extends Spatial func _ready(): # Some helpful logging. if Steam.isSubscribed(): global._print("Provisioning successful! Build ID: %d" % Steam.getAppBuildId()) else: global._print("Provisioning failed.") # Undo the load screen removing our cursor get_tree().get_root().set_disable_input(false) Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE) # Increase the WebSocket input buffer size so that we can download large # data packages. ProjectSettings.set_setting("network/limits/websocket_client/max_in_buffer_kb", 8192) # Create the global AP client, if it doesn't already exist. if not global.has_node("Archipelago"): var apclient_script = ResourceLoader.load("user://maps/Archipelago/client.gd") var apclient_instance = apclient_script.new() apclient_instance.name = "Archipelago" global.add_child(apclient_instance) apclient_instance.SCRIPT_doorControl = load("user://maps/Archipelago/doorControl.gd") apclient_instance.SCRIPT_effects = load("user://maps/Archipelago/effects.gd") apclient_instance.SCRIPT_location = load("user://maps/Archipelago/location.gd") apclient_instance.SCRIPT_multiplayer = load("user://maps/Archipelago/multiplayer.gd") apclient_instance.SCRIPT_mypainting = load("user://maps/Archipelago/mypainting.gd") apclient_instance.SCRIPT_notifier = load("user://maps/Archipelago/notifier.gd") apclient_instance.SCRIPT_panel = load("user://maps/Archipelago/panel.gd") var pilg_term = load("user://maps/Archipelago/pilgrimage_terminator.gd") apclient_instance.SCRIPT_pilgrimage_terminator = pilg_term apclient_instance.SCRIPT_textclient = load("user://maps/Archipelago/textclient.gd") apclient_instance.SCRIPT_tracker = load("user://maps/Archipelago/tracker.gd") apclient_instance.SCRIPT_uuid = load("user://maps/Archipelago/vendor/uuid.gd") var apdata = ResourceLoader.load("user://maps/Archipelago/gamedata.gd") var apdata_instance = apdata.new() apdata_instance.name = "Gamedata" apclient_instance.add_child(apdata_instance) var extradata = ResourceLoader.load("user://maps/Archipelago/extradata.gd") var extradata_instance = extradata.new() extradata_instance.name = "Extradata" apclient_instance.add_child(extradata_instance) # Let's also inject any scripts we need to inject now. installScriptExtension(apclient_instance.SCRIPT_doorControl) installScriptExtension(ResourceLoader.load("user://maps/Archipelago/load.gd")) installScriptExtension(ResourceLoader.load("user://maps/Archipelago/painting.gd")) installScriptExtension(ResourceLoader.load("user://maps/Archipelago/painting_eye.gd")) installScriptExtension(ResourceLoader.load("user://maps/Archipelago/painting_scenery.gd")) installScriptExtension(ResourceLoader.load("user://maps/Archipelago/panelLevelSwitch.gd")) installScriptExtension(ResourceLoader.load("user://maps/Archipelago/panelEnd.gd")) installScriptExtension(ResourceLoader.load("user://maps/Archipelago/panelInput.gd")) installScriptExtension(ResourceLoader.load("user://maps/Archipelago/pause_menu.gd")) installScriptExtension(ResourceLoader.load("user://maps/Archipelago/player.gd")) installScriptExtension(ResourceLoader.load("user://maps/Archipelago/settings_menu.gd")) installScriptExtension(ResourceLoader.load("user://maps/Archipelago/teleport.gd")) installScriptExtension(ResourceLoader.load("user://maps/Archipelago/worldTransporter.gd")) var apclient = global.get_node("Archipelago") apclient.connect("client_connected", self, "connectionSuccessful") apclient.connect("could_not_connect", self, "connectionUnsuccessful") apclient.connect("connect_status", self, "connectionStatus") # Populate textboxes with AP settings. self.get_node("Panel/server_box").text = apclient.ap_server self.get_node("Panel/player_box").text = apclient.ap_user self.get_node("Panel/password_box").text = apclient.ap_pass self.get_node("Panel/confusing_box").pressed = apclient.confusify_world self.get_node("Panel/multiplayer_box").pressed = apclient.enable_multiplayer self.get_node("Panel/position_box").pressed = apclient.track_player var history_box = get_node("Panel/connection_history") if apclient.connection_history.empty(): history_box.disabled = true else: history_box.disabled = false var i = 0 for details in apclient.connection_history: history_box.get_popup().add_item("%s (%s)" % [details[1], details[0]], i) i += 1 history_box.get_popup().connect("id_pressed", self, "historySelected") # Show client version. self.get_node("Panel/title").text = "ARCHIPELAGO (%s)" % apclient.my_version # Increase font size in text boxes. var field_font = DynamicFont.new() field_font.font_data = load("res://fonts/CutiveMono_Regular.ttf") field_font.size = 36 self.get_node("Panel/server_box").add_font_override("font", field_font) self.get_node("Panel/player_box").add_font_override("font", field_font) self.get_node("Panel/password_box").add_font_override("font", field_font) # Clear out messages (kind of a hack). messages._message_queue.clear() for message_label in messages._ordered_labels: message_label.queue_free() messages._ordered_labels.clear() # Adapted from https://gitlab.com/Delta-V-Modding/Mods/-/blob/main/game/ModLoader.gd func installScriptExtension(childScript: Resource): # Force Godot to compile the script now. # We need to do this here to ensure that the inheritance chain is # properly set up, and multiple mods can chain-extend the same # class multiple times. # This is also needed to make Godot instantiate the extended class # when creating singletons. # The actual instance is thrown away. childScript.new() var parentScript = childScript.get_base_script() var parentScriptPath = parentScript.resource_path global._print("ModLoader: Installing script extension over %s" % parentScriptPath) childScript.take_over_path(parentScriptPath) func connectionStatus(message): var popup = self.get_node("Panel/AcceptDialog") popup.window_title = "Connecting to Archipelago" popup.dialog_text = message popup.popup_exclusive = true popup.get_ok().visible = false popup.popup_centered() func connectionSuccessful(): var apclient = global.get_node("Archipelago") # Save connection details var connection_details = [apclient.ap_server, apclient.ap_user, apclient.ap_pass] if apclient.connection_history.has(connection_details): apclient.connection_history.erase(connection_details) apclient.connection_history.push_front(connection_details) if apclient.connection_history.size() > 10: apclient.connection_history.resize(10) apclient.saveSettings() # Switch to LL1 Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED) global.save_file = apclient.getSaveFileName() if Directory.new().file_exists("user://level1/%s.save" % global.save_file): global.map = "level1" else: global.map = "level1_stable" var _discard = get_tree().change_scene("res://scenes/load_screen.tscn") func connectionUnsuccessful(error_message): self.get_node("Panel/connect_button").disabled = false var popup = self.get_node("Panel/AcceptDialog") popup.window_title = "Could not connect to Archipelago" popup.dialog_text = error_message popup.popup_exclusive = true popup.get_ok().visible = true popup.popup_centered() func historySelected(index): var apclient = global.get_node("Archipelago") var details = apclient.connection_history[index] self.get_node("Panel/server_box").text = details[0] self.get_node("Panel/player_box").text = details[1] self.get_node("Panel/password_box").text = details[2]