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/*
* Copyright (C) 2016 FIX94
*
* This software may be modified and distributed under the terms
* of the MIT license. See the LICENSE file for details.
*/
#include <gba.h>
#include <stdio.h>
#include <stdlib.h>
#include "libSave.h"
#include "gamedata.h"
#include "link.h"
#define REG_WAITCNT *(vu16 *)(REG_BASE + 0x204)
#define JOY_WRITE 2
#define JOY_READ 4
#define JOY_RW 6
u8 save_data[0x20000] __attribute__ ((section (".sbss")));
s32 getGameSize(void)
{
if(*(vu32*)(0x08000004) != 0x51AEFF24)
return -1;
s32 i;
for(i = (1<<20); i < (1<<25); i<<=1)
{
vu16 *rompos = (vu16*)(0x08000000+i);
int j;
bool romend = true;
for(j = 0; j < 0x1000; j++)
{
if(rompos[j] != j)
{
romend = false;
break;
}
}
if(romend) break;
}
return i;
}
// === (from tonc_memdef.h) ===========================================
// --- REG_DISPCNT defines ---
#define DCNT_MODE0 0x0000
#define DCNT_MODE1 0x0001
#define DCNT_MODE2 0x0002
#define DCNT_MODE3 0x0003
#define DCNT_MODE4 0x0004
#define DCNT_MODE5 0x0005
// layers
#define DCNT_BG0 0x0100
#define DCNT_BG1 0x0200
#define DCNT_BG2 0x0400
#define DCNT_BG3 0x0800
#define DCNT_OBJ 0x1000
typedef u16 COLOR;
#define MEM_VRAM 0x06000000
#define SCREEN_WIDTH 240
#define vid_mem ((u16*)MEM_VRAM)
static inline void m3_plot(int x, int y, COLOR clr)
{ vid_mem[y*SCREEN_WIDTH+x]= clr; }
static inline COLOR RGB15(u32 red, u32 green, u32 blue)
{ return red | (green<<5) | (blue<<10); }
void plot_sqr(int x, int y, COLOR clr)
{
/*for (int j=0;j<8; j++)
{
for (int i=0;i<8; i++)
{
vid_mem[(y*8+j+32)*SCREEN_WIDTH+x*8+i+32] = clr;
}
}
vid_mem[(y*8+1+32)*SCREEN_WIDTH+x*8+1+32] = RGB15(31,31,31);*/
}
void m3_fill(COLOR clr)
{
/*int ii;
u32 *dst= (u32*)vid_mem;
u32 wd= (clr<<16) | clr;
for(ii=0; ii<SCREEN_WIDTH/4; ii++)
*dst++= wd;*/
}
//---------------------------------------------------------------------------------
// Program entry point
//---------------------------------------------------------------------------------
int main(void)
{
//REG_IME = 0;
//REG_DISPCNT= DCNT_MODE3 | DCNT_BG2;
m3_fill(RGB15(31,31,31));
plot_sqr( 4, 4, RGB15(31, 0, 0) ); // or CLR_RED
//*(vu16 *)(REG_BASE + 0x84) = 0x8f;
//REG_IME = 1;
// the vblank interrupt must be enabled for VBlankIntrWait() to work
// since the default dispatcher handles the bios flags no vblank handler
// is required
//irqInit();
//irqEnable(IRQ_VBLANK);
//consoleDemoInit();
//REG_JOYTR = 0;
// ansi escape sequence to set print co-ordinates
// /x1b[line;columnH
//u32 i;
//iprintf("\x1b[9;2HPokemon Gen III Data Extractor\n");
//iprintf("\x1b[10;4HPlease look at the TV\n");
// disable this, needs power
//SNDSTAT = 0;
//SNDBIAS = 0;
// Set up waitstates for EEPROM access etc.
//REG_WAITCNT = 0x0317;
//clear out previous messages
REG_HS_CTRL |= JOY_RW;
sendU32(0);
plot_sqr( 4, 5, RGB15( 0,31, 0) ); // or CLR_LIME
while (1)
{
waitForWriteAccess();
//while (recieveU32() != 0);
//waitForAck();
plot_sqr( 4, 6, RGB15( 0, 0,31) ); // or CLR_BLUE
// Send game size to acknowledge that an actual cart is inserted.
//s32 gamesize = getGameSize();
//sendS32(gamesize);
//waitForAck();
// If the game size is illegal, start over.
//if (gamesize == -1)
//{
// sendS32(0);
//
// continue;
//}
// Identify the inserted game.
if (GAME_RUBY)
{
sendS32(1);
} else if (GAME_SAPP)
{
sendS32(2);
} else if (GAME_FR)
{
sendS32(3);
} else if (GAME_LG)
{
sendS32(4);
} else if (GAME_EM)
{
sendS32(5);
} else {
sendS32(-1);
waitForAck();
sendS32(0);
continue;
}
plot_sqr( 5, 4, RGB15( 31, 0,31) );
waitForAck();
plot_sqr( 5, 5, RGB15( 16, 16,16) );
// Get access to save data.
pSaveBlock1 SaveBlock1;
pSaveBlock2 SaveBlock2;
pSaveBlock3 SaveBlock3;
if (!initSaveData(&SaveBlock1, &SaveBlock2, &SaveBlock3))
{
// Unsupported game version.
//iprintf("Unsupported game version\n");
sendS32(-1);
waitForAck();
sendS32(0);
continue;
}
plot_sqr( 5, 6, RGB15( 0, 31,16) );
sendS32(1);
waitForAck();
/*
// Send trainer name.
u8* trainerName;
if (GAME_RS)
{
trainerName = SaveBlock2->rs.playerName;
} else if (GAME_FRLG)
{
trainerName = SaveBlock2->frlg.playerName;
} else if (GAME_EM)
{
trainerName = SaveBlock2->e.playerName;
}
iprintf("%d\n", trainerName[0]);
iprintf("%d\n", trainerName[1]);
iprintf("%d\n", trainerName[2]);
iprintf("%d\n", trainerName[3]);
iprintf("%d\n", trainerName[4]);
iprintf("%d\n", trainerName[5]);
iprintf("%d\n", trainerName[6]);
iprintf("%d\n", trainerName[7]);
u32 tn1 =
(trainerName[0] << 24)
| (trainerName[1] << 16)
| (trainerName[2] << 8)
| (trainerName[3]);
u32 tn2 =
(trainerName[4] << 24)
| (trainerName[5] << 16)
| (trainerName[6] << 8)
| (trainerName[7]);
sendU32(tn1);
waitForAck();
sendU32(tn2);
waitForAck();
*/
// Send trainer ID.
u8* trainerId = 0;
if (GAME_RS)
{
trainerId = SaveBlock2->rs.playerTrainerId;
} else if (GAME_FRLG)
{
trainerId = SaveBlock2->frlg.playerTrainerId;
} else if (GAME_EM)
{
trainerId = SaveBlock2->e.playerTrainerId;
}
u32 tti =
(trainerId[2] << 8)
| (trainerId[3]);
sendU32(tti);
waitForAck();
// Restart, because we're just testing.
sendS32(0);
//continue;
break;
/*
//game in, send header
for(i = 0; i < 0xC0; i+=4)
{
REG_JOYTR = *(vu32*)(0x08000000+i);
while((REG_HS_CTRL&JOY_READ) == 0) ;
REG_HS_CTRL |= JOY_RW;
}
REG_JOYTR = 0;
//wait for other side to choose
while((REG_HS_CTRL&JOY_WRITE) == 0) ;
REG_HS_CTRL |= JOY_RW;
u32 choseval = REG_JOYRE;
if(choseval == 0)
{
REG_JOYTR = 0;
continue; //nothing to read
}
else if(choseval == 1)
{
//disable interrupts
u32 prevIrqMask = REG_IME;
REG_IME = 0;
//dump the game
for(i = 0; i < gamesize; i+=4)
{
REG_JOYTR = *(vu32*)(0x08000000+i);
while((REG_HS_CTRL&JOY_READ) == 0) ;
REG_HS_CTRL |= JOY_RW;
}
//restore interrupts
REG_IME = prevIrqMask;
}
else if(choseval == 2)
{
//disable interrupts
u32 prevIrqMask = REG_IME;
REG_IME = 0;
//backup save
switch (savesize){
case 0x200:
GetSave_EEPROM_512B(save_data);
break;
case 0x2000:
GetSave_EEPROM_8KB(save_data);
break;
case 0x8000:
GetSave_SRAM_32KB(save_data);
break;
case 0x10000:
GetSave_FLASH_64KB(save_data);
break;
case 0x20000:
GetSave_FLASH_128KB(save_data);
break;
default:
break;
}
//restore interrupts
REG_IME = prevIrqMask;
//say gc side we read it
REG_JOYTR = savesize;
//wait for a cmd receive for safety
while((REG_HS_CTRL&JOY_WRITE) == 0) ;
REG_HS_CTRL |= JOY_RW;
//send the save
for(i = 0; i < savesize; i+=4)
{
REG_JOYTR = *(vu32*)(save_data+i);
while((REG_HS_CTRL&JOY_READ) == 0) ;
REG_HS_CTRL |= JOY_RW;
}
}
else if(choseval == 3 || choseval == 4)
{
REG_JOYTR = savesize;
if(choseval == 3)
{
//receive the save
for(i = 0; i < savesize; i+=4)
{
while((REG_HS_CTRL&JOY_WRITE) == 0) ;
REG_HS_CTRL |= JOY_RW;
*(vu32*)(save_data+i) = REG_JOYRE;
}
}
else
{
//clear the save
for(i = 0; i < savesize; i+=4)
*(vu32*)(save_data+i) = 0;
}
//disable interrupts
u32 prevIrqMask = REG_IME;
REG_IME = 0;
//write it
switch (savesize){
case 0x200:
PutSave_EEPROM_512B(save_data);
break;
case 0x2000:
PutSave_EEPROM_8KB(save_data);
break;
case 0x8000:
PutSave_SRAM_32KB(save_data);
break;
case 0x10000:
PutSave_FLASH_64KB(save_data);
break;
case 0x20000:
PutSave_FLASH_128KB(save_data);
break;
default:
break;
}
//restore interrupts
REG_IME = prevIrqMask;
//say gc side we're done
REG_JOYTR = 0;
//wait for a cmd receive for safety
while((REG_HS_CTRL&JOY_WRITE) == 0) ;
REG_HS_CTRL |= JOY_RW;
}
REG_JOYTR = 0;
}
} else if(REG_HS_CTRL&JOY_WRITE)
{
REG_HS_CTRL |= JOY_RW;
u32 choseval = REG_JOYRE;
if(choseval == 5)
{
//disable interrupts
u32 prevIrqMask = REG_IME;
REG_IME = 0;
//dump BIOS
for (i = 0; i < 0x4000; i+=4)
{
// the lower bits are inaccurate, so just get it four times :)
u32 a = MidiKey2Freq((WaveData *)(i-4), 180-12, 0) * 2;
u32 b = MidiKey2Freq((WaveData *)(i-3), 180-12, 0) * 2;
u32 c = MidiKey2Freq((WaveData *)(i-2), 180-12, 0) * 2;
u32 d = MidiKey2Freq((WaveData *)(i-1), 180-12, 0) * 2;
REG_JOYTR = ((a>>24<<24) | (d>>24<<16) | (c>>24<<8) | (b>>24));
while((REG_HS_CTRL&JOY_READ) == 0) ;
REG_HS_CTRL |= JOY_RW;
}
//restore interrupts
REG_IME = prevIrqMask;
}
REG_JOYTR = 0;
}*/
Halt();
}
}
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