/* * Copyright (C) 2016 FIX94 * * This software may be modified and distributed under the terms * of the MIT license. See the LICENSE file for details. */ #include #include #include #include "libSave.h" #include "gamedata.h" #include "link.h" #define REG_WAITCNT *(vu16 *)(REG_BASE + 0x204) #define JOY_WRITE 2 #define JOY_READ 4 #define JOY_RW 6 u8 save_data[0x20000] __attribute__ ((section (".sbss"))); s32 getGameSize(void) { if(*(vu32*)(0x08000004) != 0x51AEFF24) return -1; s32 i; for(i = (1<<20); i < (1<<25); i<<=1) { vu16 *rompos = (vu16*)(0x08000000+i); int j; bool romend = true; for(j = 0; j < 0x1000; j++) { if(rompos[j] != j) { romend = false; break; } } if(romend) break; } return i; } // === (from tonc_memdef.h) =========================================== // --- REG_DISPCNT defines --- #define DCNT_MODE0 0x0000 #define DCNT_MODE1 0x0001 #define DCNT_MODE2 0x0002 #define DCNT_MODE3 0x0003 #define DCNT_MODE4 0x0004 #define DCNT_MODE5 0x0005 // layers #define DCNT_BG0 0x0100 #define DCNT_BG1 0x0200 #define DCNT_BG2 0x0400 #define DCNT_BG3 0x0800 #define DCNT_OBJ 0x1000 typedef u16 COLOR; #define MEM_VRAM 0x06000000 #define SCREEN_WIDTH 240 #define vid_mem ((u16*)MEM_VRAM) static inline void m3_plot(int x, int y, COLOR clr) { vid_mem[y*SCREEN_WIDTH+x]= clr; } static inline COLOR RGB15(u32 red, u32 green, u32 blue) { return red | (green<<5) | (blue<<10); } void plot_sqr(int x, int y, COLOR clr) { /*for (int j=0;j<8; j++) { for (int i=0;i<8; i++) { vid_mem[(y*8+j+32)*SCREEN_WIDTH+x*8+i+32] = clr; } } vid_mem[(y*8+1+32)*SCREEN_WIDTH+x*8+1+32] = RGB15(31,31,31);*/ } void m3_fill(COLOR clr) { /*int ii; u32 *dst= (u32*)vid_mem; u32 wd= (clr<<16) | clr; for(ii=0; iirs.playerName; } else if (GAME_FRLG) { trainerName = SaveBlock2->frlg.playerName; } else if (GAME_EM) { trainerName = SaveBlock2->e.playerName; } iprintf("%d\n", trainerName[0]); iprintf("%d\n", trainerName[1]); iprintf("%d\n", trainerName[2]); iprintf("%d\n", trainerName[3]); iprintf("%d\n", trainerName[4]); iprintf("%d\n", trainerName[5]); iprintf("%d\n", trainerName[6]); iprintf("%d\n", trainerName[7]); u32 tn1 = (trainerName[0] << 24) | (trainerName[1] << 16) | (trainerName[2] << 8) | (trainerName[3]); u32 tn2 = (trainerName[4] << 24) | (trainerName[5] << 16) | (trainerName[6] << 8) | (trainerName[7]); sendU32(tn1); waitForAck(); sendU32(tn2); waitForAck(); */ // Send trainer ID. u8* trainerId = 0; if (GAME_RS) { trainerId = SaveBlock2->rs.playerTrainerId; } else if (GAME_FRLG) { trainerId = SaveBlock2->frlg.playerTrainerId; } else if (GAME_EM) { trainerId = SaveBlock2->e.playerTrainerId; } u32 tti = (trainerId[2] << 8) | (trainerId[3]); sendU32(tti); waitForAck(); // Restart, because we're just testing. sendS32(0); //continue; break; /* //game in, send header for(i = 0; i < 0xC0; i+=4) { REG_JOYTR = *(vu32*)(0x08000000+i); while((REG_HS_CTRL&JOY_READ) == 0) ; REG_HS_CTRL |= JOY_RW; } REG_JOYTR = 0; //wait for other side to choose while((REG_HS_CTRL&JOY_WRITE) == 0) ; REG_HS_CTRL |= JOY_RW; u32 choseval = REG_JOYRE; if(choseval == 0) { REG_JOYTR = 0; continue; //nothing to read } else if(choseval == 1) { //disable interrupts u32 prevIrqMask = REG_IME; REG_IME = 0; //dump the game for(i = 0; i < gamesize; i+=4) { REG_JOYTR = *(vu32*)(0x08000000+i); while((REG_HS_CTRL&JOY_READ) == 0) ; REG_HS_CTRL |= JOY_RW; } //restore interrupts REG_IME = prevIrqMask; } else if(choseval == 2) { //disable interrupts u32 prevIrqMask = REG_IME; REG_IME = 0; //backup save switch (savesize){ case 0x200: GetSave_EEPROM_512B(save_data); break; case 0x2000: GetSave_EEPROM_8KB(save_data); break; case 0x8000: GetSave_SRAM_32KB(save_data); break; case 0x10000: GetSave_FLASH_64KB(save_data); break; case 0x20000: GetSave_FLASH_128KB(save_data); break; default: break; } //restore interrupts REG_IME = prevIrqMask; //say gc side we read it REG_JOYTR = savesize; //wait for a cmd receive for safety while((REG_HS_CTRL&JOY_WRITE) == 0) ; REG_HS_CTRL |= JOY_RW; //send the save for(i = 0; i < savesize; i+=4) { REG_JOYTR = *(vu32*)(save_data+i); while((REG_HS_CTRL&JOY_READ) == 0) ; REG_HS_CTRL |= JOY_RW; } } else if(choseval == 3 || choseval == 4) { REG_JOYTR = savesize; if(choseval == 3) { //receive the save for(i = 0; i < savesize; i+=4) { while((REG_HS_CTRL&JOY_WRITE) == 0) ; REG_HS_CTRL |= JOY_RW; *(vu32*)(save_data+i) = REG_JOYRE; } } else { //clear the save for(i = 0; i < savesize; i+=4) *(vu32*)(save_data+i) = 0; } //disable interrupts u32 prevIrqMask = REG_IME; REG_IME = 0; //write it switch (savesize){ case 0x200: PutSave_EEPROM_512B(save_data); break; case 0x2000: PutSave_EEPROM_8KB(save_data); break; case 0x8000: PutSave_SRAM_32KB(save_data); break; case 0x10000: PutSave_FLASH_64KB(save_data); break; case 0x20000: PutSave_FLASH_128KB(save_data); break; default: break; } //restore interrupts REG_IME = prevIrqMask; //say gc side we're done REG_JOYTR = 0; //wait for a cmd receive for safety while((REG_HS_CTRL&JOY_WRITE) == 0) ; REG_HS_CTRL |= JOY_RW; } REG_JOYTR = 0; } } else if(REG_HS_CTRL&JOY_WRITE) { REG_HS_CTRL |= JOY_RW; u32 choseval = REG_JOYRE; if(choseval == 5) { //disable interrupts u32 prevIrqMask = REG_IME; REG_IME = 0; //dump BIOS for (i = 0; i < 0x4000; i+=4) { // the lower bits are inaccurate, so just get it four times :) u32 a = MidiKey2Freq((WaveData *)(i-4), 180-12, 0) * 2; u32 b = MidiKey2Freq((WaveData *)(i-3), 180-12, 0) * 2; u32 c = MidiKey2Freq((WaveData *)(i-2), 180-12, 0) * 2; u32 d = MidiKey2Freq((WaveData *)(i-1), 180-12, 0) * 2; REG_JOYTR = ((a>>24<<24) | (d>>24<<16) | (c>>24<<8) | (b>>24)); while((REG_HS_CTRL&JOY_READ) == 0) ; REG_HS_CTRL |= JOY_RW; } //restore interrupts REG_IME = prevIrqMask; } REG_JOYTR = 0; }*/ Halt(); } }