From b7efc4f591dc91876c573e5361f52689705e6e50 Mon Sep 17 00:00:00 2001 From: Star Rauchenberger Date: Sun, 24 Aug 2025 18:18:09 -0400 Subject: Added daedalus --- data/maps/daedalus/doors.txtpb | 2167 ++++++++++++++++++++++++++++++++++++++++ 1 file changed, 2167 insertions(+) create mode 100644 data/maps/daedalus/doors.txtpb (limited to 'data/maps/daedalus/doors.txtpb') diff --git a/data/maps/daedalus/doors.txtpb b/data/maps/daedalus/doors.txtpb new file mode 100644 index 0000000..143c025 --- /dev/null +++ b/data/maps/daedalus/doors.txtpb @@ -0,0 +1,2167 @@ +doors { + name: "Snake Room First Door" + type: EVENT + panels { room: "Snake Room" name: "HISS" answer: "cat" } +} +doors { + name: "Snake Room Second Door" + type: EVENT + panels { room: "Snake Room" name: "SQUEAK" answer: "bat" } +} +doors { + name: "Snake Room Third Door" + type: EVENT + panels { room: "Snake Room" name: "SQUEAK" answer: "bat" } + panels { room: "Snake Room" name: "BUZZ" answer: "fly" } +} +doors { + name: "West Sticks And Stones Door" + type: EVENT + panels { room: "West Castle Area" name: "SKELETON" } +} +doors { + name: "Castle West Hider" + type: EVENT + panels { room: "West Castle Area" name: "SONG (1)" } + panels { room: "West Castle Area" name: "FACE" } +} +doors { + name: "Castle South Hider" + type: EVENT + panels { room: "South Castle Area" name: "AN" } + panels { room: "South Castle Area" name: "OFFER" } + panels { room: "South Castle Area" name: "VILLAGE" } + panels { room: "South Castle Area" name: "BEFORE" } + panels { room: "South Castle Area" name: "LAIR" } +} +doors { + name: "Southwest Sticks And Stones Door" + type: EVENT + panels { room: "Globe Room" name: "TICK" answer: "sticks" } + panels { room: "Globe Room" name: "TONE" answer: "stones" } + panels { room: "Globe Room" name: "BONE" } +} +doors { + name: "Castle North Hider" + type: EVENT + panels { room: "North Castle Area" name: "A" } + panels { room: "North Castle Area" name: "SUMMER" } + panels { room: "North Castle Area" name: "PLACE" } +} +doors { + name: "Pyramid 9 Blocker" + type: EVENT + panels { room: "Pyramid Second Floor" name: "TOOL" } + panels { room: "Pyramid Second Floor" name: "SODA" } + panels { room: "Pyramid Second Floor" name: "ORGAN" } +} +doors { + name: "Pyramid 14 Blocker" + type: EVENT + panels { room: "Pyramid Second Floor" name: "SODA" } +} +doors { + name: "Pyramid 13 Blocker" + type: EVENT + panels { room: "Pyramid Second Floor" name: "ORGAN" } +} +doors { + name: "Castle Flipper" + type: EVENT + panels { room: "Castle" name: "REVERSE" } +} +doors { + name: "Castle Hazel Stairs" + # This is called "yellow" in-game... no way. + type: EVENT + panels { room: "Castle" name: "ONE (Hazel)" } + panels { room: "Castle" name: "TWO (Hazel)" } + panels { room: "Castle" name: "THREE (Hazel)" } + panels { room: "Castle" name: "FOUR (Hazel)" } +} +doors { + name: "Castle Maroon Stairs" + type: EVENT + panels { room: "Castle" name: "ONE (Maroon)" } + panels { room: "Castle" name: "TWO (Maroon)" } + panels { room: "Castle" name: "THREE (Maroon)" } + panels { room: "Castle" name: "FOUR (Maroon)" } +} +doors { + name: "Castle Green Stairs" + type: EVENT + panels { room: "Castle" name: "ONE (Green)" } + panels { room: "Castle" name: "TWO (Green)" } + panels { room: "Castle" name: "THREE (Green)" } + panels { room: "Castle" name: "FOUR (Green)" } +} +doors { + name: "Castle Blue Stairs" + type: EVENT + panels { room: "Castle" name: "ONE (Blue)" } + panels { room: "Castle" name: "TWO (Blue)" } + panels { room: "Castle" name: "THREE (Blue)" } + panels { room: "Castle" name: "FOUR (Blue)" } +} +doors { + name: "Castle Throne" + type: EVENT + panels { room: "Castle" name: "FIVE (Blue)" } + panels { room: "Castle" name: "FIVE (Green)" } + panels { room: "Castle" name: "FIVE (Maroon)" } + panels { room: "Castle" name: "FIVE (Hazel)" } +} +doors { + name: "Starting Room North Wall Center Door" + type: STANDARD + receivers: "Components/Doors/Entry/entry_1" + panels { room: "Starting Room" name: "ENTRANCE" } + location_room: "Starting Room" +} +doors { + name: "Starting Room West Wall South Door" + type: STANDARD + receivers: "Components/Doors/Entry/entry_2" + panels { room: "Welcome Back Exit" name: "WELCOME" } + location_room: "Welcome Back Exit" +} +doors { + name: "Welcome Back Secret Door" + type: STANDARD + receivers: "Components/Doors/Entry/entry_13" + panels { room: "Welcome Back Area" name: "FAREWELL LITTLE LAMB" } + panels { room: "West Spire" name: "BYE" } + location_room: "West Spire" +} +doors { + name: "Welcome Back Door" + type: STANDARD + receivers: "Components/Doors/Entry/entry_14" + panels { room: "Welcome Back Area" name: "GREETINGS OLD FRIEND" } + location_room: "Welcome Back Area" +} +# entry_3 is the door to SEAL, which we will ignore. +doors { + name: "Starting Room West Wall Center Door" + type: STANDARD + receivers: "Components/Doors/Entry/entry_4" + panels { room: "Entry Shortcut" name: "WELCOME" } + location_room: "Entry Shortcut" +} +doors { + name: "Entry Shortcut Secret Exit" + type: ITEM_ONLY + receivers: "Components/Doors/Entry/entry_12" + panels { room: "Entry Shortcut" name: "WELCOME" } + panels { room: "West Spire" name: "CONCEALED" } +} +doors { + name: "Starting Room West Wall North Door" + type: STANDARD + receivers: "Components/Doors/Entry/entry_5" + panels { room: "West Spire" name: "CONCEALED" } + location_room: "West Spire" +} +doors { + name: "Starting Room East Wall Center Door" + type: STANDARD + receivers: "Components/Doors/Entry/entry_6" + panels { room: "Rainbow Color Backside" name: "?" } + location_room: "Rainbow Color Backside" +} +doors { + name: "Starting Room East Wall North Door" + type: ITEM_ONLY + receivers: "Components/Doors/Entry/entry_7" + panels { room: "Starting Room" name: "ENTRANCE" } + panels { room: "Rainbow Color Backside" name: "?" } +} +doors { + name: "Starting Room North Wall West Door" + type: STANDARD + receivers: "Components/Doors/Entry/entry_8" + receivers: "Components/Doors/Entry/entry_16" + panels { room: "Number Paintings Area" name: "TURN" } + location_room: "Number Paintings Area" +} +doors { + name: "Starting Room North Wall East Door" + type: STANDARD + receivers: "Components/Doors/Entry/entry_9" + panels { room: "Yellow Color Door" name: "SPIN" } + location_room: "Yellow Color Door" +} +doors { + name: "Starting Room South Wall East Door" + type: ITEM_ONLY + receivers: "Components/Doors/Entry/entry_10" + panels { room: "Outside Eye Temple" name: "Entrance" } +} +doors { + name: "Temple of the Eyes Entrance" + type: STANDARD + receivers: "Components/Doors/Entry/entry_18" + panels { room: "Outside Eye Temple" name: "Entrance" } + location_room: "Outside Eye Temple" +} +doors { + name: "Starting Room South Wall West Door" + type: ITEM_ONLY + receivers: "Components/Doors/Entry/entry_11" + panels { room: "Outside Eye Temple" name: "Entrance" } +} +doors { + name: "Eye Painting Exit" + type: STANDARD + receivers: "Components/Doors/Entry/entry_15" + panels { room: "Eye Painting" name: "REVILED" } + location_room: "Eye Painting" +} +doors { + name: "Near Pyramid Gate" + type: STANDARD + receivers: "Components/Doors/Entry/gate_1" + panels { room: "Number Paintings Area" name: "GOING" } + location_room: "Number Paintings Area" +} +doors { + name: "Black Hexes Door" + type: STANDARD + receivers: "Components/Doors/Entry/gate_3" + panels { room: "Black Hex" name: "HIDE" } + panels { room: "Black Hex" name: "ORDER" } + panels { room: "Black Hex" name: "TOWER" } + panels { room: "Black Hex" name: "MAZE" } + panels { room: "Black Hex" name: "CLUES" } + panels { room: "Black Hex" name: "SECRET" } + location_room: "Black Hex" +} +doors { + name: "Splintering Exit Left Door" + type: STANDARD + receivers: "Components/Doors/Entry/gate_4" + panels { room: "West Castle Area" name: "EVER" } + panels { room: "West Castle Area" name: "AXES" } + panels { room: "West Castle Area" name: "FLIP (1)" } + panels { room: "West Castle Area" name: "SLOT" } + location_room: "West Castle Area" +} +doors { + name: "Splintering Exit Right Door" + type: ITEM_ONLY + receivers: "Components/Doors/Entry/gate_5" + panels { room: "West Castle Area" name: "EVER" } + panels { room: "West Castle Area" name: "AXES" } + panels { room: "West Castle Area" name: "FLIP (1)" } + panels { room: "West Castle Area" name: "SLOT" } +} +doors { + name: "Z2 Room Back Exit" + type: ITEM_ONLY + receivers: "Components/Doors/Entry/gate_2" + panels { room: "Z2 Room" name: "MICROSCOPE" } + panels { room: "Z2 Room" name: "KEY" } + panels { room: "Z2 Room" name: "HORSE" } + panels { room: "Z2 Room" name: "CAR" } + panels { room: "Z2 Room" name: "SOLSTICE" } + panels { room: "Z2 Room" name: "EQUINE" } + panels { room: "Z2 Room" name: "CHARGE" } + panels { room: "Z2 Room" name: "MUST" } + panels { room: "Z2 Room" name: "CAPE" } + panels { room: "Z2 Room" name: "GLANCE" } + panels { room: "Z2 Room" name: "JAR" } + panels { room: "Z2 Room" name: "AGREEMENT" } + panels { room: "Z2 Room" name: "VOYAGE" } + panels { room: "Z2 Room" name: "INSECT" } + panels { room: "Z2 Room" name: "EAGLE" } + panels { room: "Z2 Room" name: "MAJESTIC" } + panels { room: "Z2 Room" name: "RINGO" } + panels { room: "Z2 Room" name: "POLICY" } + panels { room: "Z2 Room" name: "DISCORD" } + panels { room: "Z2 Room" name: "CAT" } + complete_at: 10 +} +doors { + name: "Z2 Prize" + type: EVENT + # theo_6, theo_7, theo_8, theo_9 + panels { room: "Z2 Room" name: "MICROSCOPE" } + panels { room: "Z2 Room" name: "KEY" } + panels { room: "Z2 Room" name: "HORSE" } + panels { room: "Z2 Room" name: "CAR" } + panels { room: "Z2 Room" name: "SOLSTICE" } + panels { room: "Z2 Room" name: "EQUINE" } + panels { room: "Z2 Room" name: "CHARGE" } + panels { room: "Z2 Room" name: "MUST" } + panels { room: "Z2 Room" name: "CAPE" } + panels { room: "Z2 Room" name: "GLANCE" } + panels { room: "Z2 Room" name: "JAR" } + panels { room: "Z2 Room" name: "AGREEMENT" } + panels { room: "Z2 Room" name: "VOYAGE" } + panels { room: "Z2 Room" name: "INSECT" } + panels { room: "Z2 Room" name: "EAGLE" } + panels { room: "Z2 Room" name: "MAJESTIC" } + panels { room: "Z2 Room" name: "RINGO" } + panels { room: "Z2 Room" name: "POLICY" } + panels { room: "Z2 Room" name: "DISCORD" } + panels { room: "Z2 Room" name: "CAT" } +} +doors { + name: "Z2 Room Southwest Door" + type: STANDARD + receivers: "Components/Doors/Halls/theo_1" + panels { room: "Z2 Room" name: "MICROSCOPE" } + panels { room: "Z2 Room" name: "KEY" } + panels { room: "Z2 Room" name: "HORSE" } + panels { room: "Z2 Room" name: "CAR" } + panels { room: "Z2 Room" name: "SOLSTICE" } + panels { room: "Z2 Room" name: "EQUINE" } + panels { room: "Z2 Room" name: "CHARGE" } + panels { room: "Z2 Room" name: "MUST" } + panels { room: "Z2 Room" name: "CAPE" } + panels { room: "Z2 Room" name: "GLANCE" } + location_room: "Z2 Room" +} +doors { + name: "Z2 Room Northwest Door" + type: ITEM_ONLY + receivers: "Components/Doors/Halls/theo_2" + panels { room: "Z2 Room" name: "MICROSCOPE" } + panels { room: "Z2 Room" name: "KEY" } + panels { room: "Z2 Room" name: "HORSE" } + panels { room: "Z2 Room" name: "CAR" } + panels { room: "Z2 Room" name: "SOLSTICE" } + panels { room: "Z2 Room" name: "EQUINE" } + panels { room: "Z2 Room" name: "CHARGE" } + panels { room: "Z2 Room" name: "MUST" } + panels { room: "Z2 Room" name: "CAPE" } + panels { room: "Z2 Room" name: "GLANCE" } +} +doors { + name: "Z2 Room Northeast Door" + type: STANDARD + receivers: "Components/Doors/Halls/theo_3" + panels { room: "Z2 Room" name: "JAR" } + panels { room: "Z2 Room" name: "AGREEMENT" } + panels { room: "Z2 Room" name: "VOYAGE" } + panels { room: "Z2 Room" name: "INSECT" } + panels { room: "Z2 Room" name: "EAGLE" } + panels { room: "Z2 Room" name: "MAJESTIC" } + panels { room: "Z2 Room" name: "RINGO" } + panels { room: "Z2 Room" name: "POLICY" } + panels { room: "Z2 Room" name: "DISCORD" } + panels { room: "Z2 Room" name: "CAT" } + location_room: "Z2 Room" +} +doors { + name: "Z2 Room Southeast Door" + type: ITEM_ONLY + receivers: "Components/Doors/Halls/theo_4" + receivers: "Components/Doors/Halls/theo_5" + panels { room: "Z2 Room" name: "JAR" } + panels { room: "Z2 Room" name: "AGREEMENT" } + panels { room: "Z2 Room" name: "VOYAGE" } + panels { room: "Z2 Room" name: "INSECT" } + panels { room: "Z2 Room" name: "EAGLE" } + panels { room: "Z2 Room" name: "MAJESTIC" } + panels { room: "Z2 Room" name: "RINGO" } + panels { room: "Z2 Room" name: "POLICY" } + panels { room: "Z2 Room" name: "DISCORD" } + panels { room: "Z2 Room" name: "CAT" } +} +doors { + name: "Coin Tower Part 1" + type: LOCATION_ONLY + panels { room: "Yellow Color Door" name: "Paintings" } + location_room: "Yellow Color Door" +} +doors { + name: "Coin Tower Part 2" + type: EVENT + panels { room: "Coin Tower" name: "RAIN" } +} +doors { + name: "Purple SE Vestibule Blocker" + type: EVENT + #receivers: "Components/Doors/Purple Exterior/purple_3" + #receivers: "Components/Doors/Purple Exterior/purple_4" + panels { room: "Purple SE Vestibule" name: "RUN" } + panels { room: "Purple SE Vestibule" name: "ROADS" } +} +doors { + name: "Purple SW Vestibule Blocker" + type: EVENT + #receivers: "Components/Doors/Purple Exterior/purple_15" + #receivers: "Components/Doors/Purple Exterior/purple_16" + panels { room: "Purple SW Vestibule" name: "LETTERS" } + panels { room: "Purple SW Vestibule" name: "INSCRIBE" } +} +doors { + name: "Purple NW Vestibule Blocker" + type: EVENT + #receivers: "Components/Doors/Purple Exterior/purple_11" + #receivers: "Components/Doors/Purple Exterior/purple_12" + panels { room: "Purple NW Vestibule" name: "MESSAGES" } + panels { room: "Purple NW Vestibule" name: "LOSE" } +} +doors { + name: "Purple NE Vestibule Blocker" + type: EVENT + #receivers: "Components/Doors/Purple Exterior/purple_7" + #receivers: "Components/Doors/Purple Exterior/purple_8" + panels { room: "Outside House" name: "WALLS" } + panels { room: "Outside House" name: "LOCK" } +} +doors { + name: "Purple SE Vestibule" + type: STANDARD + receivers: "Components/Doors/Purple Exterior/purple_1" + receivers: "Components/Doors/Purple Exterior/purple_2" + panels { room: "Purple SE Vestibule" name: "RUN" } + panels { room: "Purple SE Vestibule" name: "ROADS" } + location_room: "Purple SE Vestibule" +} +doors { + name: "Purple NE Vestibule" + type: LOCATION_ONLY + # This has no impact on logic because it's the same room on both sides. + #receivers: "Components/Doors/Purple Exterior/purple_5" + #receivers: "Components/Doors/Purple Exterior/purple_6" + panels { room: "Outside House" name: "WALLS" } + panels { room: "Outside House" name: "LOCK" } + location_room: "Outside House" +} +doors { + name: "Purple NW Vestibule" + type: STANDARD + receivers: "Components/Doors/Purple Exterior/purple_9" + receivers: "Components/Doors/Purple Exterior/purple_10" + panels { room: "Purple NW Vestibule" name: "MESSAGES" } + panels { room: "Purple NW Vestibule" name: "LOSE" } + location_room: "Purple NW Vestibule" +} +doors { + name: "Purple SW Vestibule" + type: STANDARD + receivers: "Components/Doors/Purple Exterior/purple_13" + receivers: "Components/Doors/Purple Exterior/purple_14" + panels { room: "Purple SW Vestibule" name: "LETTERS" } + panels { room: "Purple SW Vestibule" name: "INSCRIBE" } + location_room: "Purple SW Vestibule" +} +doors { + name: "Purple West Area North Door" + type: STANDARD + receivers: "Components/Doors/Purple Exterior/purple_17" + panels { room: "Outside House" name: "BLITHELY" } + panels { room: "Purple Room South" name: "THESE" } + location_room: "Outside House" +} +doors { + name: "Purple West Area South Door" + type: ITEM_ONLY + receivers: "Components/Doors/Purple Exterior/purple_18" + panels { room: "Outside House" name: "BLITHELY" } + panels { room: "Purple Room South" name: "THESE" } +} +doors { + name: "Godot Room Entrance" + type: ITEM_ONLY + receivers: "Components/Doors/Purple Exterior/purple_25" + panels { room: "Purple Room South" name: "THESE" } +} +doors { + name: "Godot Room Exit" + type: STANDARD + receivers: "Components/Doors/Purple Exterior/purple_26" + panels { room: "Godot Room" name: "MOTORCYCLE" } + panels { room: "Godot Room" name: "ME" } + panels { room: "Godot Room" name: "PAWN" } + panels { room: "Godot Room" name: "MANIPULATE" } + panels { room: "Godot Room" name: "AUDIO" } + panels { room: "Godot Room" name: "AIRPLANE" } + panels { room: "Godot Room" name: "IDEA" } + panels { room: "Godot Room" name: "TRAIN" } + panels { room: "Godot Room" name: "RECORDING" } + location_room: "Godot Room" +} +doors { + name: "Beehalls Intersection" + type: EVENT + # Unfortunately this has to be an event because the panels block the door + # until solved. This means that the door can't give access to the three + # entrances. It only blocks access to the fourth panel. + panels { room: "After Bee Room" name: "GAS" } + panels { room: "Outside House" name: "WHISPER" } + panels { room: "Purple NW Vestibule" name: "SNOWMAN" } +} +doors { + name: "Beehalls Panel" + type: LOCATION_ONLY + panels { room: "Beehalls Intersection" name: "CLOUDS" } + location_room: "Beehalls Intersection" +} +doors { + name: "Purple West Area West Door" + type: ITEM_ONLY + receivers: "Components/Doors/Purple Exterior/purple_27" + panels { room: "Outside House" name: "BLITHELY" } + panels { room: "Purple Room South" name: "THESE" } +} +doors { + name: "Purple East Area South Door" + type: STANDARD + receivers: "Components/Doors/Purple Exterior/purple_19" + panels { room: "Purple Room South" name: "ANY" } + panels { room: "Outside House" name: "A" } + location_room: "Outside House" +} +doors { + name: "Purple East Area North Door" + type: ITEM_ONLY + receivers: "Components/Doors/Purple Exterior/purple_20" + panels { room: "Purple Room South" name: "ANY" } + panels { room: "Outside House" name: "A" } +} +doors { + name: "Purple Room North Entrance" + type: STANDARD + receivers: "Components/Doors/Purple Exterior/purple_21" + panels { room: "Purple Room South" name: "ANY" } + panels { room: "Outside House" name: "A" } + panels { room: "Outside House" name: "BLITHELY" } + panels { room: "Purple Room South" name: "THESE" } + location_room: "Outside House" +} +doors { + name: "Purple Room South Entrance" + type: ITEM_ONLY + receivers: "Components/Doors/Purple Exterior/purple_22" + panels { room: "Purple Room South" name: "ANY" } + panels { room: "Outside House" name: "A" } + panels { room: "Outside House" name: "BLITHELY" } + panels { room: "Purple Room South" name: "THESE" } +} +doors { + name: "Purple Room West Entrance" + type: ITEM_ONLY + receivers: "Components/Doors/Purple Exterior/purple_23" + panels { room: "Purple Room South" name: "ANY" } + panels { room: "Outside House" name: "A" } + panels { room: "Outside House" name: "BLITHELY" } + panels { room: "Purple Room South" name: "THESE" } +} +doors { + name: "Purple Room East Entrance" + type: ITEM_ONLY + receivers: "Components/Doors/Purple Exterior/purple_24" + panels { room: "Purple Room South" name: "ANY" } + panels { room: "Outside House" name: "A" } + panels { room: "Outside House" name: "BLITHELY" } + panels { room: "Purple Room South" name: "THESE" } +} +doors { + name: "Hedges Tower" + type: LOCATION_ONLY + # TODO: Not making this an item right now in order to force the player to + # solve the puzzles in order to enter The Tenacious. In the future, I'd like + # to make this an item, and make you solve the panels in order to get the + # location. + panels { room: "Hedges" name: "SOLVE" } + panels { room: "Hedges" name: "US" } + panels { room: "Hedges" name: "IN" } + panels { room: "Hedges" name: "ORDER" } + panels { room: "Hedges" name: "THEN" } + panels { room: "Hedges" name: "JUMP" } + panels { room: "Hedges" name: "DOWN" } + panels { room: "Hedges" name: "THE" } + panels { room: "Hedges" name: "TOWER" } + location_room: "Hedges" +} +doors { + name: "Near Flip Painting Door" + type: STANDARD + receivers: "Components/Doors/Halls/halls_1" + panels { room: "Flip Painting Hidden Panel" name: "HIDDEN" answer: "secret" } + location_room: "Flip Painting Hidden Panel" +} +doors { + name: "Southwest Area Intersection" + type: STANDARD + receivers: "Components/Doors/Halls/halls_3" + panels { room: "Globe Room" name: "HIDDEN" answer: "secret" } + location_room: "Globe Room" +} +# halls_4 is some kind of remnant from SEAL and does nothing. +doors { + name: "Blue Room Entrance" + type: STANDARD + receivers: "Components/Doors/Halls/halls_2" + panels { room: "Rainbow Color Doors" name: "CROW" } + location_room: "Rainbow Color Doors" +} +doors { + name: "Blue Room" + type: LOCATION_ONLY + panels { room: "Blue Room" name: "RED" } + panels { room: "Blue Room" name: "WESTWARD" } + panels { room: "Blue Room" name: "RANGE" } + panels { room: "Blue Room" name: "PEPPER" } + panels { room: "Blue Room" name: "TIME" } + panels { room: "Blue Room" name: "SALT" } + panels { room: "Blue Room" name: "BULB" } + panels { room: "Blue Room" name: "PAPA" } + panels { room: "Blue Room" name: "MINT" } + panels { room: "Blue Room" name: "CELEBRATORY" } + panels { room: "Blue Room" name: "DETECTIVE" } + location_room: "Blue Room" +} +doors { + name: "O2 Prize" + type: EVENT + panels { room: "O2 Room" name: "LISTEN" } + panels { room: "O2 Room" name: "UNLOCK" } + panels { room: "O2 Room" name: "PROMISE" } + panels { room: "O2 Room" name: "SIGN" } + panels { room: "O2 Room" name: "AJAR" } + panels { room: "O2 Room" name: "HEED" } + panels { room: "O2 Room" name: "HERALD" } + panels { room: "O2 Room" name: "VOW" } + panels { room: "O2 Room" name: "HONEST" } + panels { room: "O2 Room" name: "PROPHECY" } + panels { room: "O2 Room" name: "BOND" } + panels { room: "O2 Room" name: "UNBLOCKED" } +} +doors { + name: "Blue Smiley Entrance" + type: STANDARD + receivers: "Components/Doors/Halls/oroom_2" + panels { room: "O2 Room" name: "HONEST" } + location_room: "O2 Room" +} +doors { + name: "Composite Room NE Entrance" + type: STANDARD + receivers: "Components/Doors/Halls/oroom_3" + panels { room: "O2 Room" name: "UNLOCK" } + location_room: "O2 Room" +} +doors { + name: "Composite Room East Door" + type: STANDARD + receivers: "Components/Doors/Halls/oroom_5" + panels { room: "Composite Room NE" name: "<-" } + panels { room: "Composite Room NE" name: "TEXTBOOK" } + panels { room: "Composite Room NE" name: "CORNERHOME" } + panels { room: "Composite Room NE" name: "BIRDCALL" } + panels { room: "Composite Room NE" name: "FORCEYARD" } + panels { room: "Composite Room NE" name: "TIREPOUND" } + panels { room: "Composite Room NE" name: "LIEQUIZ" } + panels { room: "Composite Room NE" name: "WHITEOUT" } + panels { room: "Composite Room NE" name: "FEETHIM" } + panels { room: "Composite Room NE" name: "STARFALL" } + panels { room: "Composite Room S" name: "MUSCLEIN" } + panels { room: "Composite Room S" name: "PLAYHOP" } + panels { room: "Composite Room S" name: "BOUGHTHIM" } + panels { room: "Composite Room S" name: "FRIENDPILOT" } + panels { room: "Composite Room S" name: "UNDERPANTS" } + panels { room: "Composite Room S" name: "FIREFOX" } + panels { room: "Composite Room S" name: "SPRINKLEDRIP" } + panels { room: "Composite Room S" name: "TWOGOTHIM" } + panels { room: "Composite Room S" name: "SKIMFARE" } + panels { room: "Composite Room S" name: "TICKETBORNE" } + panels { room: "Composite Room S" name: "BLEAKCARD" } + panels { room: "Composite Room S" name: "MISSIONMISSION" } + location_room: "Composite Room S" +} +doors { + name: "Composite Room North Door" + type: STANDARD + receivers: "Components/Doors/Halls/oroom_7" + panels { room: "Composite Room NE" name: "<-" } + panels { room: "Composite Room NE" name: "TEXTBOOK" } + panels { room: "Composite Room NE" name: "CORNERHOME" } + panels { room: "Composite Room NE" name: "BIRDCALL" } + panels { room: "Composite Room NE" name: "FORCEYARD" } + panels { room: "Composite Room NE" name: "TIREPOUND" } + panels { room: "Composite Room NE" name: "LIEQUIZ" } + panels { room: "Composite Room NE" name: "WHITEOUT" } + panels { room: "Composite Room NE" name: "FEETHIM" } + panels { room: "Composite Room NE" name: "STARFALL" } + panels { room: "Composite Room NW" name: "BEHOUSE" } + panels { room: "Composite Room NW" name: "BRAKESTEADY" } + panels { room: "Composite Room NW" name: "DEATHSHORT" } + panels { room: "Composite Room NW" name: "PLUMPFAMILY" } + panels { room: "Composite Room NW" name: "SHEEPBOOK" } + panels { room: "Composite Room NW" name: "LAIDIN" } + panels { room: "Composite Room NW" name: "FOGIRON" } + panels { room: "Composite Room NW" name: "MOONSENT" } + panels { room: "Composite Room NW" name: "FAIRWATER" } + panels { room: "Composite Room NW" name: "PLEADOUT" } + panels { room: "Composite Room NW" name: "OUTGARDEN" } + panels { room: "Composite Room NW" name: "HELLOTALE" } + location_room: "Composite Room NE" +} +doors { + name: "Composite Room West Door" + type: STANDARD + receivers: "Components/Doors/Halls/oroom_8" + panels { room: "Composite Room NW" name: "BEHOUSE" } + panels { room: "Composite Room NW" name: "BRAKESTEADY" } + panels { room: "Composite Room NW" name: "DEATHSHORT" } + panels { room: "Composite Room NW" name: "PLUMPFAMILY" } + panels { room: "Composite Room NW" name: "SHEEPBOOK" } + panels { room: "Composite Room NW" name: "LAIDIN" } + panels { room: "Composite Room NW" name: "FOGIRON" } + panels { room: "Composite Room NW" name: "MOONSENT" } + panels { room: "Composite Room NW" name: "FAIRWATER" } + panels { room: "Composite Room NW" name: "PLEADOUT" } + panels { room: "Composite Room NW" name: "OUTGARDEN" } + panels { room: "Composite Room NW" name: "HELLOTALE" } + panels { room: "Composite Room S" name: "CONCAVE" } + panels { room: "Composite Room S" name: "FAIRYTHINK" } + panels { room: "Composite Room S" name: "AILAND" } + panels { room: "Composite Room S" name: "RULERCAT" } + panels { room: "Composite Room S" name: "ANDBITE" } + panels { room: "Composite Room S" name: "ASHHIM" } + panels { room: "Composite Room S" name: "PRONOUNPRONOUNPRONOUN" } + panels { room: "Composite Room S" name: "SPOUSEGARDEN" } + panels { room: "Composite Room S" name: "BANGER" } + panels { room: "Composite Room S" name: "LEGIT" } + panels { room: "Composite Room S" name: "OUTEAT" } + panels { room: "Composite Room S" name: "SUMMERIN" } + location_room: "Composite Room NW" +} +doors { + name: "Composite Room NW Entrance" + type: STANDARD + receivers: "Components/Doors/Halls/oroom_10" + panels { room: "Red Color Door" name: "Left" } + location_room: "Red Color Door" +} +doors { + name: "Composite Room South Door" + type: LOCATION_ONLY + #receivers: "Components/Doors/Halls/oroom_9" + panels { room: "Composite Room S" name: "MUSCLEIN" } + panels { room: "Composite Room S" name: "PLAYHOP" } + panels { room: "Composite Room S" name: "BOUGHTHIM" } + panels { room: "Composite Room S" name: "FRIENDPILOT" } + panels { room: "Composite Room S" name: "UNDERPANTS" } + panels { room: "Composite Room S" name: "FIREFOX" } + panels { room: "Composite Room S" name: "SPRINKLEDRIP" } + panels { room: "Composite Room S" name: "TWOGOTHIM" } + panels { room: "Composite Room S" name: "SKIMFARE" } + panels { room: "Composite Room S" name: "TICKETBORNE" } + panels { room: "Composite Room S" name: "BLEAKCARD" } + panels { room: "Composite Room S" name: "MISSIONMISSION" } + panels { room: "Composite Room S" name: "CONCAVE" } + panels { room: "Composite Room S" name: "FAIRYTHINK" } + panels { room: "Composite Room S" name: "AILAND" } + panels { room: "Composite Room S" name: "RULERCAT" } + panels { room: "Composite Room S" name: "ANDBITE" } + panels { room: "Composite Room S" name: "ASHHIM" } + panels { room: "Composite Room S" name: "PRONOUNPRONOUNPRONOUN" } + panels { room: "Composite Room S" name: "SPOUSEGARDEN" } + panels { room: "Composite Room S" name: "BANGER" } + panels { room: "Composite Room S" name: "LEGIT" } + panels { room: "Composite Room S" name: "OUTEAT" } + panels { room: "Composite Room S" name: "SUMMERIN" } + location_room: "Composite Room S" +} +doors { + name: "O2 Room Back Door" + type: STANDARD + receivers: "Components/Doors/Halls/oroom_4" + panels { room: "O2 Room" name: "UNBLOCKED" } + location_room: "O2 Room" +} +doors { + name: "Control Center Orange Door" + type: CONTROL_CENTER_COLOR + receivers: "Components/Doors/Halls/oroom_6" + control_center_color: "orange" +} +doors { + name: "F2 Prize" + type: EVENT + panels { room: "F2 Room" name: "DULLS" } + panels { room: "F2 Room" name: "GRIME" } + panels { room: "F2 Room" name: "CRAFT" } + panels { room: "F2 Room" name: "CAST" } + panels { room: "F2 Room" name: "WANES" } + panels { room: "F2 Room" name: "DECAY" } + panels { room: "F2 Room" name: "MAKE" } + panels { room: "F2 Room" name: "WEAKENS" } + panels { room: "F2 Room" name: "TRASH" } + panels { room: "F2 Room" name: "SHAPE" } +} +doors { + name: "F2 Room Entrance" + type: STANDARD + receivers: "Components/Doors/Halls/froom_2" + panels { room: "Sweet Foyer" name: "RENT (1)" } + location_room: "Sweet Foyer" +} +doors { + name: "White Hallway From Entry" + # TODO: This should be combined with the corresponding door in the_entry, at + # least when connections are not shuffled. + type: CONTROL_CENTER_COLOR + receivers: "Components/Doors/Halls/froom_6" + control_center_color: "white" +} +doors { + name: "Purple Hallway From Great" + # TODO: This should be combined with the corresponding door in the_great, at + # least when connections are not shuffled. + type: CONTROL_CENTER_COLOR + receivers: "Components/Doors/Halls/froom_7" + control_center_color: "purple" +} +doors { + name: "F2 Room Back Right Door" + type: STANDARD + receivers: "Components/Doors/Halls/froom_3" + panels { room: "F2 Room" name: "RISKY" } + location_room: "F2 Room" +} +doors { + name: "F2 Room Back Left Door" + type: STANDARD + receivers: "Components/Doors/Halls/froom_4" + panels { room: "F2 Room" name: "SHAPE" } + location_room: "F2 Room" +} +doors { + name: "F2 Room Back Middle Door" + type: STANDARD + receivers: "Components/Doors/Halls/froom_5" + panels { room: "F2 Room" name: "DIRT" } + location_room: "F2 Room" +} +doors { + name: "U2 Prize" + type: EVENT + panels { room: "U2 Room" name: "DREAMSCAPE" } + panels { room: "U2 Room" name: "WICKED" } + panels { room: "U2 Room" name: "PARADISE" } + panels { room: "U2 Room" name: "DISCORD" } + panels { room: "U2 Room" name: "EVIL" } + panels { room: "U2 Room" name: "DISORDER" } + panels { room: "U2 Room" name: "CHAOS" } + panels { room: "U2 Room" name: "TROUBLE" } + panels { room: "U2 Room" name: "IRREVERENT" } + panels { room: "U2 Room" name: "HEAVEN" } +} +doors { + name: "U2 Room Shortcut" + type: STANDARD + receivers: "Components/Doors/Halls/uroom_2" + panels { room: "U2 Room" name: "WICKED" } + location_room: "U2 Room" +} +doors { + name: "Blue Foyer Door" + type: STANDARD + receivers: "Components/Doors/Halls/blue_foyer_1" + panels { room: "Maze Paintings Area" name: "Paintings" } + location_room: "Maze Paintings Area" +} +doors { + name: "House Entrance" + type: STANDARD + receivers: "Components/Doors/Halls/theo_door_1" + panels { room: "House Entrance" name: "ADULT" } + location_room: "House Entrance" +} +doors { + name: "U2 Room Back Right Door" + type: STANDARD + receivers: "Components/Doors/Halls/uroom_3" + panels { room: "U2 Room" name: "HEAVEN" } + location_room: "U2 Room" +} +doors { + name: "U2 Room Back Door" + type: ITEM_ONLY + receivers: "Components/Doors/Halls/uroom_5" + panels { room: "Purple Room South" name: "ANY" } + panels { room: "Outside House" name: "A" } +} +doors { + name: "U2 Room Entrance" + type: ITEM_ONLY + receivers: "Components/Doors/Halls/uroom_4" + panels { room: "Outside Magic Room" name: "WIZARD" } + panels { room: "Magic Room" name: "1" } + panels { room: "Magic Room" name: "2" } + panels { room: "Magic Room" name: "3" } + panels { room: "Magic Room" name: "4" } +} +doors { + name: "Magic Room Panels" + type: LOCATION_ONLY + panels { room: "Magic Room" name: "1" } + panels { room: "Magic Room" name: "2" } + panels { room: "Magic Room" name: "3" } + panels { room: "Magic Room" name: "4" } + location_room: "Magic Room" +} +doors { + name: "Magic Room Entrance" + type: STANDARD + receivers: "Components/Doors/Halls/maze_enter_1" + panels { room: "Outside Magic Room" name: "WIZARD" } + location_room: "Outside Magic Room" +} +doors { + name: "Maze East Door" + type: ITEM_ONLY + receivers: "Components/Doors/Halls/maze_enter_2" + panels { room: "Outside Magic Room" name: "WIZARD" } +} +doors { + name: "Maze North Door" + type: ITEM_ONLY + receivers: "Components/Doors/Halls/maze_enter_3" + panels { room: "Outside Magic Room" name: "WIZARD" } +} +doors { + name: "Maze South Door" + type: ITEM_ONLY + receivers: "Components/Doors/Halls/maze_enter_4" + panels { room: "Outside Magic Room" name: "WIZARD" } +} +doors { + name: "Wonderland Right Door" + type: STANDARD + receivers: "Components/Doors/Halls/wonderland_1" + panels { room: "Wonderland" name: "APRIL" } + panels { room: "Wonderland" name: "UNDER" } + panels { room: "Wonderland" name: "ANGRY" } + panels { room: "Wonderland" name: "ARTS" } + panels { room: "Wonderland" name: "SONG" } + location_room: "Wonderland" +} +doors { + name: "Pyramid Entrance" + type: STANDARD + receivers: "Components/Doors/Halls/pyramid_1" + panels { room: "Outside Pyramid" name: "PEER" } + panels { room: "Outside Pyramid" name: "AMID" } + location_room: "Outside Pyramid" +} +doors { + name: "Orange Room Entrance" + type: STANDARD + receivers: "Components/Doors/Halls/orange_entry" + panels { room: "Outside Orange Room" name: "VAN" } + location_room: "Outside Orange Room" +} +doors { + name: "Orange Room" + type: LOCATION_ONLY + panels { room: "Orange Room" name: "FRANCE" } + panels { room: "Orange Room" name: "ENTER" } + panels { room: "Orange Room" name: "TURN" } + panels { room: "Orange Room" name: "BARE" } + panels { room: "Orange Room" name: "PORT" } + panels { room: "Orange Room" name: "FORTE" } + panels { room: "Orange Room" name: "MILKS" } + panels { room: "Orange Room" name: "VINE" } + panels { room: "Orange Room" name: "COAL" } + panels { room: "Orange Room" name: "OWED" } + location_room: "Orange Room" +} +doors { + name: "Hedges Entrance" + type: STANDARD + receivers: "Components/Doors/Halls/orange_entry2" + panels { room: "Outside Hedges" name: "BARK" } + panels { room: "Outside Hedges" name: "BUD" } + panels { room: "Outside Hedges" name: "LEAF" } + panels { room: "Outside Hedges" name: "PETAL" } + location_room: "Outside Hedges" +} +doors { + name: "Amber South Door" + type: STANDARD + receivers: "Components/Doors/Halls/amber_1" + panels { room: "Outside Snake Room" name: "SONG (South)" } + panels { room: "West Castle Area" name: "SONG (2)" } + location_room: "West Castle Area" +} +doors { + name: "Amber North Door" + type: STANDARD + receivers: "Components/Doors/Halls/amber_2" + panels { room: "Outside Snake Room" name: "SONG (North)" } + panels { room: "Amber North 2" name: "SONG" } + location_room: "Amber North 2" +} +doors { + name: "Amber East Doors" + type: ITEM_ONLY + receivers: "Components/Doors/Halls/amber_3" + receivers: "Components/Doors/Halls/amber_4" + panels { room: "Outside Snake Room" name: "SONG (North)" } + panels { room: "West Castle Area" name: "SONG (2)" } +} +doors { + name: "Pains Room Divider" + type: STANDARD + receivers: "Components/Doors/Halls/gold_1" + panels { room: "Pains Room" name: "MOO" } + location_room: "Pains Room" +} +doors { + name: "Planet Room Divider" + type: STANDARD + receivers: "Components/Doors/Halls/gold_2" + panels { room: "West Spire" name: "CAW" } + location_room: "West Spire" +} +doors { + name: "Snake Room Entrance" + type: STANDARD + receivers: "Components/Doors/Halls/purple_lav_3" + panels { room: "Snake Room" name: "HISS" } + panels { room: "Snake Room" name: "SQUEAK" } + panels { room: "Snake Room" name: "BUZZ" } + panels { room: "Snake Room" name: "BARK" } + location_room: "Snake Room" +} +doors { + name: "Hotel First Floor" + type: LOCATION_ONLY + panels { room: "Hotel" name: "PARKA" } + panels { room: "Hotel" name: "MARLIN" } + panels { room: "Hotel" name: "WHO" } + panels { room: "Hotel" name: "CLOAK" } + panels { room: "Hotel" name: "MANE" } + panels { room: "Hotel" name: "WHAT" } + panels { room: "Hotel" name: "BLAZER" } + panels { room: "Hotel" name: "WHERE" } + panels { room: "Hotel" name: "DOROTHY" } + panels { room: "Hotel" name: "JACKET" } + panels { room: "Hotel" name: "TAIL" } + panels { room: "Hotel" name: "JAWS" } + panels { room: "Hotel" name: "FLOUNDER" } + panels { room: "Hotel" name: "WHEN" } + panels { room: "Hotel" name: "CLAWS" } + panels { room: "Hotel" name: "BRUCE" } + location_room: "Hotel" +} +doors { + name: "Hotel Second Floor" + type: LOCATION_ONLY + panels { room: "Hotel" name: "POTATO" } + panels { room: "Hotel" name: "SALAD" } + panels { room: "Hotel" name: "BATHING" } + panels { room: "Hotel" name: "MICRO" } + panels { room: "Hotel" name: "BUSINESS" } + panels { room: "Hotel" name: "WEDDING" } + panels { room: "Hotel" name: "TREE" } + panels { room: "Hotel" name: "RIVER" } + panels { room: "Hotel" name: "TUNING" } + panels { room: "Hotel" name: "BOXING" } + panels { room: "Hotel" name: "TELEPHONE" } + panels { room: "Hotel" name: "LAW" } + panels { room: "Hotel" name: "POKER" } + panels { room: "Hotel" name: "CARD" } + panels { room: "Hotel" name: "ROAD" } + panels { room: "Hotel" name: "CHOCOLATE" } + location_room: "Hotel" +} +doors { + name: "Hotel Third Floor" + type: LOCATION_ONLY + panels { room: "Hotel" name: "DEPART" } + panels { room: "Hotel" name: "WITHDRAW" } + panels { room: "Hotel" name: "QUIT" } + panels { room: "Hotel" name: "LEAVE" } + panels { room: "Hotel" name: "PALE" } + panels { room: "Hotel" name: "JUST" } + panels { room: "Hotel" name: "NEW" } + panels { room: "Hotel" name: "UNTALENTED" } + panels { room: "Hotel" name: "SERVICE" } + panels { room: "Hotel" name: "FULL" } + panels { room: "Hotel" name: "EVIL" } + panels { room: "Hotel" name: "HONEY" } + panels { room: "Hotel" name: "CRESCENT" } + panels { room: "Hotel" name: "INVALID" } + panels { room: "Hotel" name: "FESTIVAL" } + panels { room: "Hotel" name: "BEAUTIFUL" } + location_room: "Hotel" +} +doors { + name: "Hotel Fourth Floor" + type: LOCATION_ONLY + panels { room: "Hotel" name: "WILTED" } + panels { room: "Hotel" name: "DROOPED" } + panels { room: "Hotel" name: "FADED" } + panels { room: "Hotel" name: "WANED" } + panels { room: "Hotel" name: "TALL" } + panels { room: "Hotel" name: "CANVAS" } + panels { room: "Hotel" name: "LEVER" } + panels { room: "Hotel" name: "SCULPTURE" } + panels { room: "Hotel" name: "RAGE" } + panels { room: "Hotel" name: "BALL" } + panels { room: "Hotel" name: "FOOL" } + panels { room: "Hotel" name: "VERGE" } + panels { room: "Hotel" name: "ART" } + panels { room: "Hotel" name: "EVER" } + panels { room: "Hotel" name: "PAIN" } + panels { room: "Hotel" name: "FOOT" } + location_room: "Hotel" +} +doors { + name: "Checkered Door" + type: ITEM_ONLY + receivers: "Components/Doors/Halls/connections_1" + receivers: "Components/Doors/Halls/connections_3" + panels { room: "Hotel" name: "PARKA" } + panels { room: "Hotel" name: "MARLIN" } + panels { room: "Hotel" name: "WHO" } + panels { room: "Hotel" name: "CLOAK" } + panels { room: "Hotel" name: "MANE" } + panels { room: "Hotel" name: "WHAT" } + panels { room: "Hotel" name: "BLAZER" } + panels { room: "Hotel" name: "WHERE" } + panels { room: "Hotel" name: "DOROTHY" } + panels { room: "Hotel" name: "JACKET" } + panels { room: "Hotel" name: "TAIL" } + panels { room: "Hotel" name: "JAWS" } + panels { room: "Hotel" name: "FLOUNDER" } + panels { room: "Hotel" name: "WHEN" } + panels { room: "Hotel" name: "CLAWS" } + panels { room: "Hotel" name: "BRUCE" } + panels { room: "Hotel" name: "POTATO" } + panels { room: "Hotel" name: "SALAD" } + panels { room: "Hotel" name: "BATHING" } + panels { room: "Hotel" name: "MICRO" } + panels { room: "Hotel" name: "BUSINESS" } + panels { room: "Hotel" name: "WEDDING" } + panels { room: "Hotel" name: "TREE" } + panels { room: "Hotel" name: "RIVER" } + panels { room: "Hotel" name: "TUNING" } + panels { room: "Hotel" name: "BOXING" } + panels { room: "Hotel" name: "TELEPHONE" } + panels { room: "Hotel" name: "LAW" } + panels { room: "Hotel" name: "POKER" } + panels { room: "Hotel" name: "CARD" } + panels { room: "Hotel" name: "ROAD" } + panels { room: "Hotel" name: "CHOCOLATE" } + panels { room: "Hotel" name: "DEPART" } + panels { room: "Hotel" name: "WITHDRAW" } + panels { room: "Hotel" name: "QUIT" } + panels { room: "Hotel" name: "LEAVE" } + panels { room: "Hotel" name: "PALE" } + panels { room: "Hotel" name: "JUST" } + panels { room: "Hotel" name: "NEW" } + panels { room: "Hotel" name: "UNTALENTED" } + panels { room: "Hotel" name: "SERVICE" } + panels { room: "Hotel" name: "FULL" } + panels { room: "Hotel" name: "EVIL" } + panels { room: "Hotel" name: "HONEY" } + panels { room: "Hotel" name: "CRESCENT" } + panels { room: "Hotel" name: "INVALID" } + panels { room: "Hotel" name: "FESTIVAL" } + panels { room: "Hotel" name: "BEAUTIFUL" } + panels { room: "Hotel" name: "WILTED" } + panels { room: "Hotel" name: "DROOPED" } + panels { room: "Hotel" name: "FADED" } + panels { room: "Hotel" name: "WANED" } + panels { room: "Hotel" name: "TALL" } + panels { room: "Hotel" name: "CANVAS" } + panels { room: "Hotel" name: "LEVER" } + panels { room: "Hotel" name: "SCULPTURE" } + panels { room: "Hotel" name: "RAGE" } + panels { room: "Hotel" name: "BALL" } + panels { room: "Hotel" name: "FOOL" } + panels { room: "Hotel" name: "VERGE" } + panels { room: "Hotel" name: "ART" } + panels { room: "Hotel" name: "EVER" } + panels { room: "Hotel" name: "PAIN" } + panels { room: "Hotel" name: "FOOT" } +} +doors { + name: "J2 Door 1" + type: EVENT + panels { room: "Hotel" name: "PARKA" } + panels { room: "Hotel" name: "CLOAK" } + panels { room: "Hotel" name: "DOROTHY" } + panels { room: "Hotel" name: "JAWS" } + panels { room: "Hotel" name: "WHEN" } + panels { room: "Hotel" name: "CLAWS" } + panels { room: "Hotel" name: "POTATO" } + panels { room: "Hotel" name: "MICRO" } + panels { room: "Hotel" name: "TUNING" } + panels { room: "Hotel" name: "LAW" } + panels { room: "Hotel" name: "CARD" } + panels { room: "Hotel" name: "ROAD" } + panels { room: "Hotel" name: "DEPART" } + panels { room: "Hotel" name: "LEAVE" } + panels { room: "Hotel" name: "SERVICE" } + panels { room: "Hotel" name: "HONEY" } + panels { room: "Hotel" name: "INVALID" } + panels { room: "Hotel" name: "FESTIVAL" } + panels { room: "Hotel" name: "WILTED" } + panels { room: "Hotel" name: "WANED" } + panels { room: "Hotel" name: "RAGE" } + panels { room: "Hotel" name: "VERGE" } + panels { room: "Hotel" name: "EVER" } + panels { room: "Hotel" name: "PAIN" } +} +doors { + name: "J2 Door 2" + type: EVENT + panels { room: "J2 Vestibule" name: "COLORFUL" } +} +doors { + name: "Wonderland Left Door" + type: ITEM_ONLY + receivers: "Components/Doors/Halls/wonderland_2" + panels { room: "Wonderland" name: "APRIL" } + panels { room: "Wonderland" name: "UNDER" } + panels { room: "Wonderland" name: "ANGRY" } + panels { room: "Wonderland" name: "ARTS" } + panels { room: "Wonderland" name: "SONG" } +} +doors { + name: "Bee Room Entrance" + type: STANDARD + receivers: "Components/Doors/Halls/bee_entry" + panels { room: "Outside House" name: "WING" } + panels { room: "Outside House" name: "DOTE" } + location_room: "Outside House" +} +doors { + name: "Intense Room Entrance" + type: STANDARD + receivers: "Components/Doors/Halls/bee_entry2" + panels { room: "Outside House" name: "VIVID" } + panels { room: "Outside House" name: "RIGHT" } + location_room: "Outside House" +} +doors { + name: "D2 Room" + type: EVENT + panels { room: "Outside House" name: "VIVID" } + panels { room: "Outside House" name: "RIGHT" } + panels { room: "Intense Room" name: "BRILLIANT" } + panels { room: "Intense Room" name: "HORRIBLE" } + panels { room: "Intense Room" name: "INSTANTLY" } + panels { room: "Intense Room" name: "COLOSSAL" } + panels { room: "Intense Room" name: "RUN" } + panels { room: "Intense Room" name: "SLEEP" } + panels { room: "Intense Room" name: "TOSS" } + panels { room: "Intense Room" name: "SHATTER" } + panels { room: "Intense Room" name: "DELICIOUS" } +} +doors { + name: "Bee Room Back Door" + type: ITEM_ONLY + receivers: "Components/Doors/Halls/bee_exit" + panels { room: "Outside House" name: "WING" } + panels { room: "Outside House" name: "DOTE" } + panels { room: "Bee Room Obverse" name: "SINGLE" } + panels { room: "Bee Room Obverse" name: "BLINDER" } + panels { room: "Bee Room Obverse" name: "SURE" } + panels { room: "Bee Room Obverse" name: "BLUR" } + panels { room: "Bee Room Obverse" name: "FRINGE" } + panels { room: "Bee Room Obverse" name: "CINDER" } + panels { room: "Bee Room Obverse" name: "FUMBLE" } + panels { room: "Bee Room Obverse" name: "LATCH" } + panels { room: "Bee Room Reverse" name: "POCKET" } + panels { room: "Bee Room Reverse" name: "FLUME" } + panels { room: "Bee Room Reverse" name: "HEALED" } + panels { room: "Bee Room Reverse" name: "SCRATCH" } + panels { room: "Bee Room Reverse" name: "MINORITY" } + panels { room: "Bee Room Reverse" name: "STYLINGS" } + panels { room: "Bee Room Reverse" name: "PLANTS" } + panels { room: "Bee Room Reverse" name: "COUNCIL" } +} +doors { + name: "Bee Room Obverse" + type: LOCATION_ONLY + panels { room: "Bee Room Obverse" name: "SINGLE" } + panels { room: "Bee Room Obverse" name: "BLINDER" } + panels { room: "Bee Room Obverse" name: "SURE" } + panels { room: "Bee Room Obverse" name: "BLUR" } + panels { room: "Bee Room Obverse" name: "FRINGE" } + panels { room: "Bee Room Obverse" name: "CINDER" } + panels { room: "Bee Room Obverse" name: "FUMBLE" } + panels { room: "Bee Room Obverse" name: "LATCH" } + location_room: "Bee Room Obverse" +} +doors { + name: "Bee Room Reverse" + type: LOCATION_ONLY + panels { room: "Bee Room Reverse" name: "POCKET" } + panels { room: "Bee Room Reverse" name: "FLUME" } + panels { room: "Bee Room Reverse" name: "HEALED" } + panels { room: "Bee Room Reverse" name: "SCRATCH" } + panels { room: "Bee Room Reverse" name: "MINORITY" } + panels { room: "Bee Room Reverse" name: "STYLINGS" } + panels { room: "Bee Room Reverse" name: "PLANTS" } + panels { room: "Bee Room Reverse" name: "COUNCIL" } + location_room: "Bee Room Reverse" +} +doors { + name: "Gourd Door" + type: STANDARD + receivers: "Components/Doors/Halls/pumpkin_1" + panels { room: "Outside Hedges" name: "GOURD (1)" } + panels { room: "Outside Hedges" name: "GOURD (2)" } + panels { room: "Outside Hedges" name: "GOURD (3)" } + panels { room: "Outside Hedges" name: "GOURD (4)" } + location_room: "Outside Hedges" +} +doors { + name: "Castle Drawbridge" + type: STANDARD + receivers: "Components/Doors/Castle/Drawbridge/animationListener" + panels { room: "Roof" name: "?" } + location_room: "Roof" +} +doors { + name: "Roof Access" + type: STANDARD + receivers: "Components/Doors/Castle/entry_stairs_big" + receivers: "Components/Doors/Castle/entry_stairs_big2" + panels { room: "North Castle Area" name: "A SUMMER PLACE" } + panels { room: "West Castle Area" name: "SONG FACE" } + panels { room: "South Castle Area" name: "AN OFFER VILLAGE BEFORE LAIR" } + location_room: "South Castle Area" +} +doors { + name: "Pairs Room North And South Doors" + type: STANDARD + receivers: "Components/Doors/Pairs/pairs_3" + receivers: "Components/Doors/Pairs/pairs_4" + panels { room: "Outside Snake Room" name: "TONGUE" } + panels { room: "Outside Snake Room" name: "ACE" } + panels { room: "Outside Snake Room" name: "ANIMAL" } + panels { room: "Outside Snake Room" name: "ONES" } + panels { room: "West Castle Area" name: "FALSIFY" } + panels { room: "West Castle Area" name: "ALL" } + panels { room: "West Spire" name: "CUT" } + panels { room: "West Spire" name: "STONES" } + location_room: "West Spire" +} +doors { + name: "Pairs Room West Door" + type: ITEM_ONLY + receivers: "Components/Doors/Pairs/pairs_2" + panels { room: "Outside Snake Room" name: "TONGUE" } + panels { room: "Outside Snake Room" name: "ACE" } + panels { room: "Outside Snake Room" name: "ANIMAL" } + panels { room: "Outside Snake Room" name: "ONES" } + panels { room: "West Castle Area" name: "FALSIFY" } + panels { room: "West Castle Area" name: "ALL" } + panels { room: "West Spire" name: "CUT" } + panels { room: "West Spire" name: "STONES" } +} +doors { + name: "Pairs Room East Door" + type: ITEM_ONLY + receivers: "Components/Doors/Pairs/pairs_1" + panels { room: "Outside Snake Room" name: "TONGUE" } + panels { room: "Outside Snake Room" name: "ACE" } + panels { room: "Outside Snake Room" name: "ANIMAL" } + panels { room: "Outside Snake Room" name: "ONES" } + panels { room: "West Castle Area" name: "FALSIFY" } + panels { room: "West Castle Area" name: "ALL" } + panels { room: "West Spire" name: "CUT" } + panels { room: "West Spire" name: "STONES" } +} +doors { + name: "Salt Room Entrance" + type: STANDARD + receivers: "Components/Doors/Color Reading/door_1" + panels { room: "Outside Salt Room" name: "Colors" } + location_room: "Outside Salt Room" +} +doors { + name: "Rainbow Rooms Entrance" + type: ITEM_ONLY + receivers: "Components/Doors/Color Reading/door_2" + panels { room: "Rainbow Start" name: "PAINTING" } +} +doors { + name: "Red Rainbow Room" + type: ITEM_ONLY + receivers: "Components/Doors/Color Reading/door_3" + panels { room: "Rainbow Start" name: "PAINTING" } + panels { room: "Red Smiley" name: "SMILE" } +} +doors { + name: "Orange Rainbow Room" + type: ITEM_ONLY + receivers: "Components/Doors/Color Reading/door_4" + panels { room: "Rainbow Red" name: "THEME" } + panels { room: "Outside Orange Room" name: "SMILE" } +} +doors { + name: "Yellow Rainbow Room" + type: ITEM_ONLY + receivers: "Components/Doors/Color Reading/door_17" + panels { room: "Rainbow Orange" name: "THEME" } + panels { room: "Hedges" name: "SMILE" } +} +doors { + name: "Green Rainbow Room" + type: ITEM_ONLY + receivers: "Components/Doors/Color Reading/door_5" + panels { room: "Rainbow Yellow" name: "THEME" } + panels { room: "Green Smiley" name: "SMILE" } +} +doors { + name: "Blue Rainbow Room" + type: ITEM_ONLY + receivers: "Components/Doors/Color Reading/door_6" + panels { room: "Rainbow Green" name: "THEME" } + panels { room: "Blue Smiley" name: "SMILE" } +} +doors { + name: "Purple Rainbow Room" + type: ITEM_ONLY + receivers: "Components/Doors/Color Reading/door_7" + panels { room: "Rainbow Blue" name: "THEME" } + panels { room: "Purple Smiley" name: "SMILE" } +} +doors { + name: "Red Rainbow Panel" + type: LOCATION_ONLY + panels { room: "Rainbow Start" name: "PAINTING" } + location_room: "Rainbow Start" +} +doors { + name: "Orange Rainbow Panel" + type: LOCATION_ONLY + panels { room: "Rainbow Red" name: "THEME" } + location_room: "Rainbow Red" +} +doors { + name: "Yellow Rainbow Panel" + type: LOCATION_ONLY + panels { room: "Rainbow Orange" name: "THEME" } + location_room: "Rainbow Orange" +} +doors { + name: "Green Rainbow Panel" + type: LOCATION_ONLY + panels { room: "Rainbow Yellow" name: "THEME" } + location_room: "Rainbow Yellow" +} +doors { + name: "Blue Rainbow Panel" + type: LOCATION_ONLY + panels { room: "Rainbow Green" name: "THEME" } + location_room: "Rainbow Green" +} +doors { + name: "Purple Rainbow Panel" + type: LOCATION_ONLY + panels { room: "Rainbow Blue" name: "THEME" } + location_room: "Rainbow Blue" +} +doors { + name: "Cyan Rainbow Room" + type: STANDARD + receivers: "Components/Doors/Color Reading/door_18" + panels { room: "Rainbow Purple" name: "THEME" } + location_room: "Rainbow Purple" +} +doors { + name: "Brown Rainbow Room" + type: STANDARD + receivers: "Components/Doors/Color Reading/door_8" + panels { room: "Rainbow Cyan" name: "THEME" } + location_room: "Rainbow Cyan" +} +doors { + name: "Pepper Room Entrance" + type: STANDARD + receivers: "Components/Doors/Color Reading/door_9" + panels { room: "Red Color Door" name: "Colors" } + location_room: "Red Color Door" +} +doors { + name: "Hotel Entrance" + type: STANDARD + receivers: "Components/Doors/Color Reading/door_14" + panels { room: "Outside Hotel" name: "COLORFUL" } + location_room: "Outside Hotel" +} +doors { + name: "Seasoning Doors" + type: STANDARD + receivers: "Components/Doors/Color Reading/door_10" + receivers: "Components/Doors/Color Reading/door_11" + panels { room: "Salt Room" name: "SEASONING" } + panels { room: "Pepper Room" name: "SEASONING" } + location_room: "Pepper Room" +} +doors { + name: "Bow Side" + type: EVENT + panels { room: "Brown Smiley" name: "OTHERS" } +} +doors { + name: "Brown Smiley Shortcut" + type: EVENT + panels { room: "Brown Smiley" name: "OTHERS" } +} +doors { + name: "Bow Side Panel" + type: LOCATION_ONLY + panels { room: "Bow Side" name: "?" } + location_room: "Bow Side" +} +doors { + name: "Rain Side Panel" + type: LOCATION_ONLY + panels { room: "Rain Side" name: "?" } + location_room: "Rain Side" +} +doors { + name: "Gold Ending Blockers" + type: EVENT + panels { room: "Bow Side" name: "?" } + panels { room: "Rain Side" name: "?" } +} +doors { + name: "Blue Smiley Exit To Red" + type: LOCATION_ONLY + # Components/Doors/Smileys/blue_1 + panels { room: "Blue Smiley" name: "SMILE" } + location_room: "Blue Smiley" +} +doors { + name: "Blue Smiley Annex" + type: EVENT + # Components/Doors/Smileys/blue_2 + panels { room: "Blue Smiley" name: "SMILE" } +} +doors { + name: "Purple Smiley Exit To Hallway" + type: EVENT + # Components/Doors/Smileys/purple_2 + panels { room: "Purple Smiley" name: "SMILE" } +} +doors { + name: "Purple Smiley Exit To Cream Hex" + type: EVENT + # Components/Doors/Smileys/purple_3 + panels { room: "Purple Smiley" name: "SMILE" } +} +doors { + name: "Yellow Smiley Annex" + type: EVENT + # Components/Doors/Smileys/yellow_1 + panels { room: "Hedges" name: "SMILE" } +} +doors { + name: "Yellow Smiley Door" + type: STANDARD + receivers: "Components/Doors/Smileys/yellow_2" + panels { room: "Hedges" name: "SMILE" } + location_room: "Hedges" +} +doors { + name: "Green Smiley" + type: STANDARD + receivers: "Components/Doors/Smileys/green_1" + receivers: "Components/Doors/Smileys/green_2" + panels { room: "Green Smiley" name: "SMILE" } + location_room: "Green Smiley" +} +doors { + name: "Orange Smiley Exit" + type: STANDARD + receivers: "Components/Doors/Smileys/orange_1" + panels { room: "Outside Orange Room" name: "SMILE" } + location_room: "Outside Orange Room" +} +doors { + name: "F Keyholder Door" + type: ITEM_ONLY + receivers: "Components/Doors/Smileys/orange_2" + panels { room: "Outside Orange Room" name: "SMILE" } +} +doors { + name: "Flip Painting Blocker" + type: ITEM_ONLY + receivers: "Components/Doors/Smileys/orange_3" + panels { room: "Flip Painting Hidden Panel" name: "HIDDEN" answer: "secret" } +} +doors { + name: "Red Smiley Entrance" + type: ITEM_ONLY + receivers: "Components/Doors/Smileys/red_2" + panels { room: "Outside Red Room" name: "ROCK" } +} +doors { + name: "Red Smiley" + type: LOCATION_ONLY + panels { room: "Red Smiley" name: "SMILE" } + location_room: "Red Smiley" +} +doors { + name: "Pink Hallway" + type: STANDARD + receivers: "Components/Doors/Halls 2/door_19" + receivers: "Components/Doors/Halls 2/door_20" + receivers: "Components/Doors/Halls 2/door_21" + # These two (maze paintings and yellow backside) could maybe be detached. + receivers: "Components/Doors/Halls 2/door_23" + receivers: "Components/Doors/Halls 2/door_24" + panels { room: "Green Color Door" name: "OLD (1)" } + panels { room: "Green Color Door" name: "OLD (2)" } + panels { room: "Green Color Door" name: "SLEEPY" } + panels { room: "Green Color Door" name: "COMELY" } + location_room: "Green Color Door" +} +doors { + name: "Cyan Room Entrance" + type: STANDARD + receivers: "Components/Doors/Halls 2/brown_entry" + panels { room: "Outside Snake Room" name: "DEE SIX" } + location_room: "Outside Snake Room" +} +doors { + name: "Cyan Room" + type: LOCATION_ONLY + panels { room: "Cyan Room" name: "LIFE" } + panels { room: "Cyan Room" name: "SKIRMISH" } + panels { room: "Cyan Room" name: "WORD" } + panels { room: "Cyan Room" name: "SUMMER" } + panels { room: "Cyan Room" name: "ACCLIMATE (1)" } + panels { room: "Cyan Room" name: "ACCLIMATE (2)" } + panels { room: "Cyan Room" name: "P+EMIC" } + panels { room: "Cyan Room" name: "METEOROID" } + panels { room: "Cyan Room" name: "CLEAR" } + panels { room: "Cyan Room" name: "COLD" } + panels { room: "Cyan Room" name: "WORDWORD" } + location_room: "Cyan Room" +} +doors { + name: "Green Room Entrance" + type: STANDARD + receivers: "Components/Doors/Halls 2/green_entry" + panels { room: "After Bee Room" name: "ROOM" } + location_room: "After Bee Room" +} +doors { + name: "Green Room" + type: LOCATION_ONLY + panels { room: "Green Room" name: "TIMESCALE" } + panels { room: "Green Room" name: "MAILBOX" } + panels { room: "Green Room" name: "MILKY" } + panels { room: "Green Room" name: "TAN" } + panels { room: "Green Room" name: "BLAND" } + panels { room: "Green Room" name: "WATERCOOLER" } + panels { room: "Green Room" name: "FIXATE" } + panels { room: "Green Room" name: "THAT" } + panels { room: "Green Room" name: "RICE" } + panels { room: "Green Room" name: "DOUBLE" } + panels { room: "Green Room" name: "BADMINTON" } + location_room: "Green Room" +} +doors { + name: "Blue Hallway South Divider" + type: STANDARD + receivers: "Components/Doors/Halls 2/halls_1" + panels { room: "Blue Hallway" name: "SHORT" } + panels { room: "Blue Hallway Cut Side" name: "CUT" } + location_room: "Blue Hallway Cut Side" +} +doors { + name: "Near Sweet Brown Door" + type: STANDARD + receivers: "Components/Doors/Halls 2/halls_2" + panels { room: "Sweet Foyer" name: "RENT (4)" } + location_room: "Sweet Foyer" +} +doors { + name: "Red Room Entrance" + type: STANDARD + receivers: "Components/Doors/Halls 2/halls_3" + panels { room: "Outside Red Room" name: "ROCK" } + location_room: "Outside Red Room" +} +doors { + name: "Red Room" + type: LOCATION_ONLY + panels { room: "Red Room" name: "BLINDING" } + panels { room: "Red Room" name: "MONTH" } + panels { room: "Red Room" name: "CHAIN" } + panels { room: "Red Room" name: "FLOWER" } + panels { room: "Red Room" name: "OVERCHARGE" } + panels { room: "Red Room" name: "LOSER" } + panels { room: "Red Room" name: "PAD" } + panels { room: "Red Room" name: "RISE" } + panels { room: "Red Room" name: "ELEGANCE" } + panels { room: "Red Room" name: "TESTAMENT" } + panels { room: "Red Room" name: "TAKEOUT" } + location_room: "Red Room" +} +doors { + name: "Blue Hallway To Red Room" + type: EVENT + panels { room: "Blue Hallway Cut Side" name: "GREEN" } +} +doors { + name: "Blue Hallway North Divider" + type: STANDARD + receivers: "Components/Doors/Halls 2/halls_5" + panels { room: "Blue Hallway" name: "CHOP" } + panels { room: "Blue Hallway Tall Side" name: "TALL" } + location_room: "Blue Hallway Tall Side" +} +doors { + name: "Near Yellow Room Door" + type: STANDARD + receivers: "Components/Doors/Halls 2/halls_6" + panels { room: "Blue Hallway Tall Side" name: "SHOO" } + panels { room: "Blue Hallway Tall Side" name: "ALL WAY" } + panels { room: "Blue Hallway Tall Side" name: "FOUR" } + panels { room: "Blue Hallway Tall Side" name: "OFFER" } + panels { room: "Blue Hallway Tall Side" name: "CHILD" } + panels { room: "Blue Hallway Tall Side" name: "NEW" } + location_room: "Blue Hallway Tall Side" +} +doors { + name: "House Side Door" + type: ITEM_ONLY + receivers: "Components/Doors/Halls 2/halls_7" + receivers: "Components/Doors/Halls 2/halls_8" + panels { room: "Blue Hallway Tall Side" name: "SHOO" } + panels { room: "Blue Hallway Tall Side" name: "ALL WAY" } + panels { room: "Blue Hallway Tall Side" name: "FOUR" } + panels { room: "Blue Hallway Tall Side" name: "OFFER" } + panels { room: "Blue Hallway Tall Side" name: "CHILD" } + panels { room: "Blue Hallway Tall Side" name: "NEW" } +} +doors { + name: "Yellow Room Entrance" + type: STANDARD + receivers: "Components/Doors/Halls 2/yellow_1" + receivers: "Panels/Yellow Room/panel_entry/animationListener" + panels { room: "Yellow Color Door" name: "SUN" } + location_room: "Yellow Color Door" +} +doors { + name: "Yellow Room" + type: LOCATION_ONLY + panels { room: "Yellow Room" name: "FREE" } + panels { room: "Yellow Room" name: "TORSOBOUNCE" } + panels { room: "Yellow Room" name: "TORSO BOUNCE" } + panels { room: "Yellow Room" name: "JAWBREAKER" } + panels { room: "Yellow Room" name: "EXPLODE" } + panels { room: "Yellow Room" name: "JAPAN" } + panels { room: "Yellow Room" name: "COLOR" } + panels { room: "Yellow Room" name: "PERSON" } + panels { room: "Yellow Room" name: "PARROT" } + panels { room: "Yellow Room" name: "PROTON" } + panels { room: "Yellow Room" name: "SPIRIT" } + location_room: "Yellow Room" +} +doors { + name: "Dark Light Room Entrance" + type: ITEM_ONLY + receivers: "Components/Doors/Halls 2/hedge_1" + panels { room: "Rainbow Color Doors" name: "INWALK" } + panels { room: "Rainbow Color Doors" name: "RAIN" } + panels { room: "Rainbow Color Doors" name: "PURCHASE" } + panels { room: "Rainbow Color Doors" name: "HOURS" } + panels { room: "Rainbow Color Doors" name: "MISCHIEF" } + panels { room: "Rainbow Color Doors" name: "CASUAL" } + panels { room: "Gray Color Door" name: "PATCH" } +} +doors { + name: "Dark Light Room Exit" + type: ITEM_ONLY + receivers: "Components/Doors/Halls 2/hedge_4" + panels { room: "Dark Light Room" name: "COIN (1)" } + panels { room: "Dark Light Room" name: "DOG (1)" } + panels { room: "Dark Light Room" name: "SONG (1)" } + panels { room: "Dark Light Room" name: "HUMAN (1)" } + panels { room: "Dark Light Room" name: "ROSE (1)" } + panels { room: "Dark Light Room" name: "DARK" } + panels { room: "Dark Light Room" name: "COIN (2)" } + panels { room: "Dark Light Room" name: "DOG (2)" } + panels { room: "Dark Light Room" name: "SONG (2)" } + panels { room: "Dark Light Room" name: "HUMAN (2)" } + panels { room: "Dark Light Room" name: "ROSE (2)" } + panels { room: "Dark Light Exit" name: "GASKET" } +} +doors { + name: "Dark Light Room Exit Panel" + type: LOCATION_ONLY + panels { room: "Dark Light Exit" name: "GASKET" } + location_room: "Dark Light Exit" +} +doors { + name: "Dark Light Room Divider" + type: STANDARD + receivers: "Components/Doors/Halls 2/hedge_7" + panels { room: "Dark Light Room" name: "COIN (1)" } + panels { room: "Dark Light Room" name: "DOG (1)" } + panels { room: "Dark Light Room" name: "SONG (1)" } + panels { room: "Dark Light Room" name: "HUMAN (1)" } + panels { room: "Dark Light Room" name: "ROSE (1)" } + panels { room: "Dark Light Room" name: "DARK" } + panels { room: "Dark Light Room" name: "COIN (2)" } + panels { room: "Dark Light Room" name: "DOG (2)" } + panels { room: "Dark Light Room" name: "SONG (2)" } + panels { room: "Dark Light Room" name: "HUMAN (2)" } + panels { room: "Dark Light Room" name: "ROSE (2)" } + # Not technically true; it's complete_at=11 with both rooms, but you couldn't + # get to the other side in vanilla doors anyway. + location_room: "Dark Light Room" +} +doors { + name: "Near Sweet Blue Door" + type: STANDARD + receivers: "Components/Doors/Halls 2/hedge_6" + panels { room: "Gray Color Backside" name: "ORANGE" } + panels { room: "Gray Color Backside" name: "BEGINNING" } + panels { room: "Gray Color Backside" name: "FOREWARD" } + panels { room: "Gray Color Backside" name: "GO" } + panels { room: "Gray Color Backside" name: "LAST" } + panels { room: "Gray Color Backside" name: "RISE" } + location_room: "Gray Color Backside" +} +doors { + name: "South Castle Area Back Door" + type: ITEM_ONLY + receivers: "Components/Doors/Halls 2/hedge_5" + panels { room: "Gray Color Backside" name: "ORANGE" } + panels { room: "Gray Color Backside" name: "BEGINNING" } + panels { room: "Gray Color Backside" name: "FOREWARD" } + panels { room: "Gray Color Backside" name: "GO" } + panels { room: "Gray Color Backside" name: "LAST" } + panels { room: "Gray Color Backside" name: "RISE" } +} +doors { + name: "South Castle Area Entrance" + type: STANDARD + receivers: "Components/Doors/Halls 2/hedge_2" + panels { room: "Gray Color Door" name: "PATCH" } + location_room: "Gray Color Door" +} +# hedge_3 has no impact on logic +doors { + name: "Plum Room Entrance" + type: STANDARD + receivers: "Components/Doors/Halls 2/plum_2" + panels { room: "After Bee Room" name: "SINGLED" } + location_room: "After Bee Room" +} +doors { + name: "Plum Room Exit" + type: STANDARD + receivers: "Components/Doors/Halls 2/plum_3" + panels { room: "Plum Room" name: "GOD" } + panels { room: "Plum Room" name: "INJURED" } + panels { room: "Plum Room" name: "HEALTHY" } + panels { room: "Plum Room" name: "DEMURRED" } + panels { room: "Plum Room" name: "FOUROFFERBEAR" } + panels { room: "Plum Room" name: "SNAKE" } + panels { room: "Plum Room" name: "CENTER" } + location_room: "Plum Room" +} +doors { + name: "D Keyholder Blocker" + type: EVENT + receivers: "Components/Doors/Halls 2/plum_1" + panels { room: "Plum Room" name: "GOD" } + panels { room: "Plum Room" name: "INJURED" } + panels { room: "Plum Room" name: "HEALTHY" } + panels { room: "Plum Room" name: "DEMURRED" } + panels { room: "Plum Room" name: "FOUROFFERBEAR" } + panels { room: "Plum Room" name: "SNAKE" } + panels { room: "Plum Room" name: "CENTER" } +} +doors { + name: "Planet Room Secret Door" + type: STANDARD + receivers: "Components/Doors/Halls 2/secret_2" + panels { room: "Quiet Entrance" name: "HIDDEN" answer: "secret" } + location_room: "Quiet Entrance" +} +doors { + name: "Blue Color Doorway" + type: ITEM_ONLY + receivers: "Components/Doors/Halls 2/secret_3" + panels { room: "Quiet Entrance" name: "HIDDEN" answer: "secret" } + panels { room: "Flip Painting Hidden Panel" name: "HIDDEN" answer: "secret" } + complete_at: 1 +} +doors { + name: "Blue Color Backside" + type: ITEM_ONLY + receivers: "Components/Doors/Halls 2/secret_4" + panels { room: "Quiet Entrance" name: "HIDDEN" answer: "secret" } + panels { room: "Flip Painting Hidden Panel" name: "HIDDEN" answer: "secret" } + complete_at: 1 +} +doors { + name: "Pumpkin Room Interior" + type: STANDARD + receivers: "Components/Doors/Pumpkin/pumpkin_1" + receivers: "Components/Doors/Pumpkin/pumpkin_5" + receivers: "Components/Doors/Pumpkin/pumpkin_7" + receivers: "Components/Doors/Pumpkin/pumpkin_8" + receivers: "Components/Doors/Pumpkin/pumpkin_9" + receivers: "Components/Doors/Pumpkin/pumpkin_10" + receivers: "Components/Doors/Pumpkin/pumpkin_11" + receivers: "Components/Doors/Pumpkin/pumpkin_15" + receivers: "Components/Doors/Pumpkin/pumpkin_12" + receivers: "Components/Doors/Pumpkin/pumpkin_13" + receivers: "Components/Doors/Pumpkin/pumpkin_6" + receivers: "Components/Doors/Pumpkin/pumpkin_4" + receivers: "Components/Doors/Pumpkin/pumpkin_2" + receivers: "Components/Doors/Pumpkin/pumpkin_3" + panels { room: "Pumpkin Entrance" name: "JACK" } + location_room: "Pumpkin Entrance" +} +doors { + name: "Pumpkin Room" + type: LOCATION_ONLY + panels { room: "Pumpkin Entrance" name: "JACK" } + panels { room: "Rainbow Color Doors" name: "PUMP" } + panels { room: "Pumpkin Room" name: "BONE" } + panels { room: "Pumpkin Room" name: "SHEET" } + panels { room: "Pumpkin Room" name: "PHARAOH" } + panels { room: "Pumpkin Room" name: "EMPIRE" } + panels { room: "Pumpkin Room" name: "BEASTS" } + panels { room: "Pumpkin Room" name: "STRAW" } + panels { room: "Pumpkin Room" name: "CACKLE" } + panels { room: "Pumpkin Room" name: "HUMAN" } + panels { room: "Pumpkin Room" name: "JAGUAR" } + location_room: "Pumpkin Room" +} +doors { + name: "Pumpkin Door" + type: STANDARD + receivers: "Components/Doors/Pumpkin/pumpkin_14" + panels { room: "Rainbow Color Doors" name: "PUMP" } + location_room: "Rainbow Color Doors" +} +doors { + name: "Computer Room Exit" + type: STANDARD + receivers: "Components/Doors/Unincorporated/temple_foyer_1" + panels { room: "Computer Room Seal" name: "SCROLL" } + location_room: "Computer Room Seal" +} +doors { + name: "Computer Room Interior Door" + type: STANDARD + receivers: "Components/Doors/Unincorporated/temple_foyer_8" + panels { room: "Computer Room" name: "MONITOR (1)" } + panels { room: "Computer Room" name: "MICROPHONE" } + panels { room: "Computer Room" name: "SPEAKER" } + panels { room: "Computer Room" name: "PROCESSOR (1)" } + panels { room: "Computer Room" name: "MOUSE (1)" } + panels { room: "Computer Room" name: "KEYBOARD (1)" } + panels { room: "Computer Room" name: "MONITOR (2)" } + panels { room: "Computer Room" name: "PROCESSOR (2)" } + panels { room: "Computer Room" name: "MOUSE (2)" } + panels { room: "Computer Room" name: "KEYBOARD (2)" } + location_room: "Computer Room" +} +doors { + name: "Computer Room Entrance" + type: STANDARD + receivers: "Components/Doors/Unincorporated/temple_foyer_2" + panels { room: "Rainbow Color Doors" name: "INWALK" } + panels { room: "Rainbow Color Doors" name: "RAIN" } + panels { room: "Rainbow Color Doors" name: "PURCHASE" } + panels { room: "Rainbow Color Doors" name: "HOURS" } + panels { room: "Rainbow Color Doors" name: "MISCHIEF" } + panels { room: "Rainbow Color Doors" name: "CASUAL" } + location_room: "Rainbow Color Doors" +} +doors { + name: "C Keyholder Blocker" + type: EVENT + # Components/Doors/Unincorporated/temple_foyer_7 + switches: "lavender_cubes" +} +doors { + name: "Computer Room Back Door" + type: ITEM_ONLY + receivers: "Components/Doors/Unincorporated/temple_foyer_3" + panels { room: "Computer Room" name: "MONITOR (1)" } + panels { room: "Computer Room" name: "MICROPHONE" } + panels { room: "Computer Room" name: "SPEAKER" } + panels { room: "Computer Room" name: "PROCESSOR (1)" } + panels { room: "Computer Room" name: "MOUSE (1)" } + panels { room: "Computer Room" name: "KEYBOARD (1)" } + panels { room: "Computer Room" name: "MONITOR (2)" } + panels { room: "Computer Room" name: "PROCESSOR (2)" } + panels { room: "Computer Room" name: "MOUSE (2)" } + panels { room: "Computer Room" name: "KEYBOARD (2)" } +} +doors { + name: "Book Room Entrance" + type: STANDARD + receivers: "Components/Doors/Unincorporated/temple_foyer_4" + panels { room: "Seasoning Room" name: "PARITY" } + location_room: "Seasoning Room" +} +doors { + name: "Globe Room East Door" + type: STANDARD + receivers: "Components/Doors/Unincorporated/east" + panels { room: "Globe Room" name: "NORTH" answer: "east" } + location_room: "Globe Room" +} +doors { + name: "Globe Room West Door" + type: STANDARD + receivers: "Components/Doors/Unincorporated/west" + panels { room: "Globe Room" name: "NORTH" answer: "west" } + location_room: "Globe Room" +} +doors { + name: "Globe Room South Door" + type: STANDARD + receivers: "Components/Doors/Unincorporated/west2" + panels { room: "Globe Room" name: "NORTH" answer: "south" } + location_room: "Globe Room" +} +doors { + name: "Book Room Exit" + type: STANDARD + receivers: "Components/Doors/Unincorporated/temple_foyer_5" + panels { room: "Book Room" name: "BOOK (1)" } + panels { room: "Book Room" name: "BOOK (2)" } + panels { room: "Book Room" name: "BOOK (3)" } + panels { room: "Book Room" name: "BOOK (4)" } + panels { room: "Book Room" name: "BOOK (5)" } + panels { room: "Book Room" name: "BOOK (6)" } + panels { room: "Book Room" name: "BOOK (7)" } + panels { room: "Book Room" name: "BOOK (8)" } + panels { room: "Book Room" name: "BOOK (9)" } + panels { room: "Book Room" name: "BOOK (10)" } + panels { room: "Book Room" name: "BOOK (11)" } + panels { room: "Book Room" name: "BOOK (12)" } + location_room: "Book Room" +} +doors { + name: "Sticks And Stones Door" + type: STANDARD + receivers: "Components/Doors/Unincorporated/temple_foyer_6" + panels { room: "Globe Room" name: "WORD" } + location_room: "Globe Room" +} +doors { + name: "Castle Numbers Puzzle" + type: EVENT + panels { room: "Castle" name: "NUMBER (1)" answer: "two" } + panels { room: "Castle" name: "NUMBER (2)" answer: "zero" } + panels { room: "Castle" name: "NUMBER (3)" answer: "five" } + panels { room: "Castle" name: "NUMBER (4)" answer: "nine" } +} +doors { + name: "Zoo West Entrance" + type: STANDARD + receivers: "Components/Doors/V Maze/door_8" + receivers: "Components/Doors/V Maze/door_7" + receivers: "Panels/V Maze/door_2/teleportListener" + receivers: "Panels/V Maze/door_1/teleportListener" + panels { room: "Black Hex" name: "BARK" } + panels { room: "Zoo N" name: "LEAF" } + location_room: "Zoo N" +} +doors { + name: "Zoo East Entrance" + type: STANDARD + receivers: "Components/Doors/V Maze/entry_1" + panels { room: "Z2 Room" name: "EXHIBIT" } + location_room: "Z2 Room" +} +doors { + name: "Zoo South Entrance" + type: STANDARD + receivers: "Components/Doors/V Maze/entry_2" + panels { room: "Outside Snake Room" name: "ANSWERS" } + location_room: "Outside Snake Room" +} +doors { + name: "Zoo Proxy North Door" + type: EVENT + #receivers: "Components/Doors/V Maze/door_1" + panels { room: "Zoo NE" name: "Colors" answer: "ode" } +} +doors { + name: "Zoo East Room" + type: LOCATION_ONLY + panels { room: "Zoo E" name: "WING" } + panels { room: "Zoo E" name: "WHISKER" } + panels { room: "Zoo E" name: "CLAW" } + panels { room: "Zoo E" name: "FUR" } + location_room: "Zoo E" +} +doors { + name: "Zoo Northeast Room" + type: LOCATION_ONLY + panels { room: "Zoo NE" name: "FANG" } + panels { room: "Zoo NE" name: "STRIPE (1)" } + panels { room: "Zoo NE" name: "STRIPE (2)" } + panels { room: "Zoo NE" name: "HOOF" } + panels { room: "Zoo NE" name: "Colors" } + location_room: "Zoo NE" +} +doors { + name: "Zoo Prize Door" + type: LOCATION_ONLY + panels { room: "Zoo S" name: "SHELL" } + panels { room: "Zoo S" name: "FIN" } + panels { room: "Zoo S" name: "PINCER" } + panels { room: "Zoo S" name: "SCALE" } + location_room: "Zoo S" +} +doors { + name: "Zoo Proxy South Door" + type: EVENT + #receivers: "Components/Doors/V Maze/door_5" + panels { room: "Zoo NE" name: "Colors" answer: "abode" } +} +doors { + name: "Zoo North Entrance" + type: STANDARD + receivers: "Components/Doors/V Maze/door_6" + panels { room: "Zoo N" name: "BILL" } + panels { room: "Zoo N" name: "FIN" } + panels { room: "Zoo N" name: "BLOWHOLE" } + panels { room: "Zoo N" name: "FEATHER" } + location_room: "Zoo N" +} +doors { + name: "Magenta Hexes" + type: LOCATION_ONLY + panels { room: "Outside Orange Room" name: "WERE" } + panels { room: "Outside Orange Room" name: "FALL" } + panels { room: "Outside Orange Room" name: "KNOT" } + panels { room: "Outside Orange Room" name: "SLOT" } + panels { room: "Outside Orange Room" name: "WAND" } + panels { room: "Outside Orange Room" name: "OWL" } + location_room: "Outside Orange Room" +} +doors { + name: "Orchestra Room" + type: LOCATION_ONLY + panels { room: "Yellow Color Backside" name: "WINDS" } + panels { room: "Yellow Color Backside" name: "STRINGS" } + panels { room: "Yellow Color Backside" name: "BRASS" } + panels { room: "Yellow Color Backside" name: "REDACTED" } + location_room: "Yellow Color Backside" +} -- cgit 1.4.1