From d642a84189db1ec39514bc1731b2b1ac5c704547 Mon Sep 17 00:00:00 2001 From: slipstream/RoL Date: Sun, 26 Feb 2017 14:33:30 +0000 Subject: Fix readme --- README.md | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'README.md') diff --git a/README.md b/README.md index afba524..3f84f0f 100644 --- a/README.md +++ b/README.md @@ -2,11 +2,11 @@ A GC and Wii homebrew app that sends a binary to the GBA using the different multiboot protocol used by the third generation of Pokémon games (Ruby, Sapphire, Emerald, FireRed, LeafGreen). # Usage -Have a GC Controller in Port 1 and a GBA with Gen3 game in Port 2. -Put your payload code to do some interesting stuff with the Pokémon game you have in `gba` dir. Example code that warps the character to the Hall of Fame, adding a Bad Egg if the save has no Pokémon provided. -Recompile, send to Wii or GC, turn on your GBA, hope that your code runs after the initial copyright screen of the game. +Have a GC Controller in Port 1 and a GBA with Gen3 game in Port 2. +Put your payload code to do some interesting stuff with the Pokémon game you have in `gba` dir. Example code that warps the character to the Hall of Fame, adding a Bad Egg if the save has no Pokémon provided. +Recompile, send to Wii or GC, turn on your GBA, hope that your code runs after the initial copyright screen of the game. (Code execution rate is for some reason not 100% reliable, PR to fix would be greatly appreciated. Sometimes KeyC derivation fails, sometimes GBA ignores the sent multiboot image, could be due to failure of a few different sends) # Acknowledgements -Thanks to FIX94 for your multiboot game dumper, which the multiboot code is loosely based on (differences in crypto & protocol...) +Thanks to FIX94 for your multiboot game dumper, which the multiboot code is loosely based on (differences in crypto & protocol...) Without it, this would have taken longer to do than the 2 days or so that it took. \ No newline at end of file -- cgit 1.4.1