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path: root/src/game.cpp
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* player starts in the middle of first chunk nowStar Rauchenberger2022-03-211-2/+2
* finishing reading the story clears out all signsStar Rauchenberger2022-03-211-5/+22
* game can be muted nowStar Rauchenberger2022-03-211-1/+7
* lowered threshold to full songStar Rauchenberger2022-03-211-1/+1
* floor renders change much less when lamp dropStar Rauchenberger2022-03-201-2/+4
* dashes should still happen when game lagsStar Rauchenberger2022-03-201-14/+1
* control instructionsStar Rauchenberger2022-03-201-0/+39
* we can now build a mac bundle!Star Rauchenberger2022-03-201-4/+5
* fixed bug that restarts game & doubles music if you press esc while fading inStar Rauchenberger2022-03-201-1/+3
* added fade in to new gameStar Rauchenberger2022-03-191-0/+14
* added wasd movementStar Rauchenberger2022-03-191-4/+4
* menu!Star Rauchenberger2022-03-191-12/+22
* game tries to make sure initial cave is not tinyStar Rauchenberger2022-03-191-10/+48
* fixed jitter while moving and zoomingStar Rauchenberger2022-03-191-2/+0
* load line lag is betterStar Rauchenberger2022-03-191-4/+33
* fixed a lot of the zoom problemsStar Rauchenberger2022-03-181-6/+9
* more wall rendersStar Rauchenberger2022-03-181-4/+26
* lotta performance improvementsStar Rauchenberger2022-03-171-90/+105
* signs are more common and also quieterStar Rauchenberger2022-03-161-2/+2
* signs can be read now!Star Rauchenberger2022-03-161-5/+28
* added signs (which can't be read yet)Star Rauchenberger2022-03-161-3/+67
* instead of ticking the entire screen every lighting update we only tick a chu...Star Rauchenberger2022-03-151-2/+6
* lit tiles in unloaded chunk should count toward total lit tiles for zoomingStar Rauchenberger2022-03-151-5/+2
* maybe made the slowdown when zoomed out much betterStar Rauchenberger2022-03-151-6/+6
* started adding zooming anim, looks weird esp when movingStar Rauchenberger2022-03-151-3/+11
* fixed flickering while walkingStar Rauchenberger2022-03-141-1/+1
* a lot faster now thanks to only ticking on-screen every loopStar Rauchenberger2022-03-141-3/+8
* map is now "infinite" using chunks that dynamically load like in diamond&pearlStar Rauchenberger2022-03-141-86/+37
* fmod splash screenStar Rauchenberger2022-03-141-0/+1
* refactored game code into the game class (for titles / multiple games)Star Rauchenberger2022-03-131-0/+885