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#ifndef EDITOR_H_8BB54FE3
#define EDITOR_H_8BB54FE3
#include "state.h"
#include "vector.h"
class Editor : public State {
public:
void tick(
double dt,
const Uint8* keystate) override;
void render(SDL_Renderer* ren) override;
private:
texture_ptr background_;
vec2i bgSize_;
};
#endif /* end of include guard: EDITOR_H_8BB54FE3 */
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