 panels { room: "Rainbow Color Doors" name: "RAIN" }
1779 panels { room: "Rainbow Color Doors" name: "PURCHASE" }
1780 panels { room: "Rainbow Color Doors" name: "HOURS" }
1781 panels { room: "Rainbow Color Doors" name: "MISCHIEF" }
1782 panels { room: "Rainbow Color Doors" name: "CASUAL" }
1783 panels { room: "Gray Color Door" name: "PATCH" }
1784}
1785doors {
1786 name: "Dark Light Room Exit"
1787 type: ITEM_ONLY
1788 receivers: "Components/Doors/Halls 2/hedge_4"
1789 panels { room: "Dark Light Room" name: "COIN (1)" }
1790 panels { room: "Dark Light Room" name: "DOG (1)" }
1791 panels { room: "Dark Light Room" name: "SONG (1)" }
1792 panels { room: "Dark Light Room" name: "HUMAN (1)" }
1793 panels { room: "Dark Light Room" name: "ROSE (1)" }
1794 panels { room: "Dark Light Room" name: "DARK" }
1795 panels { room: "Dark Light Room" name: "COIN (2)" }
1796 panels { room: "Dark Light Room" name: "DOG (2)" }
1797 panels { room: "Dark Light Room" name: "SONG (2)" }
1798 panels { room: "Dark Light Room" name: "HUMAN (2)" }
1799 panels { room: "Dark Light Room" name: "ROSE (2)" }
1800 panels { room: "Dark Light Exit" name: "GASKET" }
1801}
1802doors {
1803 name: "Dark Light Room Exit Panel"
1804 type: LOCATION_ONLY
1805 panels { room: "Dark Light Exit" name: "GASKET" }
1806 location_room: "Dark Light Exit"
1807}
1808doors {
1809 name: "Dark Light Room Divider"
1810 type: STANDARD
1811 receivers: "Components/Doors/Halls 2/hedge_7"
1812 panels { room: "Dark Light Room" name: "COIN (1)" }
1813 panels { room: "Dark Light Room" name: "DOG (1)" }
1814 panels { room: "Dark Light Room" name: "SONG (1)" }
1815 panels { room: "Dark Light Room" name: "HUMAN (1)" }
1816 panels { room: "Dark Light Room" name: "ROSE (1)" }
1817 panels { room: "Dark Light Room" name: "DARK" }
1818 panels { room: "Dark Light Room" name: "COIN (2)" }
1819 panels { room: "Dark Light Room" name: "DOG (2)" }
1820 panels { room: "Dark Light Room" name: "SONG (2)" }
1821 panels { room: "Dark Light Room" name: "HUMAN (2)" }
1822 panels { room: "Dark Light Room" name: "ROSE (2)" }
1823 # Not technically true; it's complete_at=11 with both rooms, but you couldn't
1824 # get to the other side in vanilla doors anyway.
1825 location_room: "Dark Light Room"
1826}
1827doors {
1828 name: "Near Sweet Blue Door"
1829 type: STANDARD
1830 receivers: "Components/Doors/Halls 2/hedge_6"
1831 panels { room: "Gray Color Backside" name: "ORANGE" }
1832 panels { room: "Gray Color Backside" name: "BEGINNING" }
1833 panels { room: "Gray Color Backside" name: "FOREWARD" }
1834 panels { room: "Gray Color Backside" name: "GO" }
1835 panels { room: "Gray Color Backside" name: "LAST" }
1836 panels { room: "Gray Color Backside" name: "RISE" }
1837 location_room: "Gray Color Backside"
1838}
1839doors {
1840 name: "South Castle Area Back Door"
1841 type: ITEM_ONLY
1842 receivers: "Components/Doors/Halls 2/hedge_5"
1843 panels { room: "Gray Color Backside" name: "ORANGE" }
1844 panels { room: "Gray Color Backside" name: "BEGINNING" }
1845 panels { room: "Gray Color Backside" name: "FOREWARD" }
1846 panels { room: "Gray Color Backside" name: "GO" }
1847 panels { room: "Gray Color Backside" name: "LAST" }
1848 panels { room: "Gray Color Backside" name: "RISE" }
1849}
1850doors {
1851 name: "South Castle Area Entrance"
1852 type: STANDARD
1853 receivers: "Components/Doors/Halls 2/hedge_2"
1854 panels { room: "Gray Color Door" name: "PATCH" }
1855 location_room: "Gray Color Door"
1856}
1857# hedge_3 has no impact on logic
1858doors {
1859 name: "Plum Room Entrance"
1860 type: STANDARD
1861 receivers: "Components/Doors/Halls 2/plum_2"
1862 panels { room: "After Bee Room" name: "SINGLED" }
1863 location_room: "After Bee Room"
1864}
1865doors {
1866 name: "Plum Room Exit"
1867 type: STANDARD
1868 receivers: "Components/Doors/Halls 2/plum_3"
1869 panels { room: "Plum Room" name: "GOD" }
1870 panels { room: "Plum Room" name: "INJURED" }
1871 panels { room: "Plum Room" name: "HEALTHY" }
1872 panels { room: "Plum Room" name: "DEMURRED" }
1873 panels { room: "Plum Room" name: "FOUROFFERBEAR" }
1874 panels { room: "Plum Room" name: "SNAKE" }
1875 panels { room: "Plum Room" name: "CENTER" }
1876 location_room: "Plum Room"
1877}
1878doors {
1879 name: "D Keyholder Blocker"
1880 type: EVENT
1881 receivers: "Components/Doors/Halls 2/plum_1"
1882 panels { room: "Plum Room" name: "GOD" }
1883 panels { room: "Plum Room" name: "INJURED" }
1884 panels { room: "Plum Room" name: "HEALTHY" }
1885 panels { room: "Plum Room" name: "DEMURRED" }
1886 panels { room: "Plum Room" name: "FOUROFFERBEAR" }
1887 panels { room: "Plum Room" name: "SNAKE" }
1888 panels { room: "Plum Room" name: "CENTER" }
1889}
1890doors {
1891 name: "Planet Room Secret Door"
1892 type: STANDARD
1893 receivers: "Components/Doors/Halls 2/secret_2"
1894 panels { room: "Quiet Entrance" name: "HIDDEN" answer: "secret" }
1895 location_room: "Quiet Entrance"
1896}
1897doors {
1898 name: "Blue Color Doorway"
1899 type: ITEM_ONLY
1900 receivers: "Components/Doors/Halls 2/secret_3"
1901 panels { room: "Quiet Entrance" name: "HIDDEN" answer: "secret" }
1902 panels { room: "Flip Painting Hidden Panel" name: "HIDDEN" answer: "secret" }
1903 complete_at: 1
1904}
1905doors {
1906 name: "Blue Color Backside"
1907 type: ITEM_ONLY
1908 receivers: "Components/Doors/Halls 2/secret_4"
1909 panels { room: "Quiet Entrance" name: "HIDDEN" answer: "secret" }
1910 panels { room: "Flip Painting Hidden Panel" name: "HIDDEN" answer: "secret" }
1911 complete_at: 1
1912}
1913doors {
1914 name: "Pumpkin Room Interior"
1915 type: STANDARD
1916 receivers: "Components/Doors/Pumpkin/pumpkin_1"
1917 receivers: "Components/Doors/Pumpkin/pumpkin_5"
1918 receivers: "Components/Doors/Pumpkin/pumpkin_7"
1919 receivers: "Components/Doors/Pumpkin/pumpkin_8"
1920 receivers: "Components/Doors/Pumpkin/pumpkin_9"
1921 receivers: "Components/Doors/Pumpkin/pumpkin_10"
1922 receivers: "Components/Doors/Pumpkin/pumpkin_11"
1923 receivers: "Components/Doors/Pumpkin/pumpkin_15"
1924 receivers: "Components/Doors/Pumpkin/pumpkin_12"
1925 receivers: "Components/Doors/Pumpkin/pumpkin_13"
1926 receivers: "Components/Doors/Pumpkin/pumpkin_6"
1927 receivers: "Components/Doors/Pumpkin/pumpkin_4"
1928 receivers: "Components/Doors/Pumpkin/pumpkin_2"
1929 receivers: "Components/Doors/Pumpkin/pumpkin_3"
1930 panels { room: "Pumpkin Entrance" name: "JACK" }
1931 location_room: "Pumpkin Entrance"
1932}
1933doors {
1934 name: "Pumpkin Room"
1935 type: LOCATION_ONLY
1936 panels { room: "Pumpkin Entrance" name: "JACK" }
1937 panels { room: "Rainbow Color Doors" name: "PUMP" }
1938 panels { room: "Pumpkin Room" name: "BONE" }
1939 panels { room: "Pumpkin Room" name: "SHEET" }
1940 panels { room: "Pumpkin Room" name: "PHARAOH" }
1941 panels { room: "Pumpkin Room" name: "EMPIRE" }
1942 panels { room: "Pumpkin Room" name: "BEASTS" }
1943 panels { room: "Pumpkin Room" name: "STRAW" }
1944 panels { room: "Pumpkin Room" name: "CACKLE" }
1945 panels { room: "Pumpkin Room" name: "HUMAN" }
1946 panels { room: "Pumpkin Room" name: "JAGUAR" }
1947 location_room: "Pumpkin Room"
1948}
1949doors {
1950 name: "Pumpkin Door"
1951 type: STANDARD
1952 receivers: "Components/Doors/Pumpkin/pumpkin_14"
1953 panels { room: "Rainbow Color Doors" name: "PUMP" }
1954 location_room: "Rainbow Color Doors"
1955}
1956doors {
1957 name: "Computer Room Exit"
1958 type: STANDARD
1959 receivers: "Components/Doors/Unincorporated/temple_foyer_1"
1960 panels { room: "Computer Room Seal" name: "SCROLL" }
1961 location_room: "Computer Room Seal"
1962}
1963doors {
1964 name: "Computer Room Interior Door"
1965 type: STANDARD
1966 receivers: "Components/Doors/Unincorporated/temple_foyer_8"
1967 panels { room: "Computer Room" name: "MONITOR (1)" }
1968 panels { room: "Computer Room" name: "MICROPHONE" }
1969 panels { room: "Computer Room" name: "SPEAKER" }
1970 panels { room: "Computer Room" name: "PROCESSOR (1)" }
1971 panels { room: "Computer Room" name: "MOUSE (1)" }
1972 panels { room: "Computer Room" name: "KEYBOARD (1)" }
1973 panels { room: "Computer Room" name: "MONITOR (2)" }
1974 panels { room: "Computer Room" name: "PROCESSOR (2)" }
1975 panels { room: "Computer Room" name: "MOUSE (2)" }
1976 panels { room: "Computer Room" name: "KEYBOARD (2)" }
1977 location_room: "Computer Room"
1978}
1979doors {
1980 name: "Computer Room Entrance"
1981 type: STANDARD
1982 receivers: "Components/Doors/Unincorporated/temple_foyer_2"
1983 panels { room: "Rainbow Color Doors" name: "INWALK" }
1984 panels { room: "Rainbow Color Doors" name: "RAIN" }
1985 panels { room: "Rainbow Color Doors" name: "PURCHASE" }
1986 panels { room: "Rainbow Color Doors" name: "HOURS" }
1987 panels { room: "Rainbow Color Doors" name: "MISCHIEF" }
1988 panels { room: "Rainbow Color Doors" name: "CASUAL" }
1989 location_room: "Rainbow Color Doors"
1990}
1991doors {
1992 name: "C Keyholder Blocker"
1993 type: EVENT
1994 # Components/Doors/Unincorporated/temple_foyer_7
1995 switches: "lavender_cubes"
1996}
1997doors {
1998 name: "Computer Room Back Door"
1999 type: ITEM_ONLY
2000 receivers: "Components/Doors/Unincorporated/temple_foyer_3"
2001 panels { room: "Computer Room" name: "MONITOR (1)" }
2002 panels { room: "Computer Room" name: "MICROPHONE" }
2003 panels { room: "Computer Room" name: "SPEAKER" }
2004 panels { room: "Computer Room" name: "PROCESSOR (1)" }
2005 panels { room: "Computer Room" name: "MOUSE (1)" }
2006 panels { room: "Computer Room" name: "KEYBOARD (1)" }
2007 panels { room: "Computer Room" name: "MONITOR (2)" }
2008 panels { room: "Computer Room" name: "PROCESSOR (2)" }
2009 panels { room: "Computer Room" name: "MOUSE (2)" }
2010 panels { room: "Computer Room" name: "KEYBOARD (2)" }
2011}
2012doors {
2013 name: "Book Room Entrance"
2014 type: STANDARD
2015 receivers: "Components/Doors/Unincorporated/temple_foyer_4"
2016 panels { room: "Seasoning Room" name: "PARITY" }
2017 location_room: "Seasoning Room"
2018}
2019doors {
2020 name: "Globe Room East Door"
2021 type: STANDARD
2022 receivers: "Components/Doors/Unincorporated/east"
2023 panels { room: "Globe Room" name: "NORTH" answer: "east" }
2024 location_room: "Globe Room"
2025}
2026doors {
2027 name: "Globe Room West Door"
2028 type: STANDARD
2029 receivers: "Components/Doors/Unincorporated/west"
2030 panels { room: "Globe Room" name: "NORTH" answer: "west" }
2031 location_room: "Globe Room"
2032}
2033doors {
2034 name: "Globe Room South Door"
2035 type: STANDARD
2036 receivers: "Components/Doors/Unincorporated/west2"
2037 panels { room: "Globe Room" name: "NORTH" answer: "south" }
2038 location_room: "Globe Room"
2039}
2040doors {
2041 name: "Book Room Exit"
2042 type: STANDARD
2043 receivers: "Components/Doors/Unincorporated/temple_foyer_5"
2044 panels { room: "Book Room" name: "BOOK (1)" }
2045 panels { room: "Book Room" name: "BOOK (2)" }
2046 panels { room: "Book Room" name: "BOOK (3)" }
2047 panels { room: "Book Room" name: "BOOK (4)" }
2048 panels { room: "Book Room" name: "BOOK (5)" }
2049 panels { room: "Book Room" name: "BOOK (6)" }
2050 panels { room: "Book Room" name: "BOOK (7)" }
2051 panels { room: "Book Room" name: "BOOK (8)" }
2052 panels { room: "Book Room" name: "BOOK (9)" }
2053 panels { room: "Book Room" name: "BOOK (10)" }
2054 panels { room: "Book Room" name: "BOOK (11)" }
2055 panels { room: "Book Room" name: "BOOK (12)" }
2056 location_room: "Book Room"
2057}
2058doors {
2059 name: "Sticks And Stones Door"
2060 type: STANDARD
2061 receivers: "Components/Doors/Unincorporated/temple_foyer_6"
2062 panels { room: "Globe Room" name: "WORD" }
2063 location_room: "Globe Room"
2064}
2065doors {
2066 name: "Castle Numbers Puzzle"
2067 type: EVENT
2068 panels { room: "Castle" name: "NUMBER (1)" answer: "two" }
2069 panels { room: "Castle" name: "NUMBER (2)" answer: "zero" }
2070 panels { room: "Castle" name: "NUMBER (3)" answer: "five" }
2071 panels { room: "Castle" name: "NUMBER (4)" answer: "nine" }
2072}
2073doors {
2074 name: "Zoo West Entrance"
2075 type: STANDARD
2076 receivers: "Components/Doors/V Maze/door_8"
2077 receivers: "Components/Doors/V Maze/door_7"
2078 receivers: "Panels/V Maze/door_2/teleportListener"
2079 receivers: "Panels/V Maze/door_1/teleportListener"
2080 panels { room: "Black Hex" name: "BARK" }
2081 panels { room: "Zoo N" name: "LEAF" }
2082 location_room: "Zoo N"
2083}
2084doors {
2085 name: "Zoo East Entrance"
2086 type: STANDARD
2087 receivers: "Components/Doors/V Maze/entry_1"
2088 panels { room: "Z2 Room" name: "EXHIBIT" }
2089 location_room: "Z2 Room"
2090}
2091doors {
2092 name: "Zoo South Entrance"
2093 type: STANDARD
2094 receivers: "Components/Doors/V Maze/entry_2"
2095 panels { room: "Outside Snake Room" name: "ANSWERS" }
2096 location_room: "Outside Snake Room"
2097}
2098doors {
2099 name: "Zoo Proxy North Door"
2100 type: EVENT
2101 #receivers: "Components/Doors/V Maze/door_1"
2102 panels { room: "Zoo NE" name: "Colors" answer: "ode" }
2103}
2104doors {
2105 name: "Zoo East Room"
2106 type: LOCATION_ONLY
2107 panels { room: "Zoo E" name: "WING" }
2108 panels { room: "Zoo E" name: "WHISKER" }
2109 panels { room: "Zoo E" name: "CLAW" }
2110 panels { room: "Zoo E" name: "FUR" }
2111 location_room: "Zoo E"
2112}
2113doors {
2114 name: "Zoo Northeast Room"
2115 type: LOCATION_ONLY
2116 panels { room: "Zoo NE" name: "FANG" }
2117 panels { room: "Zoo NE" name: "STRIPE (1)" }
2118 panels { room: "Zoo NE" name: "STRIPE (2)" }
2119 panels { room: "Zoo NE" name: "HOOF" }
2120 panels { room: "Zoo NE" name: "Colors" }
2121 location_room: "Zoo NE"
2122}
2123doors {
2124 name: "Zoo Prize Door"
2125 type: LOCATION_ONLY
2126 panels { room: "Zoo S" name: "SHELL" }
2127 panels { room: "Zoo S" name: "FIN" }
2128 panels { room: "Zoo S" name: "PINCER" }
2129 panels { room: "Zoo S" name: "SCALE" }
2130 location_room: "Zoo S"
2131}
2132doors {
2133 name: "Zoo Proxy South Door"
2134 type: EVENT
2135 #receivers: "Components/Doors/V Maze/door_5"
2136 panels { room: "Zoo NE" name: "Colors" answer: "abode" }
2137}
2138doors {
2139 name: "Zoo North Entrance"
2140 type: STANDARD
2141 receivers: "Components/Doors/V Maze/door_6"
2142 panels { room: "Zoo N" name: "BILL" }
2143 panels { room: "Zoo N" name: "FIN" }
2144 panels { room: "Zoo N" name: "BLOWHOLE" }
2145 panels { room: "Zoo N" name: "FEATHER" }
2146 location_room: "Zoo N"
2147}
2148doors {
2149 name: "Magenta Hexes"
2150 type: LOCATION_ONLY
2151 panels { room: "Outside Orange Room" name: "WERE" }
2152 panels { room: "Outside Orange Room" name: "FALL" }
2153 panels { room: "Outside Orange Room" name: "KNOT" }
2154 panels { room: "Outside Orange Room" name: "SLOT" }
2155 panels { room: "Outside Orange Room" name: "WAND" }
2156 panels { room: "Outside Orange Room" name: "OWL" }
2157 location_room: "Outside Orange Room"
2158}
2159doors {
2160 name: "Orchestra Room"
2161 type: LOCATION_ONLY
2162 panels { room: "Yellow Color Backside" name: "WINDS" }
2163 panels { room: "Yellow Color Backside" name: "STRINGS" }
2164 panels { room: "Yellow Color Backside" name: "BRASS" }
2165 panels { room: "Yellow Color Backside" name: "REDACTED" }
2166 location_room: "Yellow Color Backside"
2167}