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| * abstracted map data into a class to allow for zooming outKelly Rauchenberger2018-05-292-177/+316
| * quitting the game causes all of the lamps to pop followed by the playerKelly Rauchenberger2018-05-291-39/+150
| * dust kickup spreads outward instead of being instantaneousKelly Rauchenberger2018-05-293-65/+149
* | started implementing color tinting on lightingKelly Rauchenberger2018-05-291-20/+171
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* fixed player lighting strength special caseKelly Rauchenberger2018-05-271-5/+1
* lighting fades away from source nowKelly Rauchenberger2018-05-271-9/+34
* fixed movement bugKelly Rauchenberger2018-05-271-1/+1
* increased dust kickup radiusKelly Rauchenberger2018-05-271-1/+1
* no key repeat delay, implemented weirdlyKelly Rauchenberger2018-05-241-26/+43
* caverns shift in the darkKelly Rauchenberger2018-05-241-3/+40
* renamed dark tile to wallKelly Rauchenberger2018-05-231-7/+5
* dropping a lamp includes a dashKelly Rauchenberger2018-05-231-182/+93
* somethignKelly Rauchenberger2018-05-232-0/+549