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authorKelly Rauchenberger <fefferburbia@gmail.com>2018-06-05 22:17:15 -0400
committerKelly Rauchenberger <fefferburbia@gmail.com>2018-06-05 22:17:15 -0400
commitd851eae8e7cb4192dcd7213dd1a8b60064156b15 (patch)
tree9f5c9e9358205b505e2d0433f56cd50d5c27fdb2 /src/game.h
parent3fa9af58bc907048a8ccadc2bef7736ec554a09d (diff)
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players must move when dropping lamps
if no direction is pressed, player dashes in direction of most recent movement. if no movement has occured, choose a random direction. if player cannot move in the chosen direction, choose a random direction. if the player cannot move in any direction, prevent dropping a lamp.
Diffstat (limited to 'src/game.h')
-rw-r--r--src/game.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/game.h b/src/game.h index 1142efb..6d8a64f 100644 --- a/src/game.h +++ b/src/game.h
@@ -99,6 +99,9 @@ public:
99 //size_t oldZoom; 99 //size_t oldZoom;
100 int zoomProgress = 0; 100 int zoomProgress = 0;
101 101
102 bool firstInput = false;
103 Input lastInput;
104
102}; 105};
103 106
104#endif /* end of include guard: GAME_H_7D2B65AE */ 107#endif /* end of include guard: GAME_H_7D2B65AE */