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| author | Star Rauchenberger <fefferburbia@gmail.com> | 2024-02-08 16:29:48 -0500 | 
|---|---|---|
| committer | Star Rauchenberger <fefferburbia@gmail.com> | 2024-02-08 16:29:48 -0500 | 
| commit | 60a0a573f0d0329e8d5c73878165ba80fa2d2628 (patch) | |
| tree | be2c9519c47ca3aa28f539587aae4ef9274b9e2d /racing/multiplayer.gd | |
| download | lingo-race-60a0a573f0d0329e8d5c73878165ba80fa2d2628.tar.gz lingo-race-60a0a573f0d0329e8d5c73878165ba80fa2d2628.tar.bz2 lingo-race-60a0a573f0d0329e8d5c73878165ba80fa2d2628.zip | |
Initial commit
Diffstat (limited to 'racing/multiplayer.gd')
| -rw-r--r-- | racing/multiplayer.gd | 293 | 
1 files changed, 293 insertions, 0 deletions
| diff --git a/racing/multiplayer.gd b/racing/multiplayer.gd new file mode 100644 index 0000000..1cd3b26 --- /dev/null +++ b/racing/multiplayer.gd | |||
| @@ -0,0 +1,293 @@ | |||
| 1 | extends Node | ||
| 2 | |||
| 3 | var player_steam_id | ||
| 4 | var player_node | ||
| 5 | var active_lobby_id = 0 | ||
| 6 | var active_lobby_members = {} | ||
| 7 | var is_remote_signal = false | ||
| 8 | var next_message_id = 0 | ||
| 9 | var messages_needing_ack = {} | ||
| 10 | var panel_nodes | ||
| 11 | var is_ready = false | ||
| 12 | var is_loaded = false | ||
| 13 | var is_activating = false | ||
| 14 | var letsgo = false | ||
| 15 | var is_victory = false | ||
| 16 | var victorious_players = [] | ||
| 17 | |||
| 18 | const MAX_PLAYERS = 250 | ||
| 19 | const PROTOCOL_VERSION = 2 | ||
| 20 | const RECIPIENT_BROADCAST_ALL = -1 | ||
| 21 | |||
| 22 | |||
| 23 | func _ready(): | ||
| 24 | # P2P solve messages should still be received while paused. | ||
| 25 | set_pause_mode(Node.PAUSE_MODE_PROCESS) | ||
| 26 | |||
| 27 | player_steam_id = Steam.getSteamID() | ||
| 28 | player_node = get_node("/root/Spatial/player") | ||
| 29 | |||
| 30 | var _ignore = Steam.connect("lobby_match_list", self, "_on_lobby_match_list") | ||
| 31 | _ignore = Steam.connect("lobby_created", self, "_on_lobby_created") | ||
| 32 | _ignore = Steam.connect("lobby_joined", self, "_on_lobby_joined") | ||
| 33 | _ignore = Steam.connect("lobby_chat_update", self, "_on_lobby_chat_update") | ||
| 34 | _ignore = Steam.connect("lobby_data_update", self, "_on_lobby_data_update") | ||
| 35 | _ignore = Steam.connect("persona_state_change", self, "_on_persona_state_change") | ||
| 36 | _ignore = Steam.connect("p2p_session_request", self, "_on_p2p_session_request") | ||
| 37 | |||
| 38 | _setup_recurring_task(0.1, "_broadcast_player_location") | ||
| 39 | _setup_recurring_task(5.0, "_resend_messages_needing_ack") | ||
| 40 | _setup_recurring_task(10.0, "_request_lobby_list") | ||
| 41 | |||
| 42 | _request_lobby_list() | ||
| 43 | |||
| 44 | |||
| 45 | func _process(_delta: float) -> void: | ||
| 46 | _read_p2p_packet() | ||
| 47 | |||
| 48 | |||
| 49 | func _exit_tree(): | ||
| 50 | if active_lobby_id != 0: | ||
| 51 | Steam.leaveLobby(active_lobby_id) | ||
| 52 | |||
| 53 | |||
| 54 | func _setup_recurring_task(wait_time, function): | ||
| 55 | var timer = Timer.new() | ||
| 56 | timer.set_wait_time(wait_time) | ||
| 57 | timer.set_one_shot(false) | ||
| 58 | timer.connect("timeout", self, function) | ||
| 59 | add_child(timer) | ||
| 60 | timer.start() | ||
| 61 | |||
| 62 | |||
| 63 | func _broadcast_player_location(): | ||
| 64 | if active_lobby_id == 0: | ||
| 65 | return | ||
| 66 | _send_p2p_packet( | ||
| 67 | { | ||
| 68 | "global_transform": player_node.global_transform, | ||
| 69 | }, | ||
| 70 | RECIPIENT_BROADCAST_ALL, | ||
| 71 | Steam.P2P_SEND_UNRELIABLE_NO_DELAY, | ||
| 72 | false | ||
| 73 | ) | ||
| 74 | |||
| 75 | |||
| 76 | func _resend_messages_needing_ack(): | ||
| 77 | for message_id in messages_needing_ack: | ||
| 78 | var message = messages_needing_ack[message_id] | ||
| 79 | if message["recipient_id"] in active_lobby_members: | ||
| 80 | _send_p2p_packet(message["data"], message["recipient_id"], message["mode"], true) | ||
| 81 | else: | ||
| 82 | messages_needing_ack.erase(message_id) | ||
| 83 | |||
| 84 | |||
| 85 | func _request_lobby_list(): | ||
| 86 | Steam.addRequestLobbyListDistanceFilter(Steam.LOBBY_DISTANCE_FILTER_WORLDWIDE) | ||
| 87 | Steam.addRequestLobbyListNumericalFilter( | ||
| 88 | "protocol_version", PROTOCOL_VERSION, Steam.LOBBY_COMPARISON_EQUAL | ||
| 89 | ) | ||
| 90 | Steam.addRequestLobbyListStringFilter("map", global.map, Steam.LOBBY_COMPARISON_EQUAL) | ||
| 91 | Steam.addRequestLobbyListStringFilter( | ||
| 92 | "save_file", global.save_file.to_lower(), Steam.LOBBY_COMPARISON_EQUAL | ||
| 93 | ) | ||
| 94 | Steam.requestLobbyList() | ||
| 95 | |||
| 96 | |||
| 97 | func _on_lobby_match_list(lobbies: Array) -> void: | ||
| 98 | if active_lobby_id != 0 && not active_lobby_id in lobbies: | ||
| 99 | # Not sure why this happens, but it seems to sometimes. | ||
| 100 | lobbies.append(active_lobby_id) | ||
| 101 | var best_lobby_id = 0 | ||
| 102 | var best_lobby_size = -1 | ||
| 103 | for lobby_id in lobbies: | ||
| 104 | var lobby_size = Steam.getNumLobbyMembers(lobby_id) | ||
| 105 | if ( | ||
| 106 | lobby_size > best_lobby_size | ||
| 107 | || (lobby_size == best_lobby_size && lobby_id < best_lobby_id) | ||
| 108 | ): | ||
| 109 | best_lobby_id = lobby_id | ||
| 110 | best_lobby_size = lobby_size | ||
| 111 | if best_lobby_id == 0: | ||
| 112 | Steam.createLobby(Steam.LOBBY_TYPE_INVISIBLE, MAX_PLAYERS) | ||
| 113 | elif best_lobby_id != active_lobby_id: | ||
| 114 | Steam.joinLobby(best_lobby_id) | ||
| 115 | elif best_lobby_size <= 1: | ||
| 116 | _request_lobby_list() | ||
| 117 | |||
| 118 | |||
| 119 | func _on_lobby_created(result: int, lobby_id: int) -> void: | ||
| 120 | if result != Steam.RESULT_OK: | ||
| 121 | return | ||
| 122 | var _ignore = Steam.setLobbyData(lobby_id, "map", global.map) | ||
| 123 | _ignore = Steam.setLobbyData(lobby_id, "protocol_version", str(PROTOCOL_VERSION)) | ||
| 124 | _ignore = Steam.setLobbyData(lobby_id, "save_file", global.save_file.to_lower()) | ||
| 125 | _request_lobby_list() | ||
| 126 | |||
| 127 | |||
| 128 | func _on_lobby_joined(lobby_id: int, _permissions: int, _locked: bool, result: int) -> void: | ||
| 129 | if result != Steam.RESULT_OK: | ||
| 130 | return | ||
| 131 | if active_lobby_id != 0 && active_lobby_id != lobby_id: | ||
| 132 | Steam.leaveLobby(active_lobby_id) | ||
| 133 | active_lobby_id = lobby_id | ||
| 134 | if is_loaded: | ||
| 135 | Steam.setLobbyMemberData(active_lobby_id, "loaded", "true") | ||
| 136 | _update_lobby_members() | ||
| 137 | |||
| 138 | |||
| 139 | func _on_lobby_chat_update( | ||
| 140 | _lobby_id: int, _member_id: int, _making_change_id: int, _chat_state: int | ||
| 141 | ) -> void: | ||
| 142 | _update_lobby_members() | ||
| 143 | |||
| 144 | |||
| 145 | func _on_lobby_data_update(_lobby_id: int, _member_id: int, _key: int) -> void: | ||
| 146 | _update_lobby_members() | ||
| 147 | |||
| 148 | |||
| 149 | func _on_persona_state_change(_persona_id: int, _flag: int) -> void: | ||
| 150 | _update_lobby_members() | ||
| 151 | |||
| 152 | |||
| 153 | func _update_lobby_members(): | ||
| 154 | if active_lobby_id == 0: | ||
| 155 | return | ||
| 156 | var lobby_size: int = Steam.getNumLobbyMembers(active_lobby_id) | ||
| 157 | var prior_lobby_members = active_lobby_members | ||
| 158 | active_lobby_members = {} | ||
| 159 | var everyone_ready = is_loaded | ||
| 160 | var everyone_activated = is_activating | ||
| 161 | for i in range(0, lobby_size): | ||
| 162 | var member_id: int = Steam.getLobbyMemberByIndex(active_lobby_id, i) | ||
| 163 | if member_id != player_steam_id: | ||
| 164 | var steam_name: String = Steam.getFriendPersonaName(member_id) | ||
| 165 | if member_id in prior_lobby_members: | ||
| 166 | active_lobby_members[member_id] = prior_lobby_members[member_id] | ||
| 167 | else: | ||
| 168 | active_lobby_members[member_id] = ( | ||
| 169 | load("res://nodes/multiplayer_avatar.tscn").instance() | ||
| 170 | ) | ||
| 171 | add_child(active_lobby_members[member_id]) | ||
| 172 | active_lobby_members[member_id].steam_id = member_id | ||
| 173 | active_lobby_members[member_id].steam_name = steam_name | ||
| 174 | if Steam.getLobbyMemberData(active_lobby_id, member_id, "loaded") != "true": | ||
| 175 | everyone_ready = false | ||
| 176 | if Steam.getLobbyMemberData(active_lobby_id, member_id, "timeout") != "true": | ||
| 177 | everyone_activated = false | ||
| 178 | for member in prior_lobby_members.values(): | ||
| 179 | if not member.steam_id in active_lobby_members: | ||
| 180 | member.queue_free() | ||
| 181 | if !is_ready and everyone_ready: | ||
| 182 | is_ready = everyone_ready | ||
| 183 | global.get_node("RaceManager").everyone_ready() | ||
| 184 | if !letsgo and everyone_activated: | ||
| 185 | letsgo = true | ||
| 186 | time_to_start() | ||
| 187 | |||
| 188 | |||
| 189 | func _on_p2p_session_request(remote_id: int) -> void: | ||
| 190 | if remote_id in active_lobby_members: | ||
| 191 | var _ignore = Steam.acceptP2PSessionWithUser(remote_id) | ||
| 192 | |||
| 193 | |||
| 194 | func _read_p2p_packet() -> void: | ||
| 195 | var packet_size: int = Steam.getAvailableP2PPacketSize(0) | ||
| 196 | if packet_size > 0: | ||
| 197 | var packet: Dictionary = Steam.readP2PPacket(packet_size, 0) | ||
| 198 | var remote_id = packet["steam_id_remote"] | ||
| 199 | if remote_id in active_lobby_members: | ||
| 200 | var serialized: PoolByteArray = packet["data"] | ||
| 201 | var data: Dictionary = bytes2var(serialized, false) | ||
| 202 | if "global_transform" in data: | ||
| 203 | _receive_member_location(remote_id, data["global_transform"]) | ||
| 204 | if "message_id" in data: | ||
| 205 | _send_p2p_packet( | ||
| 206 | { | ||
| 207 | "ack": data["message_id"], | ||
| 208 | }, | ||
| 209 | remote_id, | ||
| 210 | Steam.P2P_SEND_RELIABLE_WITH_BUFFERING, | ||
| 211 | false | ||
| 212 | ) | ||
| 213 | if "loaded" in data: | ||
| 214 | _update_lobby_members() | ||
| 215 | if "timeout" in data: | ||
| 216 | _update_lobby_members() | ||
| 217 | if "victory" in data: | ||
| 218 | _someone_victory(Steam.getFriendPersonaName(remote_id)) | ||
| 219 | if "ack" in data: | ||
| 220 | messages_needing_ack.erase(data["ack"]) | ||
| 221 | |||
| 222 | |||
| 223 | func _receive_member_location(member_id: int, global_transform) -> void: | ||
| 224 | var member = active_lobby_members[member_id] | ||
| 225 | member.global_move_to(global_transform) | ||
| 226 | if !member.visible: | ||
| 227 | member.show() | ||
| 228 | |||
| 229 | |||
| 230 | func _send_p2p_packet(data: Dictionary, recipient_id: int, mode: int, needs_ack: bool) -> void: | ||
| 231 | if recipient_id == RECIPIENT_BROADCAST_ALL: | ||
| 232 | for member_id in active_lobby_members.keys(): | ||
| 233 | _send_p2p_packet(data.duplicate(), member_id, mode, needs_ack) | ||
| 234 | return | ||
| 235 | |||
| 236 | if needs_ack: | ||
| 237 | var message_id | ||
| 238 | if "message_id" in data: | ||
| 239 | message_id = data["message_id"] | ||
| 240 | else: | ||
| 241 | message_id = next_message_id | ||
| 242 | next_message_id += 1 | ||
| 243 | data["message_id"] = message_id | ||
| 244 | if not message_id in messages_needing_ack: | ||
| 245 | messages_needing_ack[message_id] = { | ||
| 246 | "data": data, | ||
| 247 | "recipient_id": recipient_id, | ||
| 248 | "mode": mode, | ||
| 249 | } | ||
| 250 | var serialized: PoolByteArray = [] | ||
| 251 | serialized.append_array(var2bytes(data)) | ||
| 252 | var _ignore = Steam.sendP2PPacket(recipient_id, serialized, mode) | ||
| 253 | |||
| 254 | |||
| 255 | func player_loaded(): | ||
| 256 | is_loaded = true | ||
| 257 | if active_lobby_id != 0: | ||
| 258 | Steam.setLobbyMemberData(active_lobby_id, "loaded", "true") | ||
| 259 | _send_p2p_packet({"loaded": "true"}, RECIPIENT_BROADCAST_ALL, Steam.P2P_SEND_RELIABLE, true) | ||
| 260 | _update_lobby_members() | ||
| 261 | |||
| 262 | |||
| 263 | func send_timeout(): | ||
| 264 | is_activating = true | ||
| 265 | Steam.setLobbyMemberData(active_lobby_id, "timeout", "true") | ||
| 266 | _send_p2p_packet({"timeout": "true"}, RECIPIENT_BROADCAST_ALL, Steam.P2P_SEND_RELIABLE, true) | ||
| 267 | _update_lobby_members() | ||
| 268 | |||
| 269 | |||
| 270 | func time_to_start(): | ||
| 271 | var player = get_tree().get_root().get_node("Spatial/player") | ||
| 272 | player.playable = true | ||
| 273 | get_node("/root/Spatial/label").text = ( | ||
| 274 | "Destination: %s" % global.get_node("RaceManager").end_pos[0] | ||
| 275 | ) | ||
| 276 | get_node("/root/Spatial").ingame_achieve("Go!") | ||
| 277 | |||
| 278 | |||
| 279 | func player_victory(): | ||
| 280 | if !is_victory: | ||
| 281 | is_victory = true | ||
| 282 | _send_p2p_packet( | ||
| 283 | {"victory": "true"}, RECIPIENT_BROADCAST_ALL, Steam.P2P_SEND_RELIABLE, true | ||
| 284 | ) | ||
| 285 | _someone_victory(Steam.getFriendPersonaName(player_steam_id)) | ||
| 286 | |||
| 287 | |||
| 288 | func _someone_victory(name): | ||
| 289 | if !victorious_players.has(name): | ||
| 290 | victorious_players.append(name) | ||
| 291 | |||
| 292 | var label = get_node("/root/Spatial/label") | ||
| 293 | label.text = "%s\n%s is #%d" % [label.text, name, victorious_players.size()] | ||
