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path: root/src/renderer.cpp
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* added signs (which can't be read yet)Star Rauchenberger2022-03-161-4/+18
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* started adding zooming anim, looks weird esp when movingStar Rauchenberger2022-03-151-5/+31
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* window starts in centre of screenStar Rauchenberger2022-03-141-2/+5
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* fixed weird shadows while movingStar Rauchenberger2022-03-141-24/+2
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* slightly offscreen lamp glows are renderedStar Rauchenberger2022-03-141-2/+2
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* fixed flickering while walkingStar Rauchenberger2022-03-141-6/+17
| | | | sort of. the (intentional) dust flicker is still there. might want to remove the player trailing dust as they walk.
* map is now "infinite" using chunks that dynamically load like in diamond&pearlStar Rauchenberger2022-03-141-30/+53
| | | | game is also slow as shit now
* fmod splash screenStar Rauchenberger2022-03-141-45/+58
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* refactored game code into the game class (for titles / multiple games)Star Rauchenberger2022-03-131-1/+1
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* 16:9 widescreen, and fullscreen is less weird nowStar Rauchenberger2022-03-121-1/+1
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* fullscreenStar Rauchenberger2022-03-121-0/+2
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* lamp sprite, courtesy of canaripackStar Rauchenberger2022-03-121-32/+18
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* dynamic wall and floor texturesStar Rauchenberger2022-03-121-14/+66
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* player has a sprite now thanks to world of solariaStar Rauchenberger2022-03-121-4/+18
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* dust is more of a glow than a solid colour nowStar Rauchenberger2022-03-121-1/+4
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* zooming fixesKelly Rauchenberger2018-06-061-15/+26
| | | | when zooming out, the view center stays the same (shifted by map edges). when zooming in, the view center becomes the player position at the start of zoom. the boundary of player movement is now also set to the target view area at start of zoom.
* refactored so that the renderer is its own classKelly Rauchenberger2018-06-051-0/+309