From bbbbc71bee25cfd22c5304f98f5a7881383585a3 Mon Sep 17 00:00:00 2001 From: Star Rauchenberger Date: Wed, 8 Nov 2023 18:35:12 -0500 Subject: Lingo: New game (#1806) Co-authored-by: Aaron Wagener Co-authored-by: Fabian Dill Co-authored-by: Phar --- docs/en_Lingo.md | 42 ++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 42 insertions(+) create mode 100644 docs/en_Lingo.md (limited to 'docs/en_Lingo.md') diff --git a/docs/en_Lingo.md b/docs/en_Lingo.md new file mode 100644 index 0000000..cff0581 --- /dev/null +++ b/docs/en_Lingo.md @@ -0,0 +1,42 @@ +# Lingo + +## Where is the settings page? + +The [player settings page for this game](../player-settings) contains all the options you need to configure and export a +config file. + +## What does randomization do to this game? + +There are a couple of modes of randomization currently available, and you can pick and choose which ones you would like +to use. + +* **Door shuffle**: There are many doors in the game, which are opened by completing a set of panels. With door shuffle + on, the doors become items and only open up once you receive the corresponding item. The panel sets that would + ordinarily open the doors become locations. + +* **Color shuffle**: There are ten different colors of puzzle in the game, each representing a different mechanic. With + color shuffle on, you would start with only access to white puzzles. Puzzles of other colors will require you to + receive an item in order to solve them (e.g. you can't solve any red puzzles until you receive the "Red" item). + +* **Panel shuffle**: Panel shuffling replaces the puzzles on each panel with different ones. So far, the only mode of + panel shuffling is "rearrange" mode, which simply shuffles the already-existing puzzles from the base game onto + different panels. + +* **Painting shuffle**: This randomizes the appearance of the paintings in the game, as well as which of them are warps, + and the locations that they warp you to. It is the equivalent of an entrance randomizer in another game. + +## What is a "check" in this game? + +Most panels / panel sets that open a door are now location checks, even if door shuffle is not enabled. Various other +puzzles are also location checks, including the achievement panels for each area. + +## What about wall snipes? + +"Wall sniping" refers to the fact that you are able to solve puzzles on the other side of opaque walls. This randomizer +does not change how wall snipes work, but it will never require the use of them. There are three puzzles from the base +game that you would ordinarily be expected to wall snipe. The randomizer moves these panels out of the wall or otherwise +reveals them so that a snipe is not necessary. + +Because of this, all wall snipes are considered out of logic. This includes sniping The Bearer's MIDDLE while standing +outside The Bold, sniping The Colorful without opening all of the color doors, and sniping WELCOME from next to WELCOME +BACK. -- cgit 1.4.1