diff options
-rw-r--r-- | src/game.h | 11 | ||||
-rw-r--r-- | src/main.cpp | 47 | ||||
-rw-r--r-- | src/renderer.cpp | 41 | ||||
-rw-r--r-- | src/renderer.h | 2 |
4 files changed, 72 insertions, 29 deletions
diff --git a/src/game.h b/src/game.h index 6d8a64f..200b691 100644 --- a/src/game.h +++ b/src/game.h | |||
@@ -92,12 +92,19 @@ public: | |||
92 | int player_y = 0; | 92 | int player_y = 0; |
93 | bool renderPlayer = true; | 93 | bool renderPlayer = true; |
94 | 94 | ||
95 | int curZoom = INIT_ZOOM; | ||
96 | int maxZoom = INIT_ZOOM; | 95 | int maxZoom = INIT_ZOOM; |
97 | 96 | ||
97 | int curZoom = INIT_ZOOM; | ||
98 | int curBoundX = map.getLeft(); | ||
99 | int curBoundY = map.getTop(); | ||
100 | |||
98 | bool zooming = false; | 101 | bool zooming = false; |
99 | //size_t oldZoom; | ||
100 | int zoomProgress = 0; | 102 | int zoomProgress = 0; |
103 | int zoomLength; | ||
104 | int lastZoomTop; | ||
105 | int lastZoomLeft; | ||
106 | int lastZoomWidth; | ||
107 | int lastZoomHeight; | ||
101 | 108 | ||
102 | bool firstInput = false; | 109 | bool firstInput = false; |
103 | Input lastInput; | 110 | Input lastInput; |
diff --git a/src/main.cpp b/src/main.cpp index a0085cb..4b13051 100644 --- a/src/main.cpp +++ b/src/main.cpp | |||
@@ -81,7 +81,11 @@ void tick(Game& game, bool onlyDark = false) | |||
81 | 81 | ||
82 | bool movePlayer(Game& game, int x, int y) | 82 | bool movePlayer(Game& game, int x, int y) |
83 | { | 83 | { |
84 | if (game.map.inBounds(x, y) && game.map.at(x,y).tile == Tile::Floor) | 84 | if (x >= game.curBoundX && |
85 | y >= game.curBoundY && | ||
86 | x < game.curBoundX + game.curZoom * ZOOM_X_FACTOR && | ||
87 | y < game.curBoundY + game.curZoom * ZOOM_Y_FACTOR && | ||
88 | game.map.at(x,y).tile == Tile::Floor) | ||
85 | { | 89 | { |
86 | if (game.map.at(game.player_x, game.player_y).tile == Tile::Floor) | 90 | if (game.map.at(game.player_x, game.player_y).tile == Tile::Floor) |
87 | { | 91 | { |
@@ -366,11 +370,36 @@ void setZoom(Game& game, size_t zoom) | |||
366 | growMap(game, zoom); | 370 | growMap(game, zoom); |
367 | } | 371 | } |
368 | 372 | ||
369 | // TODO: don't think this works well with rapid zoom changes | 373 | std::tie( |
370 | game.zoomProgress += (zoom - game.curZoom) * TILE_WIDTH; | 374 | game.lastZoomLeft, |
371 | //game.oldZoom = game.curZoom; | 375 | game.lastZoomTop, |
376 | game.lastZoomWidth, | ||
377 | game.lastZoomHeight) = | ||
378 | Renderer::calculateZoomRect(game); | ||
379 | |||
380 | game.zoomProgress = 0; | ||
381 | game.zoomLength = | ||
382 | std::abs(static_cast<long>(zoom - game.curZoom)) * TILE_WIDTH; | ||
372 | game.curZoom = zoom; | 383 | game.curZoom = zoom; |
373 | game.zooming = true; | 384 | game.zooming = true; |
385 | |||
386 | game.curBoundX = game.player_x - zoom * ZOOM_X_FACTOR / 2; | ||
387 | if (game.curBoundX < game.map.getLeft()) | ||
388 | { | ||
389 | game.curBoundX = game.map.getLeft(); | ||
390 | } else if (game.curBoundX + zoom * ZOOM_X_FACTOR >= game.map.getRight()) | ||
391 | { | ||
392 | game.curBoundX = game.map.getRight() - zoom * ZOOM_X_FACTOR; | ||
393 | } | ||
394 | |||
395 | game.curBoundY = game.player_y - zoom * ZOOM_Y_FACTOR / 2; | ||
396 | if (game.curBoundY < game.map.getTop()) | ||
397 | { | ||
398 | game.curBoundY = game.map.getTop(); | ||
399 | } else if (game.curBoundY + zoom * ZOOM_Y_FACTOR >= game.map.getBottom()) | ||
400 | { | ||
401 | game.curBoundY = game.map.getBottom() - zoom * ZOOM_Y_FACTOR; | ||
402 | } | ||
374 | } | 403 | } |
375 | 404 | ||
376 | int main(int, char**) | 405 | int main(int, char**) |
@@ -691,15 +720,9 @@ int main(int, char**) | |||
691 | { | 720 | { |
692 | if (game.zooming) | 721 | if (game.zooming) |
693 | { | 722 | { |
694 | if (game.zoomProgress > 0) | 723 | game.zoomProgress++; |
695 | { | ||
696 | game.zoomProgress--; | ||
697 | } else if (game.zoomProgress < 0) | ||
698 | { | ||
699 | game.zoomProgress++; | ||
700 | } | ||
701 | 724 | ||
702 | if (game.zoomProgress == 0) | 725 | if (game.zoomProgress == game.zoomLength) |
703 | { | 726 | { |
704 | game.zooming = false; | 727 | game.zooming = false; |
705 | } | 728 | } |
diff --git a/src/renderer.cpp b/src/renderer.cpp index eddd11d..9d3af97 100644 --- a/src/renderer.cpp +++ b/src/renderer.cpp | |||
@@ -288,22 +288,33 @@ void Renderer::render( | |||
288 | 288 | ||
289 | SDL_SetRenderTarget(ren_.get(), nullptr); | 289 | SDL_SetRenderTarget(ren_.get(), nullptr); |
290 | 290 | ||
291 | if (!game.zooming) | 291 | SDL_Rect zoomRect; |
292 | |||
293 | std::tie(zoomRect.x, zoomRect.y, zoomRect.w, zoomRect.h) = | ||
294 | calculateZoomRect(game); | ||
295 | |||
296 | SDL_RenderCopy(ren_.get(), canvas.get(), &zoomRect, nullptr); | ||
297 | SDL_RenderPresent(ren_.get()); | ||
298 | } | ||
299 | |||
300 | std::tuple<int, int, int, int> Renderer::calculateZoomRect(const Game& game) | ||
301 | { | ||
302 | int x = game.map.getTrueX(game.curBoundX) * TILE_WIDTH; | ||
303 | int y = game.map.getTrueY(game.curBoundY) * TILE_HEIGHT; | ||
304 | int w = game.curZoom * TILE_WIDTH * ZOOM_X_FACTOR; | ||
305 | int h = game.curZoom * TILE_HEIGHT * ZOOM_Y_FACTOR; | ||
306 | |||
307 | if (game.zooming) | ||
292 | { | 308 | { |
293 | SDL_RenderCopy(ren_.get(), canvas.get(), nullptr, nullptr); | 309 | double interp = |
294 | } else { | 310 | static_cast<double>(game.zoomProgress) / |
295 | // TODO: zooming back in to the player | 311 | static_cast<double>(game.zoomLength); |
296 | SDL_Rect zoomRect { | 312 | |
297 | ((game.maxZoom - game.curZoom) * TILE_WIDTH + game.zoomProgress) | 313 | x = (x - game.lastZoomLeft) * interp + game.lastZoomLeft; |
298 | * ZOOM_X_FACTOR / 2, | 314 | y = (y - game.lastZoomTop) * interp + game.lastZoomTop; |
299 | ((game.maxZoom - game.curZoom) * TILE_HEIGHT + game.zoomProgress) | 315 | w = (w - game.lastZoomWidth) * interp + game.lastZoomWidth; |
300 | * ZOOM_Y_FACTOR / 2, | 316 | h = (h - game.lastZoomHeight) * interp + game.lastZoomHeight; |
301 | (game.curZoom * TILE_WIDTH - game.zoomProgress) * ZOOM_X_FACTOR, | ||
302 | (game.curZoom * TILE_HEIGHT - game.zoomProgress) * ZOOM_Y_FACTOR | ||
303 | }; | ||
304 | |||
305 | SDL_RenderCopy(ren_.get(), canvas.get(), &zoomRect, nullptr); | ||
306 | } | 317 | } |
307 | 318 | ||
308 | SDL_RenderPresent(ren_.get()); | 319 | return {x, y, w, h}; |
309 | } | 320 | } |
diff --git a/src/renderer.h b/src/renderer.h index 4aa27bb..a34b231 100644 --- a/src/renderer.h +++ b/src/renderer.h | |||
@@ -117,6 +117,8 @@ public: | |||
117 | const Game& game, | 117 | const Game& game, |
118 | bool drawDark = true); | 118 | bool drawDark = true); |
119 | 119 | ||
120 | static std::tuple<int, int, int, int> calculateZoomRect(const Game& game); | ||
121 | |||
120 | private: | 122 | private: |
121 | 123 | ||
122 | sdl_wrapper sdl_; | 124 | sdl_wrapper sdl_; |