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author | Kelly Rauchenberger <fefferburbia@gmail.com> | 2018-05-23 22:40:31 -0400 |
---|---|---|
committer | Kelly Rauchenberger <fefferburbia@gmail.com> | 2018-05-23 22:40:31 -0400 |
commit | 7277cfec9c286b1ec667888b1ea1f485f7a74304 (patch) | |
tree | 08e671a893750f16cf92d304edb6784404bcf999 /src | |
parent | f545cf0276e95c9dca33d36d1a0cfe3b4995473a (diff) | |
download | ether-7277cfec9c286b1ec667888b1ea1f485f7a74304.tar.gz ether-7277cfec9c286b1ec667888b1ea1f485f7a74304.tar.bz2 ether-7277cfec9c286b1ec667888b1ea1f485f7a74304.zip |
dropping a lamp includes a dash
dropping a lamp now sprinkles dust in the same way that popping a lamp does. only dust sprinkled from dropping/popping a lamp will pop lamps -- dust from movement will not. pressing esc quits the game. SDL errors now output a message.
Diffstat (limited to 'src')
-rw-r--r-- | src/main.cpp | 275 |
1 files changed, 93 insertions, 182 deletions
diff --git a/src/main.cpp b/src/main.cpp index 2fc610b..1b7d198 100644 --- a/src/main.cpp +++ b/src/main.cpp | |||
@@ -5,6 +5,7 @@ | |||
5 | #include <random> | 5 | #include <random> |
6 | #include <fov.h> | 6 | #include <fov.h> |
7 | #include <deque> | 7 | #include <deque> |
8 | #include <iostream> | ||
8 | 9 | ||
9 | class sdl_error : public std::logic_error { | 10 | class sdl_error : public std::logic_error { |
10 | public: | 11 | public: |
@@ -44,10 +45,10 @@ enum class Tile { | |||
44 | Lamp | 45 | Lamp |
45 | }; | 46 | }; |
46 | 47 | ||
47 | const int GAME_WIDTH = 640; | 48 | const int GAME_WIDTH = 640*2; |
48 | const int GAME_HEIGHT = 480; | 49 | const int GAME_HEIGHT = 480*2; |
49 | const int TILE_WIDTH = 8; | 50 | const int TILE_WIDTH = 8*2; |
50 | const int TILE_HEIGHT = 8; | 51 | const int TILE_HEIGHT = 8*2; |
51 | const int VIEW_WIDTH = GAME_WIDTH / TILE_WIDTH; | 52 | const int VIEW_WIDTH = GAME_WIDTH / TILE_WIDTH; |
52 | const int VIEW_HEIGHT = GAME_HEIGHT / TILE_HEIGHT; | 53 | const int VIEW_HEIGHT = GAME_HEIGHT / TILE_HEIGHT; |
53 | 54 | ||
@@ -62,7 +63,7 @@ public: | |||
62 | 63 | ||
63 | std::vector<Tile> tiles; | 64 | std::vector<Tile> tiles; |
64 | std::vector<bool> lighting; | 65 | std::vector<bool> lighting; |
65 | std::deque<std::tuple<int, int>> playerLocs; | 66 | int lightedSpots = 0; |
66 | }; | 67 | }; |
67 | 68 | ||
68 | int player_x = VIEW_WIDTH / 2; | 69 | int player_x = VIEW_WIDTH / 2; |
@@ -123,14 +124,11 @@ void render( | |||
123 | } | 124 | } |
124 | } | 125 | } |
125 | 126 | ||
126 | |||
127 | if (draw) | 127 | if (draw) |
128 | { | 128 | { |
129 | SDL_Rect rect{x*TILE_WIDTH, y*TILE_HEIGHT, TILE_WIDTH, TILE_HEIGHT}; | 129 | SDL_Rect rect{x*TILE_WIDTH, y*TILE_HEIGHT, TILE_WIDTH, TILE_HEIGHT}; |
130 | SDL_RenderFillRect(ren, &rect); | 130 | SDL_RenderFillRect(ren, &rect); |
131 | } | 131 | } |
132 | |||
133 | |||
134 | } | 132 | } |
135 | } | 133 | } |
136 | 134 | ||
@@ -190,17 +188,8 @@ void movePlayer(int x, int y, Map& map) | |||
190 | if (map.tiles[player_x+player_y*VIEW_WIDTH] == Tile::Floor) | 188 | if (map.tiles[player_x+player_y*VIEW_WIDTH] == Tile::Floor) |
191 | { | 189 | { |
192 | map.tiles[player_x+player_y*VIEW_WIDTH] = Tile::Dust; | 190 | map.tiles[player_x+player_y*VIEW_WIDTH] = Tile::Dust; |
193 | map.playerLocs.emplace_front(player_x, player_y); | ||
194 | |||
195 | if (map.playerLocs.size() > 5) | ||
196 | { | ||
197 | map.playerLocs.pop_back(); | ||
198 | } | ||
199 | } | 191 | } |
200 | 192 | ||
201 | |||
202 | |||
203 | |||
204 | player_x = x; | 193 | player_x = x; |
205 | player_y = y; | 194 | player_y = y; |
206 | } | 195 | } |
@@ -217,6 +206,7 @@ void setIfValid(Map& map, int x, int y, Tile val) | |||
217 | void recalculateLighting(Map& map, fov_settings_type* fov) | 206 | void recalculateLighting(Map& map, fov_settings_type* fov) |
218 | { | 207 | { |
219 | map.lighting = std::vector<bool>(VIEW_WIDTH*VIEW_HEIGHT, false); | 208 | map.lighting = std::vector<bool>(VIEW_WIDTH*VIEW_HEIGHT, false); |
209 | map.lightedSpots = 0; | ||
220 | 210 | ||
221 | fov_settings_set_opacity_test_function( | 211 | fov_settings_set_opacity_test_function( |
222 | fov, | 212 | fov, |
@@ -234,7 +224,12 @@ void recalculateLighting(Map& map, fov_settings_type* fov) | |||
234 | [] (void* map, int x, int y, int, int, void*) { | 224 | [] (void* map, int x, int y, int, int, void*) { |
235 | if ((x >= 0) && (x < VIEW_WIDTH) && (y >= 0) && (y < VIEW_HEIGHT)) | 225 | if ((x >= 0) && (x < VIEW_WIDTH) && (y >= 0) && (y < VIEW_HEIGHT)) |
236 | { | 226 | { |
237 | static_cast<Map*>(map)->lighting[x+VIEW_WIDTH*y] = true; | 227 | Map& m = *static_cast<Map*>(map); |
228 | if (!m.lighting[x+VIEW_WIDTH*y]) | ||
229 | { | ||
230 | m.lighting[x+VIEW_WIDTH*y] = true; | ||
231 | m.lightedSpots++; | ||
232 | } | ||
238 | } | 233 | } |
239 | }); | 234 | }); |
240 | 235 | ||
@@ -255,6 +250,31 @@ void recalculateLighting(Map& map, fov_settings_type* fov) | |||
255 | } | 250 | } |
256 | } | 251 | } |
257 | 252 | ||
253 | void processKeys(Map& map) | ||
254 | { | ||
255 | const Uint8* state = SDL_GetKeyboardState(NULL); | ||
256 | |||
257 | if (state[SDL_SCANCODE_UP]) | ||
258 | { | ||
259 | movePlayer(player_x, player_y-1, map); | ||
260 | } | ||
261 | |||
262 | if (state[SDL_SCANCODE_DOWN]) | ||
263 | { | ||
264 | movePlayer(player_x, player_y+1, map); | ||
265 | } | ||
266 | |||
267 | if (state[SDL_SCANCODE_LEFT]) | ||
268 | { | ||
269 | movePlayer(player_x-1, player_y, map); | ||
270 | } | ||
271 | |||
272 | if (state[SDL_SCANCODE_RIGHT]) | ||
273 | { | ||
274 | movePlayer(player_x+1, player_y, map); | ||
275 | } | ||
276 | } | ||
277 | |||
258 | int main(int, char**) | 278 | int main(int, char**) |
259 | { | 279 | { |
260 | std::random_device randomEngine; | 280 | std::random_device randomEngine; |
@@ -286,14 +306,11 @@ int main(int, char**) | |||
286 | throw sdl_error(); | 306 | throw sdl_error(); |
287 | } | 307 | } |
288 | 308 | ||
289 | //std::vector<Tile> tiles(VIEW_WIDTH*VIEW_HEIGHT, Tile::Floor); | ||
290 | //std::vector<bool> lighting(VIEW_WIDTH*VIEW_HEIGHT, false); | ||
291 | Map map; | 309 | Map map; |
292 | 310 | ||
293 | std::unique_ptr<fov_settings_type> fov(new fov_settings_type()); | 311 | std::unique_ptr<fov_settings_type> fov(new fov_settings_type()); |
294 | fov_settings_init(fov.get()); | 312 | fov_settings_init(fov.get()); |
295 | 313 | ||
296 | |||
297 | for (int y = 0; y < VIEW_HEIGHT; y++) | 314 | for (int y = 0; y < VIEW_HEIGHT; y++) |
298 | { | 315 | { |
299 | for (int x = 0; x < VIEW_WIDTH; x++) | 316 | for (int x = 0; x < VIEW_WIDTH; x++) |
@@ -313,7 +330,6 @@ int main(int, char**) | |||
313 | SDL_Event e; | 330 | SDL_Event e; |
314 | while (!quit) | 331 | while (!quit) |
315 | { | 332 | { |
316 | //SDL_PumpEvents(); | ||
317 | bool input = false; | 333 | bool input = false; |
318 | int presses = 0; | 334 | int presses = 0; |
319 | while (SDL_PollEvent(&e)) | 335 | while (SDL_PollEvent(&e)) |
@@ -327,21 +343,24 @@ int main(int, char**) | |||
327 | 343 | ||
328 | switch (e.key.keysym.sym) | 344 | switch (e.key.keysym.sym) |
329 | { | 345 | { |
346 | case SDLK_ESCAPE: | ||
347 | { | ||
348 | quit = true; | ||
349 | break; | ||
350 | } | ||
351 | |||
330 | case SDLK_SPACE: | 352 | case SDLK_SPACE: |
331 | { | 353 | { |
332 | input = true; | 354 | input = true; |
333 | 355 | ||
334 | setIfValid(map, player_x-1, player_y , Tile::Floor); | 356 | std::deque<std::tuple<int, int>> lamps; |
335 | setIfValid(map, player_x+1, player_y , Tile::Floor); | 357 | lamps.emplace_back(player_x, player_y); |
358 | |||
336 | setIfValid(map, player_x , player_y , Tile::Lamp); | 359 | setIfValid(map, player_x , player_y , Tile::Lamp); |
337 | setIfValid(map, player_x , player_y-1, Tile::Floor); | ||
338 | setIfValid(map, player_x , player_y+1, Tile::Floor); | ||
339 | 360 | ||
340 | auto locs = map.playerLocs; | 361 | for (int i = 0; i < 5; i++) |
341 | while (!locs.empty()) | ||
342 | { | 362 | { |
343 | movePlayer(std::get<0>(locs.front()), std::get<1>(locs.front()), map); | 363 | processKeys(map); |
344 | locs.pop_front(); | ||
345 | 364 | ||
346 | tick( | 365 | tick( |
347 | map, | 366 | map, |
@@ -354,152 +373,11 @@ int main(int, char**) | |||
354 | SDL_Delay(30); | 373 | SDL_Delay(30); |
355 | } | 374 | } |
356 | 375 | ||
357 | break; | 376 | while (!lamps.empty()) |
358 | } | ||
359 | } | ||
360 | } else if (e.type == SDL_KEYUP) | ||
361 | { | ||
362 | presses++; | ||
363 | } | ||
364 | } | ||
365 | |||
366 | if (presses > 0) | ||
367 | { | ||
368 | for (int y = 0; y < VIEW_HEIGHT; y++) | ||
369 | { | ||
370 | for (int x = 0; x < VIEW_WIDTH; x++) | ||
371 | { | ||
372 | if (map.tiles[x+y*VIEW_WIDTH] == Tile::Dust) | ||
373 | { | ||
374 | map.tiles[x+y*VIEW_WIDTH] = Tile::Floor; | ||
375 | } | ||
376 | } | ||
377 | } | ||
378 | } | ||
379 | |||
380 | const Uint8* state = SDL_GetKeyboardState(NULL); | ||
381 | |||
382 | for (int i = 0; i < presses; i++) | ||
383 | { | ||
384 | //switch (e.key.keysym.sym) | ||
385 | { | ||
386 | //case SDLK_UP: | ||
387 | if (state[SDL_SCANCODE_UP]) | ||
388 | { | ||
389 | movePlayer(player_x, player_y-1, map); | ||
390 | input = true; | ||
391 | //break; | ||
392 | } | ||
393 | |||
394 | //case SDLK_DOWN: | ||
395 | if (state[SDL_SCANCODE_DOWN]) | ||
396 | { | ||
397 | movePlayer(player_x, player_y+1, map); | ||
398 | input = true; | ||
399 | //break; | ||
400 | } | ||
401 | |||
402 | //case SDLK_LEFT: | ||
403 | if (state[SDL_SCANCODE_LEFT]) | ||
404 | { | ||
405 | movePlayer(player_x-1, player_y, map); | ||
406 | input = true; | ||
407 | //break; | ||
408 | } | ||
409 | |||
410 | //case SDLK_RIGHT: | ||
411 | if (state[SDL_SCANCODE_RIGHT]) | ||
412 | { | ||
413 | movePlayer(player_x+1, player_y, map); | ||
414 | input = true; | ||
415 | //break; | ||
416 | } | ||
417 | |||
418 | |||
419 | } | ||
420 | |||
421 | if (input) | ||
422 | { | ||
423 | //render(ren.get(), tiles, false); | ||
424 | //SDL_Delay(1); | ||
425 | } | ||
426 | |||
427 | //} | ||
428 | } | ||
429 | |||
430 | bool checkForDust = true; | ||
431 | |||
432 | while (checkForDust) | ||
433 | { | ||
434 | checkForDust = false; | ||
435 | |||
436 | for (int y = 0; y < VIEW_HEIGHT; y++) | ||
437 | { | ||
438 | for (int x = 0; x < VIEW_WIDTH; x++) | ||
439 | { | ||
440 | if (map.tiles[x+y*VIEW_WIDTH] == Tile::Lamp) | ||
441 | { | ||
442 | int count = 0; | ||
443 | |||
444 | incrementIfSet(map, count, x-1, y , VIEW_WIDTH, VIEW_HEIGHT, Tile::Dust); | ||
445 | incrementIfSet(map, count, x+1, y , VIEW_WIDTH, VIEW_HEIGHT, Tile::Dust); | ||
446 | incrementIfSet(map, count, x , y-1, VIEW_WIDTH, VIEW_HEIGHT, Tile::Dust); | ||
447 | incrementIfSet(map, count, x , y+1, VIEW_WIDTH, VIEW_HEIGHT, Tile::Dust); | ||
448 | |||
449 | if (count > 0) | ||
450 | { | 377 | { |
451 | checkForDust = true; | 378 | int px, py; |
452 | 379 | std::tie(px, py) = lamps.front(); | |
453 | map.tiles[x+y*VIEW_WIDTH] = Tile::Dust; | 380 | lamps.pop_front(); |
454 | |||
455 | /*for (int i = 0; i < 4; i++) | ||
456 | { | ||
457 | tick( | ||
458 | map, | ||
459 | x - 7, | ||
460 | y - 7, | ||
461 | x + 8, | ||
462 | y + 8); | ||
463 | |||
464 | for (int l = 0; l < (i*2+1); l++) | ||
465 | { | ||
466 | int px = x - i + l; | ||
467 | int py = y - i + l; | ||
468 | |||
469 | auto fillInDust = [&] (int sx, int sy) { | ||
470 | if (sx > 0 && sx < VIEW_WIDTH && | ||
471 | sy > 0 && sy < VIEW_HEIGHT && | ||
472 | map.tiles[sx+sy*VIEW_WIDTH] == Tile::Floor && | ||
473 | !(player_y == sy && player_x == sx)) | ||
474 | { | ||
475 | map.tiles[sx+sy*VIEW_WIDTH] = Tile::Dust; | ||
476 | } | ||
477 | }; | ||
478 | |||
479 | fillInDust(px , y - i); | ||
480 | fillInDust(px , y + i); | ||
481 | fillInDust(x - i, py ); | ||
482 | fillInDust(x + i, py ); | ||
483 | } | ||
484 | |||
485 | render(ren.get(), map, false); | ||
486 | SDL_Delay(30); | ||
487 | }*/ | ||
488 | |||
489 | |||
490 | /* | ||
491 | |||
492 | for (int py = std::max(0, y - 7); py < std::min(VIEW_HEIGHT, y + 8); py++) | ||
493 | { | ||
494 | for (int px = std::max(0, x - 7); px < std::min(VIEW_WIDTH, x + 8); px++) | ||
495 | { | ||
496 | if ((map.tiles[px+py*VIEW_WIDTH] == Tile::Floor) && | ||
497 | !(player_y == py && player_x == px)) | ||
498 | { | ||
499 | map.tiles[px+py*VIEW_WIDTH] = Tile::Dust; | ||
500 | } | ||
501 | } | ||
502 | }*/ | ||
503 | 381 | ||
504 | std::unique_ptr<fov_settings_type> dusty(new fov_settings_type); | 382 | std::unique_ptr<fov_settings_type> dusty(new fov_settings_type); |
505 | fov_settings_set_opacity_test_function( | 383 | fov_settings_set_opacity_test_function( |
@@ -515,32 +393,65 @@ int main(int, char**) | |||
515 | 393 | ||
516 | fov_settings_set_apply_lighting_function( | 394 | fov_settings_set_apply_lighting_function( |
517 | dusty.get(), | 395 | dusty.get(), |
518 | [] (void* map, int x, int y, int, int, void*) { | 396 | [] (void* map, int x, int y, int, int, void* source) { |
397 | Map& m = *static_cast<Map*>(map); | ||
398 | auto& lamps = *static_cast<std::deque<std::pair<int, int>>*>(source); | ||
399 | |||
519 | if ((x >= 0) && (x < VIEW_WIDTH) && | 400 | if ((x >= 0) && (x < VIEW_WIDTH) && |
520 | (y >= 0) && (y < VIEW_HEIGHT) && | 401 | (y >= 0) && (y < VIEW_HEIGHT)) |
521 | (static_cast<Map*>(map)->tiles[x+VIEW_WIDTH*y] == Tile::Floor)) | ||
522 | { | 402 | { |
523 | static_cast<Map*>(map)->tiles[x+VIEW_WIDTH*y] = Tile::Dust; | 403 | if (m.tiles[x+VIEW_WIDTH*y] == Tile::Floor) |
404 | { | ||
405 | m.tiles[x+VIEW_WIDTH*y] = Tile::Dust; | ||
406 | } else if (m.tiles[x+VIEW_WIDTH*y] == Tile::Lamp) | ||
407 | { | ||
408 | m.tiles[x+VIEW_WIDTH*y] = Tile::Dust; | ||
409 | lamps.emplace_back(x, y); | ||
410 | } | ||
524 | } | 411 | } |
525 | }); | 412 | }); |
526 | 413 | ||
527 | fov_circle(dusty.get(), static_cast<void*>(&map), nullptr, x, y, 8); | 414 | fov_circle(dusty.get(), static_cast<void*>(&map), static_cast<void*>(&lamps), px, py, 8); |
528 | 415 | ||
529 | render(ren.get(), map, false); | 416 | render(ren.get(), map, false); |
530 | SDL_Delay(50); | 417 | SDL_Delay(50); |
531 | } | 418 | } |
419 | |||
420 | break; | ||
532 | } | 421 | } |
533 | } | 422 | } |
423 | } else if (e.type == SDL_KEYUP) | ||
424 | { | ||
425 | presses++; | ||
534 | } | 426 | } |
535 | } | 427 | } |
536 | 428 | ||
429 | if (presses > 0) | ||
430 | { | ||
431 | for (int y = 0; y < VIEW_HEIGHT; y++) | ||
432 | { | ||
433 | for (int x = 0; x < VIEW_WIDTH; x++) | ||
434 | { | ||
435 | if (map.tiles[x+y*VIEW_WIDTH] == Tile::Dust) | ||
436 | { | ||
437 | map.tiles[x+y*VIEW_WIDTH] = Tile::Floor; | ||
438 | } | ||
439 | } | ||
440 | } | ||
441 | } | ||
442 | |||
443 | for (int i = 0; i < presses; i++) | ||
444 | { | ||
445 | processKeys(map); | ||
446 | } | ||
537 | 447 | ||
538 | recalculateLighting(map, fov.get()); | 448 | recalculateLighting(map, fov.get()); |
539 | render(ren.get(), map, true); | 449 | render(ren.get(), map, true); |
540 | SDL_Delay(10); | 450 | SDL_Delay(10); |
541 | } | 451 | } |
542 | } catch (const sdl_error&) | 452 | } catch (const sdl_error& ex) |
543 | { | 453 | { |
454 | std::cout << "SDL error (" << ex.what() << ")" << std::endl; | ||
544 | } | 455 | } |
545 | 456 | ||
546 | SDL_Quit(); | 457 | SDL_Quit(); |