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author | Star Rauchenberger <fefferburbia@gmail.com> | 2024-02-08 16:29:48 -0500 |
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committer | Star Rauchenberger <fefferburbia@gmail.com> | 2024-02-08 16:29:48 -0500 |
commit | 60a0a573f0d0329e8d5c73878165ba80fa2d2628 (patch) | |
tree | be2c9519c47ca3aa28f539587aae4ef9274b9e2d /racing | |
download | lingo-race-60a0a573f0d0329e8d5c73878165ba80fa2d2628.tar.gz lingo-race-60a0a573f0d0329e8d5c73878165ba80fa2d2628.tar.bz2 lingo-race-60a0a573f0d0329e8d5c73878165ba80fa2d2628.zip |
Initial commit
Diffstat (limited to 'racing')
-rw-r--r-- | racing/load.gd | 70 | ||||
-rw-r--r-- | racing/lobby.gd | 407 | ||||
-rw-r--r-- | racing/manager.gd | 28 | ||||
-rw-r--r-- | racing/multiplayer.gd | 293 |
4 files changed, 798 insertions, 0 deletions
diff --git a/racing/load.gd b/racing/load.gd new file mode 100644 index 0000000..cd40e42 --- /dev/null +++ b/racing/load.gd | |||
@@ -0,0 +1,70 @@ | |||
1 | extends "res://scripts/load.gd" | ||
2 | |||
3 | |||
4 | func _load(): | ||
5 | disable_saving = true | ||
6 | |||
7 | var player = get_node("player") | ||
8 | player.playable = false | ||
9 | |||
10 | var blindfold = ColorRect.new() | ||
11 | blindfold.color = Color.black | ||
12 | blindfold.name = "blindfold" | ||
13 | add_child(blindfold) | ||
14 | |||
15 | var race_manager = global.get_node("RaceManager") | ||
16 | var multiplayer = race_manager.SCRIPT_multiplayer.new() | ||
17 | multiplayer.name = "Multiplayer" | ||
18 | multiplayer.active_lobby_id = race_manager.lobby_id | ||
19 | add_child(multiplayer) | ||
20 | |||
21 | var label = Label.new() | ||
22 | label.set_name("label") | ||
23 | label.margin_right = 1920.0 - 20.0 | ||
24 | label.margin_top = 20.0 | ||
25 | label.align = Label.ALIGN_RIGHT | ||
26 | label.valign = Label.VALIGN_TOP | ||
27 | |||
28 | var dynamic_font = DynamicFont.new() | ||
29 | dynamic_font.font_data = load("res://fonts/Lingo.ttf") | ||
30 | dynamic_font.size = 36 | ||
31 | dynamic_font.outline_color = Color(0, 0, 0, 1) | ||
32 | dynamic_font.outline_size = 2 | ||
33 | label.add_font_override("font", dynamic_font) | ||
34 | |||
35 | add_child(label) | ||
36 | |||
37 | var panel_script = load("res://nodes/panel_1.tscn") | ||
38 | var victory_panel = panel_script.instance() | ||
39 | victory_panel.name = "Victory" | ||
40 | victory_panel.text = "i win" | ||
41 | victory_panel.answer = "i win" | ||
42 | victory_panel.translation.x = race_manager.end_pos[1] + 0.5 | ||
43 | victory_panel.translation.y = race_manager.end_pos[2] + 1.5 | ||
44 | victory_panel.translation.z = race_manager.end_pos[3] + 0.01 | ||
45 | add_child(victory_panel) | ||
46 | victory_panel.get_node("Viewport/GUI/Panel/TextEdit").connect("answer_correct", self, "victory") | ||
47 | |||
48 | set_gridmap_tile( | ||
49 | race_manager.end_pos[1], | ||
50 | race_manager.end_pos[2] + 1.5, | ||
51 | race_manager.end_pos[3] - 0.5, | ||
52 | "MeshInstance5" | ||
53 | ) | ||
54 | |||
55 | ._load() | ||
56 | |||
57 | multiplayer.player_loaded() | ||
58 | |||
59 | |||
60 | func victory(): | ||
61 | get_node("Multiplayer").player_victory() | ||
62 | ingame_achieve("Victory!") | ||
63 | |||
64 | |||
65 | func set_gridmap_tile(x, y, z, tile): | ||
66 | var gridmap = self.get_node("GridMap") | ||
67 | var mesh_library = gridmap.mesh_library | ||
68 | var mapvec = gridmap.world_to_map(gridmap.to_local(Vector3(x, y, z))) | ||
69 | |||
70 | gridmap.set_cell_item(mapvec.x, mapvec.y, mapvec.z, mesh_library.find_item_by_name(tile)) | ||
diff --git a/racing/lobby.gd b/racing/lobby.gd new file mode 100644 index 0000000..87647bb --- /dev/null +++ b/racing/lobby.gd | |||
@@ -0,0 +1,407 @@ | |||
1 | extends Node | ||
2 | |||
3 | var player_steam_id | ||
4 | var active_lobby_id = 0 | ||
5 | var active_lobby_members = [] | ||
6 | var next_message_id = 0 | ||
7 | var messages_needing_ack = {} | ||
8 | var is_vip = false | ||
9 | var is_ready = false | ||
10 | var everyone_ready = false | ||
11 | var members_to_join = [] | ||
12 | var is_starting = false | ||
13 | |||
14 | const MAX_PLAYERS = 250 | ||
15 | const PROTOCOL_VERSION = 2 | ||
16 | const RECIPIENT_BROADCAST_ALL = -1 | ||
17 | const LOBBY_MAP_NAME = "ll1_racing" | ||
18 | |||
19 | const LL1_AREAS = [ | ||
20 | ["Starting Room", 0, 0, 0], | ||
21 | ["Second Room", 0, 0, -15], | ||
22 | ["The Traveled", 34, 0, -18], | ||
23 | ["The Agreeable", 30, 0, -45], | ||
24 | ["The Colorful", 10, 0, -83], | ||
25 | ["Suits Area", 0, 0, -78, true], | ||
26 | ["Arrow Garden", -93, 1, -93], | ||
27 | ["The Wondrous (Table)", -108, 1, -78], | ||
28 | ["Courtyard", -64, 0, -71], | ||
29 | ["Yellow Backside Nine", -38, 0, -58], | ||
30 | ["Hot Crusts Area", -20, 0, -81], | ||
31 | ["Crossroads Corner", -28, 0, -54], | ||
32 | ["The Discerning", -54, 0, -34, true], | ||
33 | ["Green Backside", 22, 0, -94], | ||
34 | ["Observant Upstairs", 40, 9, -92, true], | ||
35 | ["Eight Room", 95, 15, -28], | ||
36 | ["The Perceptive", 60, 9, -57], | ||
37 | ["The Tenacious", 0, 0, -43], | ||
38 | ["Rainbow", -96, 0, -41], | ||
39 | ["The Undeterred", -87, 0, 25, true], | ||
40 | ["Directional Gallery", -57, 0, 0], | ||
41 | ["The Eyes They See", -54, 0, -23], | ||
42 | ["Tower First Floor", -27, 0, -23], | ||
43 | ["The Optimistic", 76, 0, -17], | ||
44 | ["The Initiated", 63, 0, -0, true], | ||
45 | ["Art Gallery", 92, 0, 15], | ||
46 | ["Art Gallery Top", 80, 30, 15], | ||
47 | ["Lookout", 75, 18, 51], | ||
48 | ["Knight Night Room", 37, 0, 7], | ||
49 | ["The Seeker", 9, 0, 16, true], | ||
50 | ["Hidden Room", 13, 0, 4], | ||
51 | ["Owl Hallway", 44, 0, -26], | ||
52 | ["Challenge Room", -9, 6, 13], | ||
53 | ["Pilgrim Room", -22, 0, 24, true], | ||
54 | ["Cellar Replica", -44, 0, 30], | ||
55 | ["Elements Area", -61, 0, 40], | ||
56 | ["The Artistic", -25, 0, 54, true], | ||
57 | ["Outside The Wise", -44, 0, 71], | ||
58 | ["The Wise", -72, 0, 72, true], | ||
59 | ["The Scientific", -18, 0, 89], | ||
60 | ["The Wanderer", 0, 0, 80], | ||
61 | ["The Fearless", 18, 10, 90], | ||
62 | ["Champion's Rest", 23, 0, 62, true], | ||
63 | ["The Steady", 31, 0, 77, true], | ||
64 | ["The Bold", 67, 0, 77, true], | ||
65 | ["Color Hunt", 45, 0, 69], | ||
66 | ["Room Room", 95, 6, 84], | ||
67 | ["The Bearer", 61, 0, 51], | ||
68 | ["Tower Third Floor", 18, 0, 33], | ||
69 | ["Rhyme Room (Cross)", 0, 9, 42], | ||
70 | ["Tower Seventh Floor", 0, 37, 64], | ||
71 | ] | ||
72 | |||
73 | |||
74 | func _ready(): | ||
75 | installScriptExtension(ResourceLoader.load("user://maps/racing/load.gd")) | ||
76 | |||
77 | # P2P solve messages should still be received while paused. | ||
78 | set_pause_mode(Node.PAUSE_MODE_PROCESS) | ||
79 | |||
80 | # Undo the load screen removing our cursor | ||
81 | get_tree().get_root().set_disable_input(false) | ||
82 | Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE) | ||
83 | |||
84 | if global.get_node_or_null("RaceManager") == null: | ||
85 | var race_manager_script = load("user://maps/racing/manager.gd") | ||
86 | var race_manager = race_manager_script.new() | ||
87 | race_manager.name = "RaceManager" | ||
88 | |||
89 | race_manager.SCRIPT_multiplayer = load("user://maps/racing/multiplayer.gd") | ||
90 | |||
91 | global.add_child(race_manager) | ||
92 | |||
93 | var _ignore = get_node("Panel/main_button").connect("pressed", self, "_main_button_pressed") | ||
94 | _ignore = get_node("Panel/return_button").connect("pressed", self, "_return_button_pressed") | ||
95 | |||
96 | var dynamic_font = DynamicFont.new() | ||
97 | dynamic_font.font_data = load("res://fonts/Lingo.ttf") | ||
98 | dynamic_font.size = 36 | ||
99 | dynamic_font.outline_color = Color(0, 0, 0, 1) | ||
100 | dynamic_font.outline_size = 2 | ||
101 | get_node("Panel/ItemList").add_font_override("font", dynamic_font) | ||
102 | |||
103 | get_node("Panel/title").text = "LINGO RACING LOBBY (%s)" % global.save_file | ||
104 | |||
105 | player_steam_id = Steam.getSteamID() | ||
106 | |||
107 | _ignore = Steam.connect("lobby_match_list", self, "_on_lobby_match_list") | ||
108 | _ignore = Steam.connect("lobby_created", self, "_on_lobby_created") | ||
109 | _ignore = Steam.connect("lobby_joined", self, "_on_lobby_joined") | ||
110 | _ignore = Steam.connect("lobby_data_update", self, "_on_lobby_data_update") | ||
111 | _ignore = Steam.connect("persona_state_change", self, "_on_persona_state_change") | ||
112 | _ignore = Steam.connect("p2p_session_request", self, "_on_p2p_session_request") | ||
113 | |||
114 | _setup_recurring_task(5.0, "_resend_messages_needing_ack") | ||
115 | _setup_recurring_task(10.0, "_request_lobby_list") | ||
116 | |||
117 | _request_lobby_list() | ||
118 | |||
119 | |||
120 | func _process(_delta: float) -> void: | ||
121 | _read_p2p_packet() | ||
122 | |||
123 | |||
124 | func _exit_tree(): | ||
125 | if active_lobby_id != 0 and !is_starting: | ||
126 | Steam.leaveLobby(active_lobby_id) | ||
127 | active_lobby_id = 0 | ||
128 | |||
129 | |||
130 | func _setup_recurring_task(wait_time, function): | ||
131 | var timer = Timer.new() | ||
132 | timer.set_wait_time(wait_time) | ||
133 | timer.set_one_shot(false) | ||
134 | timer.connect("timeout", self, function) | ||
135 | add_child(timer) | ||
136 | timer.start() | ||
137 | |||
138 | |||
139 | func _resend_messages_needing_ack(): | ||
140 | for message_id in messages_needing_ack: | ||
141 | var message = messages_needing_ack[message_id] | ||
142 | if message["recipient_id"] in active_lobby_members: | ||
143 | _send_p2p_packet(message["data"], message["recipient_id"], message["mode"], true) | ||
144 | else: | ||
145 | messages_needing_ack.erase(message_id) | ||
146 | |||
147 | |||
148 | func _request_lobby_list(): | ||
149 | Steam.addRequestLobbyListDistanceFilter(Steam.LOBBY_DISTANCE_FILTER_WORLDWIDE) | ||
150 | Steam.addRequestLobbyListNumericalFilter( | ||
151 | "protocol_version", PROTOCOL_VERSION, Steam.LOBBY_COMPARISON_EQUAL | ||
152 | ) | ||
153 | Steam.addRequestLobbyListStringFilter("map", LOBBY_MAP_NAME, Steam.LOBBY_COMPARISON_EQUAL) | ||
154 | Steam.addRequestLobbyListStringFilter( | ||
155 | "save_file", global.save_file.to_lower(), Steam.LOBBY_COMPARISON_EQUAL | ||
156 | ) | ||
157 | Steam.requestLobbyList() | ||
158 | |||
159 | |||
160 | func _on_lobby_match_list(lobbies: Array) -> void: | ||
161 | if active_lobby_id != 0 && not active_lobby_id in lobbies: | ||
162 | # Not sure why this happens, but it seems to sometimes. | ||
163 | lobbies.append(active_lobby_id) | ||
164 | var best_lobby_id = 0 | ||
165 | var best_lobby_size = -1 | ||
166 | for lobby_id in lobbies: | ||
167 | var lobby_size = Steam.getNumLobbyMembers(lobby_id) | ||
168 | if ( | ||
169 | lobby_size > best_lobby_size | ||
170 | || (lobby_size == best_lobby_size && lobby_id < best_lobby_id) | ||
171 | ): | ||
172 | best_lobby_id = lobby_id | ||
173 | best_lobby_size = lobby_size | ||
174 | if best_lobby_id == 0: | ||
175 | Steam.createLobby(Steam.LOBBY_TYPE_INVISIBLE, MAX_PLAYERS) | ||
176 | elif best_lobby_id != active_lobby_id: | ||
177 | Steam.joinLobby(best_lobby_id) | ||
178 | elif best_lobby_size <= 1: | ||
179 | _request_lobby_list() | ||
180 | |||
181 | |||
182 | func _on_lobby_created(result: int, lobby_id: int) -> void: | ||
183 | if result != Steam.RESULT_OK: | ||
184 | return | ||
185 | var _ignore = Steam.setLobbyData(lobby_id, "map", LOBBY_MAP_NAME) | ||
186 | _ignore = Steam.setLobbyData(lobby_id, "protocol_version", str(PROTOCOL_VERSION)) | ||
187 | _ignore = Steam.setLobbyData(lobby_id, "save_file", global.save_file.to_lower()) | ||
188 | _ignore = Steam.setLobbyData(lobby_id, "racing_vip", str(player_steam_id)) | ||
189 | is_vip = true | ||
190 | _request_lobby_list() | ||
191 | |||
192 | |||
193 | func _on_lobby_joined(lobby_id: int, _permissions: int, _locked: bool, result: int) -> void: | ||
194 | if result != Steam.RESULT_OK: | ||
195 | return | ||
196 | if active_lobby_id != 0 && active_lobby_id != lobby_id: | ||
197 | Steam.leaveLobby(active_lobby_id) | ||
198 | active_lobby_id = lobby_id | ||
199 | if Steam.getLobbyData(lobby_id, "racing_vip") == str(player_steam_id): | ||
200 | is_vip = true | ||
201 | _update_lobby_members() | ||
202 | |||
203 | |||
204 | func _on_lobby_data_update(_lobby_id: int, _member_id: int, _key: int) -> void: | ||
205 | _update_lobby_members() | ||
206 | |||
207 | |||
208 | func _on_persona_state_change(_persona_id: int, _flag: int) -> void: | ||
209 | _update_lobby_members() | ||
210 | |||
211 | |||
212 | func _update_lobby_members(): | ||
213 | if active_lobby_id == 0: | ||
214 | return | ||
215 | var lobby_size: int = Steam.getNumLobbyMembers(active_lobby_id) | ||
216 | var itemlist = get_node("Panel/ItemList") | ||
217 | itemlist.clear() | ||
218 | active_lobby_members.clear() | ||
219 | var temp_everyone_ready = true | ||
220 | for i in range(0, lobby_size): | ||
221 | var member_id: int = Steam.getLobbyMemberByIndex(active_lobby_id, i) | ||
222 | var steam_name: String = Steam.getFriendPersonaName(member_id) | ||
223 | itemlist.add_item(steam_name, null, false) | ||
224 | active_lobby_members.append(member_id) | ||
225 | |||
226 | var mem_is_ready = Steam.getLobbyMemberData(active_lobby_id, member_id, "ready") == "true" | ||
227 | if mem_is_ready: | ||
228 | itemlist.set_item_custom_fg_color(itemlist.get_item_count() - 1, Color.green) | ||
229 | else: | ||
230 | temp_everyone_ready = false | ||
231 | everyone_ready = temp_everyone_ready | ||
232 | var main_button = get_node("Panel/main_button") | ||
233 | if everyone_ready and is_vip: | ||
234 | main_button.text = "START GAME" | ||
235 | main_button.disabled = false | ||
236 | elif is_ready and is_vip: | ||
237 | main_button.text = "START GAME" | ||
238 | main_button.disabled = true | ||
239 | elif is_ready: | ||
240 | main_button.text = "READY" | ||
241 | main_button.disabled = true | ||
242 | else: | ||
243 | main_button.text = "READY" | ||
244 | main_button.disabled = false | ||
245 | |||
246 | |||
247 | func _on_p2p_session_request(remote_id: int) -> void: | ||
248 | if remote_id in active_lobby_members: | ||
249 | var _ignore = Steam.acceptP2PSessionWithUser(remote_id) | ||
250 | |||
251 | |||
252 | func _read_p2p_packet() -> void: | ||
253 | var packet_size: int = Steam.getAvailableP2PPacketSize(0) | ||
254 | if packet_size > 0: | ||
255 | var packet: Dictionary = Steam.readP2PPacket(packet_size, 0) | ||
256 | var remote_id = packet["steam_id_remote"] | ||
257 | if remote_id in active_lobby_members: | ||
258 | var serialized: PoolByteArray = packet["data"] | ||
259 | var data: Dictionary = bytes2var(serialized, false) | ||
260 | if "message_id" in data: | ||
261 | _send_p2p_packet( | ||
262 | { | ||
263 | "ack": data["message_id"], | ||
264 | }, | ||
265 | remote_id, | ||
266 | Steam.P2P_SEND_RELIABLE_WITH_BUFFERING, | ||
267 | false | ||
268 | ) | ||
269 | if "start_x" in data: | ||
270 | var race_manager = global.get_node("RaceManager") | ||
271 | race_manager.start_pos = [ | ||
272 | data["start_name"], | ||
273 | int(data["start_x"]), | ||
274 | int(data["start_y"]), | ||
275 | int(data["start_z"]) | ||
276 | ] | ||
277 | race_manager.end_pos = [ | ||
278 | data["end_name"], int(data["end_x"]), int(data["end_y"]), int(data["end_z"]) | ||
279 | ] | ||
280 | |||
281 | is_starting = true | ||
282 | _start_game() | ||
283 | if "ack" in data: | ||
284 | messages_needing_ack.erase(data["ack"]) | ||
285 | |||
286 | if is_starting: | ||
287 | members_to_join.erase(remote_id) | ||
288 | |||
289 | if members_to_join.empty(): | ||
290 | _start_game() | ||
291 | |||
292 | |||
293 | func _send_p2p_packet(data: Dictionary, recipient_id: int, mode: int, needs_ack: bool) -> void: | ||
294 | if recipient_id == RECIPIENT_BROADCAST_ALL: | ||
295 | for member_id in active_lobby_members: | ||
296 | _send_p2p_packet(data.duplicate(), member_id, mode, needs_ack) | ||
297 | return | ||
298 | |||
299 | if needs_ack: | ||
300 | var message_id | ||
301 | if "message_id" in data: | ||
302 | message_id = data["message_id"] | ||
303 | else: | ||
304 | message_id = next_message_id | ||
305 | next_message_id += 1 | ||
306 | data["message_id"] = message_id | ||
307 | if not message_id in messages_needing_ack: | ||
308 | messages_needing_ack[message_id] = { | ||
309 | "data": data, | ||
310 | "recipient_id": recipient_id, | ||
311 | "mode": mode, | ||
312 | } | ||
313 | var serialized: PoolByteArray = [] | ||
314 | serialized.append_array(var2bytes(data)) | ||
315 | var _ignore = Steam.sendP2PPacket(recipient_id, serialized, mode) | ||
316 | |||
317 | |||
318 | func _main_button_pressed(): | ||
319 | if everyone_ready and is_vip: | ||
320 | get_node("Panel/main_button").disabled = true | ||
321 | |||
322 | var rng = RandomNumberGenerator.new() | ||
323 | rng.randomize() | ||
324 | |||
325 | var start_pos | ||
326 | var end_pos | ||
327 | var found = false | ||
328 | while !found: | ||
329 | var areas_dupe = LL1_AREAS.duplicate() | ||
330 | var i = rng.randi_range(0, areas_dupe.size() - 1) | ||
331 | start_pos = areas_dupe[i] | ||
332 | areas_dupe.remove(i) | ||
333 | i = rng.randi_range(0, areas_dupe.size() - 1) | ||
334 | end_pos = areas_dupe[i] | ||
335 | |||
336 | var start_vec = Vector3(start_pos[1], start_pos[2], start_pos[3]) | ||
337 | var end_vec = Vector3(end_pos[1], end_pos[2], end_pos[3]) | ||
338 | if start_vec.distance_to(end_vec) > 50 and not (start_pos.size() >= 5 and start_pos[4]): | ||
339 | found = true | ||
340 | |||
341 | members_to_join = active_lobby_members.duplicate() | ||
342 | members_to_join.erase(player_steam_id) | ||
343 | is_starting = true | ||
344 | |||
345 | var race_manager = global.get_node("RaceManager") | ||
346 | race_manager.start_pos = start_pos | ||
347 | race_manager.end_pos = end_pos | ||
348 | |||
349 | if active_lobby_members.size() == 1: | ||
350 | _start_game() | ||
351 | else: | ||
352 | _send_p2p_packet( | ||
353 | { | ||
354 | "start_name": start_pos[0], | ||
355 | "start_x": str(start_pos[1]), | ||
356 | "start_y": str(start_pos[2]), | ||
357 | "start_z": str(start_pos[3]), | ||
358 | "end_name": end_pos[0], | ||
359 | "end_x": str(end_pos[1]), | ||
360 | "end_y": str(end_pos[2]), | ||
361 | "end_z": str(end_pos[3]), | ||
362 | }, | ||
363 | RECIPIENT_BROADCAST_ALL, | ||
364 | Steam.P2P_SEND_RELIABLE, | ||
365 | true | ||
366 | ) | ||
367 | else: | ||
368 | Steam.setLobbyMemberData(active_lobby_id, "ready", "true") | ||
369 | is_ready = true | ||
370 | _update_lobby_members() | ||
371 | |||
372 | |||
373 | func _return_button_pressed(): | ||
374 | _exit_tree() | ||
375 | fader._fade_start("main_menu") | ||
376 | |||
377 | |||
378 | func _start_game(): | ||
379 | var race_manager = global.get_node("RaceManager") | ||
380 | race_manager.lobby_id = active_lobby_id | ||
381 | |||
382 | # Switch to LL1 | ||
383 | Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED) | ||
384 | global.map = "level1" | ||
385 | global.entry_point = Vector3( | ||
386 | race_manager.start_pos[1], race_manager.start_pos[2] + 0.25, race_manager.start_pos[3] | ||
387 | ) | ||
388 | global.entry_rotate = Vector3(0, 0, 0) | ||
389 | global.sets_entry_point = true | ||
390 | var _discard = get_tree().change_scene("res://scenes/load_screen.tscn") | ||
391 | |||
392 | |||
393 | # Adapted from https://gitlab.com/Delta-V-Modding/Mods/-/blob/main/game/ModLoader.gd | ||
394 | func installScriptExtension(childScript: Resource): | ||
395 | # Force Godot to compile the script now. | ||
396 | # We need to do this here to ensure that the inheritance chain is | ||
397 | # properly set up, and multiple mods can chain-extend the same | ||
398 | # class multiple times. | ||
399 | # This is also needed to make Godot instantiate the extended class | ||
400 | # when creating singletons. | ||
401 | # The actual instance is thrown away. | ||
402 | childScript.new() | ||
403 | |||
404 | var parentScript = childScript.get_base_script() | ||
405 | var parentScriptPath = parentScript.resource_path | ||
406 | global._print("ModLoader: Installing script extension over %s" % parentScriptPath) | ||
407 | childScript.take_over_path(parentScriptPath) | ||
diff --git a/racing/manager.gd b/racing/manager.gd new file mode 100644 index 0000000..e2cd728 --- /dev/null +++ b/racing/manager.gd | |||
@@ -0,0 +1,28 @@ | |||
1 | extends Node | ||
2 | |||
3 | var SCRIPT_multiplayer | ||
4 | |||
5 | var start_pos | ||
6 | var end_pos | ||
7 | var lobby_id | ||
8 | |||
9 | |||
10 | func everyone_ready(): | ||
11 | var player = get_tree().get_root().get_node("Spatial/player") | ||
12 | get_node("/root/Spatial").remove_child(get_node("/root/Spatial/blindfold")) | ||
13 | var indicator = player.get_node("pivot/camera/achievement_label") | ||
14 | indicator.visible = true | ||
15 | indicator.text = "Destination:\n%s" % end_pos[0] | ||
16 | |||
17 | yield(get_tree().create_timer(10), "timeout") | ||
18 | |||
19 | indicator.text = "3..." | ||
20 | yield(get_tree().create_timer(1), "timeout") | ||
21 | |||
22 | indicator.text = "2..." | ||
23 | yield(get_tree().create_timer(1), "timeout") | ||
24 | |||
25 | indicator.text = "1..." | ||
26 | yield(get_tree().create_timer(0.5), "timeout") | ||
27 | |||
28 | get_node("/root/Spatial/Multiplayer").send_timeout() | ||
diff --git a/racing/multiplayer.gd b/racing/multiplayer.gd new file mode 100644 index 0000000..1cd3b26 --- /dev/null +++ b/racing/multiplayer.gd | |||
@@ -0,0 +1,293 @@ | |||
1 | extends Node | ||
2 | |||
3 | var player_steam_id | ||
4 | var player_node | ||
5 | var active_lobby_id = 0 | ||
6 | var active_lobby_members = {} | ||
7 | var is_remote_signal = false | ||
8 | var next_message_id = 0 | ||
9 | var messages_needing_ack = {} | ||
10 | var panel_nodes | ||
11 | var is_ready = false | ||
12 | var is_loaded = false | ||
13 | var is_activating = false | ||
14 | var letsgo = false | ||
15 | var is_victory = false | ||
16 | var victorious_players = [] | ||
17 | |||
18 | const MAX_PLAYERS = 250 | ||
19 | const PROTOCOL_VERSION = 2 | ||
20 | const RECIPIENT_BROADCAST_ALL = -1 | ||
21 | |||
22 | |||
23 | func _ready(): | ||
24 | # P2P solve messages should still be received while paused. | ||
25 | set_pause_mode(Node.PAUSE_MODE_PROCESS) | ||
26 | |||
27 | player_steam_id = Steam.getSteamID() | ||
28 | player_node = get_node("/root/Spatial/player") | ||
29 | |||
30 | var _ignore = Steam.connect("lobby_match_list", self, "_on_lobby_match_list") | ||
31 | _ignore = Steam.connect("lobby_created", self, "_on_lobby_created") | ||
32 | _ignore = Steam.connect("lobby_joined", self, "_on_lobby_joined") | ||
33 | _ignore = Steam.connect("lobby_chat_update", self, "_on_lobby_chat_update") | ||
34 | _ignore = Steam.connect("lobby_data_update", self, "_on_lobby_data_update") | ||
35 | _ignore = Steam.connect("persona_state_change", self, "_on_persona_state_change") | ||
36 | _ignore = Steam.connect("p2p_session_request", self, "_on_p2p_session_request") | ||
37 | |||
38 | _setup_recurring_task(0.1, "_broadcast_player_location") | ||
39 | _setup_recurring_task(5.0, "_resend_messages_needing_ack") | ||
40 | _setup_recurring_task(10.0, "_request_lobby_list") | ||
41 | |||
42 | _request_lobby_list() | ||
43 | |||
44 | |||
45 | func _process(_delta: float) -> void: | ||
46 | _read_p2p_packet() | ||
47 | |||
48 | |||
49 | func _exit_tree(): | ||
50 | if active_lobby_id != 0: | ||
51 | Steam.leaveLobby(active_lobby_id) | ||
52 | |||
53 | |||
54 | func _setup_recurring_task(wait_time, function): | ||
55 | var timer = Timer.new() | ||
56 | timer.set_wait_time(wait_time) | ||
57 | timer.set_one_shot(false) | ||
58 | timer.connect("timeout", self, function) | ||
59 | add_child(timer) | ||
60 | timer.start() | ||
61 | |||
62 | |||
63 | func _broadcast_player_location(): | ||
64 | if active_lobby_id == 0: | ||
65 | return | ||
66 | _send_p2p_packet( | ||
67 | { | ||
68 | "global_transform": player_node.global_transform, | ||
69 | }, | ||
70 | RECIPIENT_BROADCAST_ALL, | ||
71 | Steam.P2P_SEND_UNRELIABLE_NO_DELAY, | ||
72 | false | ||
73 | ) | ||
74 | |||
75 | |||
76 | func _resend_messages_needing_ack(): | ||
77 | for message_id in messages_needing_ack: | ||
78 | var message = messages_needing_ack[message_id] | ||
79 | if message["recipient_id"] in active_lobby_members: | ||
80 | _send_p2p_packet(message["data"], message["recipient_id"], message["mode"], true) | ||
81 | else: | ||
82 | messages_needing_ack.erase(message_id) | ||
83 | |||
84 | |||
85 | func _request_lobby_list(): | ||
86 | Steam.addRequestLobbyListDistanceFilter(Steam.LOBBY_DISTANCE_FILTER_WORLDWIDE) | ||
87 | Steam.addRequestLobbyListNumericalFilter( | ||
88 | "protocol_version", PROTOCOL_VERSION, Steam.LOBBY_COMPARISON_EQUAL | ||
89 | ) | ||
90 | Steam.addRequestLobbyListStringFilter("map", global.map, Steam.LOBBY_COMPARISON_EQUAL) | ||
91 | Steam.addRequestLobbyListStringFilter( | ||
92 | "save_file", global.save_file.to_lower(), Steam.LOBBY_COMPARISON_EQUAL | ||
93 | ) | ||
94 | Steam.requestLobbyList() | ||
95 | |||
96 | |||
97 | func _on_lobby_match_list(lobbies: Array) -> void: | ||
98 | if active_lobby_id != 0 && not active_lobby_id in lobbies: | ||
99 | # Not sure why this happens, but it seems to sometimes. | ||
100 | lobbies.append(active_lobby_id) | ||
101 | var best_lobby_id = 0 | ||
102 | var best_lobby_size = -1 | ||
103 | for lobby_id in lobbies: | ||
104 | var lobby_size = Steam.getNumLobbyMembers(lobby_id) | ||
105 | if ( | ||
106 | lobby_size > best_lobby_size | ||
107 | || (lobby_size == best_lobby_size && lobby_id < best_lobby_id) | ||
108 | ): | ||
109 | best_lobby_id = lobby_id | ||
110 | best_lobby_size = lobby_size | ||
111 | if best_lobby_id == 0: | ||
112 | Steam.createLobby(Steam.LOBBY_TYPE_INVISIBLE, MAX_PLAYERS) | ||
113 | elif best_lobby_id != active_lobby_id: | ||
114 | Steam.joinLobby(best_lobby_id) | ||
115 | elif best_lobby_size <= 1: | ||
116 | _request_lobby_list() | ||
117 | |||
118 | |||
119 | func _on_lobby_created(result: int, lobby_id: int) -> void: | ||
120 | if result != Steam.RESULT_OK: | ||
121 | return | ||
122 | var _ignore = Steam.setLobbyData(lobby_id, "map", global.map) | ||
123 | _ignore = Steam.setLobbyData(lobby_id, "protocol_version", str(PROTOCOL_VERSION)) | ||
124 | _ignore = Steam.setLobbyData(lobby_id, "save_file", global.save_file.to_lower()) | ||
125 | _request_lobby_list() | ||
126 | |||
127 | |||
128 | func _on_lobby_joined(lobby_id: int, _permissions: int, _locked: bool, result: int) -> void: | ||
129 | if result != Steam.RESULT_OK: | ||
130 | return | ||
131 | if active_lobby_id != 0 && active_lobby_id != lobby_id: | ||
132 | Steam.leaveLobby(active_lobby_id) | ||
133 | active_lobby_id = lobby_id | ||
134 | if is_loaded: | ||
135 | Steam.setLobbyMemberData(active_lobby_id, "loaded", "true") | ||
136 | _update_lobby_members() | ||
137 | |||
138 | |||
139 | func _on_lobby_chat_update( | ||
140 | _lobby_id: int, _member_id: int, _making_change_id: int, _chat_state: int | ||
141 | ) -> void: | ||
142 | _update_lobby_members() | ||
143 | |||
144 | |||
145 | func _on_lobby_data_update(_lobby_id: int, _member_id: int, _key: int) -> void: | ||
146 | _update_lobby_members() | ||
147 | |||
148 | |||
149 | func _on_persona_state_change(_persona_id: int, _flag: int) -> void: | ||
150 | _update_lobby_members() | ||
151 | |||
152 | |||
153 | func _update_lobby_members(): | ||
154 | if active_lobby_id == 0: | ||
155 | return | ||
156 | var lobby_size: int = Steam.getNumLobbyMembers(active_lobby_id) | ||
157 | var prior_lobby_members = active_lobby_members | ||
158 | active_lobby_members = {} | ||
159 | var everyone_ready = is_loaded | ||
160 | var everyone_activated = is_activating | ||
161 | for i in range(0, lobby_size): | ||
162 | var member_id: int = Steam.getLobbyMemberByIndex(active_lobby_id, i) | ||
163 | if member_id != player_steam_id: | ||
164 | var steam_name: String = Steam.getFriendPersonaName(member_id) | ||
165 | if member_id in prior_lobby_members: | ||
166 | active_lobby_members[member_id] = prior_lobby_members[member_id] | ||
167 | else: | ||
168 | active_lobby_members[member_id] = ( | ||
169 | load("res://nodes/multiplayer_avatar.tscn").instance() | ||
170 | ) | ||
171 | add_child(active_lobby_members[member_id]) | ||
172 | active_lobby_members[member_id].steam_id = member_id | ||
173 | active_lobby_members[member_id].steam_name = steam_name | ||
174 | if Steam.getLobbyMemberData(active_lobby_id, member_id, "loaded") != "true": | ||
175 | everyone_ready = false | ||
176 | if Steam.getLobbyMemberData(active_lobby_id, member_id, "timeout") != "true": | ||
177 | everyone_activated = false | ||
178 | for member in prior_lobby_members.values(): | ||
179 | if not member.steam_id in active_lobby_members: | ||
180 | member.queue_free() | ||
181 | if !is_ready and everyone_ready: | ||
182 | is_ready = everyone_ready | ||
183 | global.get_node("RaceManager").everyone_ready() | ||
184 | if !letsgo and everyone_activated: | ||
185 | letsgo = true | ||
186 | time_to_start() | ||
187 | |||
188 | |||
189 | func _on_p2p_session_request(remote_id: int) -> void: | ||
190 | if remote_id in active_lobby_members: | ||
191 | var _ignore = Steam.acceptP2PSessionWithUser(remote_id) | ||
192 | |||
193 | |||
194 | func _read_p2p_packet() -> void: | ||
195 | var packet_size: int = Steam.getAvailableP2PPacketSize(0) | ||
196 | if packet_size > 0: | ||
197 | var packet: Dictionary = Steam.readP2PPacket(packet_size, 0) | ||
198 | var remote_id = packet["steam_id_remote"] | ||
199 | if remote_id in active_lobby_members: | ||
200 | var serialized: PoolByteArray = packet["data"] | ||
201 | var data: Dictionary = bytes2var(serialized, false) | ||
202 | if "global_transform" in data: | ||
203 | _receive_member_location(remote_id, data["global_transform"]) | ||
204 | if "message_id" in data: | ||
205 | _send_p2p_packet( | ||
206 | { | ||
207 | "ack": data["message_id"], | ||
208 | }, | ||
209 | remote_id, | ||
210 | Steam.P2P_SEND_RELIABLE_WITH_BUFFERING, | ||
211 | false | ||
212 | ) | ||
213 | if "loaded" in data: | ||
214 | _update_lobby_members() | ||
215 | if "timeout" in data: | ||
216 | _update_lobby_members() | ||
217 | if "victory" in data: | ||
218 | _someone_victory(Steam.getFriendPersonaName(remote_id)) | ||
219 | if "ack" in data: | ||
220 | messages_needing_ack.erase(data["ack"]) | ||
221 | |||
222 | |||
223 | func _receive_member_location(member_id: int, global_transform) -> void: | ||
224 | var member = active_lobby_members[member_id] | ||
225 | member.global_move_to(global_transform) | ||
226 | if !member.visible: | ||
227 | member.show() | ||
228 | |||
229 | |||
230 | func _send_p2p_packet(data: Dictionary, recipient_id: int, mode: int, needs_ack: bool) -> void: | ||
231 | if recipient_id == RECIPIENT_BROADCAST_ALL: | ||
232 | for member_id in active_lobby_members.keys(): | ||
233 | _send_p2p_packet(data.duplicate(), member_id, mode, needs_ack) | ||
234 | return | ||
235 | |||
236 | if needs_ack: | ||
237 | var message_id | ||
238 | if "message_id" in data: | ||
239 | message_id = data["message_id"] | ||
240 | else: | ||
241 | message_id = next_message_id | ||
242 | next_message_id += 1 | ||
243 | data["message_id"] = message_id | ||
244 | if not message_id in messages_needing_ack: | ||
245 | messages_needing_ack[message_id] = { | ||
246 | "data": data, | ||
247 | "recipient_id": recipient_id, | ||
248 | "mode": mode, | ||
249 | } | ||
250 | var serialized: PoolByteArray = [] | ||
251 | serialized.append_array(var2bytes(data)) | ||
252 | var _ignore = Steam.sendP2PPacket(recipient_id, serialized, mode) | ||
253 | |||
254 | |||
255 | func player_loaded(): | ||
256 | is_loaded = true | ||
257 | if active_lobby_id != 0: | ||
258 | Steam.setLobbyMemberData(active_lobby_id, "loaded", "true") | ||
259 | _send_p2p_packet({"loaded": "true"}, RECIPIENT_BROADCAST_ALL, Steam.P2P_SEND_RELIABLE, true) | ||
260 | _update_lobby_members() | ||
261 | |||
262 | |||
263 | func send_timeout(): | ||
264 | is_activating = true | ||
265 | Steam.setLobbyMemberData(active_lobby_id, "timeout", "true") | ||
266 | _send_p2p_packet({"timeout": "true"}, RECIPIENT_BROADCAST_ALL, Steam.P2P_SEND_RELIABLE, true) | ||
267 | _update_lobby_members() | ||
268 | |||
269 | |||
270 | func time_to_start(): | ||
271 | var player = get_tree().get_root().get_node("Spatial/player") | ||
272 | player.playable = true | ||
273 | get_node("/root/Spatial/label").text = ( | ||
274 | "Destination: %s" % global.get_node("RaceManager").end_pos[0] | ||
275 | ) | ||
276 | get_node("/root/Spatial").ingame_achieve("Go!") | ||
277 | |||
278 | |||
279 | func player_victory(): | ||
280 | if !is_victory: | ||
281 | is_victory = true | ||
282 | _send_p2p_packet( | ||
283 | {"victory": "true"}, RECIPIENT_BROADCAST_ALL, Steam.P2P_SEND_RELIABLE, true | ||
284 | ) | ||
285 | _someone_victory(Steam.getFriendPersonaName(player_steam_id)) | ||
286 | |||
287 | |||
288 | func _someone_victory(name): | ||
289 | if !victorious_players.has(name): | ||
290 | victorious_players.append(name) | ||
291 | |||
292 | var label = get_node("/root/Spatial/label") | ||
293 | label.text = "%s\n%s is #%d" % [label.text, name, victorious_players.size()] | ||