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path: root/src/game.cpp
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* instead of ticking the entire screen every lighting update we only tick a chu...Star Rauchenberger2022-03-151-2/+6
* lit tiles in unloaded chunk should count toward total lit tiles for zoomingStar Rauchenberger2022-03-151-5/+2
* maybe made the slowdown when zoomed out much betterStar Rauchenberger2022-03-151-6/+6
* started adding zooming anim, looks weird esp when movingStar Rauchenberger2022-03-151-3/+11
* fixed flickering while walkingStar Rauchenberger2022-03-141-1/+1
* a lot faster now thanks to only ticking on-screen every loopStar Rauchenberger2022-03-141-3/+8
* map is now "infinite" using chunks that dynamically load like in diamond&pearlStar Rauchenberger2022-03-141-86/+37
* fmod splash screenStar Rauchenberger2022-03-141-0/+1
* refactored game code into the game class (for titles / multiple games)Star Rauchenberger2022-03-131-0/+885