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author | Starla Insigna <hatkirby@fourisland.com> | 2009-01-30 09:40:40 -0500 |
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committer | Starla Insigna <hatkirby@fourisland.com> | 2009-01-30 09:40:40 -0500 |
commit | aa3d2a1e1d13b04a8c5801629e077668214bc3ff (patch) | |
tree | 91b616e4527259368f368c23ce2cf525544e5bf5 /src/com/fourisland/fourpuzzle/gamestate/mapview/event/EventCall.java | |
parent | 58c3529f14de0e5142e0ba0927d3c7aa9288c799 (diff) | |
download | fourpuzzle-aa3d2a1e1d13b04a8c5801629e077668214bc3ff.tar.gz fourpuzzle-aa3d2a1e1d13b04a8c5801629e077668214bc3ff.tar.bz2 fourpuzzle-aa3d2a1e1d13b04a8c5801629e077668214bc3ff.zip |
Added viewpoint scrolling
Now, maps can be larger than (20,15) and the map will scroll as the hero walks across the middle. However, Southward and Eastward middle-traversing appears to warp reality just a little and there are a few kinks that need to be straightened out. Map layer caching has also been added because the lower and upper layers of a map never change, so they are cached after the first rendering.
Diffstat (limited to 'src/com/fourisland/fourpuzzle/gamestate/mapview/event/EventCall.java')
-rw-r--r-- | src/com/fourisland/fourpuzzle/gamestate/mapview/event/EventCall.java | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/com/fourisland/fourpuzzle/gamestate/mapview/event/EventCall.java b/src/com/fourisland/fourpuzzle/gamestate/mapview/event/EventCall.java index 64ca592..c0c2c3b 100644 --- a/src/com/fourisland/fourpuzzle/gamestate/mapview/event/EventCall.java +++ b/src/com/fourisland/fourpuzzle/gamestate/mapview/event/EventCall.java | |||
@@ -5,6 +5,7 @@ | |||
5 | 5 | ||
6 | package com.fourisland.fourpuzzle.gamestate.mapview.event; | 6 | package com.fourisland.fourpuzzle.gamestate.mapview.event; |
7 | 7 | ||
8 | import com.fourisland.fourpuzzle.gamestate.mapview.Map; | ||
8 | import java.util.concurrent.Future; | 9 | import java.util.concurrent.Future; |
9 | 10 | ||
10 | /** | 11 | /** |