diff options
Diffstat (limited to 'racing')
| -rw-r--r-- | racing/load.gd | 70 | ||||
| -rw-r--r-- | racing/lobby.gd | 407 | ||||
| -rw-r--r-- | racing/manager.gd | 28 | ||||
| -rw-r--r-- | racing/multiplayer.gd | 293 |
4 files changed, 798 insertions, 0 deletions
| diff --git a/racing/load.gd b/racing/load.gd new file mode 100644 index 0000000..cd40e42 --- /dev/null +++ b/racing/load.gd | |||
| @@ -0,0 +1,70 @@ | |||
| 1 | extends "res://scripts/load.gd" | ||
| 2 | |||
| 3 | |||
| 4 | func _load(): | ||
| 5 | disable_saving = true | ||
| 6 | |||
| 7 | var player = get_node("player") | ||
| 8 | player.playable = false | ||
| 9 | |||
| 10 | var blindfold = ColorRect.new() | ||
| 11 | blindfold.color = Color.black | ||
| 12 | blindfold.name = "blindfold" | ||
| 13 | add_child(blindfold) | ||
| 14 | |||
| 15 | var race_manager = global.get_node("RaceManager") | ||
| 16 | var multiplayer = race_manager.SCRIPT_multiplayer.new() | ||
| 17 | multiplayer.name = "Multiplayer" | ||
| 18 | multiplayer.active_lobby_id = race_manager.lobby_id | ||
| 19 | add_child(multiplayer) | ||
| 20 | |||
| 21 | var label = Label.new() | ||
| 22 | label.set_name("label") | ||
| 23 | label.margin_right = 1920.0 - 20.0 | ||
| 24 | label.margin_top = 20.0 | ||
| 25 | label.align = Label.ALIGN_RIGHT | ||
| 26 | label.valign = Label.VALIGN_TOP | ||
| 27 | |||
| 28 | var dynamic_font = DynamicFont.new() | ||
| 29 | dynamic_font.font_data = load("res://fonts/Lingo.ttf") | ||
| 30 | dynamic_font.size = 36 | ||
| 31 | dynamic_font.outline_color = Color(0, 0, 0, 1) | ||
| 32 | dynamic_font.outline_size = 2 | ||
| 33 | label.add_font_override("font", dynamic_font) | ||
| 34 | |||
| 35 | add_child(label) | ||
| 36 | |||
| 37 | var panel_script = load("res://nodes/panel_1.tscn") | ||
| 38 | var victory_panel = panel_script.instance() | ||
| 39 | victory_panel.name = "Victory" | ||
| 40 | victory_panel.text = "i win" | ||
| 41 | victory_panel.answer = "i win" | ||
| 42 | victory_panel.translation.x = race_manager.end_pos[1] + 0.5 | ||
| 43 | victory_panel.translation.y = race_manager.end_pos[2] + 1.5 | ||
| 44 | victory_panel.translation.z = race_manager.end_pos[3] + 0.01 | ||
| 45 | add_child(victory_panel) | ||
| 46 | victory_panel.get_node("Viewport/GUI/Panel/TextEdit").connect("answer_correct", self, "victory") | ||
| 47 | |||
| 48 | set_gridmap_tile( | ||
| 49 | race_manager.end_pos[1], | ||
| 50 | race_manager.end_pos[2] + 1.5, | ||
| 51 | race_manager.end_pos[3] - 0.5, | ||
| 52 | "MeshInstance5" | ||
| 53 | ) | ||
| 54 | |||
| 55 | ._load() | ||
| 56 | |||
| 57 | multiplayer.player_loaded() | ||
| 58 | |||
| 59 | |||
| 60 | func victory(): | ||
| 61 | get_node("Multiplayer").player_victory() | ||
| 62 | ingame_achieve("Victory!") | ||
| 63 | |||
| 64 | |||
| 65 | func set_gridmap_tile(x, y, z, tile): | ||
| 66 | var gridmap = self.get_node("GridMap") | ||
| 67 | var mesh_library = gridmap.mesh_library | ||
| 68 | var mapvec = gridmap.world_to_map(gridmap.to_local(Vector3(x, y, z))) | ||
| 69 | |||
| 70 | gridmap.set_cell_item(mapvec.x, mapvec.y, mapvec.z, mesh_library.find_item_by_name(tile)) | ||
| diff --git a/racing/lobby.gd b/racing/lobby.gd new file mode 100644 index 0000000..87647bb --- /dev/null +++ b/racing/lobby.gd | |||
| @@ -0,0 +1,407 @@ | |||
| 1 | extends Node | ||
| 2 | |||
| 3 | var player_steam_id | ||
| 4 | var active_lobby_id = 0 | ||
| 5 | var active_lobby_members = [] | ||
| 6 | var next_message_id = 0 | ||
| 7 | var messages_needing_ack = {} | ||
| 8 | var is_vip = false | ||
| 9 | var is_ready = false | ||
| 10 | var everyone_ready = false | ||
| 11 | var members_to_join = [] | ||
| 12 | var is_starting = false | ||
| 13 | |||
| 14 | const MAX_PLAYERS = 250 | ||
| 15 | const PROTOCOL_VERSION = 2 | ||
| 16 | const RECIPIENT_BROADCAST_ALL = -1 | ||
| 17 | const LOBBY_MAP_NAME = "ll1_racing" | ||
| 18 | |||
| 19 | const LL1_AREAS = [ | ||
| 20 | ["Starting Room", 0, 0, 0], | ||
| 21 | ["Second Room", 0, 0, -15], | ||
| 22 | ["The Traveled", 34, 0, -18], | ||
| 23 | ["The Agreeable", 30, 0, -45], | ||
| 24 | ["The Colorful", 10, 0, -83], | ||
| 25 | ["Suits Area", 0, 0, -78, true], | ||
| 26 | ["Arrow Garden", -93, 1, -93], | ||
| 27 | ["The Wondrous (Table)", -108, 1, -78], | ||
| 28 | ["Courtyard", -64, 0, -71], | ||
| 29 | ["Yellow Backside Nine", -38, 0, -58], | ||
| 30 | ["Hot Crusts Area", -20, 0, -81], | ||
| 31 | ["Crossroads Corner", -28, 0, -54], | ||
| 32 | ["The Discerning", -54, 0, -34, true], | ||
| 33 | ["Green Backside", 22, 0, -94], | ||
| 34 | ["Observant Upstairs", 40, 9, -92, true], | ||
| 35 | ["Eight Room", 95, 15, -28], | ||
| 36 | ["The Perceptive", 60, 9, -57], | ||
| 37 | ["The Tenacious", 0, 0, -43], | ||
| 38 | ["Rainbow", -96, 0, -41], | ||
| 39 | ["The Undeterred", -87, 0, 25, true], | ||
| 40 | ["Directional Gallery", -57, 0, 0], | ||
| 41 | ["The Eyes They See", -54, 0, -23], | ||
| 42 | ["Tower First Floor", -27, 0, -23], | ||
| 43 | ["The Optimistic", 76, 0, -17], | ||
| 44 | ["The Initiated", 63, 0, -0, true], | ||
| 45 | ["Art Gallery", 92, 0, 15], | ||
| 46 | ["Art Gallery Top", 80, 30, 15], | ||
| 47 | ["Lookout", 75, 18, 51], | ||
| 48 | ["Knight Night Room", 37, 0, 7], | ||
| 49 | ["The Seeker", 9, 0, 16, true], | ||
| 50 | ["Hidden Room", 13, 0, 4], | ||
| 51 | ["Owl Hallway", 44, 0, -26], | ||
| 52 | ["Challenge Room", -9, 6, 13], | ||
| 53 | ["Pilgrim Room", -22, 0, 24, true], | ||
| 54 | ["Cellar Replica", -44, 0, 30], | ||
| 55 | ["Elements Area", -61, 0, 40], | ||
| 56 | ["The Artistic", -25, 0, 54, true], | ||
| 57 | ["Outside The Wise", -44, 0, 71], | ||
| 58 | ["The Wise", -72, 0, 72, true], | ||
| 59 | ["The Scientific", -18, 0, 89], | ||
| 60 | ["The Wanderer", 0, 0, 80], | ||
| 61 | ["The Fearless", 18, 10, 90], | ||
| 62 | ["Champion's Rest", 23, 0, 62, true], | ||
| 63 | ["The Steady", 31, 0, 77, true], | ||
| 64 | ["The Bold", 67, 0, 77, true], | ||
| 65 | ["Color Hunt", 45, 0, 69], | ||
| 66 | ["Room Room", 95, 6, 84], | ||
| 67 | ["The Bearer", 61, 0, 51], | ||
| 68 | ["Tower Third Floor", 18, 0, 33], | ||
| 69 | ["Rhyme Room (Cross)", 0, 9, 42], | ||
| 70 | ["Tower Seventh Floor", 0, 37, 64], | ||
| 71 | ] | ||
| 72 | |||
| 73 | |||
| 74 | func _ready(): | ||
| 75 | installScriptExtension(ResourceLoader.load("user://maps/racing/load.gd")) | ||
| 76 | |||
| 77 | # P2P solve messages should still be received while paused. | ||
| 78 | set_pause_mode(Node.PAUSE_MODE_PROCESS) | ||
| 79 | |||
| 80 | # Undo the load screen removing our cursor | ||
| 81 | get_tree().get_root().set_disable_input(false) | ||
| 82 | Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE) | ||
| 83 | |||
| 84 | if global.get_node_or_null("RaceManager") == null: | ||
| 85 | var race_manager_script = load("user://maps/racing/manager.gd") | ||
| 86 | var race_manager = race_manager_script.new() | ||
| 87 | race_manager.name = "RaceManager" | ||
| 88 | |||
| 89 | race_manager.SCRIPT_multiplayer = load("user://maps/racing/multiplayer.gd") | ||
| 90 | |||
| 91 | global.add_child(race_manager) | ||
| 92 | |||
| 93 | var _ignore = get_node("Panel/main_button").connect("pressed", self, "_main_button_pressed") | ||
| 94 | _ignore = get_node("Panel/return_button").connect("pressed", self, "_return_button_pressed") | ||
| 95 | |||
| 96 | var dynamic_font = DynamicFont.new() | ||
| 97 | dynamic_font.font_data = load("res://fonts/Lingo.ttf") | ||
| 98 | dynamic_font.size = 36 | ||
| 99 | dynamic_font.outline_color = Color(0, 0, 0, 1) | ||
| 100 | dynamic_font.outline_size = 2 | ||
| 101 | get_node("Panel/ItemList").add_font_override("font", dynamic_font) | ||
| 102 | |||
| 103 | get_node("Panel/title").text = "LINGO RACING LOBBY (%s)" % global.save_file | ||
| 104 | |||
| 105 | player_steam_id = Steam.getSteamID() | ||
| 106 | |||
| 107 | _ignore = Steam.connect("lobby_match_list", self, "_on_lobby_match_list") | ||
| 108 | _ignore = Steam.connect("lobby_created", self, "_on_lobby_created") | ||
| 109 | _ignore = Steam.connect("lobby_joined", self, "_on_lobby_joined") | ||
| 110 | _ignore = Steam.connect("lobby_data_update", self, "_on_lobby_data_update") | ||
| 111 | _ignore = Steam.connect("persona_state_change", self, "_on_persona_state_change") | ||
| 112 | _ignore = Steam.connect("p2p_session_request", self, "_on_p2p_session_request") | ||
| 113 | |||
| 114 | _setup_recurring_task(5.0, "_resend_messages_needing_ack") | ||
| 115 | _setup_recurring_task(10.0, "_request_lobby_list") | ||
| 116 | |||
| 117 | _request_lobby_list() | ||
| 118 | |||
| 119 | |||
| 120 | func _process(_delta: float) -> void: | ||
| 121 | _read_p2p_packet() | ||
| 122 | |||
| 123 | |||
| 124 | func _exit_tree(): | ||
| 125 | if active_lobby_id != 0 and !is_starting: | ||
| 126 | Steam.leaveLobby(active_lobby_id) | ||
| 127 | active_lobby_id = 0 | ||
| 128 | |||
| 129 | |||
| 130 | func _setup_recurring_task(wait_time, function): | ||
| 131 | var timer = Timer.new() | ||
| 132 | timer.set_wait_time(wait_time) | ||
| 133 | timer.set_one_shot(false) | ||
| 134 | timer.connect("timeout", self, function) | ||
| 135 | add_child(timer) | ||
| 136 | timer.start() | ||
| 137 | |||
| 138 | |||
| 139 | func _resend_messages_needing_ack(): | ||
| 140 | for message_id in messages_needing_ack: | ||
| 141 | var message = messages_needing_ack[message_id] | ||
| 142 | if message["recipient_id"] in active_lobby_members: | ||
| 143 | _send_p2p_packet(message["data"], message["recipient_id"], message["mode"], true) | ||
| 144 | else: | ||
| 145 | messages_needing_ack.erase(message_id) | ||
| 146 | |||
| 147 | |||
| 148 | func _request_lobby_list(): | ||
| 149 | Steam.addRequestLobbyListDistanceFilter(Steam.LOBBY_DISTANCE_FILTER_WORLDWIDE) | ||
| 150 | Steam.addRequestLobbyListNumericalFilter( | ||
| 151 | "protocol_version", PROTOCOL_VERSION, Steam.LOBBY_COMPARISON_EQUAL | ||
| 152 | ) | ||
| 153 | Steam.addRequestLobbyListStringFilter("map", LOBBY_MAP_NAME, Steam.LOBBY_COMPARISON_EQUAL) | ||
| 154 | Steam.addRequestLobbyListStringFilter( | ||
| 155 | "save_file", global.save_file.to_lower(), Steam.LOBBY_COMPARISON_EQUAL | ||
| 156 | ) | ||
| 157 | Steam.requestLobbyList() | ||
| 158 | |||
| 159 | |||
| 160 | func _on_lobby_match_list(lobbies: Array) -> void: | ||
| 161 | if active_lobby_id != 0 && not active_lobby_id in lobbies: | ||
| 162 | # Not sure why this happens, but it seems to sometimes. | ||
| 163 | lobbies.append(active_lobby_id) | ||
| 164 | var best_lobby_id = 0 | ||
| 165 | var best_lobby_size = -1 | ||
| 166 | for lobby_id in lobbies: | ||
| 167 | var lobby_size = Steam.getNumLobbyMembers(lobby_id) | ||
| 168 | if ( | ||
| 169 | lobby_size > best_lobby_size | ||
| 170 | || (lobby_size == best_lobby_size && lobby_id < best_lobby_id) | ||
| 171 | ): | ||
| 172 | best_lobby_id = lobby_id | ||
| 173 | best_lobby_size = lobby_size | ||
| 174 | if best_lobby_id == 0: | ||
| 175 | Steam.createLobby(Steam.LOBBY_TYPE_INVISIBLE, MAX_PLAYERS) | ||
| 176 | elif best_lobby_id != active_lobby_id: | ||
| 177 | Steam.joinLobby(best_lobby_id) | ||
| 178 | elif best_lobby_size <= 1: | ||
| 179 | _request_lobby_list() | ||
| 180 | |||
| 181 | |||
| 182 | func _on_lobby_created(result: int, lobby_id: int) -> void: | ||
| 183 | if result != Steam.RESULT_OK: | ||
| 184 | return | ||
| 185 | var _ignore = Steam.setLobbyData(lobby_id, "map", LOBBY_MAP_NAME) | ||
| 186 | _ignore = Steam.setLobbyData(lobby_id, "protocol_version", str(PROTOCOL_VERSION)) | ||
| 187 | _ignore = Steam.setLobbyData(lobby_id, "save_file", global.save_file.to_lower()) | ||
| 188 | _ignore = Steam.setLobbyData(lobby_id, "racing_vip", str(player_steam_id)) | ||
| 189 | is_vip = true | ||
| 190 | _request_lobby_list() | ||
| 191 | |||
| 192 | |||
| 193 | func _on_lobby_joined(lobby_id: int, _permissions: int, _locked: bool, result: int) -> void: | ||
| 194 | if result != Steam.RESULT_OK: | ||
| 195 | return | ||
| 196 | if active_lobby_id != 0 && active_lobby_id != lobby_id: | ||
| 197 | Steam.leaveLobby(active_lobby_id) | ||
| 198 | active_lobby_id = lobby_id | ||
| 199 | if Steam.getLobbyData(lobby_id, "racing_vip") == str(player_steam_id): | ||
| 200 | is_vip = true | ||
| 201 | _update_lobby_members() | ||
| 202 | |||
| 203 | |||
| 204 | func _on_lobby_data_update(_lobby_id: int, _member_id: int, _key: int) -> void: | ||
| 205 | _update_lobby_members() | ||
| 206 | |||
| 207 | |||
| 208 | func _on_persona_state_change(_persona_id: int, _flag: int) -> void: | ||
| 209 | _update_lobby_members() | ||
| 210 | |||
| 211 | |||
| 212 | func _update_lobby_members(): | ||
| 213 | if active_lobby_id == 0: | ||
| 214 | return | ||
| 215 | var lobby_size: int = Steam.getNumLobbyMembers(active_lobby_id) | ||
| 216 | var itemlist = get_node("Panel/ItemList") | ||
| 217 | itemlist.clear() | ||
| 218 | active_lobby_members.clear() | ||
| 219 | var temp_everyone_ready = true | ||
| 220 | for i in range(0, lobby_size): | ||
| 221 | var member_id: int = Steam.getLobbyMemberByIndex(active_lobby_id, i) | ||
| 222 | var steam_name: String = Steam.getFriendPersonaName(member_id) | ||
| 223 | itemlist.add_item(steam_name, null, false) | ||
| 224 | active_lobby_members.append(member_id) | ||
| 225 | |||
| 226 | var mem_is_ready = Steam.getLobbyMemberData(active_lobby_id, member_id, "ready") == "true" | ||
| 227 | if mem_is_ready: | ||
| 228 | itemlist.set_item_custom_fg_color(itemlist.get_item_count() - 1, Color.green) | ||
| 229 | else: | ||
| 230 | temp_everyone_ready = false | ||
| 231 | everyone_ready = temp_everyone_ready | ||
| 232 | var main_button = get_node("Panel/main_button") | ||
| 233 | if everyone_ready and is_vip: | ||
| 234 | main_button.text = "START GAME" | ||
| 235 | main_button.disabled = false | ||
| 236 | elif is_ready and is_vip: | ||
| 237 | main_button.text = "START GAME" | ||
| 238 | main_button.disabled = true | ||
| 239 | elif is_ready: | ||
| 240 | main_button.text = "READY" | ||
| 241 | main_button.disabled = true | ||
| 242 | else: | ||
| 243 | main_button.text = "READY" | ||
| 244 | main_button.disabled = false | ||
| 245 | |||
| 246 | |||
| 247 | func _on_p2p_session_request(remote_id: int) -> void: | ||
| 248 | if remote_id in active_lobby_members: | ||
| 249 | var _ignore = Steam.acceptP2PSessionWithUser(remote_id) | ||
| 250 | |||
| 251 | |||
| 252 | func _read_p2p_packet() -> void: | ||
| 253 | var packet_size: int = Steam.getAvailableP2PPacketSize(0) | ||
| 254 | if packet_size > 0: | ||
| 255 | var packet: Dictionary = Steam.readP2PPacket(packet_size, 0) | ||
| 256 | var remote_id = packet["steam_id_remote"] | ||
| 257 | if remote_id in active_lobby_members: | ||
| 258 | var serialized: PoolByteArray = packet["data"] | ||
| 259 | var data: Dictionary = bytes2var(serialized, false) | ||
| 260 | if "message_id" in data: | ||
| 261 | _send_p2p_packet( | ||
| 262 | { | ||
| 263 | "ack": data["message_id"], | ||
| 264 | }, | ||
| 265 | remote_id, | ||
| 266 | Steam.P2P_SEND_RELIABLE_WITH_BUFFERING, | ||
| 267 | false | ||
| 268 | ) | ||
| 269 | if "start_x" in data: | ||
| 270 | var race_manager = global.get_node("RaceManager") | ||
| 271 | race_manager.start_pos = [ | ||
| 272 | data["start_name"], | ||
| 273 | int(data["start_x"]), | ||
| 274 | int(data["start_y"]), | ||
| 275 | int(data["start_z"]) | ||
| 276 | ] | ||
| 277 | race_manager.end_pos = [ | ||
| 278 | data["end_name"], int(data["end_x"]), int(data["end_y"]), int(data["end_z"]) | ||
| 279 | ] | ||
| 280 | |||
| 281 | is_starting = true | ||
| 282 | _start_game() | ||
| 283 | if "ack" in data: | ||
| 284 | messages_needing_ack.erase(data["ack"]) | ||
| 285 | |||
| 286 | if is_starting: | ||
| 287 | members_to_join.erase(remote_id) | ||
| 288 | |||
| 289 | if members_to_join.empty(): | ||
| 290 | _start_game() | ||
| 291 | |||
| 292 | |||
| 293 | func _send_p2p_packet(data: Dictionary, recipient_id: int, mode: int, needs_ack: bool) -> void: | ||
| 294 | if recipient_id == RECIPIENT_BROADCAST_ALL: | ||
| 295 | for member_id in active_lobby_members: | ||
| 296 | _send_p2p_packet(data.duplicate(), member_id, mode, needs_ack) | ||
| 297 | return | ||
| 298 | |||
| 299 | if needs_ack: | ||
| 300 | var message_id | ||
| 301 | if "message_id" in data: | ||
| 302 | message_id = data["message_id"] | ||
| 303 | else: | ||
| 304 | message_id = next_message_id | ||
| 305 | next_message_id += 1 | ||
| 306 | data["message_id"] = message_id | ||
| 307 | if not message_id in messages_needing_ack: | ||
| 308 | messages_needing_ack[message_id] = { | ||
| 309 | "data": data, | ||
| 310 | "recipient_id": recipient_id, | ||
| 311 | "mode": mode, | ||
| 312 | } | ||
| 313 | var serialized: PoolByteArray = [] | ||
| 314 | serialized.append_array(var2bytes(data)) | ||
| 315 | var _ignore = Steam.sendP2PPacket(recipient_id, serialized, mode) | ||
| 316 | |||
| 317 | |||
| 318 | func _main_button_pressed(): | ||
| 319 | if everyone_ready and is_vip: | ||
| 320 | get_node("Panel/main_button").disabled = true | ||
| 321 | |||
| 322 | var rng = RandomNumberGenerator.new() | ||
| 323 | rng.randomize() | ||
| 324 | |||
| 325 | var start_pos | ||
| 326 | var end_pos | ||
| 327 | var found = false | ||
| 328 | while !found: | ||
| 329 | var areas_dupe = LL1_AREAS.duplicate() | ||
| 330 | var i = rng.randi_range(0, areas_dupe.size() - 1) | ||
| 331 | start_pos = areas_dupe[i] | ||
| 332 | areas_dupe.remove(i) | ||
| 333 | i = rng.randi_range(0, areas_dupe.size() - 1) | ||
| 334 | end_pos = areas_dupe[i] | ||
| 335 | |||
| 336 | var start_vec = Vector3(start_pos[1], start_pos[2], start_pos[3]) | ||
| 337 | var end_vec = Vector3(end_pos[1], end_pos[2], end_pos[3]) | ||
| 338 | if start_vec.distance_to(end_vec) > 50 and not (start_pos.size() >= 5 and start_pos[4]): | ||
| 339 | found = true | ||
| 340 | |||
| 341 | members_to_join = active_lobby_members.duplicate() | ||
| 342 | members_to_join.erase(player_steam_id) | ||
| 343 | is_starting = true | ||
| 344 | |||
| 345 | var race_manager = global.get_node("RaceManager") | ||
| 346 | race_manager.start_pos = start_pos | ||
| 347 | race_manager.end_pos = end_pos | ||
| 348 | |||
| 349 | if active_lobby_members.size() == 1: | ||
| 350 | _start_game() | ||
| 351 | else: | ||
| 352 | _send_p2p_packet( | ||
| 353 | { | ||
| 354 | "start_name": start_pos[0], | ||
| 355 | "start_x": str(start_pos[1]), | ||
| 356 | "start_y": str(start_pos[2]), | ||
| 357 | "start_z": str(start_pos[3]), | ||
| 358 | "end_name": end_pos[0], | ||
| 359 | "end_x": str(end_pos[1]), | ||
| 360 | "end_y": str(end_pos[2]), | ||
| 361 | "end_z": str(end_pos[3]), | ||
| 362 | }, | ||
| 363 | RECIPIENT_BROADCAST_ALL, | ||
| 364 | Steam.P2P_SEND_RELIABLE, | ||
| 365 | true | ||
| 366 | ) | ||
| 367 | else: | ||
| 368 | Steam.setLobbyMemberData(active_lobby_id, "ready", "true") | ||
| 369 | is_ready = true | ||
| 370 | _update_lobby_members() | ||
| 371 | |||
| 372 | |||
| 373 | func _return_button_pressed(): | ||
| 374 | _exit_tree() | ||
| 375 | fader._fade_start("main_menu") | ||
| 376 | |||
| 377 | |||
| 378 | func _start_game(): | ||
| 379 | var race_manager = global.get_node("RaceManager") | ||
| 380 | race_manager.lobby_id = active_lobby_id | ||
| 381 | |||
| 382 | # Switch to LL1 | ||
| 383 | Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED) | ||
| 384 | global.map = "level1" | ||
| 385 | global.entry_point = Vector3( | ||
| 386 | race_manager.start_pos[1], race_manager.start_pos[2] + 0.25, race_manager.start_pos[3] | ||
| 387 | ) | ||
| 388 | global.entry_rotate = Vector3(0, 0, 0) | ||
| 389 | global.sets_entry_point = true | ||
| 390 | var _discard = get_tree().change_scene("res://scenes/load_screen.tscn") | ||
| 391 | |||
| 392 | |||
| 393 | # Adapted from https://gitlab.com/Delta-V-Modding/Mods/-/blob/main/game/ModLoader.gd | ||
| 394 | func installScriptExtension(childScript: Resource): | ||
| 395 | # Force Godot to compile the script now. | ||
| 396 | # We need to do this here to ensure that the inheritance chain is | ||
| 397 | # properly set up, and multiple mods can chain-extend the same | ||
| 398 | # class multiple times. | ||
| 399 | # This is also needed to make Godot instantiate the extended class | ||
| 400 | # when creating singletons. | ||
| 401 | # The actual instance is thrown away. | ||
| 402 | childScript.new() | ||
| 403 | |||
| 404 | var parentScript = childScript.get_base_script() | ||
| 405 | var parentScriptPath = parentScript.resource_path | ||
| 406 | global._print("ModLoader: Installing script extension over %s" % parentScriptPath) | ||
| 407 | childScript.take_over_path(parentScriptPath) | ||
| diff --git a/racing/manager.gd b/racing/manager.gd new file mode 100644 index 0000000..e2cd728 --- /dev/null +++ b/racing/manager.gd | |||
| @@ -0,0 +1,28 @@ | |||
| 1 | extends Node | ||
| 2 | |||
| 3 | var SCRIPT_multiplayer | ||
| 4 | |||
| 5 | var start_pos | ||
| 6 | var end_pos | ||
| 7 | var lobby_id | ||
| 8 | |||
| 9 | |||
| 10 | func everyone_ready(): | ||
| 11 | var player = get_tree().get_root().get_node("Spatial/player") | ||
| 12 | get_node("/root/Spatial").remove_child(get_node("/root/Spatial/blindfold")) | ||
| 13 | var indicator = player.get_node("pivot/camera/achievement_label") | ||
| 14 | indicator.visible = true | ||
| 15 | indicator.text = "Destination:\n%s" % end_pos[0] | ||
| 16 | |||
| 17 | yield(get_tree().create_timer(10), "timeout") | ||
| 18 | |||
| 19 | indicator.text = "3..." | ||
| 20 | yield(get_tree().create_timer(1), "timeout") | ||
| 21 | |||
| 22 | indicator.text = "2..." | ||
| 23 | yield(get_tree().create_timer(1), "timeout") | ||
| 24 | |||
| 25 | indicator.text = "1..." | ||
| 26 | yield(get_tree().create_timer(0.5), "timeout") | ||
| 27 | |||
| 28 | get_node("/root/Spatial/Multiplayer").send_timeout() | ||
| diff --git a/racing/multiplayer.gd b/racing/multiplayer.gd new file mode 100644 index 0000000..1cd3b26 --- /dev/null +++ b/racing/multiplayer.gd | |||
| @@ -0,0 +1,293 @@ | |||
| 1 | extends Node | ||
| 2 | |||
| 3 | var player_steam_id | ||
| 4 | var player_node | ||
| 5 | var active_lobby_id = 0 | ||
| 6 | var active_lobby_members = {} | ||
| 7 | var is_remote_signal = false | ||
| 8 | var next_message_id = 0 | ||
| 9 | var messages_needing_ack = {} | ||
| 10 | var panel_nodes | ||
| 11 | var is_ready = false | ||
| 12 | var is_loaded = false | ||
| 13 | var is_activating = false | ||
| 14 | var letsgo = false | ||
| 15 | var is_victory = false | ||
| 16 | var victorious_players = [] | ||
| 17 | |||
| 18 | const MAX_PLAYERS = 250 | ||
| 19 | const PROTOCOL_VERSION = 2 | ||
| 20 | const RECIPIENT_BROADCAST_ALL = -1 | ||
| 21 | |||
| 22 | |||
| 23 | func _ready(): | ||
| 24 | # P2P solve messages should still be received while paused. | ||
| 25 | set_pause_mode(Node.PAUSE_MODE_PROCESS) | ||
| 26 | |||
| 27 | player_steam_id = Steam.getSteamID() | ||
| 28 | player_node = get_node("/root/Spatial/player") | ||
| 29 | |||
| 30 | var _ignore = Steam.connect("lobby_match_list", self, "_on_lobby_match_list") | ||
| 31 | _ignore = Steam.connect("lobby_created", self, "_on_lobby_created") | ||
| 32 | _ignore = Steam.connect("lobby_joined", self, "_on_lobby_joined") | ||
| 33 | _ignore = Steam.connect("lobby_chat_update", self, "_on_lobby_chat_update") | ||
| 34 | _ignore = Steam.connect("lobby_data_update", self, "_on_lobby_data_update") | ||
| 35 | _ignore = Steam.connect("persona_state_change", self, "_on_persona_state_change") | ||
| 36 | _ignore = Steam.connect("p2p_session_request", self, "_on_p2p_session_request") | ||
| 37 | |||
| 38 | _setup_recurring_task(0.1, "_broadcast_player_location") | ||
| 39 | _setup_recurring_task(5.0, "_resend_messages_needing_ack") | ||
| 40 | _setup_recurring_task(10.0, "_request_lobby_list") | ||
| 41 | |||
| 42 | _request_lobby_list() | ||
| 43 | |||
| 44 | |||
| 45 | func _process(_delta: float) -> void: | ||
| 46 | _read_p2p_packet() | ||
| 47 | |||
| 48 | |||
| 49 | func _exit_tree(): | ||
| 50 | if active_lobby_id != 0: | ||
| 51 | Steam.leaveLobby(active_lobby_id) | ||
| 52 | |||
| 53 | |||
| 54 | func _setup_recurring_task(wait_time, function): | ||
| 55 | var timer = Timer.new() | ||
| 56 | timer.set_wait_time(wait_time) | ||
| 57 | timer.set_one_shot(false) | ||
| 58 | timer.connect("timeout", self, function) | ||
| 59 | add_child(timer) | ||
| 60 | timer.start() | ||
| 61 | |||
| 62 | |||
| 63 | func _broadcast_player_location(): | ||
| 64 | if active_lobby_id == 0: | ||
| 65 | return | ||
| 66 | _send_p2p_packet( | ||
| 67 | { | ||
| 68 | "global_transform": player_node.global_transform, | ||
| 69 | }, | ||
| 70 | RECIPIENT_BROADCAST_ALL, | ||
| 71 | Steam.P2P_SEND_UNRELIABLE_NO_DELAY, | ||
| 72 | false | ||
| 73 | ) | ||
| 74 | |||
| 75 | |||
| 76 | func _resend_messages_needing_ack(): | ||
| 77 | for message_id in messages_needing_ack: | ||
| 78 | var message = messages_needing_ack[message_id] | ||
| 79 | if message["recipient_id"] in active_lobby_members: | ||
| 80 | _send_p2p_packet(message["data"], message["recipient_id"], message["mode"], true) | ||
| 81 | else: | ||
| 82 | messages_needing_ack.erase(message_id) | ||
| 83 | |||
| 84 | |||
| 85 | func _request_lobby_list(): | ||
| 86 | Steam.addRequestLobbyListDistanceFilter(Steam.LOBBY_DISTANCE_FILTER_WORLDWIDE) | ||
| 87 | Steam.addRequestLobbyListNumericalFilter( | ||
| 88 | "protocol_version", PROTOCOL_VERSION, Steam.LOBBY_COMPARISON_EQUAL | ||
| 89 | ) | ||
| 90 | Steam.addRequestLobbyListStringFilter("map", global.map, Steam.LOBBY_COMPARISON_EQUAL) | ||
| 91 | Steam.addRequestLobbyListStringFilter( | ||
| 92 | "save_file", global.save_file.to_lower(), Steam.LOBBY_COMPARISON_EQUAL | ||
| 93 | ) | ||
| 94 | Steam.requestLobbyList() | ||
| 95 | |||
| 96 | |||
| 97 | func _on_lobby_match_list(lobbies: Array) -> void: | ||
| 98 | if active_lobby_id != 0 && not active_lobby_id in lobbies: | ||
| 99 | # Not sure why this happens, but it seems to sometimes. | ||
| 100 | lobbies.append(active_lobby_id) | ||
| 101 | var best_lobby_id = 0 | ||
| 102 | var best_lobby_size = -1 | ||
| 103 | for lobby_id in lobbies: | ||
| 104 | var lobby_size = Steam.getNumLobbyMembers(lobby_id) | ||
| 105 | if ( | ||
| 106 | lobby_size > best_lobby_size | ||
| 107 | || (lobby_size == best_lobby_size && lobby_id < best_lobby_id) | ||
| 108 | ): | ||
| 109 | best_lobby_id = lobby_id | ||
| 110 | best_lobby_size = lobby_size | ||
| 111 | if best_lobby_id == 0: | ||
| 112 | Steam.createLobby(Steam.LOBBY_TYPE_INVISIBLE, MAX_PLAYERS) | ||
| 113 | elif best_lobby_id != active_lobby_id: | ||
| 114 | Steam.joinLobby(best_lobby_id) | ||
| 115 | elif best_lobby_size <= 1: | ||
| 116 | _request_lobby_list() | ||
| 117 | |||
| 118 | |||
| 119 | func _on_lobby_created(result: int, lobby_id: int) -> void: | ||
| 120 | if result != Steam.RESULT_OK: | ||
| 121 | return | ||
| 122 | var _ignore = Steam.setLobbyData(lobby_id, "map", global.map) | ||
| 123 | _ignore = Steam.setLobbyData(lobby_id, "protocol_version", str(PROTOCOL_VERSION)) | ||
| 124 | _ignore = Steam.setLobbyData(lobby_id, "save_file", global.save_file.to_lower()) | ||
| 125 | _request_lobby_list() | ||
| 126 | |||
| 127 | |||
| 128 | func _on_lobby_joined(lobby_id: int, _permissions: int, _locked: bool, result: int) -> void: | ||
| 129 | if result != Steam.RESULT_OK: | ||
| 130 | return | ||
| 131 | if active_lobby_id != 0 && active_lobby_id != lobby_id: | ||
| 132 | Steam.leaveLobby(active_lobby_id) | ||
| 133 | active_lobby_id = lobby_id | ||
| 134 | if is_loaded: | ||
| 135 | Steam.setLobbyMemberData(active_lobby_id, "loaded", "true") | ||
| 136 | _update_lobby_members() | ||
| 137 | |||
| 138 | |||
| 139 | func _on_lobby_chat_update( | ||
| 140 | _lobby_id: int, _member_id: int, _making_change_id: int, _chat_state: int | ||
| 141 | ) -> void: | ||
| 142 | _update_lobby_members() | ||
| 143 | |||
| 144 | |||
| 145 | func _on_lobby_data_update(_lobby_id: int, _member_id: int, _key: int) -> void: | ||
| 146 | _update_lobby_members() | ||
| 147 | |||
| 148 | |||
| 149 | func _on_persona_state_change(_persona_id: int, _flag: int) -> void: | ||
| 150 | _update_lobby_members() | ||
| 151 | |||
| 152 | |||
| 153 | func _update_lobby_members(): | ||
| 154 | if active_lobby_id == 0: | ||
| 155 | return | ||
| 156 | var lobby_size: int = Steam.getNumLobbyMembers(active_lobby_id) | ||
| 157 | var prior_lobby_members = active_lobby_members | ||
| 158 | active_lobby_members = {} | ||
| 159 | var everyone_ready = is_loaded | ||
| 160 | var everyone_activated = is_activating | ||
| 161 | for i in range(0, lobby_size): | ||
| 162 | var member_id: int = Steam.getLobbyMemberByIndex(active_lobby_id, i) | ||
| 163 | if member_id != player_steam_id: | ||
| 164 | var steam_name: String = Steam.getFriendPersonaName(member_id) | ||
| 165 | if member_id in prior_lobby_members: | ||
| 166 | active_lobby_members[member_id] = prior_lobby_members[member_id] | ||
| 167 | else: | ||
| 168 | active_lobby_members[member_id] = ( | ||
| 169 | load("res://nodes/multiplayer_avatar.tscn").instance() | ||
| 170 | ) | ||
| 171 | add_child(active_lobby_members[member_id]) | ||
| 172 | active_lobby_members[member_id].steam_id = member_id | ||
| 173 | active_lobby_members[member_id].steam_name = steam_name | ||
| 174 | if Steam.getLobbyMemberData(active_lobby_id, member_id, "loaded") != "true": | ||
| 175 | everyone_ready = false | ||
| 176 | if Steam.getLobbyMemberData(active_lobby_id, member_id, "timeout") != "true": | ||
| 177 | everyone_activated = false | ||
| 178 | for member in prior_lobby_members.values(): | ||
| 179 | if not member.steam_id in active_lobby_members: | ||
| 180 | member.queue_free() | ||
| 181 | if !is_ready and everyone_ready: | ||
| 182 | is_ready = everyone_ready | ||
| 183 | global.get_node("RaceManager").everyone_ready() | ||
| 184 | if !letsgo and everyone_activated: | ||
| 185 | letsgo = true | ||
| 186 | time_to_start() | ||
| 187 | |||
| 188 | |||
| 189 | func _on_p2p_session_request(remote_id: int) -> void: | ||
| 190 | if remote_id in active_lobby_members: | ||
| 191 | var _ignore = Steam.acceptP2PSessionWithUser(remote_id) | ||
| 192 | |||
| 193 | |||
| 194 | func _read_p2p_packet() -> void: | ||
| 195 | var packet_size: int = Steam.getAvailableP2PPacketSize(0) | ||
| 196 | if packet_size > 0: | ||
| 197 | var packet: Dictionary = Steam.readP2PPacket(packet_size, 0) | ||
| 198 | var remote_id = packet["steam_id_remote"] | ||
| 199 | if remote_id in active_lobby_members: | ||
| 200 | var serialized: PoolByteArray = packet["data"] | ||
| 201 | var data: Dictionary = bytes2var(serialized, false) | ||
| 202 | if "global_transform" in data: | ||
| 203 | _receive_member_location(remote_id, data["global_transform"]) | ||
| 204 | if "message_id" in data: | ||
| 205 | _send_p2p_packet( | ||
| 206 | { | ||
| 207 | "ack": data["message_id"], | ||
| 208 | }, | ||
| 209 | remote_id, | ||
| 210 | Steam.P2P_SEND_RELIABLE_WITH_BUFFERING, | ||
| 211 | false | ||
| 212 | ) | ||
| 213 | if "loaded" in data: | ||
| 214 | _update_lobby_members() | ||
| 215 | if "timeout" in data: | ||
| 216 | _update_lobby_members() | ||
| 217 | if "victory" in data: | ||
| 218 | _someone_victory(Steam.getFriendPersonaName(remote_id)) | ||
| 219 | if "ack" in data: | ||
| 220 | messages_needing_ack.erase(data["ack"]) | ||
| 221 | |||
| 222 | |||
| 223 | func _receive_member_location(member_id: int, global_transform) -> void: | ||
| 224 | var member = active_lobby_members[member_id] | ||
| 225 | member.global_move_to(global_transform) | ||
| 226 | if !member.visible: | ||
| 227 | member.show() | ||
| 228 | |||
| 229 | |||
| 230 | func _send_p2p_packet(data: Dictionary, recipient_id: int, mode: int, needs_ack: bool) -> void: | ||
| 231 | if recipient_id == RECIPIENT_BROADCAST_ALL: | ||
| 232 | for member_id in active_lobby_members.keys(): | ||
| 233 | _send_p2p_packet(data.duplicate(), member_id, mode, needs_ack) | ||
| 234 | return | ||
| 235 | |||
| 236 | if needs_ack: | ||
| 237 | var message_id | ||
| 238 | if "message_id" in data: | ||
| 239 | message_id = data["message_id"] | ||
| 240 | else: | ||
| 241 | message_id = next_message_id | ||
| 242 | next_message_id += 1 | ||
| 243 | data["message_id"] = message_id | ||
| 244 | if not message_id in messages_needing_ack: | ||
| 245 | messages_needing_ack[message_id] = { | ||
| 246 | "data": data, | ||
| 247 | "recipient_id": recipient_id, | ||
| 248 | "mode": mode, | ||
| 249 | } | ||
| 250 | var serialized: PoolByteArray = [] | ||
| 251 | serialized.append_array(var2bytes(data)) | ||
| 252 | var _ignore = Steam.sendP2PPacket(recipient_id, serialized, mode) | ||
| 253 | |||
| 254 | |||
| 255 | func player_loaded(): | ||
| 256 | is_loaded = true | ||
| 257 | if active_lobby_id != 0: | ||
| 258 | Steam.setLobbyMemberData(active_lobby_id, "loaded", "true") | ||
| 259 | _send_p2p_packet({"loaded": "true"}, RECIPIENT_BROADCAST_ALL, Steam.P2P_SEND_RELIABLE, true) | ||
| 260 | _update_lobby_members() | ||
| 261 | |||
| 262 | |||
| 263 | func send_timeout(): | ||
| 264 | is_activating = true | ||
| 265 | Steam.setLobbyMemberData(active_lobby_id, "timeout", "true") | ||
| 266 | _send_p2p_packet({"timeout": "true"}, RECIPIENT_BROADCAST_ALL, Steam.P2P_SEND_RELIABLE, true) | ||
| 267 | _update_lobby_members() | ||
| 268 | |||
| 269 | |||
| 270 | func time_to_start(): | ||
| 271 | var player = get_tree().get_root().get_node("Spatial/player") | ||
| 272 | player.playable = true | ||
| 273 | get_node("/root/Spatial/label").text = ( | ||
| 274 | "Destination: %s" % global.get_node("RaceManager").end_pos[0] | ||
| 275 | ) | ||
| 276 | get_node("/root/Spatial").ingame_achieve("Go!") | ||
| 277 | |||
| 278 | |||
| 279 | func player_victory(): | ||
| 280 | if !is_victory: | ||
| 281 | is_victory = true | ||
| 282 | _send_p2p_packet( | ||
| 283 | {"victory": "true"}, RECIPIENT_BROADCAST_ALL, Steam.P2P_SEND_RELIABLE, true | ||
| 284 | ) | ||
| 285 | _someone_victory(Steam.getFriendPersonaName(player_steam_id)) | ||
| 286 | |||
| 287 | |||
| 288 | func _someone_victory(name): | ||
| 289 | if !victorious_players.has(name): | ||
| 290 | victorious_players.append(name) | ||
| 291 | |||
| 292 | var label = get_node("/root/Spatial/label") | ||
| 293 | label.text = "%s\n%s is #%d" % [label.text, name, victorious_players.size()] | ||
