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| author | Star Rauchenberger <fefferburbia@gmail.com> | 2024-07-26 04:53:11 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-07-26 10:53:11 +0200 |
| commit | 7641d9590110fa7b4901c7f7ca0384392ef24375 (patch) | |
| tree | 8efdfa5be3a88879a690a4a7351eb7b635989dc7 /test/TestOptions.py | |
| parent | 00c16023c45301224400a06f31f637fdedba00ee (diff) | |
| download | lingo-apworld-7641d9590110fa7b4901c7f7ca0384392ef24375.tar.gz lingo-apworld-7641d9590110fa7b4901c7f7ca0384392ef24375.tar.bz2 lingo-apworld-7641d9590110fa7b4901c7f7ca0384392ef24375.zip | |
Lingo: Add panels mode door shuffle (#3163)
* Created panels mode door shuffle * Added some panel door item names * Remove RUNT TURN panel door Not really useful. * Fix logic with First SIX related stuff * Add group_doors to slot data * Fix LEVEL 2 behavior with panels mode * Fixed unit tests * Fixed duplicate IDs from merge * Just regenerated new IDs * Fixed duplication of color and door group items * Removed unnecessary unit test option * Fix The Seeker being achievable without entrance door * Fix The Observant being achievable without locked panels * Added some more panel doors * Added Progressive Suits Area * Lingo: Fix Basement access with THE MASTER * Added indirect conditions for MASTER-blocked entrances * Fixed Incomparable achievement access * Fix STAIRS panel logic * Fix merge error with good items * Is this clearer? * DREAD and TURN LEARN * Allow a weird edge case for reduced locations Panels mode door shuffle + grouped doors + color shuffle + pilgrimage enabled is exactly the right number of items for reduced locations. Removing color shuffle also allows for disabling pilgrimage, adding sunwarp locking, or both, with a couple of locations left over. * Prevent small sphere one on panels mode * Added shuffle_doors aliases for old options * Fixed a unit test * Updated datafile * Tweaked requirements for reduced locations * Added player name to OptionError messages * Update generated.dat
Diffstat (limited to 'test/TestOptions.py')
| -rw-r--r-- | test/TestOptions.py | 17 |
1 files changed, 14 insertions, 3 deletions
| diff --git a/test/TestOptions.py b/test/TestOptions.py index fce0743..bd8ed81 100644 --- a/test/TestOptions.py +++ b/test/TestOptions.py | |||
| @@ -3,7 +3,7 @@ from . import LingoTestBase | |||
| 3 | 3 | ||
| 4 | class TestMultiShuffleOptions(LingoTestBase): | 4 | class TestMultiShuffleOptions(LingoTestBase): |
| 5 | options = { | 5 | options = { |
| 6 | "shuffle_doors": "complex", | 6 | "shuffle_doors": "doors", |
| 7 | "progressive_orange_tower": "true", | 7 | "progressive_orange_tower": "true", |
| 8 | "shuffle_colors": "true", | 8 | "shuffle_colors": "true", |
| 9 | "shuffle_paintings": "true", | 9 | "shuffle_paintings": "true", |
| @@ -13,7 +13,7 @@ class TestMultiShuffleOptions(LingoTestBase): | |||
| 13 | 13 | ||
| 14 | class TestPanelsanity(LingoTestBase): | 14 | class TestPanelsanity(LingoTestBase): |
| 15 | options = { | 15 | options = { |
| 16 | "shuffle_doors": "complex", | 16 | "shuffle_doors": "doors", |
| 17 | "progressive_orange_tower": "true", | 17 | "progressive_orange_tower": "true", |
| 18 | "location_checks": "insanity", | 18 | "location_checks": "insanity", |
| 19 | "shuffle_colors": "true" | 19 | "shuffle_colors": "true" |
| @@ -22,7 +22,18 @@ class TestPanelsanity(LingoTestBase): | |||
| 22 | 22 | ||
| 23 | class TestAllPanelHunt(LingoTestBase): | 23 | class TestAllPanelHunt(LingoTestBase): |
| 24 | options = { | 24 | options = { |
| 25 | "shuffle_doors": "complex", | 25 | "shuffle_doors": "doors", |
| 26 | "progressive_orange_tower": "true", | ||
| 27 | "shuffle_colors": "true", | ||
| 28 | "victory_condition": "level_2", | ||
| 29 | "level_2_requirement": "800", | ||
| 30 | "early_color_hallways": "true" | ||
| 31 | } | ||
| 32 | |||
| 33 | |||
| 34 | class TestAllPanelHuntPanelsMode(LingoTestBase): | ||
| 35 | options = { | ||
| 36 | "shuffle_doors": "panels", | ||
| 26 | "progressive_orange_tower": "true", | 37 | "progressive_orange_tower": "true", |
| 27 | "shuffle_colors": "true", | 38 | "shuffle_colors": "true", |
| 28 | "victory_condition": "level_2", | 39 | "victory_condition": "level_2", |
