Commit message (Expand) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | abstracted map data into a class to allow for zooming out | Kelly Rauchenberger | 2018-05-29 | 2 | -177/+316 |
* | quitting the game causes all of the lamps to pop followed by the player | Kelly Rauchenberger | 2018-05-29 | 1 | -39/+150 |
* | dust kickup spreads outward instead of being instantaneous | Kelly Rauchenberger | 2018-05-29 | 3 | -65/+149 |
* | fixed player lighting strength special case | Kelly Rauchenberger | 2018-05-27 | 1 | -5/+1 |
* | lighting fades away from source now | Kelly Rauchenberger | 2018-05-27 | 1 | -9/+34 |
* | fixed movement bug | Kelly Rauchenberger | 2018-05-27 | 1 | -1/+1 |
* | increased dust kickup radius | Kelly Rauchenberger | 2018-05-27 | 1 | -1/+1 |
* | no key repeat delay, implemented weirdly | Kelly Rauchenberger | 2018-05-24 | 1 | -26/+43 |
* | caverns shift in the dark | Kelly Rauchenberger | 2018-05-24 | 1 | -3/+40 |
* | renamed dark tile to wall | Kelly Rauchenberger | 2018-05-23 | 1 | -7/+5 |
* | dropping a lamp includes a dash | Kelly Rauchenberger | 2018-05-23 | 1 | -182/+93 |
* | somethign | Kelly Rauchenberger | 2018-05-23 | 2 | -0/+549 |