Commit message (Expand) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | added signs (which can't be read yet) | Star Rauchenberger | 2022-03-16 | 1 | -3/+67 |
* | instead of ticking the entire screen every lighting update we only tick a chu... | Star Rauchenberger | 2022-03-15 | 1 | -2/+6 |
* | lit tiles in unloaded chunk should count toward total lit tiles for zooming | Star Rauchenberger | 2022-03-15 | 1 | -5/+2 |
* | maybe made the slowdown when zoomed out much better | Star Rauchenberger | 2022-03-15 | 1 | -6/+6 |
* | started adding zooming anim, looks weird esp when moving | Star Rauchenberger | 2022-03-15 | 1 | -3/+11 |
* | fixed flickering while walking | Star Rauchenberger | 2022-03-14 | 1 | -1/+1 |
* | a lot faster now thanks to only ticking on-screen every loop | Star Rauchenberger | 2022-03-14 | 1 | -3/+8 |
* | map is now "infinite" using chunks that dynamically load like in diamond&pearl | Star Rauchenberger | 2022-03-14 | 1 | -86/+37 |
* | fmod splash screen | Star Rauchenberger | 2022-03-14 | 1 | -0/+1 |
* | refactored game code into the game class (for titles / multiple games) | Star Rauchenberger | 2022-03-13 | 1 | -0/+885 |