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authorStarla Insigna <hatkirby@fourisland.com>2009-01-30 09:40:40 -0500
committerStarla Insigna <hatkirby@fourisland.com>2009-01-30 09:40:40 -0500
commitaa3d2a1e1d13b04a8c5801629e077668214bc3ff (patch)
tree91b616e4527259368f368c23ce2cf525544e5bf5 /src/com/fourisland/fourpuzzle/gamestate/mapview/event/EventCall.java
parent58c3529f14de0e5142e0ba0927d3c7aa9288c799 (diff)
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Added viewpoint scrolling
Now, maps can be larger than (20,15) and the map will scroll as the hero walks across the middle. However, Southward and Eastward middle-traversing appears to warp reality just a little and there are a few kinks that need to be straightened out.

Map layer caching has also been added because the lower and upper layers of a map never change, so they are cached after the first rendering.
Diffstat (limited to 'src/com/fourisland/fourpuzzle/gamestate/mapview/event/EventCall.java')
-rw-r--r--src/com/fourisland/fourpuzzle/gamestate/mapview/event/EventCall.java1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/com/fourisland/fourpuzzle/gamestate/mapview/event/EventCall.java b/src/com/fourisland/fourpuzzle/gamestate/mapview/event/EventCall.java index 64ca592..c0c2c3b 100644 --- a/src/com/fourisland/fourpuzzle/gamestate/mapview/event/EventCall.java +++ b/src/com/fourisland/fourpuzzle/gamestate/mapview/event/EventCall.java
@@ -5,6 +5,7 @@
5 5
6package com.fourisland.fourpuzzle.gamestate.mapview.event; 6package com.fourisland.fourpuzzle.gamestate.mapview.event;
7 7
8import com.fourisland.fourpuzzle.gamestate.mapview.Map;
8import java.util.concurrent.Future; 9import java.util.concurrent.Future;
9 10
10/** 11/**