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author | slipstream/RoL <l33twax@yahoo.com> | 2017-02-26 14:33:30 +0000 |
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committer | slipstream/RoL <l33twax@yahoo.com> | 2017-02-26 14:33:30 +0000 |
commit | d642a84189db1ec39514bc1731b2b1ac5c704547 (patch) | |
tree | 010e4945bea28e478bcde79f9a3fbbd93c83b42d /README.md | |
parent | fa8ec50f6c188d9c57bfb78f8100c57b7fc495d6 (diff) | |
download | gen3uploader-d642a84189db1ec39514bc1731b2b1ac5c704547.tar.gz gen3uploader-d642a84189db1ec39514bc1731b2b1ac5c704547.tar.bz2 gen3uploader-d642a84189db1ec39514bc1731b2b1ac5c704547.zip |
Fix readme
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1 files changed, 4 insertions, 4 deletions
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2 | A GC and Wii homebrew app that sends a binary to the GBA using the different multiboot protocol used by the third generation of Pokémon games (Ruby, Sapphire, Emerald, FireRed, LeafGreen). | 2 | A GC and Wii homebrew app that sends a binary to the GBA using the different multiboot protocol used by the third generation of Pokémon games (Ruby, Sapphire, Emerald, FireRed, LeafGreen). |
3 | 3 | ||
4 | # Usage | 4 | # Usage |
5 | Have a GC Controller in Port 1 and a GBA with Gen3 game in Port 2. | 5 | Have a GC Controller in Port 1 and a GBA with Gen3 game in Port 2. |
6 | Put your payload code to do some interesting stuff with the Pokémon game you have in `gba` dir. Example code that warps the character to the Hall of Fame, adding a Bad Egg if the save has no Pokémon provided. | 6 | Put your payload code to do some interesting stuff with the Pokémon game you have in `gba` dir. Example code that warps the character to the Hall of Fame, adding a Bad Egg if the save has no Pokémon provided. |
7 | Recompile, send to Wii or GC, turn on your GBA, hope that your code runs after the initial copyright screen of the game. | 7 | Recompile, send to Wii or GC, turn on your GBA, hope that your code runs after the initial copyright screen of the game. |
8 | (Code execution rate is for some reason not 100% reliable, PR to fix would be greatly appreciated. Sometimes KeyC derivation fails, sometimes GBA ignores the sent multiboot image, could be due to failure of a few different sends) | 8 | (Code execution rate is for some reason not 100% reliable, PR to fix would be greatly appreciated. Sometimes KeyC derivation fails, sometimes GBA ignores the sent multiboot image, could be due to failure of a few different sends) |
9 | 9 | ||
10 | # Acknowledgements | 10 | # Acknowledgements |
11 | Thanks to FIX94 for your multiboot game dumper, which the multiboot code is loosely based on (differences in crypto & protocol...) | 11 | Thanks to FIX94 for your multiboot game dumper, which the multiboot code is loosely based on (differences in crypto & protocol...) |
12 | Without it, this would have taken longer to do than the 2 days or so that it took. \ No newline at end of file | 12 | Without it, this would have taken longer to do than the 2 days or so that it took. \ No newline at end of file |