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| author | Kelly Rauchenberger <fefferburbia@gmail.com> | 2018-05-23 22:40:31 -0400 |
|---|---|---|
| committer | Kelly Rauchenberger <fefferburbia@gmail.com> | 2018-05-23 22:40:31 -0400 |
| commit | 7277cfec9c286b1ec667888b1ea1f485f7a74304 (patch) | |
| tree | 08e671a893750f16cf92d304edb6784404bcf999 /src | |
| parent | f545cf0276e95c9dca33d36d1a0cfe3b4995473a (diff) | |
| download | ether-7277cfec9c286b1ec667888b1ea1f485f7a74304.tar.gz ether-7277cfec9c286b1ec667888b1ea1f485f7a74304.tar.bz2 ether-7277cfec9c286b1ec667888b1ea1f485f7a74304.zip | |
dropping a lamp includes a dash
dropping a lamp now sprinkles dust in the same way that popping a lamp does. only dust sprinkled from dropping/popping a lamp will pop lamps -- dust from movement will not. pressing esc quits the game. SDL errors now output a message.
Diffstat (limited to 'src')
| -rw-r--r-- | src/main.cpp | 275 |
1 files changed, 93 insertions, 182 deletions
| diff --git a/src/main.cpp b/src/main.cpp index 2fc610b..1b7d198 100644 --- a/src/main.cpp +++ b/src/main.cpp | |||
| @@ -5,6 +5,7 @@ | |||
| 5 | #include <random> | 5 | #include <random> |
| 6 | #include <fov.h> | 6 | #include <fov.h> |
| 7 | #include <deque> | 7 | #include <deque> |
| 8 | #include <iostream> | ||
| 8 | 9 | ||
| 9 | class sdl_error : public std::logic_error { | 10 | class sdl_error : public std::logic_error { |
| 10 | public: | 11 | public: |
| @@ -44,10 +45,10 @@ enum class Tile { | |||
| 44 | Lamp | 45 | Lamp |
| 45 | }; | 46 | }; |
| 46 | 47 | ||
| 47 | const int GAME_WIDTH = 640; | 48 | const int GAME_WIDTH = 640*2; |
| 48 | const int GAME_HEIGHT = 480; | 49 | const int GAME_HEIGHT = 480*2; |
| 49 | const int TILE_WIDTH = 8; | 50 | const int TILE_WIDTH = 8*2; |
| 50 | const int TILE_HEIGHT = 8; | 51 | const int TILE_HEIGHT = 8*2; |
| 51 | const int VIEW_WIDTH = GAME_WIDTH / TILE_WIDTH; | 52 | const int VIEW_WIDTH = GAME_WIDTH / TILE_WIDTH; |
| 52 | const int VIEW_HEIGHT = GAME_HEIGHT / TILE_HEIGHT; | 53 | const int VIEW_HEIGHT = GAME_HEIGHT / TILE_HEIGHT; |
| 53 | 54 | ||
| @@ -62,7 +63,7 @@ public: | |||
| 62 | 63 | ||
| 63 | std::vector<Tile> tiles; | 64 | std::vector<Tile> tiles; |
| 64 | std::vector<bool> lighting; | 65 | std::vector<bool> lighting; |
| 65 | std::deque<std::tuple<int, int>> playerLocs; | 66 | int lightedSpots = 0; |
| 66 | }; | 67 | }; |
| 67 | 68 | ||
| 68 | int player_x = VIEW_WIDTH / 2; | 69 | int player_x = VIEW_WIDTH / 2; |
| @@ -123,14 +124,11 @@ void render( | |||
| 123 | } | 124 | } |
| 124 | } | 125 | } |
| 125 | 126 | ||
| 126 | |||
| 127 | if (draw) | 127 | if (draw) |
| 128 | { | 128 | { |
| 129 | SDL_Rect rect{x*TILE_WIDTH, y*TILE_HEIGHT, TILE_WIDTH, TILE_HEIGHT}; | 129 | SDL_Rect rect{x*TILE_WIDTH, y*TILE_HEIGHT, TILE_WIDTH, TILE_HEIGHT}; |
| 130 | SDL_RenderFillRect(ren, &rect); | 130 | SDL_RenderFillRect(ren, &rect); |
| 131 | } | 131 | } |
| 132 | |||
| 133 | |||
| 134 | } | 132 | } |
| 135 | } | 133 | } |
| 136 | 134 | ||
| @@ -190,17 +188,8 @@ void movePlayer(int x, int y, Map& map) | |||
| 190 | if (map.tiles[player_x+player_y*VIEW_WIDTH] == Tile::Floor) | 188 | if (map.tiles[player_x+player_y*VIEW_WIDTH] == Tile::Floor) |
| 191 | { | 189 | { |
| 192 | map.tiles[player_x+player_y*VIEW_WIDTH] = Tile::Dust; | 190 | map.tiles[player_x+player_y*VIEW_WIDTH] = Tile::Dust; |
| 193 | map.playerLocs.emplace_front(player_x, player_y); | ||
| 194 | |||
| 195 | if (map.playerLocs.size() > 5) | ||
| 196 | { | ||
| 197 | map.playerLocs.pop_back(); | ||
| 198 | } | ||
| 199 | } | 191 | } |
| 200 | 192 | ||
| 201 | |||
| 202 | |||
| 203 | |||
| 204 | player_x = x; | 193 | player_x = x; |
| 205 | player_y = y; | 194 | player_y = y; |
| 206 | } | 195 | } |
| @@ -217,6 +206,7 @@ void setIfValid(Map& map, int x, int y, Tile val) | |||
| 217 | void recalculateLighting(Map& map, fov_settings_type* fov) | 206 | void recalculateLighting(Map& map, fov_settings_type* fov) |
| 218 | { | 207 | { |
| 219 | map.lighting = std::vector<bool>(VIEW_WIDTH*VIEW_HEIGHT, false); | 208 | map.lighting = std::vector<bool>(VIEW_WIDTH*VIEW_HEIGHT, false); |
| 209 | map.lightedSpots = 0; | ||
| 220 | 210 | ||
| 221 | fov_settings_set_opacity_test_function( | 211 | fov_settings_set_opacity_test_function( |
| 222 | fov, | 212 | fov, |
| @@ -234,7 +224,12 @@ void recalculateLighting(Map& map, fov_settings_type* fov) | |||
| 234 | [] (void* map, int x, int y, int, int, void*) { | 224 | [] (void* map, int x, int y, int, int, void*) { |
| 235 | if ((x >= 0) && (x < VIEW_WIDTH) && (y >= 0) && (y < VIEW_HEIGHT)) | 225 | if ((x >= 0) && (x < VIEW_WIDTH) && (y >= 0) && (y < VIEW_HEIGHT)) |
| 236 | { | 226 | { |
| 237 | static_cast<Map*>(map)->lighting[x+VIEW_WIDTH*y] = true; | 227 | Map& m = *static_cast<Map*>(map); |
| 228 | if (!m.lighting[x+VIEW_WIDTH*y]) | ||
| 229 | { | ||
| 230 | m.lighting[x+VIEW_WIDTH*y] = true; | ||
| 231 | m.lightedSpots++; | ||
| 232 | } | ||
| 238 | } | 233 | } |
| 239 | }); | 234 | }); |
| 240 | 235 | ||
| @@ -255,6 +250,31 @@ void recalculateLighting(Map& map, fov_settings_type* fov) | |||
| 255 | } | 250 | } |
| 256 | } | 251 | } |
| 257 | 252 | ||
| 253 | void processKeys(Map& map) | ||
| 254 | { | ||
| 255 | const Uint8* state = SDL_GetKeyboardState(NULL); | ||
| 256 | |||
| 257 | if (state[SDL_SCANCODE_UP]) | ||
| 258 | { | ||
| 259 | movePlayer(player_x, player_y-1, map); | ||
| 260 | } | ||
| 261 | |||
| 262 | if (state[SDL_SCANCODE_DOWN]) | ||
| 263 | { | ||
| 264 | movePlayer(player_x, player_y+1, map); | ||
| 265 | } | ||
| 266 | |||
| 267 | if (state[SDL_SCANCODE_LEFT]) | ||
| 268 | { | ||
| 269 | movePlayer(player_x-1, player_y, map); | ||
| 270 | } | ||
| 271 | |||
| 272 | if (state[SDL_SCANCODE_RIGHT]) | ||
| 273 | { | ||
| 274 | movePlayer(player_x+1, player_y, map); | ||
| 275 | } | ||
| 276 | } | ||
| 277 | |||
| 258 | int main(int, char**) | 278 | int main(int, char**) |
| 259 | { | 279 | { |
| 260 | std::random_device randomEngine; | 280 | std::random_device randomEngine; |
| @@ -286,14 +306,11 @@ int main(int, char**) | |||
| 286 | throw sdl_error(); | 306 | throw sdl_error(); |
| 287 | } | 307 | } |
| 288 | 308 | ||
| 289 | //std::vector<Tile> tiles(VIEW_WIDTH*VIEW_HEIGHT, Tile::Floor); | ||
| 290 | //std::vector<bool> lighting(VIEW_WIDTH*VIEW_HEIGHT, false); | ||
| 291 | Map map; | 309 | Map map; |
| 292 | 310 | ||
| 293 | std::unique_ptr<fov_settings_type> fov(new fov_settings_type()); | 311 | std::unique_ptr<fov_settings_type> fov(new fov_settings_type()); |
| 294 | fov_settings_init(fov.get()); | 312 | fov_settings_init(fov.get()); |
| 295 | 313 | ||
| 296 | |||
| 297 | for (int y = 0; y < VIEW_HEIGHT; y++) | 314 | for (int y = 0; y < VIEW_HEIGHT; y++) |
| 298 | { | 315 | { |
| 299 | for (int x = 0; x < VIEW_WIDTH; x++) | 316 | for (int x = 0; x < VIEW_WIDTH; x++) |
| @@ -313,7 +330,6 @@ int main(int, char**) | |||
| 313 | SDL_Event e; | 330 | SDL_Event e; |
| 314 | while (!quit) | 331 | while (!quit) |
| 315 | { | 332 | { |
| 316 | //SDL_PumpEvents(); | ||
| 317 | bool input = false; | 333 | bool input = false; |
| 318 | int presses = 0; | 334 | int presses = 0; |
| 319 | while (SDL_PollEvent(&e)) | 335 | while (SDL_PollEvent(&e)) |
| @@ -327,21 +343,24 @@ int main(int, char**) | |||
| 327 | 343 | ||
| 328 | switch (e.key.keysym.sym) | 344 | switch (e.key.keysym.sym) |
| 329 | { | 345 | { |
| 346 | case SDLK_ESCAPE: | ||
| 347 | { | ||
| 348 | quit = true; | ||
| 349 | break; | ||
| 350 | } | ||
| 351 | |||
| 330 | case SDLK_SPACE: | 352 | case SDLK_SPACE: |
| 331 | { | 353 | { |
| 332 | input = true; | 354 | input = true; |
| 333 | 355 | ||
| 334 | setIfValid(map, player_x-1, player_y , Tile::Floor); | 356 | std::deque<std::tuple<int, int>> lamps; |
| 335 | setIfValid(map, player_x+1, player_y , Tile::Floor); | 357 | lamps.emplace_back(player_x, player_y); |
| 358 | |||
| 336 | setIfValid(map, player_x , player_y , Tile::Lamp); | 359 | setIfValid(map, player_x , player_y , Tile::Lamp); |
| 337 | setIfValid(map, player_x , player_y-1, Tile::Floor); | ||
| 338 | setIfValid(map, player_x , player_y+1, Tile::Floor); | ||
| 339 | 360 | ||
| 340 | auto locs = map.playerLocs; | 361 | for (int i = 0; i < 5; i++) |
| 341 | while (!locs.empty()) | ||
| 342 | { | 362 | { |
| 343 | movePlayer(std::get<0>(locs.front()), std::get<1>(locs.front()), map); | 363 | processKeys(map); |
| 344 | locs.pop_front(); | ||
| 345 | 364 | ||
| 346 | tick( | 365 | tick( |
| 347 | map, | 366 | map, |
| @@ -354,152 +373,11 @@ int main(int, char**) | |||
| 354 | SDL_Delay(30); | 373 | SDL_Delay(30); |
| 355 | } | 374 | } |
| 356 | 375 | ||
| 357 | break; | 376 | while (!lamps.empty()) |
| 358 | } | ||
| 359 | } | ||
| 360 | } else if (e.type == SDL_KEYUP) | ||
| 361 | { | ||
| 362 | presses++; | ||
| 363 | } | ||
| 364 | } | ||
| 365 | |||
| 366 | if (presses > 0) | ||
| 367 | { | ||
| 368 | for (int y = 0; y < VIEW_HEIGHT; y++) | ||
| 369 | { | ||
| 370 | for (int x = 0; x < VIEW_WIDTH; x++) | ||
| 371 | { | ||
| 372 | if (map.tiles[x+y*VIEW_WIDTH] == Tile::Dust) | ||
| 373 | { | ||
| 374 | map.tiles[x+y*VIEW_WIDTH] = Tile::Floor; | ||
| 375 | } | ||
| 376 | } | ||
| 377 | } | ||
| 378 | } | ||
| 379 | |||
| 380 | const Uint8* state = SDL_GetKeyboardState(NULL); | ||
| 381 | |||
| 382 | for (int i = 0; i < presses; i++) | ||
| 383 | { | ||
| 384 | //switch (e.key.keysym.sym) | ||
| 385 | { | ||
| 386 | //case SDLK_UP: | ||
| 387 | if (state[SDL_SCANCODE_UP]) | ||
| 388 | { | ||
| 389 | movePlayer(player_x, player_y-1, map); | ||
| 390 | input = true; | ||
| 391 | //break; | ||
| 392 | } | ||
| 393 | |||
| 394 | //case SDLK_DOWN: | ||
| 395 | if (state[SDL_SCANCODE_DOWN]) | ||
| 396 | { | ||
| 397 | movePlayer(player_x, player_y+1, map); | ||
| 398 | input = true; | ||
| 399 | //break; | ||
| 400 | } | ||
| 401 | |||
| 402 | //case SDLK_LEFT: | ||
| 403 | if (state[SDL_SCANCODE_LEFT]) | ||
| 404 | { | ||
| 405 | movePlayer(player_x-1, player_y, map); | ||
| 406 | input = true; | ||
| 407 | //break; | ||
| 408 | } | ||
| 409 | |||
| 410 | //case SDLK_RIGHT: | ||
| 411 | if (state[SDL_SCANCODE_RIGHT]) | ||
| 412 | { | ||
| 413 | movePlayer(player_x+1, player_y, map); | ||
| 414 | input = true; | ||
| 415 | //break; | ||
| 416 | } | ||
| 417 | |||
| 418 | |||
| 419 | } | ||
| 420 | |||
| 421 | if (input) | ||
| 422 | { | ||
| 423 | //render(ren.get(), tiles, false); | ||
| 424 | //SDL_Delay(1); | ||
| 425 | } | ||
| 426 | |||
| 427 | //} | ||
| 428 | } | ||
| 429 | |||
| 430 | bool checkForDust = true; | ||
| 431 | |||
| 432 | while (checkForDust) | ||
| 433 | { | ||
| 434 | checkForDust = false; | ||
| 435 | |||
| 436 | for (int y = 0; y < VIEW_HEIGHT; y++) | ||
| 437 | { | ||
| 438 | for (int x = 0; x < VIEW_WIDTH; x++) | ||
| 439 | { | ||
| 440 | if (map.tiles[x+y*VIEW_WIDTH] == Tile::Lamp) | ||
| 441 | { | ||
| 442 | int count = 0; | ||
| 443 | |||
| 444 | incrementIfSet(map, count, x-1, y , VIEW_WIDTH, VIEW_HEIGHT, Tile::Dust); | ||
| 445 | incrementIfSet(map, count, x+1, y , VIEW_WIDTH, VIEW_HEIGHT, Tile::Dust); | ||
| 446 | incrementIfSet(map, count, x , y-1, VIEW_WIDTH, VIEW_HEIGHT, Tile::Dust); | ||
| 447 | incrementIfSet(map, count, x , y+1, VIEW_WIDTH, VIEW_HEIGHT, Tile::Dust); | ||
| 448 | |||
| 449 | if (count > 0) | ||
| 450 | { | 377 | { |
| 451 | checkForDust = true; | 378 | int px, py; |
| 452 | 379 | std::tie(px, py) = lamps.front(); | |
| 453 | map.tiles[x+y*VIEW_WIDTH] = Tile::Dust; | 380 | lamps.pop_front(); |
| 454 | |||
| 455 | /*for (int i = 0; i < 4; i++) | ||
| 456 | { | ||
| 457 | tick( | ||
| 458 | map, | ||
| 459 | x - 7, | ||
| 460 | y - 7, | ||
| 461 | x + 8, | ||
| 462 | y + 8); | ||
| 463 | |||
| 464 | for (int l = 0; l < (i*2+1); l++) | ||
| 465 | { | ||
| 466 | int px = x - i + l; | ||
| 467 | int py = y - i + l; | ||
| 468 | |||
| 469 | auto fillInDust = [&] (int sx, int sy) { | ||
| 470 | if (sx > 0 && sx < VIEW_WIDTH && | ||
| 471 | sy > 0 && sy < VIEW_HEIGHT && | ||
| 472 | map.tiles[sx+sy*VIEW_WIDTH] == Tile::Floor && | ||
| 473 | !(player_y == sy && player_x == sx)) | ||
| 474 | { | ||
| 475 | map.tiles[sx+sy*VIEW_WIDTH] = Tile::Dust; | ||
| 476 | } | ||
| 477 | }; | ||
| 478 | |||
| 479 | fillInDust(px , y - i); | ||
| 480 | fillInDust(px , y + i); | ||
| 481 | fillInDust(x - i, py ); | ||
| 482 | fillInDust(x + i, py ); | ||
| 483 | } | ||
| 484 | |||
| 485 | render(ren.get(), map, false); | ||
| 486 | SDL_Delay(30); | ||
| 487 | }*/ | ||
| 488 | |||
| 489 | |||
| 490 | /* | ||
| 491 | |||
| 492 | for (int py = std::max(0, y - 7); py < std::min(VIEW_HEIGHT, y + 8); py++) | ||
| 493 | { | ||
| 494 | for (int px = std::max(0, x - 7); px < std::min(VIEW_WIDTH, x + 8); px++) | ||
| 495 | { | ||
| 496 | if ((map.tiles[px+py*VIEW_WIDTH] == Tile::Floor) && | ||
| 497 | !(player_y == py && player_x == px)) | ||
| 498 | { | ||
| 499 | map.tiles[px+py*VIEW_WIDTH] = Tile::Dust; | ||
| 500 | } | ||
| 501 | } | ||
| 502 | }*/ | ||
| 503 | 381 | ||
| 504 | std::unique_ptr<fov_settings_type> dusty(new fov_settings_type); | 382 | std::unique_ptr<fov_settings_type> dusty(new fov_settings_type); |
| 505 | fov_settings_set_opacity_test_function( | 383 | fov_settings_set_opacity_test_function( |
| @@ -515,32 +393,65 @@ int main(int, char**) | |||
| 515 | 393 | ||
| 516 | fov_settings_set_apply_lighting_function( | 394 | fov_settings_set_apply_lighting_function( |
| 517 | dusty.get(), | 395 | dusty.get(), |
| 518 | [] (void* map, int x, int y, int, int, void*) { | 396 | [] (void* map, int x, int y, int, int, void* source) { |
| 397 | Map& m = *static_cast<Map*>(map); | ||
| 398 | auto& lamps = *static_cast<std::deque<std::pair<int, int>>*>(source); | ||
| 399 | |||
| 519 | if ((x >= 0) && (x < VIEW_WIDTH) && | 400 | if ((x >= 0) && (x < VIEW_WIDTH) && |
| 520 | (y >= 0) && (y < VIEW_HEIGHT) && | 401 | (y >= 0) && (y < VIEW_HEIGHT)) |
| 521 | (static_cast<Map*>(map)->tiles[x+VIEW_WIDTH*y] == Tile::Floor)) | ||
| 522 | { | 402 | { |
| 523 | static_cast<Map*>(map)->tiles[x+VIEW_WIDTH*y] = Tile::Dust; | 403 | if (m.tiles[x+VIEW_WIDTH*y] == Tile::Floor) |
| 404 | { | ||
| 405 | m.tiles[x+VIEW_WIDTH*y] = Tile::Dust; | ||
| 406 | } else if (m.tiles[x+VIEW_WIDTH*y] == Tile::Lamp) | ||
| 407 | { | ||
| 408 | m.tiles[x+VIEW_WIDTH*y] = Tile::Dust; | ||
| 409 | lamps.emplace_back(x, y); | ||
| 410 | } | ||
| 524 | } | 411 | } |
| 525 | }); | 412 | }); |
| 526 | 413 | ||
| 527 | fov_circle(dusty.get(), static_cast<void*>(&map), nullptr, x, y, 8); | 414 | fov_circle(dusty.get(), static_cast<void*>(&map), static_cast<void*>(&lamps), px, py, 8); |
| 528 | 415 | ||
| 529 | render(ren.get(), map, false); | 416 | render(ren.get(), map, false); |
| 530 | SDL_Delay(50); | 417 | SDL_Delay(50); |
| 531 | } | 418 | } |
| 419 | |||
| 420 | break; | ||
| 532 | } | 421 | } |
| 533 | } | 422 | } |
| 423 | } else if (e.type == SDL_KEYUP) | ||
| 424 | { | ||
| 425 | presses++; | ||
| 534 | } | 426 | } |
| 535 | } | 427 | } |
| 536 | 428 | ||
| 429 | if (presses > 0) | ||
| 430 | { | ||
| 431 | for (int y = 0; y < VIEW_HEIGHT; y++) | ||
| 432 | { | ||
| 433 | for (int x = 0; x < VIEW_WIDTH; x++) | ||
| 434 | { | ||
| 435 | if (map.tiles[x+y*VIEW_WIDTH] == Tile::Dust) | ||
| 436 | { | ||
| 437 | map.tiles[x+y*VIEW_WIDTH] = Tile::Floor; | ||
| 438 | } | ||
| 439 | } | ||
| 440 | } | ||
| 441 | } | ||
| 442 | |||
| 443 | for (int i = 0; i < presses; i++) | ||
| 444 | { | ||
| 445 | processKeys(map); | ||
| 446 | } | ||
| 537 | 447 | ||
| 538 | recalculateLighting(map, fov.get()); | 448 | recalculateLighting(map, fov.get()); |
| 539 | render(ren.get(), map, true); | 449 | render(ren.get(), map, true); |
| 540 | SDL_Delay(10); | 450 | SDL_Delay(10); |
| 541 | } | 451 | } |
| 542 | } catch (const sdl_error&) | 452 | } catch (const sdl_error& ex) |
| 543 | { | 453 | { |
| 454 | std::cout << "SDL error (" << ex.what() << ")" << std::endl; | ||
| 544 | } | 455 | } |
| 545 | 456 | ||
| 546 | SDL_Quit(); | 457 | SDL_Quit(); |
