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-rw-r--r--src/com/fourisland/fourpuzzle/gamestate/mapview/Map.java59
-rw-r--r--src/com/fourisland/fourpuzzle/gamestate/mapview/MapViewGameState.java80
-rw-r--r--src/com/fourisland/fourpuzzle/gamestate/mapview/event/AbstractEvent.java28
-rw-r--r--src/com/fourisland/fourpuzzle/gamestate/mapview/event/Event.java3
-rw-r--r--src/com/fourisland/fourpuzzle/gamestate/mapview/event/EventCall.java1
5 files changed, 118 insertions, 53 deletions
diff --git a/src/com/fourisland/fourpuzzle/gamestate/mapview/Map.java b/src/com/fourisland/fourpuzzle/gamestate/mapview/Map.java index bc0073e..d02c7ed 100644 --- a/src/com/fourisland/fourpuzzle/gamestate/mapview/Map.java +++ b/src/com/fourisland/fourpuzzle/gamestate/mapview/Map.java
@@ -11,6 +11,8 @@ import com.fourisland.fourpuzzle.gamestate.mapview.event.EventList;
11import com.fourisland.fourpuzzle.gamestate.mapview.event.HeroEvent; 11import com.fourisland.fourpuzzle.gamestate.mapview.event.HeroEvent;
12import com.fourisland.fourpuzzle.gamestate.mapview.event.LayerEvent; 12import com.fourisland.fourpuzzle.gamestate.mapview.event.LayerEvent;
13import java.awt.Dimension; 13import java.awt.Dimension;
14import java.awt.Graphics2D;
15import java.awt.image.BufferedImage;
14import java.util.HashMap; 16import java.util.HashMap;
15import java.util.Vector; 17import java.util.Vector;
16 18
@@ -185,4 +187,61 @@ public abstract class Map {
185 this.music = music; 187 this.music = music;
186 } 188 }
187 189
190 BufferedImage lowerLayer = null;
191 public BufferedImage renderLower()
192 {
193 if (lowerLayer == null)
194 {
195 lowerLayer = new BufferedImage(size.width*16, size.height*16, BufferedImage.TYPE_INT_ARGB);
196 Graphics2D g = lowerLayer.createGraphics();
197 ChipSet chipSetObj = ChipSet.getChipSet(chipSet);
198 int i,x,y;
199 for (i=0;i<mapData.size();i++)
200 {
201 for (y=0;y<size.height;y++)
202 {
203 for (x=0;x<size.width;x++)
204 {
205 int tile = mapData.get(i).get(x+(y*size.width));
206 if (chipSetObj.getChipSetData().get(tile).getLayer() != Layer.Above)
207 {
208 g.drawImage(chipSetObj.getImage(tile), x*16, y*16, null);
209 }
210 }
211 }
212 }
213 }
214
215 return lowerLayer;
216
217 }
218
219 BufferedImage upperLayer = null;
220 public BufferedImage renderUpper()
221 {
222 if (upperLayer == null)
223 {
224 upperLayer = new BufferedImage(size.width*16, size.height*16, BufferedImage.TYPE_INT_ARGB);
225 Graphics2D g = upperLayer.createGraphics();
226 ChipSet chipSetObj = ChipSet.getChipSet(chipSet);
227 int i,x,y;
228 for (i=0;i<mapData.size();i++)
229 {
230 for (y=0;y<size.height;y++)
231 {
232 for (x=0;x<size.width;x++)
233 {
234 int tile = mapData.get(i).get(x+(y*size.width));
235 if (chipSetObj.getChipSetData().get(tile).getLayer() == Layer.Above)
236 {
237 g.drawImage(chipSetObj.getImage(tile), x*16, y*16, null);
238 }
239 }
240 }
241 }
242 }
243
244 return upperLayer;
245 }
246
188} 247}
diff --git a/src/com/fourisland/fourpuzzle/gamestate/mapview/MapViewGameState.java b/src/com/fourisland/fourpuzzle/gamestate/mapview/MapViewGameState.java index 36406af..dbc8aca 100644 --- a/src/com/fourisland/fourpuzzle/gamestate/mapview/MapViewGameState.java +++ b/src/com/fourisland/fourpuzzle/gamestate/mapview/MapViewGameState.java
@@ -21,6 +21,7 @@ import com.fourisland.fourpuzzle.util.Functions;
21import com.fourisland.fourpuzzle.util.ResourceNotFoundException; 21import com.fourisland.fourpuzzle.util.ResourceNotFoundException;
22import java.awt.Graphics2D; 22import java.awt.Graphics2D;
23import java.awt.event.KeyEvent; 23import java.awt.event.KeyEvent;
24import java.awt.image.BufferedImage;
24import java.util.logging.Level; 25import java.util.logging.Level;
25import java.util.logging.Logger; 26import java.util.logging.Logger;
26 27
@@ -162,59 +163,54 @@ public class MapViewGameState implements GameState {
162 } 163 }
163 164
164 public void render(Graphics2D g) 165 public void render(Graphics2D g)
165 { 166 {
166 /* TODO Add code that checks to see if the map has been switched 167 /* TODO Fix viewpoint scrolling code. Currently, when the Hero moves
167 * or if the hero has moved in such a way so as to move the 168 * South or East across the scroll barrier, it warps reality a little,
168 * viewpoint. If one or more of these conditions are filled, the 169 * while the other two directions scroll fine.
169 * already existing below code should run along with a snippet that
170 * saves a cache of the current viewpoint. If not, the previously
171 * mentioned cache should be displayed rather than re-rendering the
172 * map.
173 */ 170 */
174 ChipSet chipSet = ChipSet.getChipSet(currentMap.getChipSet()); 171
175 int i,x,y; 172 int x,y;
176 for (i=0;i<currentMap.getMapData().size();i++) 173 HeroEvent hero = Game.getHeroEvent();
174 if (hero.getLocation().x > 10)
177 { 175 {
178 for (y=0;y<currentMap.getSize().height;y++) 176 if (hero.getLocation().x < (currentMap.getSize().width - 9))
179 { 177 {
180 for (x=0;x<currentMap.getSize().width;x++) 178 x = (hero.getLocation().x - 10) * 16;
181 { 179 x += hero.getMovingX();
182 int tile = currentMap.getMapData().get(i).get(x+(y*currentMap.getSize().width)); 180 } else {
183 if (chipSet.getChipSetData().get(tile).getLayer() != Layer.Above) 181 x = (currentMap.getSize().width - 20) * 16;
184 {
185 g.drawImage(chipSet.getImage(tile), x*16, y*16, null);
186 }
187 }
188 } 182 }
183 } else {
184 x = 0;
189 } 185 }
190/* 186
191 MapViewer mv = new MapViewer(currentMap, new com.alienfactory.javamappy.viewer.render.J2SE14Renderer(currentMap), Game.WIDTH, Game.HEIGHT); 187 if (hero.getLocation().y > 7)
192 mv.setBlockX(Game.getSaveFile().getHero().getLocation().x); 188 {
193 mv.setBlockY(Game.getSaveFile().getHero().getLocation().y); 189 if (hero.getLocation().y < (currentMap.getSize().height - 7))
194 mv.setPixelX((4 - Game.getSaveFile().getHero().getMoveTimer()) * 4); 190 {
195 mv.draw(g, true);*/ 191 y = (hero.getLocation().y - 7) * 16;
196 Game.getSaveFile().getHero().render(g); 192 y += hero.getMovingY();
193 } else {
194 y = (currentMap.getSize().height - 15) * 16;
195 }
196 } else {
197 y = 0;
198 }
199
200 g.drawImage(currentMap.renderLower(), 0, 0, Game.WIDTH, Game.HEIGHT, x, y, x+Game.WIDTH, y+Game.HEIGHT, null);
201
202 BufferedImage eventLayer = new BufferedImage(currentMap.getSize().width*16, currentMap.getSize().height*16, BufferedImage.TYPE_INT_ARGB);
203 Graphics2D g2 = eventLayer.createGraphics();
204 hero.render(g2);
197 205
198 EventList events = currentMap.getEvents(); 206 EventList events = currentMap.getEvents();
199 for (LayerEvent event : events) 207 for (LayerEvent event : events)
200 { 208 {
201 event.render(g); 209 event.render(g2);
202 } 210 }
203 211
204 for (i=0;i<currentMap.getMapData().size();i++) 212 g.drawImage(eventLayer, 0, 0, Game.WIDTH, Game.HEIGHT, x, y, x+Game.WIDTH, y+Game.HEIGHT, null);
205 { 213 g.drawImage(currentMap.renderUpper(), 0, 0, Game.WIDTH, Game.HEIGHT, x, y, x+Game.WIDTH, y+Game.HEIGHT, null);
206 for (y=0;y<currentMap.getSize().height;y++)
207 {
208 for (x=0;x<currentMap.getSize().width;x++)
209 {
210 int tile = currentMap.getMapData().get(i).get(x+(y*currentMap.getSize().width));
211 if (chipSet.getChipSetData().get(tile).getLayer() == Layer.Above)
212 {
213 g.drawImage(chipSet.getImage(tile), x*16, y*16, null);
214 }
215 }
216 }
217 }
218 } 214 }
219 215
220 public void initCurrentMap(String mapName) 216 public void initCurrentMap(String mapName)
diff --git a/src/com/fourisland/fourpuzzle/gamestate/mapview/event/AbstractEvent.java b/src/com/fourisland/fourpuzzle/gamestate/mapview/event/AbstractEvent.java index c0ea634..7e8dd0d 100644 --- a/src/com/fourisland/fourpuzzle/gamestate/mapview/event/AbstractEvent.java +++ b/src/com/fourisland/fourpuzzle/gamestate/mapview/event/AbstractEvent.java
@@ -124,37 +124,43 @@ public abstract class AbstractEvent implements Event {
124 124
125 public int getRenderX() 125 public int getRenderX()
126 { 126 {
127 int x = (getLocation().x * 16) - 4; 127 return (getLocation().x * 16) - 4 + getMovingX();
128 128 }
129
130 public int getRenderY()
131 {
132 return (getLocation().y * 16) - 16 + getMovingY();
133 }
134
135 public int getMovingX()
136 {
129 if (isMoving()) 137 if (isMoving())
130 { 138 {
131 if (getDirection() == Direction.West) 139 if (getDirection() == Direction.West)
132 { 140 {
133 x -= (4 - moveTimer) * 4; 141 return -((4 - moveTimer) * 4);
134 } else if (getDirection() == Direction.East) 142 } else if (getDirection() == Direction.East)
135 { 143 {
136 x += (4 - moveTimer) * 4; 144 return (4 - moveTimer) * 4;
137 } 145 }
138 } 146 }
139 147
140 return x; 148 return 0;
141 } 149 }
142 150
143 public int getRenderY() 151 public int getMovingY()
144 { 152 {
145 int y = (getLocation().y * 16) - 16;
146
147 if (isMoving()) 153 if (isMoving())
148 { 154 {
149 if (getDirection() == Direction.North) 155 if (getDirection() == Direction.North)
150 { 156 {
151 y -= (4 - moveTimer) * 4; 157 return -((4 - moveTimer) * 4);
152 } else if (getDirection() == Direction.South) 158 } else if (getDirection() == Direction.South)
153 { 159 {
154 y += (4 - moveTimer) * 4; 160 return (4 - moveTimer) * 4;
155 } 161 }
156 } 162 }
157 163
158 return y; 164 return 0;
159 } 165 }
160} 166}
diff --git a/src/com/fourisland/fourpuzzle/gamestate/mapview/event/Event.java b/src/com/fourisland/fourpuzzle/gamestate/mapview/event/Event.java index 310c2a2..887e52b 100644 --- a/src/com/fourisland/fourpuzzle/gamestate/mapview/event/Event.java +++ b/src/com/fourisland/fourpuzzle/gamestate/mapview/event/Event.java
@@ -28,6 +28,9 @@ public interface Event {
28 public int getRenderX(); 28 public int getRenderX();
29 public int getRenderY(); 29 public int getRenderY();
30 30
31 public int getMovingX();
32 public int getMovingY();
33
31 public Direction getDirection(); 34 public Direction getDirection();
32 public void setDirection(Direction direction); 35 public void setDirection(Direction direction);
33 36
diff --git a/src/com/fourisland/fourpuzzle/gamestate/mapview/event/EventCall.java b/src/com/fourisland/fourpuzzle/gamestate/mapview/event/EventCall.java index 64ca592..c0c2c3b 100644 --- a/src/com/fourisland/fourpuzzle/gamestate/mapview/event/EventCall.java +++ b/src/com/fourisland/fourpuzzle/gamestate/mapview/event/EventCall.java
@@ -5,6 +5,7 @@
5 5
6package com.fourisland.fourpuzzle.gamestate.mapview.event; 6package com.fourisland.fourpuzzle.gamestate.mapview.event;
7 7
8import com.fourisland.fourpuzzle.gamestate.mapview.Map;
8import java.util.concurrent.Future; 9import java.util.concurrent.Future;
9 10
10/** 11/**