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author | Starla Insigna <hatkirby@fourisland.com> | 2009-01-30 09:40:40 -0500 |
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committer | Starla Insigna <hatkirby@fourisland.com> | 2009-01-30 09:40:40 -0500 |
commit | aa3d2a1e1d13b04a8c5801629e077668214bc3ff (patch) | |
tree | 91b616e4527259368f368c23ce2cf525544e5bf5 /Four Puzzle Editor/nbproject | |
parent | 58c3529f14de0e5142e0ba0927d3c7aa9288c799 (diff) | |
download | fourpuzzle-aa3d2a1e1d13b04a8c5801629e077668214bc3ff.tar.gz fourpuzzle-aa3d2a1e1d13b04a8c5801629e077668214bc3ff.tar.bz2 fourpuzzle-aa3d2a1e1d13b04a8c5801629e077668214bc3ff.zip |
Added viewpoint scrolling
Now, maps can be larger than (20,15) and the map will scroll as the hero walks across the middle. However, Southward and Eastward middle-traversing appears to warp reality just a little and there are a few kinks that need to be straightened out. Map layer caching has also been added because the lower and upper layers of a map never change, so they are cached after the first rendering.
Diffstat (limited to 'Four Puzzle Editor/nbproject')
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