1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
|
extends Spatial
func _ready():
# Some helpful logging.
if Steam.isSubscribed():
global._print("Provisioning successful! Build ID: %d" % Steam.getAppBuildId())
else:
global._print("Provisioning failed.")
# Undo the load screen removing our cursor
get_tree().get_root().set_disable_input(false)
Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE)
# Increase the WebSocket input buffer size so that we can download large
# data packages.
ProjectSettings.set_setting("network/limits/websocket_client/max_in_buffer_kb", 8192)
# Create the global AP client, if it doesn't already exist.
if not global.has_node("Archipelago"):
var apclient_script = ResourceLoader.load("user://maps/Archipelago/client.gd")
var apclient_instance = apclient_script.new()
apclient_instance.name = "Archipelago"
global.add_child(apclient_instance)
apclient_instance.SCRIPT_doorControl = load("user://maps/Archipelago/doorControl.gd")
apclient_instance.SCRIPT_effects = load("user://maps/Archipelago/effects.gd")
apclient_instance.SCRIPT_location = load("user://maps/Archipelago/location.gd")
apclient_instance.SCRIPT_multiplayer = load("user://maps/Archipelago/multiplayer.gd")
apclient_instance.SCRIPT_mypainting = load("user://maps/Archipelago/mypainting.gd")
apclient_instance.SCRIPT_notifier = load("user://maps/Archipelago/notifier.gd")
apclient_instance.SCRIPT_panel = load("user://maps/Archipelago/panel.gd")
var pilg_term = load("user://maps/Archipelago/pilgrimage_terminator.gd")
apclient_instance.SCRIPT_pilgrimage_terminator = pilg_term
apclient_instance.SCRIPT_textclient = load("user://maps/Archipelago/textclient.gd")
apclient_instance.SCRIPT_tracker = load("user://maps/Archipelago/tracker.gd")
apclient_instance.SCRIPT_uuid = load("user://maps/Archipelago/vendor/uuid.gd")
var apdata = ResourceLoader.load("user://maps/Archipelago/gamedata.gd")
var apdata_instance = apdata.new()
apdata_instance.name = "Gamedata"
apclient_instance.add_child(apdata_instance)
var extradata = ResourceLoader.load("user://maps/Archipelago/extradata.gd")
var extradata_instance = extradata.new()
extradata_instance.name = "Extradata"
apclient_instance.add_child(extradata_instance)
# Let's also inject any scripts we need to inject now.
installScriptExtension(apclient_instance.SCRIPT_doorControl)
installScriptExtension(ResourceLoader.load("user://maps/Archipelago/load.gd"))
installScriptExtension(ResourceLoader.load("user://maps/Archipelago/painting.gd"))
installScriptExtension(ResourceLoader.load("user://maps/Archipelago/painting_eye.gd"))
installScriptExtension(ResourceLoader.load("user://maps/Archipelago/painting_scenery.gd"))
installScriptExtension(ResourceLoader.load("user://maps/Archipelago/panelLevelSwitch.gd"))
installScriptExtension(ResourceLoader.load("user://maps/Archipelago/panelEnd.gd"))
installScriptExtension(ResourceLoader.load("user://maps/Archipelago/panelInput.gd"))
installScriptExtension(ResourceLoader.load("user://maps/Archipelago/pause_menu.gd"))
installScriptExtension(ResourceLoader.load("user://maps/Archipelago/player.gd"))
installScriptExtension(ResourceLoader.load("user://maps/Archipelago/settings_menu.gd"))
installScriptExtension(ResourceLoader.load("user://maps/Archipelago/teleport.gd"))
installScriptExtension(ResourceLoader.load("user://maps/Archipelago/worldTransporter.gd"))
var apclient = global.get_node("Archipelago")
apclient.connect("client_connected", self, "connectionSuccessful")
apclient.connect("could_not_connect", self, "connectionUnsuccessful")
apclient.connect("connect_status", self, "connectionStatus")
# Populate textboxes with AP settings.
self.get_node("Panel/server_box").text = apclient.ap_server
self.get_node("Panel/player_box").text = apclient.ap_user
self.get_node("Panel/password_box").text = apclient.ap_pass
self.get_node("Panel/confusing_box").pressed = apclient.confusify_world
self.get_node("Panel/multiplayer_box").pressed = apclient.enable_multiplayer
self.get_node("Panel/position_box").pressed = apclient.track_player
var history_box = get_node("Panel/connection_history")
if apclient.connection_history.empty():
history_box.disabled = true
else:
history_box.disabled = false
var i = 0
for details in apclient.connection_history:
history_box.get_popup().add_item("%s (%s)" % [details[1], details[0]], i)
i += 1
history_box.get_popup().connect("id_pressed", self, "historySelected")
# Show client version.
self.get_node("Panel/title").text = "ARCHIPELAGO (%s)" % apclient.my_version
# Increase font size in text boxes.
var field_font = DynamicFont.new()
field_font.font_data = load("res://fonts/CutiveMono_Regular.ttf")
field_font.size = 36
self.get_node("Panel/server_box").add_font_override("font", field_font)
self.get_node("Panel/player_box").add_font_override("font", field_font)
self.get_node("Panel/password_box").add_font_override("font", field_font)
# Clear out messages (kind of a hack).
messages._message_queue.clear()
for message_label in messages._ordered_labels:
message_label.queue_free()
messages._ordered_labels.clear()
# Adapted from https://gitlab.com/Delta-V-Modding/Mods/-/blob/main/game/ModLoader.gd
func installScriptExtension(childScript: Resource):
# Force Godot to compile the script now.
# We need to do this here to ensure that the inheritance chain is
# properly set up, and multiple mods can chain-extend the same
# class multiple times.
# This is also needed to make Godot instantiate the extended class
# when creating singletons.
# The actual instance is thrown away.
childScript.new()
var parentScript = childScript.get_base_script()
var parentScriptPath = parentScript.resource_path
global._print("ModLoader: Installing script extension over %s" % parentScriptPath)
childScript.take_over_path(parentScriptPath)
func connectionStatus(message):
var popup = self.get_node("Panel/AcceptDialog")
popup.window_title = "Connecting to Archipelago"
popup.dialog_text = message
popup.popup_exclusive = true
popup.get_ok().visible = false
popup.popup_centered()
func connectionSuccessful():
var apclient = global.get_node("Archipelago")
# Save connection details
var connection_details = [apclient.ap_server, apclient.ap_user, apclient.ap_pass]
if apclient.connection_history.has(connection_details):
apclient.connection_history.erase(connection_details)
apclient.connection_history.push_front(connection_details)
if apclient.connection_history.size() > 10:
apclient.connection_history.resize(10)
apclient.saveSettings()
# Switch to LL1
Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
global.save_file = apclient.getSaveFileName()
if Directory.new().file_exists("user://level1/%s.save" % global.save_file):
global.map = "level1"
else:
global.map = "level1_stable"
var _discard = get_tree().change_scene("res://scenes/load_screen.tscn")
func connectionUnsuccessful(error_message):
self.get_node("Panel/connect_button").disabled = false
var popup = self.get_node("Panel/AcceptDialog")
popup.window_title = "Could not connect to Archipelago"
popup.dialog_text = error_message
popup.popup_exclusive = true
popup.get_ok().visible = true
popup.popup_centered()
func historySelected(index):
var apclient = global.get_node("Archipelago")
var details = apclient.connection_history[index]
self.get_node("Panel/server_box").text = details[0]
self.get_node("Panel/player_box").text = details[1]
self.get_node("Panel/password_box").text = details[2]
|