Commit message (Collapse) | Author | Age | Files | Lines | |
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* | slightly offscreen lamp glows are rendered | Star Rauchenberger | 2022-03-14 | 1 | -2/+2 |
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* | fixed flickering while walking | Star Rauchenberger | 2022-03-14 | 1 | -6/+17 |
| | | | | sort of. the (intentional) dust flicker is still there. might want to remove the player trailing dust as they walk. | ||||
* | map is now "infinite" using chunks that dynamically load like in diamond&pearl | Star Rauchenberger | 2022-03-14 | 1 | -30/+53 |
| | | | | game is also slow as shit now | ||||
* | fmod splash screen | Star Rauchenberger | 2022-03-14 | 1 | -45/+58 |
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* | refactored game code into the game class (for titles / multiple games) | Star Rauchenberger | 2022-03-13 | 1 | -1/+1 |
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* | 16:9 widescreen, and fullscreen is less weird now | Star Rauchenberger | 2022-03-12 | 1 | -1/+1 |
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* | fullscreen | Star Rauchenberger | 2022-03-12 | 1 | -0/+2 |
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* | lamp sprite, courtesy of canaripack | Star Rauchenberger | 2022-03-12 | 1 | -32/+18 |
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* | dynamic wall and floor textures | Star Rauchenberger | 2022-03-12 | 1 | -14/+66 |
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* | player has a sprite now thanks to world of solaria | Star Rauchenberger | 2022-03-12 | 1 | -4/+18 |
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* | dust is more of a glow than a solid colour now | Star Rauchenberger | 2022-03-12 | 1 | -1/+4 |
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* | zooming fixes | Kelly Rauchenberger | 2018-06-06 | 1 | -15/+26 |
| | | | | when zooming out, the view center stays the same (shifted by map edges). when zooming in, the view center becomes the player position at the start of zoom. the boundary of player movement is now also set to the target view area at start of zoom. | ||||
* | refactored so that the renderer is its own class | Kelly Rauchenberger | 2018-06-05 | 1 | -0/+309 |