diff options
author | Star Rauchenberger <fefferburbia@gmail.com> | 2025-08-28 14:25:50 -0400 |
---|---|---|
committer | Star Rauchenberger <fefferburbia@gmail.com> | 2025-08-28 14:25:50 -0400 |
commit | 6fd6d493cd16b41bf88742ff6f4b7635ec3fa67c (patch) | |
tree | 92bc0bc1559e550e48b507c0925d28f93962d06a /client | |
parent | aaeb0a4074a58c906b26dac6ee610266062d88be (diff) | |
download | lingo2-archipelago-6fd6d493cd16b41bf88742ff6f4b7635ec3fa67c.tar.gz lingo2-archipelago-6fd6d493cd16b41bf88742ff6f4b7635ec3fa67c.tar.bz2 lingo2-archipelago-6fd6d493cd16b41bf88742ff6f4b7635ec3fa67c.zip |
Client is starting to work!
Diffstat (limited to 'client')
-rw-r--r-- | client/Archipelago/client.gd | 378 | ||||
-rw-r--r-- | client/Archipelago/door.gd | 38 | ||||
-rw-r--r-- | client/Archipelago/gamedata.gd | 78 | ||||
-rw-r--r-- | client/Archipelago/locationListener.gd | 20 | ||||
-rw-r--r-- | client/Archipelago/manager.gd | 100 | ||||
-rw-r--r-- | client/Archipelago/painting.gd | 38 | ||||
-rw-r--r-- | client/Archipelago/player.gd | 42 | ||||
-rw-r--r-- | client/Archipelago/settings_buttons.gd | 24 | ||||
-rw-r--r-- | client/Archipelago/settings_screen.gd | 173 | ||||
-rw-r--r-- | client/Archipelago/vendor/LICENSE | 21 | ||||
-rw-r--r-- | client/Archipelago/vendor/uuid.gd | 195 | ||||
-rw-r--r-- | client/archipelago.tscn | 162 |
12 files changed, 1269 insertions, 0 deletions
diff --git a/client/Archipelago/client.gd b/client/Archipelago/client.gd new file mode 100644 index 0000000..5c4bc51 --- /dev/null +++ b/client/Archipelago/client.gd | |||
@@ -0,0 +1,378 @@ | |||
1 | extends Node | ||
2 | |||
3 | const ap_version = {"major": 0, "minor": 6, "build": 3, "class": "Version"} | ||
4 | |||
5 | var SCRIPT_uuid | ||
6 | |||
7 | var _ws = WebSocketPeer.new() | ||
8 | var _should_process = false | ||
9 | var _initiated_disconnect = false | ||
10 | var _try_wss = false | ||
11 | var _has_connected = false | ||
12 | |||
13 | var _datapackages = {} | ||
14 | var _pending_packages = [] | ||
15 | var _item_id_to_name = {} # All games | ||
16 | var _location_id_to_name = {} # All games | ||
17 | var _item_name_to_id = {} # Lingo 2 only | ||
18 | var _location_name_to_id = {} # Lingo 2 only | ||
19 | |||
20 | var _remote_version = {"major": 0, "minor": 0, "build": 0} | ||
21 | var _gen_version = {"major": 0, "minor": 0, "build": 0} | ||
22 | |||
23 | var ap_server = "" | ||
24 | var ap_user = "" | ||
25 | var ap_pass = "" | ||
26 | |||
27 | var _authenticated = false | ||
28 | var _seed = "" | ||
29 | var _team = 0 | ||
30 | var _slot = 0 | ||
31 | var _players = [] | ||
32 | var _player_name_by_slot = {} | ||
33 | var _game_by_player = {} | ||
34 | var _checked_locations = [] | ||
35 | var _received_items = [] | ||
36 | var _slot_data = {} | ||
37 | |||
38 | signal could_not_connect | ||
39 | signal connect_status | ||
40 | signal client_connected | ||
41 | signal item_received(item_id, index, player, flags) | ||
42 | signal message_received(message) | ||
43 | |||
44 | |||
45 | func _init(): | ||
46 | global._print("Instantiated APClient") | ||
47 | |||
48 | # Read AP settings from file, if there are any | ||
49 | if FileAccess.file_exists("user://ap_datapackages"): | ||
50 | var file = FileAccess.open("user://ap_datapackages", FileAccess.READ) | ||
51 | var data = file.get_var(true) | ||
52 | file.close() | ||
53 | |||
54 | if typeof(data) != TYPE_DICTIONARY: | ||
55 | global._print("AP datapackages file is corrupted") | ||
56 | data = {} | ||
57 | |||
58 | _datapackages = data | ||
59 | |||
60 | processDatapackages() | ||
61 | |||
62 | |||
63 | func _ready(): | ||
64 | pass | ||
65 | #_ws.connect("connection_closed", _closed) | ||
66 | #_ws.connect("connection_failed", _closed) | ||
67 | #_ws.connect("server_disconnected", _closed) | ||
68 | #_ws.connect("connection_error", _errored) | ||
69 | #_ws.connect("connection_established", _connected) | ||
70 | |||
71 | |||
72 | func _reset_state(): | ||
73 | _should_process = false | ||
74 | _authenticated = false | ||
75 | _try_wss = false | ||
76 | _has_connected = false | ||
77 | |||
78 | |||
79 | func _errored(): | ||
80 | if _try_wss: | ||
81 | global._print("Could not connect to AP with ws://, now trying wss://") | ||
82 | connectToServer(ap_server, ap_user, ap_pass) | ||
83 | else: | ||
84 | global._print("AP connection failed") | ||
85 | _reset_state() | ||
86 | |||
87 | emit_signal( | ||
88 | "could_not_connect", | ||
89 | "Could not connect to Archipelago. Check that your server and port are correct. See the error log for more information." | ||
90 | ) | ||
91 | |||
92 | |||
93 | func _closed(_was_clean = true): | ||
94 | global._print("Connection closed") | ||
95 | _reset_state() | ||
96 | |||
97 | if not _initiated_disconnect: | ||
98 | emit_signal("could_not_connect", "Disconnected from Archipelago") | ||
99 | |||
100 | _initiated_disconnect = false | ||
101 | |||
102 | |||
103 | func _connected(_proto = ""): | ||
104 | global._print("Connected!") | ||
105 | _try_wss = false | ||
106 | |||
107 | |||
108 | func disconnect_from_ap(): | ||
109 | _initiated_disconnect = true | ||
110 | _ws.close() | ||
111 | |||
112 | |||
113 | func _process(_delta): | ||
114 | if _should_process: | ||
115 | _ws.poll() | ||
116 | |||
117 | var state = _ws.get_ready_state() | ||
118 | if state == WebSocketPeer.STATE_OPEN: | ||
119 | if not _has_connected: | ||
120 | _has_connected = true | ||
121 | |||
122 | _connected() | ||
123 | |||
124 | while _ws.get_available_packet_count(): | ||
125 | var packet = _ws.get_packet() | ||
126 | global._print("Got data from server: " + packet.get_string_from_utf8()) | ||
127 | var json = JSON.new() | ||
128 | var jserror = json.parse(packet.get_string_from_utf8()) | ||
129 | if jserror != OK: | ||
130 | global._print("Error parsing packet from AP: " + jserror.error_string) | ||
131 | return | ||
132 | |||
133 | for message in json.data: | ||
134 | var cmd = message["cmd"] | ||
135 | global._print("Received command: " + cmd) | ||
136 | |||
137 | if cmd == "RoomInfo": | ||
138 | _seed = message["seed_name"] | ||
139 | _remote_version = message["version"] | ||
140 | _gen_version = message["generator_version"] | ||
141 | |||
142 | var needed_games = [] | ||
143 | for game in message["datapackage_checksums"].keys(): | ||
144 | if ( | ||
145 | !_datapackages.has(game) | ||
146 | or ( | ||
147 | _datapackages[game]["checksum"] | ||
148 | != message["datapackage_checksums"][game] | ||
149 | ) | ||
150 | ): | ||
151 | needed_games.append(game) | ||
152 | |||
153 | if !needed_games.is_empty(): | ||
154 | _pending_packages = needed_games | ||
155 | var cur_needed = _pending_packages.pop_front() | ||
156 | requestDatapackages([cur_needed]) | ||
157 | else: | ||
158 | connectToRoom() | ||
159 | |||
160 | elif cmd == "DataPackage": | ||
161 | for game in message["data"]["games"].keys(): | ||
162 | _datapackages[game] = message["data"]["games"][game] | ||
163 | saveDatapackages() | ||
164 | |||
165 | if !_pending_packages.is_empty(): | ||
166 | var cur_needed = _pending_packages.pop_front() | ||
167 | requestDatapackages([cur_needed]) | ||
168 | else: | ||
169 | processDatapackages() | ||
170 | connectToRoom() | ||
171 | |||
172 | elif cmd == "Connected": | ||
173 | _authenticated = true | ||
174 | _team = message["team"] | ||
175 | _slot = message["slot"] | ||
176 | _players = message["players"] | ||
177 | _checked_locations = message["checked_locations"] | ||
178 | _slot_data = message["slot_data"] | ||
179 | |||
180 | for player in _players: | ||
181 | _player_name_by_slot[player["slot"]] = player["alias"] | ||
182 | _game_by_player[player["slot"]] = message["slot_info"][str( | ||
183 | player["slot"] | ||
184 | )]["game"] | ||
185 | |||
186 | emit_signal("client_connected") | ||
187 | |||
188 | elif cmd == "ConnectionRefused": | ||
189 | var error_message = "" | ||
190 | for error in message["errors"]: | ||
191 | var submsg = "" | ||
192 | if error == "InvalidSlot": | ||
193 | submsg = "Invalid player name." | ||
194 | elif error == "InvalidGame": | ||
195 | submsg = "The specified player is not playing Lingo." | ||
196 | elif error == "IncompatibleVersion": | ||
197 | submsg = ( | ||
198 | "The Archipelago server is not the correct version for this client. Expected v%d.%d.%d. Found v%d.%d.%d." | ||
199 | % [ | ||
200 | ap_version["major"], | ||
201 | ap_version["minor"], | ||
202 | ap_version["build"], | ||
203 | _remote_version["major"], | ||
204 | _remote_version["minor"], | ||
205 | _remote_version["build"] | ||
206 | ] | ||
207 | ) | ||
208 | elif error == "InvalidPassword": | ||
209 | submsg = "Incorrect password." | ||
210 | elif error == "InvalidItemsHandling": | ||
211 | submsg = "Invalid item handling flag. This is a bug with the client." | ||
212 | |||
213 | if submsg != "": | ||
214 | if error_message != "": | ||
215 | error_message += " " | ||
216 | error_message += submsg | ||
217 | |||
218 | if error_message == "": | ||
219 | error_message = "Unknown error." | ||
220 | |||
221 | _initiated_disconnect = true | ||
222 | _ws.disconnect_from_host() | ||
223 | |||
224 | emit_signal("could_not_connect", error_message) | ||
225 | global._print("Connection to AP refused") | ||
226 | global._print(message) | ||
227 | |||
228 | elif cmd == "ReceivedItems": | ||
229 | var i = 0 | ||
230 | for item in message["items"]: | ||
231 | if not _received_items.has(int(item["item"])): | ||
232 | _received_items.append(int(item["item"])) | ||
233 | |||
234 | emit_signal( | ||
235 | "item_received", | ||
236 | int(item["item"]), | ||
237 | int(message["index"]) + i, | ||
238 | int(item["player"]), | ||
239 | int(item["flags"]) | ||
240 | ) | ||
241 | i += 1 | ||
242 | |||
243 | elif cmd == "PrintJSON": | ||
244 | emit_signal("message_received", message) | ||
245 | |||
246 | elif state == WebSocketPeer.STATE_CLOSED: | ||
247 | if _has_connected: | ||
248 | _closed() | ||
249 | else: | ||
250 | _errored() | ||
251 | |||
252 | |||
253 | func saveDatapackages(): | ||
254 | # Save the AP datapackages to disk. | ||
255 | var file = FileAccess.open("user://ap_datapackages", FileAccess.WRITE) | ||
256 | file.store_var(_datapackages, true) | ||
257 | file.close() | ||
258 | |||
259 | |||
260 | func connectToServer(server, un, pw): | ||
261 | ap_server = server | ||
262 | ap_user = un | ||
263 | ap_pass = pw | ||
264 | |||
265 | _initiated_disconnect = false | ||
266 | |||
267 | var url = "" | ||
268 | if ap_server.begins_with("ws://") or ap_server.begins_with("wss://"): | ||
269 | url = ap_server | ||
270 | _try_wss = false | ||
271 | elif _try_wss: | ||
272 | url = "wss://" + ap_server | ||
273 | _try_wss = false | ||
274 | else: | ||
275 | url = "ws://" + ap_server | ||
276 | _try_wss = true | ||
277 | |||
278 | var err = _ws.connect_to_url(url) | ||
279 | if err != OK: | ||
280 | emit_signal( | ||
281 | "could_not_connect", | ||
282 | ( | ||
283 | "Could not connect to Archipelago. Check that your server and port are correct. See the error log for more information. Error code: %d." | ||
284 | % err | ||
285 | ) | ||
286 | ) | ||
287 | global._print("Could not connect to AP: " + err) | ||
288 | return | ||
289 | _should_process = true | ||
290 | |||
291 | emit_signal("connect_status", "Connecting...") | ||
292 | |||
293 | |||
294 | func sendMessage(msg): | ||
295 | var payload = JSON.stringify(msg) | ||
296 | _ws.send_text(payload) | ||
297 | |||
298 | |||
299 | func requestDatapackages(games): | ||
300 | emit_signal("connect_status", "Downloading %s data package..." % games[0]) | ||
301 | |||
302 | sendMessage([{"cmd": "GetDataPackage", "games": games}]) | ||
303 | |||
304 | |||
305 | func processDatapackages(): | ||
306 | _item_id_to_name = {} | ||
307 | _location_id_to_name = {} | ||
308 | for game in _datapackages.keys(): | ||
309 | var package = _datapackages[game] | ||
310 | |||
311 | _item_id_to_name[game] = {} | ||
312 | for item_name in package["item_name_to_id"].keys(): | ||
313 | _item_id_to_name[game][package["item_name_to_id"][item_name]] = item_name | ||
314 | |||
315 | _location_id_to_name[game] = {} | ||
316 | for location_name in package["location_name_to_id"].keys(): | ||
317 | _location_id_to_name[game][package["location_name_to_id"][location_name]] = location_name | ||
318 | |||
319 | if _datapackages.has("Lingo 2"): | ||
320 | _item_name_to_id = _datapackages["Lingo 2"]["item_name_to_id"] | ||
321 | _location_name_to_id = _datapackages["Lingo 2"]["location_name_to_id"] | ||
322 | |||
323 | |||
324 | func connectToRoom(): | ||
325 | emit_signal("connect_status", "Authenticating...") | ||
326 | |||
327 | sendMessage( | ||
328 | [ | ||
329 | { | ||
330 | "cmd": "Connect", | ||
331 | "password": ap_pass, | ||
332 | "game": "Lingo 2", | ||
333 | "name": ap_user, | ||
334 | "uuid": SCRIPT_uuid.v4(), | ||
335 | "version": ap_version, | ||
336 | "items_handling": 0b111, # always receive our items | ||
337 | "tags": [], | ||
338 | "slot_data": true | ||
339 | } | ||
340 | ] | ||
341 | ) | ||
342 | |||
343 | |||
344 | func sendConnectUpdate(tags): | ||
345 | sendMessage([{"cmd": "ConnectUpdate", "tags": tags}]) | ||
346 | |||
347 | |||
348 | func requestSync(): | ||
349 | sendMessage([{"cmd": "Sync"}]) | ||
350 | |||
351 | |||
352 | func sendLocation(loc_id): | ||
353 | sendMessage([{"cmd": "LocationChecks", "locations": [loc_id]}]) | ||
354 | |||
355 | |||
356 | func setValue(key, value, operation = "replace"): | ||
357 | sendMessage( | ||
358 | [ | ||
359 | { | ||
360 | "cmd": "Set", | ||
361 | "key": "Lingo2_%d_%s" % [_slot, key], | ||
362 | "want_reply": false, | ||
363 | "operations": [{"operation": operation, "value": value}] | ||
364 | } | ||
365 | ] | ||
366 | ) | ||
367 | |||
368 | |||
369 | func say(textdata): | ||
370 | sendMessage([{"cmd": "Say", "text": textdata}]) | ||
371 | |||
372 | |||
373 | func completedGoal(): | ||
374 | sendMessage([{"cmd": "StatusUpdate", "status": 30}]) # CLIENT_GOAL | ||
375 | |||
376 | |||
377 | func hasItem(item_id): | ||
378 | return _received_items.has(item_id) | ||
diff --git a/client/Archipelago/door.gd b/client/Archipelago/door.gd new file mode 100644 index 0000000..731eca4 --- /dev/null +++ b/client/Archipelago/door.gd | |||
@@ -0,0 +1,38 @@ | |||
1 | extends "res://scripts/nodes/door.gd" | ||
2 | |||
3 | var item_id | ||
4 | |||
5 | |||
6 | func _ready(): | ||
7 | var node_path = String( | ||
8 | get_tree().get_root().get_node("scene").get_path_to(self).get_concatenated_names() | ||
9 | ) | ||
10 | |||
11 | print("node: %s" % node_path) | ||
12 | |||
13 | var gamedata = global.get_node("Gamedata") | ||
14 | var door_id = gamedata.get_door_for_map_node_path(global.map, node_path) | ||
15 | if door_id != null: | ||
16 | print("door_id: %d" % door_id) | ||
17 | |||
18 | var ap = global.get_node("Archipelago") | ||
19 | item_id = ap.get_item_id_for_door(door_id) | ||
20 | |||
21 | if item_id != null: | ||
22 | self.senders = [] | ||
23 | self.senderGroup = [] | ||
24 | self.nested = false | ||
25 | self.complete_at = 0 | ||
26 | self.max_length = 0 | ||
27 | self.excludeSenders = [] | ||
28 | |||
29 | call_deferred("_readier") | ||
30 | |||
31 | super._ready() | ||
32 | |||
33 | |||
34 | func _readier(): | ||
35 | var ap = global.get_node("Archipelago") | ||
36 | |||
37 | if ap.has_item(item_id): | ||
38 | handleTriggered() | ||
diff --git a/client/Archipelago/gamedata.gd b/client/Archipelago/gamedata.gd new file mode 100644 index 0000000..16368a9 --- /dev/null +++ b/client/Archipelago/gamedata.gd | |||
@@ -0,0 +1,78 @@ | |||
1 | extends Node | ||
2 | |||
3 | var SCRIPT_proto | ||
4 | |||
5 | var objects | ||
6 | var door_id_by_map_node_path = {} | ||
7 | var painting_id_by_map_node_path = {} | ||
8 | var door_id_by_ap_id = {} | ||
9 | var map_id_by_name = {} | ||
10 | |||
11 | |||
12 | func _init(proto_script): | ||
13 | SCRIPT_proto = proto_script | ||
14 | |||
15 | |||
16 | func load(data_bytes): | ||
17 | objects = SCRIPT_proto.AllObjects.new() | ||
18 | |||
19 | var result_code = objects.from_bytes(data_bytes) | ||
20 | if result_code != SCRIPT_proto.PB_ERR.NO_ERRORS: | ||
21 | print("Could not load generated data: %d" % result_code) | ||
22 | return | ||
23 | |||
24 | for map in objects.get_maps(): | ||
25 | map_id_by_name[map.get_name()] = map.get_id() | ||
26 | |||
27 | for door in objects.get_doors(): | ||
28 | var map = objects.get_maps()[door.get_map_id()] | ||
29 | |||
30 | if not map.get_name() in door_id_by_map_node_path: | ||
31 | door_id_by_map_node_path[map.get_name()] = {} | ||
32 | |||
33 | var map_data = door_id_by_map_node_path[map.get_name()] | ||
34 | for receiver in door.get_receivers(): | ||
35 | map_data[receiver] = door.get_id() | ||
36 | |||
37 | for painting_id in door.get_move_paintings(): | ||
38 | var painting = objects.get_paintings()[painting_id] | ||
39 | map_data[painting.get_path()] = door.get_id() | ||
40 | |||
41 | if door.has_ap_id(): | ||
42 | door_id_by_ap_id[door.get_ap_id()] = door.get_id() | ||
43 | |||
44 | for painting in objects.get_paintings(): | ||
45 | var room = objects.get_rooms()[painting.get_room_id()] | ||
46 | var map = objects.get_maps()[room.get_map_id()] | ||
47 | |||
48 | if not map.get_name() in painting_id_by_map_node_path: | ||
49 | painting_id_by_map_node_path[map.get_name()] = {} | ||
50 | |||
51 | var _map_data = painting_id_by_map_node_path[map.get_name()] | ||
52 | |||
53 | |||
54 | func get_door_for_map_node_path(map_name, node_path): | ||
55 | if not door_id_by_map_node_path.has(map_name): | ||
56 | return null | ||
57 | |||
58 | var map_data = door_id_by_map_node_path[map_name] | ||
59 | return map_data.get(node_path, null) | ||
60 | |||
61 | |||
62 | func get_door_ap_id(door_id): | ||
63 | var door = objects.get_doors()[door_id] | ||
64 | if door.has_ap_id(): | ||
65 | return door.get_ap_id() | ||
66 | else: | ||
67 | return null | ||
68 | |||
69 | |||
70 | func get_door_receivers(door_id): | ||
71 | var door = objects.get_doors()[door_id] | ||
72 | return door.get_receivers() | ||
73 | |||
74 | |||
75 | func get_door_map_name(door_id): | ||
76 | var door = objects.get_doors()[door_id] | ||
77 | var map = objects.get_maps()[door.get_map_id()] | ||
78 | return map.get_name() | ||
diff --git a/client/Archipelago/locationListener.gd b/client/Archipelago/locationListener.gd new file mode 100644 index 0000000..71792ed --- /dev/null +++ b/client/Archipelago/locationListener.gd | |||
@@ -0,0 +1,20 @@ | |||
1 | extends Receiver | ||
2 | |||
3 | var location_id | ||
4 | |||
5 | |||
6 | func _ready(): | ||
7 | super._ready() | ||
8 | |||
9 | |||
10 | func handleTriggered(): | ||
11 | triggered += 1 | ||
12 | if triggered >= total: | ||
13 | var ap = global.get_node("Archipelago") | ||
14 | ap.send_location(location_id) | ||
15 | |||
16 | |||
17 | func handleUntriggered(): | ||
18 | triggered -= 1 | ||
19 | if triggered < total: | ||
20 | pass | ||
diff --git a/client/Archipelago/manager.gd b/client/Archipelago/manager.gd new file mode 100644 index 0000000..35fc8e3 --- /dev/null +++ b/client/Archipelago/manager.gd | |||
@@ -0,0 +1,100 @@ | |||
1 | extends Node | ||
2 | |||
3 | const my_version = "0.1.0" | ||
4 | |||
5 | var SCRIPT_client | ||
6 | var SCRIPT_locationListener | ||
7 | var SCRIPT_uuid | ||
8 | |||
9 | var ap_server = "" | ||
10 | var ap_user = "" | ||
11 | var ap_pass = "" | ||
12 | var connection_history = [] | ||
13 | |||
14 | var client | ||
15 | |||
16 | signal could_not_connect | ||
17 | signal connect_status | ||
18 | signal ap_connected | ||
19 | |||
20 | |||
21 | func _ready(): | ||
22 | client = SCRIPT_client.new() | ||
23 | client.SCRIPT_uuid = SCRIPT_uuid | ||
24 | |||
25 | client.connect("item_received", _process_item) | ||
26 | client.connect("could_not_connect", _client_could_not_connect) | ||
27 | client.connect("connect_status", _client_connect_status) | ||
28 | client.connect("client_connected", _client_connected) | ||
29 | |||
30 | add_child(client) | ||
31 | |||
32 | |||
33 | func saveSettings(): | ||
34 | pass | ||
35 | |||
36 | |||
37 | func connectToServer(): | ||
38 | client.connectToServer(ap_server, ap_user, ap_pass) | ||
39 | |||
40 | |||
41 | func getSaveFileName(): | ||
42 | return "zzAP_%s_%d" % [client._seed, client._slot] | ||
43 | |||
44 | |||
45 | func disconnect_from_ap(): | ||
46 | client.disconnect_from_ap() | ||
47 | |||
48 | |||
49 | func get_item_id_for_door(door_id): | ||
50 | var gamedata = global.get_node("Gamedata") | ||
51 | var door = gamedata.objects.get_doors()[door_id] | ||
52 | if ( | ||
53 | door.get_type() == gamedata.SCRIPT_proto.DoorType.EVENT | ||
54 | or door.get_type() == gamedata.SCRIPT_proto.DoorType.LOCATION_ONLY | ||
55 | or door.get_type() == gamedata.SCRIPT_proto.DoorType.CONTROL_CENTER_COLOR | ||
56 | ): | ||
57 | return null | ||
58 | return gamedata.get_door_ap_id(door_id) | ||
59 | |||
60 | |||
61 | func has_item(item_id): | ||
62 | return client.hasItem(item_id) | ||
63 | |||
64 | |||
65 | func _process_item(item_id, _index, _player, _flags): | ||
66 | var gamedata = global.get_node("Gamedata") | ||
67 | var door_id = gamedata.door_id_by_ap_id.get(item_id, null) | ||
68 | if door_id != null and gamedata.get_door_map_name(door_id) == global.map: | ||
69 | var receivers = gamedata.get_door_receivers(door_id) | ||
70 | var scene = get_tree().get_root().get_node_or_null("scene") | ||
71 | if scene != null: | ||
72 | for receiver in receivers: | ||
73 | var rnode = scene.get_node_or_null(receiver) | ||
74 | if rnode != null: | ||
75 | rnode.handleTriggered() | ||
76 | for painting_id in gamedata.objects.get_doors()[door_id].get_move_paintings(): | ||
77 | var painting = gamedata.objects.get_paintings()[painting_id] | ||
78 | var pnode = scene.get_node_or_null(painting.get_path() + "/teleportListener") | ||
79 | if pnode != null: | ||
80 | pnode.handleTriggered() | ||
81 | |||
82 | |||
83 | func _process_message(_message): | ||
84 | pass | ||
85 | |||
86 | |||
87 | func _client_could_not_connect(): | ||
88 | emit_signal("could_not_connect") | ||
89 | |||
90 | |||
91 | func _client_connect_status(message): | ||
92 | emit_signal("connect_status", message) | ||
93 | |||
94 | |||
95 | func _client_connected(): | ||
96 | emit_signal("ap_connected") | ||
97 | |||
98 | |||
99 | func send_location(loc_id): | ||
100 | client.sendLocation(loc_id) | ||
diff --git a/client/Archipelago/painting.gd b/client/Archipelago/painting.gd new file mode 100644 index 0000000..17baeb5 --- /dev/null +++ b/client/Archipelago/painting.gd | |||
@@ -0,0 +1,38 @@ | |||
1 | extends "res://scripts/nodes/painting.gd" | ||
2 | |||
3 | var item_id | ||
4 | |||
5 | |||
6 | func _ready(): | ||
7 | var node_path = String( | ||
8 | get_tree().get_root().get_node("scene").get_path_to(self).get_concatenated_names() | ||
9 | ) | ||
10 | |||
11 | print("node: %s" % node_path) | ||
12 | |||
13 | var gamedata = global.get_node("Gamedata") | ||
14 | var door_id = gamedata.get_door_for_map_node_path(global.map, node_path) | ||
15 | if door_id != null: | ||
16 | print("door_id: %d" % door_id) | ||
17 | |||
18 | self.senders = [] | ||
19 | self.senderGroup = [] | ||
20 | self.nested = false | ||
21 | self.complete_at = 0 | ||
22 | self.max_length = 0 | ||
23 | self.excludeSenders = [] | ||
24 | |||
25 | var ap = global.get_node("Archipelago") | ||
26 | item_id = ap.get_item_id_for_door(door_id) | ||
27 | |||
28 | if item_id != null: | ||
29 | call_deferred("_readier") | ||
30 | |||
31 | super._ready() | ||
32 | |||
33 | |||
34 | func _readier(): | ||
35 | var ap = global.get_node("Archipelago") | ||
36 | |||
37 | if ap.has_item(item_id): | ||
38 | $teleportListener.handleTriggered() | ||
diff --git a/client/Archipelago/player.gd b/client/Archipelago/player.gd new file mode 100644 index 0000000..a84548a --- /dev/null +++ b/client/Archipelago/player.gd | |||
@@ -0,0 +1,42 @@ | |||
1 | extends "res://scripts/nodes/player.gd" | ||
2 | |||
3 | |||
4 | func _ready(): | ||
5 | var ap = global.get_node("Archipelago") | ||
6 | var gamedata = global.get_node("Gamedata") | ||
7 | |||
8 | var map_id = gamedata.map_id_by_name.get(global.map) | ||
9 | for door in gamedata.objects.get_doors(): | ||
10 | if door.get_map_id() != map_id: | ||
11 | continue | ||
12 | |||
13 | if not door.has_ap_id(): | ||
14 | continue | ||
15 | |||
16 | if door.get_type() == gamedata.SCRIPT_proto.DoorType.ITEM_ONLY: | ||
17 | continue | ||
18 | |||
19 | var locationListener = ap.SCRIPT_locationListener.new() | ||
20 | locationListener.location_id = door.get_ap_id() | ||
21 | locationListener.name = "locationListener_%d" % door.get_ap_id() | ||
22 | |||
23 | for panel_ref in door.get_panels(): | ||
24 | # TODO: specific answers | ||
25 | var panel_data = gamedata.objects.get_panels()[panel_ref.get_panel()] | ||
26 | locationListener.senders.append(NodePath("/root/scene/" + panel_data.get_path())) | ||
27 | |||
28 | get_parent().add_child.call_deferred(locationListener) | ||
29 | |||
30 | for letter in gamedata.objects.get_letters(): | ||
31 | var room = gamedata.objects.get_rooms()[letter.get_room_id()] | ||
32 | if room.get_map_id() != map_id: | ||
33 | continue | ||
34 | |||
35 | var locationListener = ap.SCRIPT_locationListener.new() | ||
36 | locationListener.location_id = letter.get_ap_id() | ||
37 | locationListener.name = "locationListener_%d" % letter.get_ap_id() | ||
38 | locationListener.senders.append(NodePath("/root/scene/" + letter.get_path())) | ||
39 | |||
40 | get_parent().add_child.call_deferred(locationListener) | ||
41 | |||
42 | super._ready() | ||
diff --git a/client/Archipelago/settings_buttons.gd b/client/Archipelago/settings_buttons.gd new file mode 100644 index 0000000..9e61cb0 --- /dev/null +++ b/client/Archipelago/settings_buttons.gd | |||
@@ -0,0 +1,24 @@ | |||
1 | extends Button | ||
2 | |||
3 | |||
4 | func _ready(): | ||
5 | pass | ||
6 | |||
7 | |||
8 | func _connect_pressed(): | ||
9 | self.disabled = true | ||
10 | |||
11 | var ap = global.get_node("Archipelago") | ||
12 | ap.ap_server = self.get_parent().get_node("server_box").text | ||
13 | ap.ap_user = self.get_parent().get_node("player_box").text | ||
14 | ap.ap_pass = self.get_parent().get_node("password_box").text | ||
15 | ap.saveSettings() | ||
16 | |||
17 | ap.connectToServer() | ||
18 | |||
19 | |||
20 | func _back_pressed(): | ||
21 | var ap = global.get_node("Archipelago") | ||
22 | ap.disconnect_from_ap() | ||
23 | |||
24 | get_tree().change_scene_to_file("res://objects/scenes/menus/main_menu.tscn") | ||
diff --git a/client/Archipelago/settings_screen.gd b/client/Archipelago/settings_screen.gd new file mode 100644 index 0000000..90d5437 --- /dev/null +++ b/client/Archipelago/settings_screen.gd | |||
@@ -0,0 +1,173 @@ | |||
1 | extends Node2D | ||
2 | |||
3 | |||
4 | func _ready(): | ||
5 | # Some helpful logging. | ||
6 | if Steam.isSubscribed(): | ||
7 | global._print("Provisioning successful! Build ID: %d" % Steam.getAppBuildId()) | ||
8 | else: | ||
9 | global._print("Provisioning failed.") | ||
10 | |||
11 | # Undo the load screen removing our cursor | ||
12 | get_tree().get_root().set_disable_input(false) | ||
13 | Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE) | ||
14 | |||
15 | # Increase the WebSocket input buffer size so that we can download large | ||
16 | # data packages. | ||
17 | ProjectSettings.set_setting("network/limits/websocket_client/max_in_buffer_kb", 8192) | ||
18 | |||
19 | # Create the global AP manager, if it doesn't already exist. | ||
20 | if not global.has_node("Archipelago"): | ||
21 | var ap_script = ResourceLoader.load("user://maps/Archipelago/manager.gd") | ||
22 | var ap_instance = ap_script.new() | ||
23 | ap_instance.name = "Archipelago" | ||
24 | |||
25 | #apclient_instance.SCRIPT_doorControl = load("user://maps/Archipelago/doorControl.gd") | ||
26 | #apclient_instance.SCRIPT_effects = load("user://maps/Archipelago/effects.gd") | ||
27 | #apclient_instance.SCRIPT_location = load("user://maps/Archipelago/location.gd") | ||
28 | #apclient_instance.SCRIPT_mypainting = load("user://maps/Archipelago/mypainting.gd") | ||
29 | #apclient_instance.SCRIPT_panel = load("user://maps/Archipelago/panel.gd") | ||
30 | #apclient_instance.SCRIPT_textclient = load("user://maps/Archipelago/textclient.gd") | ||
31 | |||
32 | ap_instance.SCRIPT_client = load("user://maps/Archipelago/client.gd") | ||
33 | ap_instance.SCRIPT_locationListener = load("user://maps/Archipelago/locationListener.gd") | ||
34 | ap_instance.SCRIPT_uuid = load("user://maps/Archipelago/vendor/uuid.gd") | ||
35 | |||
36 | global.add_child(ap_instance) | ||
37 | |||
38 | # Let's also inject any scripts we need to inject now. | ||
39 | installScriptExtension(ResourceLoader.load("user://maps/Archipelago/door.gd")) | ||
40 | installScriptExtension(ResourceLoader.load("user://maps/Archipelago/painting.gd")) | ||
41 | installScriptExtension(ResourceLoader.load("user://maps/Archipelago/player.gd")) | ||
42 | |||
43 | var proto_script = load("user://maps/Archipelago/generated/proto.gd") | ||
44 | var gamedata_script = load("user://maps/Archipelago/gamedata.gd") | ||
45 | var gamedata_instance = gamedata_script.new(proto_script) | ||
46 | gamedata_instance.load( | ||
47 | FileAccess.get_file_as_bytes("user://maps/Archipelago/generated/data.binpb") | ||
48 | ) | ||
49 | gamedata_instance.name = "Gamedata" | ||
50 | global.add_child(gamedata_instance) | ||
51 | |||
52 | var ap = global.get_node("Archipelago") | ||
53 | ap.connect("ap_connected", connectionSuccessful) | ||
54 | ap.connect("could_not_connect", connectionUnsuccessful) | ||
55 | ap.connect("connect_status", connectionStatus) | ||
56 | |||
57 | # Populate textboxes with AP settings. | ||
58 | $Panel/server_box.text = ap.ap_server | ||
59 | $Panel/player_box.text = ap.ap_user | ||
60 | $Panel/password_box.text = ap.ap_pass | ||
61 | |||
62 | var history_box = $Panel/connection_history | ||
63 | if ap.connection_history.is_empty(): | ||
64 | history_box.disabled = true | ||
65 | else: | ||
66 | history_box.disabled = false | ||
67 | |||
68 | var i = 0 | ||
69 | for details in ap.connection_history: | ||
70 | history_box.get_popup().add_item("%s (%s)" % [details[1], details[0]], i) | ||
71 | i += 1 | ||
72 | |||
73 | history_box.get_popup().connect("id_pressed", historySelected) | ||
74 | |||
75 | # Show client version. | ||
76 | $Panel/title.text = "ARCHIPELAGO (%s)" % ap.my_version | ||
77 | |||
78 | # Increase font size in text boxes. | ||
79 | $Panel/server_box.add_theme_font_size_override("font_size", 36) | ||
80 | $Panel/player_box.add_theme_font_size_override("font_size", 36) | ||
81 | $Panel/password_box.add_theme_font_size_override("font_size", 36) | ||
82 | |||
83 | |||
84 | # Adapted from https://gitlab.com/Delta-V-Modding/Mods/-/blob/main/game/ModLoader.gd | ||
85 | func installScriptExtension(childScript: Resource): | ||
86 | # Force Godot to compile the script now. | ||
87 | # We need to do this here to ensure that the inheritance chain is | ||
88 | # properly set up, and multiple mods can chain-extend the same | ||
89 | # class multiple times. | ||
90 | # This is also needed to make Godot instantiate the extended class | ||
91 | # when creating singletons. | ||
92 | # The actual instance is thrown away. | ||
93 | childScript.new() | ||
94 | |||
95 | var parentScript = childScript.get_base_script() | ||
96 | var parentScriptPath = parentScript.resource_path | ||
97 | global._print("ModLoader: Installing script extension over %s" % parentScriptPath) | ||
98 | childScript.take_over_path(parentScriptPath) | ||
99 | |||
100 | |||
101 | func connectionStatus(message): | ||
102 | var popup = self.get_node("Panel/AcceptDialog") | ||
103 | popup.title = "Connecting to Archipelago" | ||
104 | popup.dialog_text = message | ||
105 | popup.exclusive = true | ||
106 | popup.get_ok_button().visible = false | ||
107 | popup.popup_centered() | ||
108 | |||
109 | |||
110 | func connectionSuccessful(): | ||
111 | var ap = global.get_node("Archipelago") | ||
112 | |||
113 | # Save connection details | ||
114 | var connection_details = [ap.ap_server, ap.ap_user, ap.ap_pass] | ||
115 | if ap.connection_history.has(connection_details): | ||
116 | ap.connection_history.erase(connection_details) | ||
117 | ap.connection_history.push_front(connection_details) | ||
118 | if ap.connection_history.size() > 10: | ||
119 | ap.connection_history.resize(10) | ||
120 | ap.saveSettings() | ||
121 | |||
122 | # Switch to the_entry | ||
123 | Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED) | ||
124 | global.user = ap.getSaveFileName() | ||
125 | global.universe = "lingo" | ||
126 | global.map = "the_entry" | ||
127 | |||
128 | unlocks.resetKeys() | ||
129 | unlocks.resetCollectables() | ||
130 | unlocks.resetData() | ||
131 | unlocks.loadKeys() | ||
132 | unlocks.loadCollectables() | ||
133 | unlocks.loadData() | ||
134 | unlocks.unlockKey("capslock", 1) | ||
135 | |||
136 | clearResourceCache("res://objects/nodes/door.tscn") | ||
137 | clearResourceCache("res://objects/nodes/player.tscn") | ||
138 | |||
139 | var paintings_dir = DirAccess.open("res://objects/meshes/paintings") | ||
140 | if paintings_dir: | ||
141 | paintings_dir.list_dir_begin() | ||
142 | var file_name = paintings_dir.get_next() | ||
143 | while file_name != "": | ||
144 | if not paintings_dir.current_is_dir() and file_name.ends_with(".tscn"): | ||
145 | clearResourceCache("res://objects/meshes/paintings/" + file_name) | ||
146 | file_name = paintings_dir.get_next() | ||
147 | |||
148 | switcher.switch_map("res://objects/scenes/the_entry.tscn") | ||
149 | |||
150 | |||
151 | func connectionUnsuccessful(error_message): | ||
152 | $Panel/connect_button.disabled = false | ||
153 | |||
154 | var popup = $Panel/AcceptDialog | ||
155 | popup.title = "Could not connect to Archipelago" | ||
156 | popup.dialog_text = error_message | ||
157 | popup.exclusive = true | ||
158 | popup.get_ok_button().visible = true | ||
159 | popup.popup_centered() | ||
160 | |||
161 | |||
162 | func historySelected(index): | ||
163 | var ap = global.get_node("Archipelago") | ||
164 | var details = ap.connection_history[index] | ||
165 | |||
166 | $Panel/server_box.text = details[0] | ||
167 | $Panel/player_box.text = details[1] | ||
168 | $Panel/password_box.text = details[2] | ||
169 | |||
170 | |||
171 | func clearResourceCache(path): | ||
172 | ResourceLoader.load_threaded_request(path, "", false, ResourceLoader.CACHE_MODE_REPLACE) | ||
173 | ResourceLoader.load_threaded_get(path) | ||
diff --git a/client/Archipelago/vendor/LICENSE b/client/Archipelago/vendor/LICENSE new file mode 100644 index 0000000..115ba15 --- /dev/null +++ b/client/Archipelago/vendor/LICENSE | |||
@@ -0,0 +1,21 @@ | |||
1 | MIT License | ||
2 | |||
3 | Copyright (c) 2023 Xavier Sellier | ||
4 | |||
5 | Permission is hereby granted, free of charge, to any person obtaining a copy | ||
6 | of this software and associated documentation files (the "Software"), to deal | ||
7 | in the Software without restriction, including without limitation the rights | ||
8 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | ||
9 | copies of the Software, and to permit persons to whom the Software is | ||
10 | furnished to do so, subject to the following conditions: | ||
11 | |||
12 | The above copyright notice and this permission notice shall be included in all | ||
13 | copies or substantial portions of the Software. | ||
14 | |||
15 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | ||
16 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | ||
17 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | ||
18 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | ||
19 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | ||
20 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE | ||
21 | SOFTWARE. \ No newline at end of file | ||
diff --git a/client/Archipelago/vendor/uuid.gd b/client/Archipelago/vendor/uuid.gd new file mode 100644 index 0000000..b63fa04 --- /dev/null +++ b/client/Archipelago/vendor/uuid.gd | |||
@@ -0,0 +1,195 @@ | |||
1 | # Note: The code might not be as pretty it could be, since it's written | ||
2 | # in a way that maximizes performance. Methods are inlined and loops are avoided. | ||
3 | extends Node | ||
4 | |||
5 | const BYTE_MASK: int = 0b11111111 | ||
6 | |||
7 | |||
8 | static func uuidbin(): | ||
9 | randomize() | ||
10 | # 16 random bytes with the bytes on index 6 and 8 modified | ||
11 | return [ | ||
12 | randi() & BYTE_MASK, | ||
13 | randi() & BYTE_MASK, | ||
14 | randi() & BYTE_MASK, | ||
15 | randi() & BYTE_MASK, | ||
16 | randi() & BYTE_MASK, | ||
17 | randi() & BYTE_MASK, | ||
18 | ((randi() & BYTE_MASK) & 0x0f) | 0x40, | ||
19 | randi() & BYTE_MASK, | ||
20 | ((randi() & BYTE_MASK) & 0x3f) | 0x80, | ||
21 | randi() & BYTE_MASK, | ||
22 | randi() & BYTE_MASK, | ||
23 | randi() & BYTE_MASK, | ||
24 | randi() & BYTE_MASK, | ||
25 | randi() & BYTE_MASK, | ||
26 | randi() & BYTE_MASK, | ||
27 | randi() & BYTE_MASK, | ||
28 | ] | ||
29 | |||
30 | |||
31 | static func uuidbinrng(rng: RandomNumberGenerator): | ||
32 | rng.randomize() | ||
33 | return [ | ||
34 | rng.randi() & BYTE_MASK, | ||
35 | rng.randi() & BYTE_MASK, | ||
36 | rng.randi() & BYTE_MASK, | ||
37 | rng.randi() & BYTE_MASK, | ||
38 | rng.randi() & BYTE_MASK, | ||
39 | rng.randi() & BYTE_MASK, | ||
40 | ((rng.randi() & BYTE_MASK) & 0x0f) | 0x40, | ||
41 | rng.randi() & BYTE_MASK, | ||
42 | ((rng.randi() & BYTE_MASK) & 0x3f) | 0x80, | ||
43 | rng.randi() & BYTE_MASK, | ||
44 | rng.randi() & BYTE_MASK, | ||
45 | rng.randi() & BYTE_MASK, | ||
46 | rng.randi() & BYTE_MASK, | ||
47 | rng.randi() & BYTE_MASK, | ||
48 | rng.randi() & BYTE_MASK, | ||
49 | rng.randi() & BYTE_MASK, | ||
50 | ] | ||
51 | |||
52 | |||
53 | static func v4(): | ||
54 | # 16 random bytes with the bytes on index 6 and 8 modified | ||
55 | var b = uuidbin() | ||
56 | |||
57 | return ( | ||
58 | "%02x%02x%02x%02x-%02x%02x-%02x%02x-%02x%02x-%02x%02x%02x%02x%02x%02x" | ||
59 | % [ | ||
60 | # low | ||
61 | b[0], | ||
62 | b[1], | ||
63 | b[2], | ||
64 | b[3], | ||
65 | # mid | ||
66 | b[4], | ||
67 | b[5], | ||
68 | # hi | ||
69 | b[6], | ||
70 | b[7], | ||
71 | # clock | ||
72 | b[8], | ||
73 | b[9], | ||
74 | # clock | ||
75 | b[10], | ||
76 | b[11], | ||
77 | b[12], | ||
78 | b[13], | ||
79 | b[14], | ||
80 | b[15] | ||
81 | ] | ||
82 | ) | ||
83 | |||
84 | |||
85 | static func v4_rng(rng: RandomNumberGenerator): | ||
86 | # 16 random bytes with the bytes on index 6 and 8 modified | ||
87 | var b = uuidbinrng(rng) | ||
88 | |||
89 | return ( | ||
90 | "%02x%02x%02x%02x-%02x%02x-%02x%02x-%02x%02x-%02x%02x%02x%02x%02x%02x" | ||
91 | % [ | ||
92 | # low | ||
93 | b[0], | ||
94 | b[1], | ||
95 | b[2], | ||
96 | b[3], | ||
97 | # mid | ||
98 | b[4], | ||
99 | b[5], | ||
100 | # hi | ||
101 | b[6], | ||
102 | b[7], | ||
103 | # clock | ||
104 | b[8], | ||
105 | b[9], | ||
106 | # clock | ||
107 | b[10], | ||
108 | b[11], | ||
109 | b[12], | ||
110 | b[13], | ||
111 | b[14], | ||
112 | b[15] | ||
113 | ] | ||
114 | ) | ||
115 | |||
116 | |||
117 | var _uuid: Array | ||
118 | |||
119 | |||
120 | func _init(rng := RandomNumberGenerator.new()) -> void: | ||
121 | _uuid = uuidbinrng(rng) | ||
122 | |||
123 | |||
124 | func as_array() -> Array: | ||
125 | return _uuid.duplicate() | ||
126 | |||
127 | |||
128 | func as_dict(big_endian := true) -> Dictionary: | ||
129 | if big_endian: | ||
130 | return { | ||
131 | "low": (_uuid[0] << 24) + (_uuid[1] << 16) + (_uuid[2] << 8) + _uuid[3], | ||
132 | "mid": (_uuid[4] << 8) + _uuid[5], | ||
133 | "hi": (_uuid[6] << 8) + _uuid[7], | ||
134 | "clock": (_uuid[8] << 8) + _uuid[9], | ||
135 | "node": | ||
136 | ( | ||
137 | (_uuid[10] << 40) | ||
138 | + (_uuid[11] << 32) | ||
139 | + (_uuid[12] << 24) | ||
140 | + (_uuid[13] << 16) | ||
141 | + (_uuid[14] << 8) | ||
142 | + _uuid[15] | ||
143 | ) | ||
144 | } | ||
145 | else: | ||
146 | return { | ||
147 | "low": _uuid[0] + (_uuid[1] << 8) + (_uuid[2] << 16) + (_uuid[3] << 24), | ||
148 | "mid": _uuid[4] + (_uuid[5] << 8), | ||
149 | "hi": _uuid[6] + (_uuid[7] << 8), | ||
150 | "clock": _uuid[8] + (_uuid[9] << 8), | ||
151 | "node": | ||
152 | ( | ||
153 | _uuid[10] | ||
154 | + (_uuid[11] << 8) | ||
155 | + (_uuid[12] << 16) | ||
156 | + (_uuid[13] << 24) | ||
157 | + (_uuid[14] << 32) | ||
158 | + (_uuid[15] << 40) | ||
159 | ) | ||
160 | } | ||
161 | |||
162 | |||
163 | func as_string() -> String: | ||
164 | return ( | ||
165 | "%02x%02x%02x%02x-%02x%02x-%02x%02x-%02x%02x-%02x%02x%02x%02x%02x%02x" | ||
166 | % [ | ||
167 | # low | ||
168 | _uuid[0], | ||
169 | _uuid[1], | ||
170 | _uuid[2], | ||
171 | _uuid[3], | ||
172 | # mid | ||
173 | _uuid[4], | ||
174 | _uuid[5], | ||
175 | # hi | ||
176 | _uuid[6], | ||
177 | _uuid[7], | ||
178 | # clock | ||
179 | _uuid[8], | ||
180 | _uuid[9], | ||
181 | # node | ||
182 | _uuid[10], | ||
183 | _uuid[11], | ||
184 | _uuid[12], | ||
185 | _uuid[13], | ||
186 | _uuid[14], | ||
187 | _uuid[15] | ||
188 | ] | ||
189 | ) | ||
190 | |||
191 | |||
192 | func is_equal(other) -> bool: | ||
193 | # Godot Engine compares Array recursively | ||
194 | # There's no need for custom comparison here. | ||
195 | return _uuid == other._uuid | ||
diff --git a/client/archipelago.tscn b/client/archipelago.tscn new file mode 100644 index 0000000..40dd46f --- /dev/null +++ b/client/archipelago.tscn | |||
@@ -0,0 +1,162 @@ | |||
1 | [gd_scene load_steps=11 format=2] | ||
2 | |||
3 | [ext_resource path="user://maps/Archipelago/settings_buttons.gd" type="Script" id=4] | ||
4 | [ext_resource path="user://maps/Archipelago/settings_screen.gd" type="Script" id=5] | ||
5 | [ext_resource path="res://images/unchecked.png" type="Texture" id=7] | ||
6 | [ext_resource path="res://images/checked.png" type="Texture" id=8] | ||
7 | [ext_resource type="Theme" uid="uid://7w454egydi41" path="res://assets/themes/baseUI.tres" id="2_g4bvn"] | ||
8 | |||
9 | [sub_resource type="StyleBoxFlat" id=1] | ||
10 | bg_color = Color( 0, 0, 0, 0 ) | ||
11 | |||
12 | [sub_resource type="StyleBoxFlat" id=2] | ||
13 | bg_color = Color( 1, 1, 1, 1 ) | ||
14 | border_width_left = 1 | ||
15 | border_width_top = 1 | ||
16 | border_width_right = 1 | ||
17 | border_width_bottom = 1 | ||
18 | border_color = Color( 1, 1, 0, 1 ) | ||
19 | border_blend = true | ||
20 | corner_radius_top_left = 3 | ||
21 | corner_radius_top_right = 3 | ||
22 | corner_radius_bottom_right = 3 | ||
23 | corner_radius_bottom_left = 3 | ||
24 | expand_offset_left = 5.0 | ||
25 | expand_offset_right = 5.0 | ||
26 | expand_offset_top = 5.0 | ||
27 | expand_offset_bottom = 5.0 | ||
28 | |||
29 | [node name="settings_screen" type="Node2D"] | ||
30 | script = ExtResource( 5 ) | ||
31 | |||
32 | [node name="Panel" type="Panel" parent="."] | ||
33 | offset_right = 1920.0 | ||
34 | offset_bottom = 1080.0 | ||
35 | |||
36 | [node name="title" parent="Panel" type="Label"] | ||
37 | offset_left = 0.0 | ||
38 | offset_top = 75.0 | ||
39 | offset_right = 1920.0 | ||
40 | offset_bottom = 225.0 | ||
41 | text = "ARCHIPELAGO" | ||
42 | valign = 1 | ||
43 | theme = ExtResource("2_g4bvn") | ||
44 | |||
45 | [node name="credit" parent="Panel" type="Label"] | ||
46 | visible = false | ||
47 | offset_left = 1278.0 | ||
48 | offset_top = 974.0 | ||
49 | offset_right = 1868.0 | ||
50 | offset_bottom = 1034.0 | ||
51 | text = "Brenton Wildes" | ||
52 | theme = ExtResource("2_g4bvn") | ||
53 | |||
54 | [node name="connect_button" parent="Panel" type="Button"] | ||
55 | offset_left = 255.0 | ||
56 | offset_top = 875.0 | ||
57 | offset_right = 891.0 | ||
58 | offset_bottom = 1025.0 | ||
59 | custom_colors/font_color_hover = Color( 1, 0.501961, 0, 1 ) | ||
60 | text = "CONNECT" | ||
61 | theme = ExtResource("2_g4bvn") | ||
62 | script = ExtResource( 4 ) | ||
63 | |||
64 | [node name="quit_button" parent="Panel" type="Button"] | ||
65 | offset_left = 1102.0 | ||
66 | offset_top = 875.0 | ||
67 | offset_right = 1738.0 | ||
68 | offset_bottom = 1025.0 | ||
69 | custom_colors/font_color_hover = Color( 1, 0, 0, 1 ) | ||
70 | text = "BACK" | ||
71 | theme = ExtResource("2_g4bvn") | ||
72 | script = ExtResource( 4 ) | ||
73 | |||
74 | [node name="credit2" parent="Panel" type="Label"] | ||
75 | offset_left = -105.0 | ||
76 | offset_top = 346.0 | ||
77 | offset_right = 485.0 | ||
78 | offset_bottom = 410.0 | ||
79 | custom_styles/normal = SubResource( 1 ) | ||
80 | text = "SERVER" | ||
81 | align = 2 | ||
82 | theme = ExtResource("2_g4bvn") | ||
83 | |||
84 | [node name="credit5" parent="Panel" type="Label"] | ||
85 | offset_left = 1239.0 | ||
86 | offset_top = 422.0 | ||
87 | offset_right = 1829.0 | ||
88 | offset_bottom = 486.0 | ||
89 | custom_styles/normal = SubResource( 1 ) | ||
90 | text = "OPTIONS" | ||
91 | theme = ExtResource("2_g4bvn") | ||
92 | |||
93 | [node name="credit3" parent="Panel" type="Label"] | ||
94 | offset_left = -105.0 | ||
95 | offset_top = 519.0 | ||
96 | offset_right = 485.0 | ||
97 | offset_bottom = 583.0 | ||
98 | custom_styles/normal = SubResource( 1 ) | ||
99 | text = "PLAYER" | ||
100 | align = 2 | ||
101 | theme = ExtResource("2_g4bvn") | ||
102 | |||
103 | [node name="credit4" parent="Panel" type="Label"] | ||
104 | offset_left = -105.0 | ||
105 | offset_top = 704.0 | ||
106 | offset_right = 485.0 | ||
107 | offset_bottom = 768.0 | ||
108 | custom_styles/normal = SubResource( 1 ) | ||
109 | text = "PASSWORD" | ||
110 | align = 2 | ||
111 | theme = ExtResource("2_g4bvn") | ||
112 | |||
113 | [node name="server_box" type="LineEdit" parent="Panel"] | ||
114 | offset_left = 502.0 | ||
115 | offset_top = 295.0 | ||
116 | offset_right = 1144.0 | ||
117 | offset_bottom = 445.0 | ||
118 | custom_colors/selection_color = Color( 0.482353, 0, 0, 1 ) | ||
119 | custom_colors/cursor_color = Color( 0, 0, 0, 1 ) | ||
120 | custom_colors/font_color = Color( 0, 0, 0, 1 ) | ||
121 | custom_styles/focus = SubResource( 2 ) | ||
122 | align = 1 | ||
123 | caret_blink = true | ||
124 | |||
125 | [node name="player_box" type="LineEdit" parent="Panel"] | ||
126 | offset_left = 502.0 | ||
127 | offset_top = 477.0 | ||
128 | offset_right = 1144.0 | ||
129 | offset_bottom = 627.0 | ||
130 | custom_colors/selection_color = Color( 0.482353, 0, 0, 1 ) | ||
131 | custom_colors/cursor_color = Color( 0, 0, 0, 1 ) | ||
132 | custom_colors/font_color = Color( 0, 0, 0, 1 ) | ||
133 | custom_styles/focus = SubResource( 2 ) | ||
134 | align = 1 | ||
135 | caret_blink = true | ||
136 | |||
137 | [node name="password_box" type="LineEdit" parent="Panel"] | ||
138 | offset_left = 502.0 | ||
139 | offset_top = 659.0 | ||
140 | offset_right = 1144.0 | ||
141 | offset_bottom = 809.0 | ||
142 | custom_colors/selection_color = Color( 0.482353, 0, 0, 1 ) | ||
143 | custom_colors/cursor_color = Color( 0, 0, 0, 1 ) | ||
144 | custom_colors/font_color = Color( 0, 0, 0, 1 ) | ||
145 | custom_styles/focus = SubResource( 2 ) | ||
146 | align = 1 | ||
147 | caret_blink = true | ||
148 | |||
149 | [node name="AcceptDialog" type="AcceptDialog" parent="Panel"] | ||
150 | offset_right = 83.0 | ||
151 | offset_bottom = 58.0 | ||
152 | |||
153 | [node name="connection_history" type="MenuButton" parent="Panel"] | ||
154 | offset_left = 1239.0 | ||
155 | offset_top = 276.0 | ||
156 | offset_right = 1829.0 | ||
157 | offset_bottom = 372.0 | ||
158 | text = "connection history" | ||
159 | flat = false | ||
160 | |||
161 | [connection signal="pressed" from="Panel/connect_button" to="Panel/connect_button" method="_connect_pressed"] | ||
162 | [connection signal="pressed" from="Panel/quit_button" to="Panel/quit_button" method="_back_pressed"] | ||