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author | Starla Insigna <hatkirby@fourisland.com> | 2009-02-15 13:12:19 -0500 |
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committer | Starla Insigna <hatkirby@fourisland.com> | 2009-02-15 13:12:19 -0500 |
commit | cb18193a2b599853813dbc5fc128406250741a3c (patch) | |
tree | ed0bdf277412aae7e2da9d1021e9888bb1e1f4fa /Four Puzzle Editor/nbproject/genfiles.properties | |
parent | 370ce6c579828b50651d3636d9502f9c3b87ad15 (diff) | |
download | fourpuzzle-cb18193a2b599853813dbc5fc128406250741a3c.tar.gz fourpuzzle-cb18193a2b599853813dbc5fc128406250741a3c.tar.bz2 fourpuzzle-cb18193a2b599853813dbc5fc128406250741a3c.zip |
Engine: Atomicized Maps
Previously, MapViewGameState preformed all of its actions directly on the internal map. However, this would result in the map being exactly the same when reloaded, which was not wanted. So, copy() functions have been added to several places so a copy of the internal map is provided for MapViewGameState.
Diffstat (limited to 'Four Puzzle Editor/nbproject/genfiles.properties')
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