diff options
Diffstat (limited to 'src')
| -rw-r--r-- | src/consts.h | 10 | ||||
| -rw-r--r-- | src/entity.h | 31 | ||||
| -rw-r--r-- | src/level.h | 52 | ||||
| -rw-r--r-- | src/main.cpp | 60 | ||||
| -rw-r--r-- | src/renderer.cpp | 97 | ||||
| -rw-r--r-- | src/renderer.h | 126 | ||||
| -rw-r--r-- | src/simulation.cpp | 115 | ||||
| -rw-r--r-- | src/simulation.h | 57 | ||||
| -rw-r--r-- | src/tileset.h | 13 | ||||
| -rw-r--r-- | src/vector.h | 119 |
10 files changed, 680 insertions, 0 deletions
| diff --git a/src/consts.h b/src/consts.h new file mode 100644 index 0000000..f3a073c --- /dev/null +++ b/src/consts.h | |||
| @@ -0,0 +1,10 @@ | |||
| 1 | #ifndef CONSTS_H_8019F1B3 | ||
| 2 | #define CONSTS_H_8019F1B3 | ||
| 3 | |||
| 4 | #include "vector.h" | ||
| 5 | |||
| 6 | constexpr vec2s TILE_SIZE { 32, 32 }; | ||
| 7 | constexpr vec2s LEVEL_SIZE { 16, 16 }; | ||
| 8 | constexpr vec2s WINDOW_SIZE = TILE_SIZE * LEVEL_SIZE; | ||
| 9 | |||
| 10 | #endif /* end of include guard: CONSTS_H_8019F1B3 */ | ||
| diff --git a/src/entity.h b/src/entity.h new file mode 100644 index 0000000..d99680f --- /dev/null +++ b/src/entity.h | |||
| @@ -0,0 +1,31 @@ | |||
| 1 | #ifndef ENTITY_H_0D6CB29A | ||
| 2 | #define ENTITY_H_0D6CB29A | ||
| 3 | |||
| 4 | #include "vector.h" | ||
| 5 | |||
| 6 | class Entity { | ||
| 7 | public: | ||
| 8 | |||
| 9 | // Transform | ||
| 10 | vec2s pos; | ||
| 11 | vec2s size; | ||
| 12 | |||
| 13 | // Grid placement | ||
| 14 | vec2s gridPos; | ||
| 15 | |||
| 16 | // Movement | ||
| 17 | bool moving = false; | ||
| 18 | vec2s destPos; | ||
| 19 | double movementTween = 0.0; | ||
| 20 | double speed = 0.0; // Tiles per second | ||
| 21 | |||
| 22 | // Player | ||
| 23 | bool player = false; | ||
| 24 | |||
| 25 | // Collision | ||
| 26 | bool playerCanPush = false; | ||
| 27 | bool trainCanPush = false; | ||
| 28 | |||
| 29 | }; | ||
| 30 | |||
| 31 | #endif /* end of include guard: ENTITY_H_0D6CB29A */ | ||
| diff --git a/src/level.h b/src/level.h new file mode 100644 index 0000000..3d6fb87 --- /dev/null +++ b/src/level.h | |||
| @@ -0,0 +1,52 @@ | |||
| 1 | #ifndef LEVEL_H_678CFCCF | ||
| 2 | #define LEVEL_H_678CFCCF | ||
| 3 | |||
| 4 | #include "consts.h" | ||
| 5 | #include "tileset.h" | ||
| 6 | |||
| 7 | class Level { | ||
| 8 | public: | ||
| 9 | |||
| 10 | Level() | ||
| 11 | { | ||
| 12 | size_ = LEVEL_SIZE; | ||
| 13 | |||
| 14 | tiles_.resize(size_.w() * size_.h()); | ||
| 15 | |||
| 16 | for (size_t y = 0; y < size_.h(); y++) | ||
| 17 | { | ||
| 18 | for (size_t x = 0; x < size_.w(); x++) | ||
| 19 | { | ||
| 20 | tiles_[x+y*size_.w()] = rand() % 10; | ||
| 21 | } | ||
| 22 | } | ||
| 23 | } | ||
| 24 | |||
| 25 | const vec2s& getSize() const | ||
| 26 | { | ||
| 27 | return size_; | ||
| 28 | } | ||
| 29 | |||
| 30 | size_t at(vec2s pos) const | ||
| 31 | { | ||
| 32 | return at(pos.x(), pos.y()); | ||
| 33 | } | ||
| 34 | |||
| 35 | size_t at(size_t x, size_t y) const | ||
| 36 | { | ||
| 37 | return tiles_.at(x + size_.w() * y); | ||
| 38 | } | ||
| 39 | |||
| 40 | const Tileset& getTileset() const | ||
| 41 | { | ||
| 42 | return tileset_; | ||
| 43 | } | ||
| 44 | |||
| 45 | private: | ||
| 46 | |||
| 47 | vec2s size_; | ||
| 48 | std::vector<size_t> tiles_; | ||
| 49 | Tileset tileset_; | ||
| 50 | }; | ||
| 51 | |||
| 52 | #endif /* end of include guard: LEVEL_H_678CFCCF */ | ||
| diff --git a/src/main.cpp b/src/main.cpp new file mode 100644 index 0000000..1b74143 --- /dev/null +++ b/src/main.cpp | |||
| @@ -0,0 +1,60 @@ | |||
| 1 | #include "renderer.h" | ||
| 2 | |||
| 3 | #include <random> | ||
| 4 | #include "simulation.h" | ||
| 5 | #include "level.h" | ||
| 6 | |||
| 7 | int main(int, char**) | ||
| 8 | { | ||
| 9 | std::random_device randomEngine; | ||
| 10 | std::mt19937 rng(randomEngine()); | ||
| 11 | |||
| 12 | Renderer renderer; | ||
| 13 | Level level; | ||
| 14 | Simulation sim(level); | ||
| 15 | |||
| 16 | Simulation::id_type player = sim.emplaceEntity(); | ||
| 17 | Entity& entity = sim.getEntity(player); | ||
| 18 | entity.gridPos.x() = 1; | ||
| 19 | entity.gridPos.y() = 5; | ||
| 20 | entity.size = TILE_SIZE; | ||
| 21 | entity.speed = 3.0; | ||
| 22 | entity.player = true; | ||
| 23 | |||
| 24 | bool quit = false; | ||
| 25 | |||
| 26 | SDL_Event e; | ||
| 27 | size_t lastTime = SDL_GetTicks(); | ||
| 28 | |||
| 29 | while (!quit) | ||
| 30 | { | ||
| 31 | size_t currentTime = SDL_GetTicks(); | ||
| 32 | size_t frameTime = currentTime - lastTime; | ||
| 33 | lastTime = currentTime; | ||
| 34 | |||
| 35 | while (SDL_PollEvent(&e)) | ||
| 36 | { | ||
| 37 | if (e.type == SDL_QUIT) | ||
| 38 | { | ||
| 39 | quit = true; | ||
| 40 | } else if (e.type == SDL_KEYDOWN) | ||
| 41 | { | ||
| 42 | switch (e.key.keysym.sym) | ||
| 43 | { | ||
| 44 | case SDLK_ESCAPE: | ||
| 45 | { | ||
| 46 | quit = true; | ||
| 47 | |||
| 48 | break; | ||
| 49 | } | ||
| 50 | } | ||
| 51 | } | ||
| 52 | } | ||
| 53 | |||
| 54 | const Uint8* state = SDL_GetKeyboardState(NULL); | ||
| 55 | |||
| 56 | sim.tick(frameTime / 1000.0, state); | ||
| 57 | |||
| 58 | renderer.render(sim); | ||
| 59 | } | ||
| 60 | } | ||
| diff --git a/src/renderer.cpp b/src/renderer.cpp new file mode 100644 index 0000000..2916dd6 --- /dev/null +++ b/src/renderer.cpp | |||
| @@ -0,0 +1,97 @@ | |||
| 1 | #include "renderer.h" | ||
| 2 | #include "simulation.h" | ||
| 3 | #include "consts.h" | ||
| 4 | #include "level.h" | ||
| 5 | |||
| 6 | Renderer::Renderer() | ||
| 7 | { | ||
| 8 | win_ = window_ptr( | ||
| 9 | SDL_CreateWindow( | ||
| 10 | "dispatcher", | ||
| 11 | 100, | ||
| 12 | 100, | ||
| 13 | WINDOW_SIZE.w(), | ||
| 14 | WINDOW_SIZE.h(), | ||
| 15 | SDL_WINDOW_SHOWN)); | ||
| 16 | |||
| 17 | if (!win_) | ||
| 18 | { | ||
| 19 | throw sdl_error(); | ||
| 20 | } | ||
| 21 | |||
| 22 | ren_ = renderer_ptr( | ||
| 23 | SDL_CreateRenderer( | ||
| 24 | win_.get(), | ||
| 25 | -1, | ||
| 26 | SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC)); | ||
| 27 | |||
| 28 | if (!ren_) | ||
| 29 | { | ||
| 30 | throw sdl_error(); | ||
| 31 | } | ||
| 32 | |||
| 33 | SDL_SetRenderDrawBlendMode(ren_.get(), SDL_BLENDMODE_MOD); | ||
| 34 | SDL_SetRenderDrawColor(ren_.get(), 255, 150, 255, 255); | ||
| 35 | SDL_RenderFillRect(ren_.get(), nullptr); | ||
| 36 | } | ||
| 37 | |||
| 38 | void Renderer::render(const Simulation& sim) | ||
| 39 | { | ||
| 40 | texture_ptr canvas( | ||
| 41 | SDL_CreateTexture( | ||
| 42 | ren_.get(), | ||
| 43 | SDL_PIXELFORMAT_RGBA8888, | ||
| 44 | SDL_TEXTUREACCESS_TARGET, | ||
| 45 | WINDOW_SIZE.w(), | ||
| 46 | WINDOW_SIZE.h())); | ||
| 47 | |||
| 48 | if (!canvas) | ||
| 49 | { | ||
| 50 | throw sdl_error(); | ||
| 51 | } | ||
| 52 | |||
| 53 | SDL_SetRenderTarget(ren_.get(), nullptr); | ||
| 54 | SDL_SetRenderDrawBlendMode(ren_.get(), SDL_BLENDMODE_NONE); | ||
| 55 | SDL_SetRenderDrawColor(ren_.get(), 255, 150, rand() % 255, 255); | ||
| 56 | SDL_RenderClear(ren_.get()); | ||
| 57 | |||
| 58 | const Level& level = sim.getLevel(); | ||
| 59 | |||
| 60 | for (size_t y = 0; y < level.getSize().h(); y++) | ||
| 61 | { | ||
| 62 | for (size_t x = 0; x < level.getSize().w(); x++) | ||
| 63 | { | ||
| 64 | int val = level.at(x, y) * 10; | ||
| 65 | |||
| 66 | SDL_SetRenderDrawColor(ren_.get(), val, val, 0, 255); | ||
| 67 | |||
| 68 | SDL_Rect rect { | ||
| 69 | static_cast<int>(x * TILE_SIZE.w()), | ||
| 70 | static_cast<int>(y * TILE_SIZE.h()), | ||
| 71 | TILE_SIZE.w(), | ||
| 72 | TILE_SIZE.h() | ||
| 73 | }; | ||
| 74 | |||
| 75 | SDL_RenderFillRect(ren_.get(), &rect); | ||
| 76 | } | ||
| 77 | } | ||
| 78 | |||
| 79 | for (Simulation::id_type id : sim.getActive()) | ||
| 80 | { | ||
| 81 | const Entity& entity = sim.getEntity(id); | ||
| 82 | |||
| 83 | SDL_SetRenderDrawColor(ren_.get(), 100, 100, 100, 255); | ||
| 84 | |||
| 85 | SDL_Rect rect { | ||
| 86 | static_cast<int>(entity.pos.x()), | ||
| 87 | static_cast<int>(entity.pos.y()), | ||
| 88 | static_cast<int>(entity.size.w()), | ||
| 89 | static_cast<int>(entity.size.h()) | ||
| 90 | }; | ||
| 91 | |||
| 92 | SDL_RenderFillRect(ren_.get(), &rect); | ||
| 93 | } | ||
| 94 | |||
| 95 | //SDL_RenderCopy(ren_.get(), canvas.get(), nullptr, nullptr); | ||
| 96 | SDL_RenderPresent(ren_.get()); | ||
| 97 | } | ||
| diff --git a/src/renderer.h b/src/renderer.h new file mode 100644 index 0000000..dd3498f --- /dev/null +++ b/src/renderer.h | |||
| @@ -0,0 +1,126 @@ | |||
| 1 | #ifndef RENDERER_H_6A58EC30 | ||
| 2 | #define RENDERER_H_6A58EC30 | ||
| 3 | |||
| 4 | #include <SDL.h> | ||
| 5 | #include <SDL_image.h> | ||
| 6 | #include <stdexcept> | ||
| 7 | #include <memory> | ||
| 8 | |||
| 9 | class Simulation; | ||
| 10 | |||
| 11 | class sdl_error : public std::logic_error { | ||
| 12 | public: | ||
| 13 | |||
| 14 | sdl_error() : std::logic_error(SDL_GetError()) | ||
| 15 | { | ||
| 16 | } | ||
| 17 | }; | ||
| 18 | |||
| 19 | class img_error : public std::logic_error { | ||
| 20 | public: | ||
| 21 | |||
| 22 | img_error() : std::logic_error(IMG_GetError()) | ||
| 23 | { | ||
| 24 | } | ||
| 25 | }; | ||
| 26 | |||
| 27 | class sdl_wrapper { | ||
| 28 | public: | ||
| 29 | |||
| 30 | sdl_wrapper() | ||
| 31 | { | ||
| 32 | if (SDL_Init(SDL_INIT_VIDEO) != 0) | ||
| 33 | { | ||
| 34 | sdl_error ex; | ||
| 35 | SDL_Quit(); | ||
| 36 | |||
| 37 | throw ex; | ||
| 38 | } | ||
| 39 | } | ||
| 40 | |||
| 41 | ~sdl_wrapper() | ||
| 42 | { | ||
| 43 | SDL_Quit(); | ||
| 44 | } | ||
| 45 | }; | ||
| 46 | |||
| 47 | class img_wrapper { | ||
| 48 | public: | ||
| 49 | |||
| 50 | img_wrapper() | ||
| 51 | { | ||
| 52 | if (IMG_Init(IMG_INIT_PNG) != IMG_INIT_PNG) | ||
| 53 | { | ||
| 54 | img_error ex; | ||
| 55 | IMG_Quit(); | ||
| 56 | |||
| 57 | throw ex; | ||
| 58 | } | ||
| 59 | } | ||
| 60 | |||
| 61 | ~img_wrapper() | ||
| 62 | { | ||
| 63 | IMG_Quit(); | ||
| 64 | } | ||
| 65 | }; | ||
| 66 | |||
| 67 | class window_deleter { | ||
| 68 | public: | ||
| 69 | |||
| 70 | void operator()(SDL_Window* ptr) | ||
| 71 | { | ||
| 72 | SDL_DestroyWindow(ptr); | ||
| 73 | } | ||
| 74 | }; | ||
| 75 | |||
| 76 | using window_ptr = std::unique_ptr<SDL_Window, window_deleter>; | ||
| 77 | |||
| 78 | class renderer_deleter { | ||
| 79 | public: | ||
| 80 | |||
| 81 | void operator()(SDL_Renderer* ptr) | ||
| 82 | { | ||
| 83 | SDL_DestroyRenderer(ptr); | ||
| 84 | } | ||
| 85 | }; | ||
| 86 | |||
| 87 | using renderer_ptr = std::unique_ptr<SDL_Renderer, renderer_deleter>; | ||
| 88 | |||
| 89 | class surface_deleter { | ||
| 90 | public: | ||
| 91 | |||
| 92 | void operator()(SDL_Surface* ptr) | ||
| 93 | { | ||
| 94 | SDL_FreeSurface(ptr); | ||
| 95 | } | ||
| 96 | }; | ||
| 97 | |||
| 98 | using surface_ptr = std::unique_ptr<SDL_Surface, surface_deleter>; | ||
| 99 | |||
| 100 | class texture_deleter { | ||
| 101 | public: | ||
| 102 | |||
| 103 | void operator()(SDL_Texture* ptr) | ||
| 104 | { | ||
| 105 | SDL_DestroyTexture(ptr); | ||
| 106 | } | ||
| 107 | }; | ||
| 108 | |||
| 109 | using texture_ptr = std::unique_ptr<SDL_Texture, texture_deleter>; | ||
| 110 | |||
| 111 | class Renderer { | ||
| 112 | public: | ||
| 113 | |||
| 114 | Renderer(); | ||
| 115 | |||
| 116 | void render(const Simulation& game); | ||
| 117 | |||
| 118 | private: | ||
| 119 | |||
| 120 | sdl_wrapper sdl_; | ||
| 121 | img_wrapper img_; | ||
| 122 | window_ptr win_; | ||
| 123 | renderer_ptr ren_; | ||
| 124 | }; | ||
| 125 | |||
| 126 | #endif /* end of include guard: RENDERER_H_6A58EC30 */ | ||
| diff --git a/src/simulation.cpp b/src/simulation.cpp new file mode 100644 index 0000000..3079f56 --- /dev/null +++ b/src/simulation.cpp | |||
| @@ -0,0 +1,115 @@ | |||
| 1 | #include "simulation.h" | ||
| 2 | |||
| 3 | #include "consts.h" | ||
| 4 | #include "level.h" | ||
| 5 | |||
| 6 | void Simulation::tick( | ||
| 7 | double dt, | ||
| 8 | const Uint8* keystate) | ||
| 9 | { | ||
| 10 | for (id_type id : active_) | ||
| 11 | { | ||
| 12 | Entity& entity = entities_.at(id); | ||
| 13 | |||
| 14 | // Control | ||
| 15 | if (entity.player && | ||
| 16 | !entity.moving) | ||
| 17 | { | ||
| 18 | if (keystate[SDL_SCANCODE_LEFT] && | ||
| 19 | entity.gridPos.x() > 0 && | ||
| 20 | level_.getTileset().canPlayerMoveTo( | ||
| 21 | level_.at(entity.gridPos - vec2s { 1, 0 }))) | ||
| 22 | { | ||
| 23 | entity.moving = true; | ||
| 24 | entity.destPos = entity.gridPos - vec2s { 1, 0 }; | ||
| 25 | } | ||
| 26 | else if (keystate[SDL_SCANCODE_UP] && | ||
| 27 | entity.gridPos.y() > 0 && | ||
| 28 | level_.getTileset().canPlayerMoveTo( | ||
| 29 | level_.at(entity.gridPos - vec2s { 0, 1 }))) | ||
| 30 | { | ||
| 31 | entity.moving = true; | ||
| 32 | entity.destPos = entity.gridPos - vec2s { 0, 1 }; | ||
| 33 | } else if (keystate[SDL_SCANCODE_RIGHT] && | ||
| 34 | entity.gridPos.x() < (level_.getSize().w() - 1) && | ||
| 35 | level_.getTileset().canPlayerMoveTo( | ||
| 36 | level_.at(entity.gridPos + vec2s { 1, 0 }))) | ||
| 37 | { | ||
| 38 | entity.moving = true; | ||
| 39 | entity.destPos = entity.gridPos + vec2s { 1, 0 }; | ||
| 40 | } | ||
| 41 | else if (keystate[SDL_SCANCODE_DOWN] && | ||
| 42 | entity.gridPos.y() < (level_.getSize().h() - 1) && | ||
| 43 | level_.getTileset().canPlayerMoveTo( | ||
| 44 | level_.at(entity.gridPos + vec2s { 0, 1 }))) | ||
| 45 | { | ||
| 46 | entity.moving = true; | ||
| 47 | entity.destPos = entity.gridPos + vec2s { 0, 1 }; | ||
| 48 | } | ||
| 49 | |||
| 50 | if (entity.moving) | ||
| 51 | { | ||
| 52 | entity.movementTween = 0.0; | ||
| 53 | } | ||
| 54 | } | ||
| 55 | |||
| 56 | |||
| 57 | |||
| 58 | |||
| 59 | // Collision | ||
| 60 | |||
| 61 | |||
| 62 | |||
| 63 | |||
| 64 | // Movement | ||
| 65 | if (entity.moving) | ||
| 66 | { | ||
| 67 | entity.movementTween += entity.speed * dt; | ||
| 68 | |||
| 69 | if (entity.movementTween >= 1.0) | ||
| 70 | { | ||
| 71 | entity.moving = false; | ||
| 72 | entity.gridPos = entity.destPos; | ||
| 73 | } | ||
| 74 | } | ||
| 75 | |||
| 76 | if (entity.moving) | ||
| 77 | { | ||
| 78 | entity.pos.x() = | ||
| 79 | TILE_SIZE.x() * entity.destPos.x() * entity.movementTween + | ||
| 80 | TILE_SIZE.x() * entity.gridPos.x() * (1.0 - entity.movementTween); | ||
| 81 | |||
| 82 | entity.pos.y() = | ||
| 83 | TILE_SIZE.y() * entity.destPos.y() * entity.movementTween + | ||
| 84 | TILE_SIZE.y() * entity.gridPos.y() * (1.0 - entity.movementTween); | ||
| 85 | } else { | ||
| 86 | entity.pos = TILE_SIZE * entity.gridPos; | ||
| 87 | } | ||
| 88 | } | ||
| 89 | } | ||
| 90 | |||
| 91 | Simulation::id_type Simulation::emplaceEntity() | ||
| 92 | { | ||
| 93 | id_type nextId; | ||
| 94 | |||
| 95 | if (!available_.empty()) | ||
| 96 | { | ||
| 97 | nextId = available_.front(); | ||
| 98 | available_.pop_front(); | ||
| 99 | |||
| 100 | entities_.at(nextId) = Entity(); | ||
| 101 | } else { | ||
| 102 | nextId = entities_.size(); | ||
| 103 | entities_.emplace_back(); | ||
| 104 | } | ||
| 105 | |||
| 106 | active_.insert(nextId); | ||
| 107 | |||
| 108 | return nextId; | ||
| 109 | } | ||
| 110 | |||
| 111 | void Simulation::deleteEntity(id_type id) | ||
| 112 | { | ||
| 113 | available_.push_back(id); | ||
| 114 | active_.erase(id); | ||
| 115 | } | ||
| diff --git a/src/simulation.h b/src/simulation.h new file mode 100644 index 0000000..bc47642 --- /dev/null +++ b/src/simulation.h | |||
| @@ -0,0 +1,57 @@ | |||
| 1 | #ifndef SIMULATION_H_7BF6EEA4 | ||
| 2 | #define SIMULATION_H_7BF6EEA4 | ||
| 3 | |||
| 4 | #include "entity.h" | ||
| 5 | #include "renderer.h" | ||
| 6 | #include <vector> | ||
| 7 | #include <deque> | ||
| 8 | #include <set> | ||
| 9 | |||
| 10 | class Level; | ||
| 11 | |||
| 12 | class Simulation { | ||
| 13 | public: | ||
| 14 | |||
| 15 | using id_type = std::vector<Entity>::size_type; | ||
| 16 | |||
| 17 | // Constructor | ||
| 18 | explicit Simulation(const Level& level) : level_(level) {} | ||
| 19 | |||
| 20 | void tick( | ||
| 21 | double dt, | ||
| 22 | const Uint8* keystate); | ||
| 23 | |||
| 24 | id_type emplaceEntity(); | ||
| 25 | |||
| 26 | void deleteEntity(id_type id); | ||
| 27 | |||
| 28 | Entity& getEntity(id_type id) | ||
| 29 | { | ||
| 30 | return entities_.at(id); | ||
| 31 | } | ||
| 32 | |||
| 33 | const Entity& getEntity(id_type id) const | ||
| 34 | { | ||
| 35 | return entities_.at(id); | ||
| 36 | } | ||
| 37 | |||
| 38 | const std::set<id_type>& getActive() const | ||
| 39 | { | ||
| 40 | return active_; | ||
| 41 | } | ||
| 42 | |||
| 43 | const Level& getLevel() const | ||
| 44 | { | ||
| 45 | return level_; | ||
| 46 | } | ||
| 47 | |||
| 48 | private: | ||
| 49 | |||
| 50 | const Level& level_; | ||
| 51 | |||
| 52 | std::vector<Entity> entities_; | ||
| 53 | std::deque<id_type> available_; | ||
| 54 | std::set<id_type> active_; | ||
| 55 | }; | ||
| 56 | |||
| 57 | #endif /* end of include guard: SIMULATION_H_7BF6EEA4 */ | ||
| diff --git a/src/tileset.h b/src/tileset.h new file mode 100644 index 0000000..552b2f8 --- /dev/null +++ b/src/tileset.h | |||
| @@ -0,0 +1,13 @@ | |||
| 1 | #ifndef TILESET_H_B89AE7A1 | ||
| 2 | #define TILESET_H_B89AE7A1 | ||
| 3 | |||
| 4 | class Tileset { | ||
| 5 | public: | ||
| 6 | |||
| 7 | bool canPlayerMoveTo(size_t tile) const | ||
| 8 | { | ||
| 9 | return (tile % 2 == 1); | ||
| 10 | } | ||
| 11 | }; | ||
| 12 | |||
| 13 | #endif /* end of include guard: TILESET_H_B89AE7A1 */ | ||
| diff --git a/src/vector.h b/src/vector.h new file mode 100644 index 0000000..10fe4da --- /dev/null +++ b/src/vector.h | |||
| @@ -0,0 +1,119 @@ | |||
| 1 | #ifndef COORDINATES_H_A45D34FB | ||
| 2 | #define COORDINATES_H_A45D34FB | ||
| 3 | |||
| 4 | #include <cstddef> | ||
| 5 | |||
| 6 | template <typename T> | ||
| 7 | class vec2 { | ||
| 8 | public: | ||
| 9 | |||
| 10 | T coords[2]; | ||
| 11 | |||
| 12 | constexpr vec2() : coords{0, 0} | ||
| 13 | { | ||
| 14 | } | ||
| 15 | |||
| 16 | constexpr vec2(T x, T y) : coords{x, y} | ||
| 17 | { | ||
| 18 | } | ||
| 19 | |||
| 20 | inline T& x() | ||
| 21 | { | ||
| 22 | return coords[0]; | ||
| 23 | } | ||
| 24 | |||
| 25 | constexpr inline const T& x() const | ||
| 26 | { | ||
| 27 | return coords[0]; | ||
| 28 | } | ||
| 29 | |||
| 30 | inline T& w() | ||
| 31 | { | ||
| 32 | return coords[0]; | ||
| 33 | } | ||
| 34 | |||
| 35 | constexpr inline const T& w() const | ||
| 36 | { | ||
| 37 | return coords[0]; | ||
| 38 | } | ||
| 39 | |||
| 40 | inline T& y() | ||
| 41 | { | ||
| 42 | return coords[1]; | ||
| 43 | } | ||
| 44 | |||
| 45 | constexpr inline const T& y() const | ||
| 46 | { | ||
| 47 | return coords[1]; | ||
| 48 | } | ||
| 49 | |||
| 50 | inline T& h() | ||
| 51 | { | ||
| 52 | return coords[1]; | ||
| 53 | } | ||
| 54 | |||
| 55 | constexpr inline const T& h() const | ||
| 56 | { | ||
| 57 | return coords[1]; | ||
| 58 | } | ||
| 59 | |||
| 60 | template <typename R> | ||
| 61 | constexpr operator vec2<R>() const | ||
| 62 | { | ||
| 63 | return vec2<R>(x(), y()); | ||
| 64 | } | ||
| 65 | |||
| 66 | constexpr vec2 operator+(const vec2& other) const | ||
| 67 | { | ||
| 68 | return vec2(x() + other.x(), y() + other.y()); | ||
| 69 | } | ||
| 70 | |||
| 71 | vec2& operator+=(const vec2& other) | ||
| 72 | { | ||
| 73 | x() += other.x(); | ||
| 74 | y() += other.y(); | ||
| 75 | |||
| 76 | return *this; | ||
| 77 | } | ||
| 78 | |||
| 79 | constexpr vec2 operator-(const vec2& other) const | ||
| 80 | { | ||
| 81 | return vec2(x() - other.x(), y() - other.y()); | ||
| 82 | } | ||
| 83 | |||
| 84 | vec2 operator-=(const vec2& other) | ||
| 85 | { | ||
| 86 | x() -= other.x(); | ||
| 87 | y() -= other.y(); | ||
| 88 | |||
| 89 | return *this; | ||
| 90 | } | ||
| 91 | |||
| 92 | constexpr vec2 operator-() const | ||
| 93 | { | ||
| 94 | return vec2(-x(), -y()); | ||
| 95 | } | ||
| 96 | |||
| 97 | constexpr vec2 operator*(T s) const | ||
| 98 | { | ||
| 99 | return vec2(x() * s, y() * s); | ||
| 100 | } | ||
| 101 | |||
| 102 | vec2& operator*=(T s) | ||
| 103 | { | ||
| 104 | x() *= s; | ||
| 105 | y() *= s; | ||
| 106 | |||
| 107 | return *this; | ||
| 108 | } | ||
| 109 | |||
| 110 | constexpr vec2 operator*(const vec2& other) const | ||
| 111 | { | ||
| 112 | return vec2(x() * other.x(), y() * other.y()); | ||
| 113 | } | ||
| 114 | |||
| 115 | }; | ||
| 116 | |||
| 117 | using vec2s = vec2<size_t>; | ||
| 118 | |||
| 119 | #endif /* end of include guard: COORDINATES_H_A45D34FB */ | ||
