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author | Star Rauchenberger <fefferburbia@gmail.com> | 2023-11-08 18:35:12 -0500 |
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committer | GitHub <noreply@github.com> | 2023-11-08 17:35:12 -0600 |
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tree | d27581db7b8db03da4b731fe8c2d5072d3162cf8 /docs/en_Lingo.md | |
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Lingo: New game (#1806)
Co-authored-by: Aaron Wagener <mmmcheese158@gmail.com> Co-authored-by: Fabian Dill <Berserker66@users.noreply.github.com> Co-authored-by: Phar <zach@alliware.com>
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1 | # Lingo | ||
2 | |||
3 | ## Where is the settings page? | ||
4 | |||
5 | The [player settings page for this game](../player-settings) contains all the options you need to configure and export a | ||
6 | config file. | ||
7 | |||
8 | ## What does randomization do to this game? | ||
9 | |||
10 | There are a couple of modes of randomization currently available, and you can pick and choose which ones you would like | ||
11 | to use. | ||
12 | |||
13 | * **Door shuffle**: There are many doors in the game, which are opened by completing a set of panels. With door shuffle | ||
14 | on, the doors become items and only open up once you receive the corresponding item. The panel sets that would | ||
15 | ordinarily open the doors become locations. | ||
16 | |||
17 | * **Color shuffle**: There are ten different colors of puzzle in the game, each representing a different mechanic. With | ||
18 | color shuffle on, you would start with only access to white puzzles. Puzzles of other colors will require you to | ||
19 | receive an item in order to solve them (e.g. you can't solve any red puzzles until you receive the "Red" item). | ||
20 | |||
21 | * **Panel shuffle**: Panel shuffling replaces the puzzles on each panel with different ones. So far, the only mode of | ||
22 | panel shuffling is "rearrange" mode, which simply shuffles the already-existing puzzles from the base game onto | ||
23 | different panels. | ||
24 | |||
25 | * **Painting shuffle**: This randomizes the appearance of the paintings in the game, as well as which of them are warps, | ||
26 | and the locations that they warp you to. It is the equivalent of an entrance randomizer in another game. | ||
27 | |||
28 | ## What is a "check" in this game? | ||
29 | |||
30 | Most panels / panel sets that open a door are now location checks, even if door shuffle is not enabled. Various other | ||
31 | puzzles are also location checks, including the achievement panels for each area. | ||
32 | |||
33 | ## What about wall snipes? | ||
34 | |||
35 | "Wall sniping" refers to the fact that you are able to solve puzzles on the other side of opaque walls. This randomizer | ||
36 | does not change how wall snipes work, but it will never require the use of them. There are three puzzles from the base | ||
37 | game that you would ordinarily be expected to wall snipe. The randomizer moves these panels out of the wall or otherwise | ||
38 | reveals them so that a snipe is not necessary. | ||
39 | |||
40 | Because of this, all wall snipes are considered out of logic. This includes sniping The Bearer's MIDDLE while standing | ||
41 | outside The Bold, sniping The Colorful without opening all of the color doors, and sniping WELCOME from next to WELCOME | ||
42 | BACK. | ||