diff options
| -rw-r--r-- | .gitignore | 1 | ||||
| -rw-r--r-- | CMakeLists.txt | 30 | ||||
| -rw-r--r-- | cmake/FindSDL2.cmake | 254 | ||||
| -rw-r--r-- | cmake/FindSDL2_Image.cmake | 98 | ||||
| -rw-r--r-- | src/consts.h | 10 | ||||
| -rw-r--r-- | src/entity.h | 31 | ||||
| -rw-r--r-- | src/level.h | 52 | ||||
| -rw-r--r-- | src/main.cpp | 60 | ||||
| -rw-r--r-- | src/renderer.cpp | 97 | ||||
| -rw-r--r-- | src/renderer.h | 126 | ||||
| -rw-r--r-- | src/simulation.cpp | 115 | ||||
| -rw-r--r-- | src/simulation.h | 57 | ||||
| -rw-r--r-- | src/tileset.h | 13 | ||||
| -rw-r--r-- | src/vector.h | 119 |
14 files changed, 1063 insertions, 0 deletions
| diff --git a/.gitignore b/.gitignore new file mode 100644 index 0000000..378eac2 --- /dev/null +++ b/.gitignore | |||
| @@ -0,0 +1 @@ | |||
| build | |||
| diff --git a/CMakeLists.txt b/CMakeLists.txt new file mode 100644 index 0000000..8800db7 --- /dev/null +++ b/CMakeLists.txt | |||
| @@ -0,0 +1,30 @@ | |||
| 1 | cmake_minimum_required (VERSION 3.1) | ||
| 2 | project (dispatcher) | ||
| 3 | |||
| 4 | # Set directory to look for package helpers. | ||
| 5 | set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${dispatcher_SOURCE_DIR}/cmake") | ||
| 6 | |||
| 7 | find_package(SDL2 REQUIRED) | ||
| 8 | find_package(SDL2_Image REQUIRED) | ||
| 9 | |||
| 10 | set(ALL_LIBS | ||
| 11 | ${SDL2_LIBRARY} | ||
| 12 | ${SDL2_IMAGE_LIBRARIES} | ||
| 13 | ) | ||
| 14 | |||
| 15 | include_directories( | ||
| 16 | ${SDL2_INCLUDE_DIR} | ||
| 17 | ${SDL2_IMAGE_INCLUDE_DIRS} | ||
| 18 | src | ||
| 19 | vendor | ||
| 20 | ) | ||
| 21 | |||
| 22 | add_executable(dispatcher | ||
| 23 | src/main.cpp | ||
| 24 | src/renderer.cpp | ||
| 25 | src/simulation.cpp | ||
| 26 | ) | ||
| 27 | |||
| 28 | set_property(TARGET dispatcher PROPERTY CXX_STANDARD 17) | ||
| 29 | set_property(TARGET dispatcher PROPERTY CXX_STANDARD_REQUIRED ON) | ||
| 30 | target_link_libraries(dispatcher ${ALL_LIBS}) | ||
| diff --git a/cmake/FindSDL2.cmake b/cmake/FindSDL2.cmake new file mode 100644 index 0000000..f9ebcf3 --- /dev/null +++ b/cmake/FindSDL2.cmake | |||
| @@ -0,0 +1,254 @@ | |||
| 1 | # Locate SDL2 library | ||
| 2 | # This module defines | ||
| 3 | # SDL2_LIBRARY, the name of the library to link against | ||
| 4 | # SDL2_FOUND, if false, do not try to link to SDL2 | ||
| 5 | # SDL2_INCLUDE_DIR, where to find SDL.h | ||
| 6 | # | ||
| 7 | # This module responds to the the flag: | ||
| 8 | # SDL2_BUILDING_LIBRARY | ||
| 9 | # If this is defined, then no SDL2_main will be linked in because | ||
| 10 | # only applications need main(). | ||
| 11 | # Otherwise, it is assumed you are building an application and this | ||
| 12 | # module will attempt to locate and set the the proper link flags | ||
| 13 | # as part of the returned SDL2_LIBRARY variable. | ||
| 14 | # | ||
| 15 | # Don't forget to include SDL2main.h and SDL2main.m your project for the | ||
| 16 | # OS X framework based version. (Other versions link to -lSDL2main which | ||
| 17 | # this module will try to find on your behalf.) Also for OS X, this | ||
| 18 | # module will automatically add the -framework Cocoa on your behalf. | ||
| 19 | # | ||
| 20 | # | ||
| 21 | # Additional Note: If you see an empty SDL2_LIBRARY_TEMP in your configuration | ||
| 22 | # and no SDL2_LIBRARY, it means CMake did not find your SDL2 library | ||
| 23 | # (SDL2.dll, libsdl2.so, SDL2.framework, etc). | ||
| 24 | # Set SDL2_LIBRARY_TEMP to point to your SDL2 library, and configure again. | ||
| 25 | # Similarly, if you see an empty SDL2MAIN_LIBRARY, you should set this value | ||
| 26 | # as appropriate. These values are used to generate the final SDL2_LIBRARY | ||
| 27 | # variable, but when these values are unset, SDL2_LIBRARY does not get created. | ||
| 28 | # | ||
| 29 | # | ||
| 30 | # $SDL2 is an environment variable that would | ||
| 31 | # correspond to the ./configure --prefix=$SDL2 | ||
| 32 | # used in building SDL2. | ||
| 33 | # l.e.galup 9-20-02 | ||
| 34 | # | ||
| 35 | # Modified by Eric Wing. | ||
| 36 | # Added code to assist with automated building by using environmental variables | ||
| 37 | # and providing a more controlled/consistent search behavior. | ||
| 38 | # Added new modifications to recognize OS X frameworks and | ||
| 39 | # additional Unix paths (FreeBSD, etc). | ||
| 40 | # Also corrected the header search path to follow "proper" SDL2 guidelines. | ||
| 41 | # Added a search for SDL2main which is needed by some platforms. | ||
| 42 | # Added a search for threads which is needed by some platforms. | ||
| 43 | # Added needed compile switches for MinGW. | ||
| 44 | # | ||
| 45 | # On OSX, this will prefer the Framework version (if found) over others. | ||
| 46 | # People will have to manually change the cache values of | ||
| 47 | # SDL2_LIBRARY to override this selection or set the CMake environment | ||
| 48 | # CMAKE_INCLUDE_PATH to modify the search paths. | ||
| 49 | # | ||
| 50 | # Note that the header path has changed from SDL2/SDL.h to just SDL.h | ||
| 51 | # This needed to change because "proper" SDL2 convention | ||
| 52 | # is #include "SDL.h", not <SDL2/SDL.h>. This is done for portability | ||
| 53 | # reasons because not all systems place things in SDL2/ (see FreeBSD). | ||
| 54 | # | ||
| 55 | # Ported by Johnny Patterson. This is a literal port for SDL2 of the FindSDL.cmake | ||
| 56 | # module with the minor edit of changing "SDL" to "SDL2" where necessary. This | ||
| 57 | # was not created for redistribution, and exists temporarily pending official | ||
| 58 | # SDL2 CMake modules. | ||
| 59 | # | ||
| 60 | # Note that on windows this will only search for the 32bit libraries, to search | ||
| 61 | # for 64bit change x86/i686-w64 to x64/x86_64-w64 | ||
| 62 | |||
| 63 | #============================================================================= | ||
| 64 | # Copyright 2003-2009 Kitware, Inc. | ||
| 65 | # | ||
| 66 | # CMake - Cross Platform Makefile Generator | ||
| 67 | # Copyright 2000-2014 Kitware, Inc. | ||
| 68 | # Copyright 2000-2011 Insight Software Consortium | ||
| 69 | # All rights reserved. | ||
| 70 | # | ||
| 71 | # Redistribution and use in source and binary forms, with or without | ||
| 72 | # modification, are permitted provided that the following conditions | ||
| 73 | # are met: | ||
| 74 | # | ||
| 75 | # * Redistributions of source code must retain the above copyright | ||
| 76 | # notice, this list of conditions and the following disclaimer. | ||
| 77 | # | ||
| 78 | # * Redistributions in binary form must reproduce the above copyright | ||
| 79 | # notice, this list of conditions and the following disclaimer in the | ||
| 80 | # documentation and/or other materials provided with the distribution. | ||
| 81 | # | ||
| 82 | # * Neither the names of Kitware, Inc., the Insight Software Consortium, | ||
| 83 | # nor the names of their contributors may be used to endorse or promote | ||
| 84 | # products derived from this software without specific prior written | ||
| 85 | # permission. | ||
| 86 | # | ||
| 87 | # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS | ||
| 88 | # "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT | ||
| 89 | # LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR | ||
| 90 | # A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT | ||
| 91 | # HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, | ||
| 92 | # SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT | ||
| 93 | # LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, | ||
| 94 | # DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY | ||
| 95 | # THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
| 96 | # (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | ||
| 97 | # OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
| 98 | # | ||
| 99 | # This software is distributed WITHOUT ANY WARRANTY; without even the | ||
| 100 | # implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. | ||
| 101 | # See the License for more information. | ||
| 102 | #============================================================================= | ||
| 103 | # (To distribute this file outside of CMake, substitute the full | ||
| 104 | # License text for the above reference.) | ||
| 105 | |||
| 106 | FIND_PATH(SDL2_INCLUDE_DIR SDL.h | ||
| 107 | HINTS | ||
| 108 | ${SDL2} | ||
| 109 | $ENV{SDL2} | ||
| 110 | PATH_SUFFIXES include/SDL2 include SDL2 | ||
| 111 | i686-w64-mingw32/include/SDL2 | ||
| 112 | x86_64-w64-mingw32/include/SDL2 | ||
| 113 | PATHS | ||
| 114 | ~/Library/Frameworks | ||
| 115 | /Library/Frameworks | ||
| 116 | /usr/local/include/SDL2 | ||
| 117 | /usr/include/SDL2 | ||
| 118 | /sw # Fink | ||
| 119 | /opt/local # DarwinPorts | ||
| 120 | /opt/csw # Blastwave | ||
| 121 | /opt | ||
| 122 | ) | ||
| 123 | |||
| 124 | # Lookup the 64 bit libs on x64 | ||
| 125 | IF(CMAKE_SIZEOF_VOID_P EQUAL 8) | ||
| 126 | FIND_LIBRARY(SDL2_LIBRARY_TEMP SDL2 | ||
| 127 | HINTS | ||
| 128 | ${SDL2} | ||
| 129 | $ENV{SDL2} | ||
| 130 | PATH_SUFFIXES lib64 lib | ||
| 131 | lib/x64 | ||
| 132 | x86_64-w64-mingw32/lib | ||
| 133 | PATHS | ||
| 134 | /sw | ||
| 135 | /opt/local | ||
| 136 | /opt/csw | ||
| 137 | /opt | ||
| 138 | ) | ||
| 139 | # On 32bit build find the 32bit libs | ||
| 140 | ELSE(CMAKE_SIZEOF_VOID_P EQUAL 8) | ||
| 141 | FIND_LIBRARY(SDL2_LIBRARY_TEMP SDL2 | ||
| 142 | HINTS | ||
| 143 | ${SDL2} | ||
| 144 | $ENV{SDL2} | ||
| 145 | PATH_SUFFIXES lib | ||
| 146 | lib/x86 | ||
| 147 | i686-w64-mingw32/lib | ||
| 148 | PATHS | ||
| 149 | /sw | ||
| 150 | /opt/local | ||
| 151 | /opt/csw | ||
| 152 | /opt | ||
| 153 | ) | ||
| 154 | ENDIF(CMAKE_SIZEOF_VOID_P EQUAL 8) | ||
| 155 | |||
| 156 | IF(NOT SDL2_BUILDING_LIBRARY) | ||
| 157 | IF(NOT ${SDL2_INCLUDE_DIR} MATCHES ".framework") | ||
| 158 | # Non-OS X framework versions expect you to also dynamically link to | ||
| 159 | # SDL2main. This is mainly for Windows and OS X. Other (Unix) platforms | ||
| 160 | # seem to provide SDL2main for compatibility even though they don't | ||
| 161 | # necessarily need it. | ||
| 162 | # Lookup the 64 bit libs on x64 | ||
| 163 | IF(CMAKE_SIZEOF_VOID_P EQUAL 8) | ||
| 164 | FIND_LIBRARY(SDL2MAIN_LIBRARY | ||
| 165 | NAMES SDL2main | ||
| 166 | HINTS | ||
| 167 | ${SDL2} | ||
| 168 | $ENV{SDL2} | ||
| 169 | PATH_SUFFIXES lib64 lib | ||
| 170 | lib/x64 | ||
| 171 | x86_64-w64-mingw32/lib | ||
| 172 | PATHS | ||
| 173 | /sw | ||
| 174 | /opt/local | ||
| 175 | /opt/csw | ||
| 176 | /opt | ||
| 177 | ) | ||
| 178 | # On 32bit build find the 32bit libs | ||
| 179 | ELSE(CMAKE_SIZEOF_VOID_P EQUAL 8) | ||
| 180 | FIND_LIBRARY(SDL2MAIN_LIBRARY | ||
| 181 | NAMES SDL2main | ||
| 182 | HINTS | ||
| 183 | ${SDL2} | ||
| 184 | $ENV{SDL2} | ||
| 185 | PATH_SUFFIXES lib | ||
| 186 | lib/x86 | ||
| 187 | i686-w64-mingw32/lib | ||
| 188 | PATHS | ||
| 189 | /sw | ||
| 190 | /opt/local | ||
| 191 | /opt/csw | ||
| 192 | /opt | ||
| 193 | ) | ||
| 194 | ENDIF(CMAKE_SIZEOF_VOID_P EQUAL 8) | ||
| 195 | ENDIF(NOT ${SDL2_INCLUDE_DIR} MATCHES ".framework") | ||
| 196 | ENDIF(NOT SDL2_BUILDING_LIBRARY) | ||
| 197 | |||
| 198 | # SDL2 may require threads on your system. | ||
| 199 | # The Apple build may not need an explicit flag because one of the | ||
| 200 | # frameworks may already provide it. | ||
| 201 | # But for non-OSX systems, I will use the CMake Threads package. | ||
| 202 | IF(NOT APPLE) | ||
| 203 | FIND_PACKAGE(Threads) | ||
| 204 | ENDIF(NOT APPLE) | ||
| 205 | |||
| 206 | # MinGW needs an additional library, mwindows | ||
| 207 | # It's total link flags should look like -lmingw32 -lSDL2main -lSDL2 -lmwindows | ||
| 208 | # (Actually on second look, I think it only needs one of the m* libraries.) | ||
| 209 | IF(MINGW) | ||
| 210 | SET(MINGW32_LIBRARY mingw32 CACHE STRING "mwindows for MinGW") | ||
| 211 | ENDIF(MINGW) | ||
| 212 | |||
| 213 | SET(SDL2_FOUND "NO") | ||
| 214 | IF(SDL2_LIBRARY_TEMP) | ||
| 215 | # For SDL2main | ||
| 216 | IF(NOT SDL2_BUILDING_LIBRARY) | ||
| 217 | IF(SDL2MAIN_LIBRARY) | ||
| 218 | SET(SDL2_LIBRARY_TEMP ${SDL2MAIN_LIBRARY} ${SDL2_LIBRARY_TEMP}) | ||
| 219 | ENDIF(SDL2MAIN_LIBRARY) | ||
| 220 | ENDIF(NOT SDL2_BUILDING_LIBRARY) | ||
| 221 | |||
| 222 | # For OS X, SDL2 uses Cocoa as a backend so it must link to Cocoa. | ||
| 223 | # CMake doesn't display the -framework Cocoa string in the UI even | ||
| 224 | # though it actually is there if I modify a pre-used variable. | ||
| 225 | # I think it has something to do with the CACHE STRING. | ||
| 226 | # So I use a temporary variable until the end so I can set the | ||
| 227 | # "real" variable in one-shot. | ||
| 228 | IF(APPLE) | ||
| 229 | SET(SDL2_LIBRARY_TEMP ${SDL2_LIBRARY_TEMP} "-framework Cocoa") | ||
| 230 | ENDIF(APPLE) | ||
| 231 | |||
| 232 | # For threads, as mentioned Apple doesn't need this. | ||
| 233 | # In fact, there seems to be a problem if I used the Threads package | ||
| 234 | # and try using this line, so I'm just skipping it entirely for OS X. | ||
| 235 | IF(NOT APPLE) | ||
| 236 | SET(SDL2_LIBRARY_TEMP ${SDL2_LIBRARY_TEMP} ${CMAKE_THREAD_LIBS_INIT}) | ||
| 237 | ENDIF(NOT APPLE) | ||
| 238 | |||
| 239 | # For MinGW library | ||
| 240 | IF(MINGW) | ||
| 241 | SET(SDL2_LIBRARY_TEMP ${MINGW32_LIBRARY} ${SDL2_LIBRARY_TEMP}) | ||
| 242 | ENDIF(MINGW) | ||
| 243 | |||
| 244 | # Set the final string here so the GUI reflects the final state. | ||
| 245 | SET(SDL2_LIBRARY ${SDL2_LIBRARY_TEMP} CACHE STRING "Where the SDL2 Library can be found") | ||
| 246 | # Set the temp variable to INTERNAL so it is not seen in the CMake GUI | ||
| 247 | SET(SDL2_LIBRARY_TEMP "${SDL2_LIBRARY_TEMP}" CACHE INTERNAL "") | ||
| 248 | |||
| 249 | SET(SDL2_FOUND "YES") | ||
| 250 | ENDIF(SDL2_LIBRARY_TEMP) | ||
| 251 | |||
| 252 | INCLUDE(FindPackageHandleStandardArgs) | ||
| 253 | |||
| 254 | FIND_PACKAGE_HANDLE_STANDARD_ARGS(SDL2 REQUIRED_VARS SDL2_LIBRARY SDL2_INCLUDE_DIR) | ||
| diff --git a/cmake/FindSDL2_Image.cmake b/cmake/FindSDL2_Image.cmake new file mode 100644 index 0000000..c08375f --- /dev/null +++ b/cmake/FindSDL2_Image.cmake | |||
| @@ -0,0 +1,98 @@ | |||
| 1 | # Distributed under the OSI-approved BSD 3-Clause License. See accompanying | ||
| 2 | # file Copyright.txt or https://cmake.org/licensing for details. | ||
| 3 | |||
| 4 | #.rst: | ||
| 5 | # FindSDL2_image | ||
| 6 | # ------------- | ||
| 7 | # | ||
| 8 | # Locate SDL2_image library | ||
| 9 | # | ||
| 10 | # This module defines: | ||
| 11 | # | ||
| 12 | # :: | ||
| 13 | # | ||
| 14 | # SDL2_IMAGE_LIBRARIES, the name of the library to link against | ||
| 15 | # SDL2_IMAGE_INCLUDE_DIRS, where to find the headers | ||
| 16 | # SDL2_IMAGE_FOUND, if false, do not try to link against | ||
| 17 | # SDL2_IMAGE_VERSION_STRING - human-readable string containing the | ||
| 18 | # version of SDL_image | ||
| 19 | # | ||
| 20 | # | ||
| 21 | # | ||
| 22 | # For backward compatibility the following variables are also set: | ||
| 23 | # | ||
| 24 | # :: | ||
| 25 | # | ||
| 26 | # SDL2IMAGE_LIBRARY (same value as SDL_IMAGE_LIBRARIES) | ||
| 27 | # SDL2IMAGE_INCLUDE_DIR (same value as SDL_IMAGE_INCLUDE_DIRS) | ||
| 28 | # SDL2IMAGE_FOUND (same value as SDL_IMAGE_FOUND) | ||
| 29 | # | ||
| 30 | # | ||
| 31 | # | ||
| 32 | # $SDL2DIR is an environment variable that would correspond to the | ||
| 33 | # ./configure --prefix=$SDL2DIR used in building SDL. | ||
| 34 | # | ||
| 35 | # Created by Eric Wing. This was influenced by the FindSDL.cmake | ||
| 36 | # module, but with modifications to recognize OS X frameworks and | ||
| 37 | # additional Unix paths (FreeBSD, etc). | ||
| 38 | |||
| 39 | if(NOT SDL2_IMAGE_INCLUDE_DIR AND SDL2IMAGE_INCLUDE_DIR) | ||
| 40 | set(SDL2_IMAGE_INCLUDE_DIR ${SDL2IMAGE_INCLUDE_DIR} CACHE PATH "directory cache entry initialized from old variable name") | ||
| 41 | endif() | ||
| 42 | find_path(SDL2_IMAGE_INCLUDE_DIR SDL_image.h | ||
| 43 | HINTS | ||
| 44 | ENV SDL2IMAGEDIR | ||
| 45 | ENV SDL2DIR | ||
| 46 | ${SDL2_DIR} | ||
| 47 | PATH_SUFFIXES SDL2 | ||
| 48 | # path suffixes to search inside ENV{SDL2DIR} | ||
| 49 | include/SDL2 include | ||
| 50 | ) | ||
| 51 | |||
| 52 | if(CMAKE_SIZEOF_VOID_P EQUAL 8) | ||
| 53 | set(VC_LIB_PATH_SUFFIX lib/x64) | ||
| 54 | else() | ||
| 55 | set(VC_LIB_PATH_SUFFIX lib/x86) | ||
| 56 | endif() | ||
| 57 | |||
| 58 | if(NOT SDL2_IMAGE_LIBRARY AND SDL2IMAGE_LIBRARY) | ||
| 59 | set(SDL2_IMAGE_LIBRARY ${SDL2IMAGE_LIBRARY} CACHE FILEPATH "file cache entry initialized from old variable name") | ||
| 60 | endif() | ||
| 61 | find_library(SDL2_IMAGE_LIBRARY | ||
| 62 | NAMES SDL2_image | ||
| 63 | HINTS | ||
| 64 | ENV SDL2IMAGEDIR | ||
| 65 | ENV SDL2DIR | ||
| 66 | ${SDL2_DIR} | ||
| 67 | PATH_SUFFIXES lib ${VC_LIB_PATH_SUFFIX} | ||
| 68 | ) | ||
| 69 | |||
| 70 | if(SDL2_IMAGE_INCLUDE_DIR AND EXISTS "${SDL2_IMAGE_INCLUDE_DIR}/SDL_image.h") | ||
| 71 | file(STRINGS "${SDL2_IMAGE_INCLUDE_DIR}/SDL_image.h" SDL2_IMAGE_VERSION_MAJOR_LINE REGEX "^#define[ \t]+SDL_IMAGE_MAJOR_VERSION[ \t]+[0-9]+$") | ||
| 72 | file(STRINGS "${SDL2_IMAGE_INCLUDE_DIR}/SDL_image.h" SDL2_IMAGE_VERSION_MINOR_LINE REGEX "^#define[ \t]+SDL_IMAGE_MINOR_VERSION[ \t]+[0-9]+$") | ||
| 73 | file(STRINGS "${SDL2_IMAGE_INCLUDE_DIR}/SDL_image.h" SDL2_IMAGE_VERSION_PATCH_LINE REGEX "^#define[ \t]+SDL_IMAGE_PATCHLEVEL[ \t]+[0-9]+$") | ||
| 74 | string(REGEX REPLACE "^#define[ \t]+SDL_IMAGE_MAJOR_VERSION[ \t]+([0-9]+)$" "\\1" SDL2_IMAGE_VERSION_MAJOR "${SDL_IMAGE_VERSION_MAJOR_LINE}") | ||
| 75 | string(REGEX REPLACE "^#define[ \t]+SDL_IMAGE_MINOR_VERSION[ \t]+([0-9]+)$" "\\1" SDL2_IMAGE_VERSION_MINOR "${SDL_IMAGE_VERSION_MINOR_LINE}") | ||
| 76 | string(REGEX REPLACE "^#define[ \t]+SDL_IMAGE_PATCHLEVEL[ \t]+([0-9]+)$" "\\1" SDL2_IMAGE_VERSION_PATCH "${SDL_IMAGE_VERSION_PATCH_LINE}") | ||
| 77 | set(SDL2_IMAGE_VERSION_STRING ${SDL2_IMAGE_VERSION_MAJOR}.${SDL2_IMAGE_VERSION_MINOR}.${SDL2_IMAGE_VERSION_PATCH}) | ||
| 78 | unset(SDL2_IMAGE_VERSION_MAJOR_LINE) | ||
| 79 | unset(SDL2_IMAGE_VERSION_MINOR_LINE) | ||
| 80 | unset(SDL2_IMAGE_VERSION_PATCH_LINE) | ||
| 81 | unset(SDL2_IMAGE_VERSION_MAJOR) | ||
| 82 | unset(SDL2_IMAGE_VERSION_MINOR) | ||
| 83 | unset(SDL2_IMAGE_VERSION_PATCH) | ||
| 84 | endif() | ||
| 85 | |||
| 86 | set(SDL2_IMAGE_LIBRARIES ${SDL2_IMAGE_LIBRARY}) | ||
| 87 | set(SDL2_IMAGE_INCLUDE_DIRS ${SDL2_IMAGE_INCLUDE_DIR}) | ||
| 88 | |||
| 89 | FIND_PACKAGE_HANDLE_STANDARD_ARGS(SDL2_image | ||
| 90 | REQUIRED_VARS SDL2_IMAGE_LIBRARIES SDL2_IMAGE_INCLUDE_DIRS | ||
| 91 | VERSION_VAR SDL2_IMAGE_VERSION_STRING) | ||
| 92 | |||
| 93 | # for backward compatibility | ||
| 94 | set(SDL2IMAGE_LIBRARY ${SDL2_IMAGE_LIBRARIES}) | ||
| 95 | set(SDL2IMAGE_INCLUDE_DIR ${SDL2_IMAGE_INCLUDE_DIRS}) | ||
| 96 | set(SDL2IMAGE_FOUND ${SDL2_IMAGE_FOUND}) | ||
| 97 | |||
| 98 | mark_as_advanced(SDL2_IMAGE_LIBRARY SDL2_IMAGE_INCLUDE_DIR) | ||
| diff --git a/src/consts.h b/src/consts.h new file mode 100644 index 0000000..f3a073c --- /dev/null +++ b/src/consts.h | |||
| @@ -0,0 +1,10 @@ | |||
| 1 | #ifndef CONSTS_H_8019F1B3 | ||
| 2 | #define CONSTS_H_8019F1B3 | ||
| 3 | |||
| 4 | #include "vector.h" | ||
| 5 | |||
| 6 | constexpr vec2s TILE_SIZE { 32, 32 }; | ||
| 7 | constexpr vec2s LEVEL_SIZE { 16, 16 }; | ||
| 8 | constexpr vec2s WINDOW_SIZE = TILE_SIZE * LEVEL_SIZE; | ||
| 9 | |||
| 10 | #endif /* end of include guard: CONSTS_H_8019F1B3 */ | ||
| diff --git a/src/entity.h b/src/entity.h new file mode 100644 index 0000000..d99680f --- /dev/null +++ b/src/entity.h | |||
| @@ -0,0 +1,31 @@ | |||
| 1 | #ifndef ENTITY_H_0D6CB29A | ||
| 2 | #define ENTITY_H_0D6CB29A | ||
| 3 | |||
| 4 | #include "vector.h" | ||
| 5 | |||
| 6 | class Entity { | ||
| 7 | public: | ||
| 8 | |||
| 9 | // Transform | ||
| 10 | vec2s pos; | ||
| 11 | vec2s size; | ||
| 12 | |||
| 13 | // Grid placement | ||
| 14 | vec2s gridPos; | ||
| 15 | |||
| 16 | // Movement | ||
| 17 | bool moving = false; | ||
| 18 | vec2s destPos; | ||
| 19 | double movementTween = 0.0; | ||
| 20 | double speed = 0.0; // Tiles per second | ||
| 21 | |||
| 22 | // Player | ||
| 23 | bool player = false; | ||
| 24 | |||
| 25 | // Collision | ||
| 26 | bool playerCanPush = false; | ||
| 27 | bool trainCanPush = false; | ||
| 28 | |||
| 29 | }; | ||
| 30 | |||
| 31 | #endif /* end of include guard: ENTITY_H_0D6CB29A */ | ||
| diff --git a/src/level.h b/src/level.h new file mode 100644 index 0000000..3d6fb87 --- /dev/null +++ b/src/level.h | |||
| @@ -0,0 +1,52 @@ | |||
| 1 | #ifndef LEVEL_H_678CFCCF | ||
| 2 | #define LEVEL_H_678CFCCF | ||
| 3 | |||
| 4 | #include "consts.h" | ||
| 5 | #include "tileset.h" | ||
| 6 | |||
| 7 | class Level { | ||
| 8 | public: | ||
| 9 | |||
| 10 | Level() | ||
| 11 | { | ||
| 12 | size_ = LEVEL_SIZE; | ||
| 13 | |||
| 14 | tiles_.resize(size_.w() * size_.h()); | ||
| 15 | |||
| 16 | for (size_t y = 0; y < size_.h(); y++) | ||
| 17 | { | ||
| 18 | for (size_t x = 0; x < size_.w(); x++) | ||
| 19 | { | ||
| 20 | tiles_[x+y*size_.w()] = rand() % 10; | ||
| 21 | } | ||
| 22 | } | ||
| 23 | } | ||
| 24 | |||
| 25 | const vec2s& getSize() const | ||
| 26 | { | ||
| 27 | return size_; | ||
| 28 | } | ||
| 29 | |||
| 30 | size_t at(vec2s pos) const | ||
| 31 | { | ||
| 32 | return at(pos.x(), pos.y()); | ||
| 33 | } | ||
| 34 | |||
| 35 | size_t at(size_t x, size_t y) const | ||
| 36 | { | ||
| 37 | return tiles_.at(x + size_.w() * y); | ||
| 38 | } | ||
| 39 | |||
| 40 | const Tileset& getTileset() const | ||
| 41 | { | ||
| 42 | return tileset_; | ||
| 43 | } | ||
| 44 | |||
| 45 | private: | ||
| 46 | |||
| 47 | vec2s size_; | ||
| 48 | std::vector<size_t> tiles_; | ||
| 49 | Tileset tileset_; | ||
| 50 | }; | ||
| 51 | |||
| 52 | #endif /* end of include guard: LEVEL_H_678CFCCF */ | ||
| diff --git a/src/main.cpp b/src/main.cpp new file mode 100644 index 0000000..1b74143 --- /dev/null +++ b/src/main.cpp | |||
| @@ -0,0 +1,60 @@ | |||
| 1 | #include "renderer.h" | ||
| 2 | |||
| 3 | #include <random> | ||
| 4 | #include "simulation.h" | ||
| 5 | #include "level.h" | ||
| 6 | |||
| 7 | int main(int, char**) | ||
| 8 | { | ||
| 9 | std::random_device randomEngine; | ||
| 10 | std::mt19937 rng(randomEngine()); | ||
| 11 | |||
| 12 | Renderer renderer; | ||
| 13 | Level level; | ||
| 14 | Simulation sim(level); | ||
| 15 | |||
| 16 | Simulation::id_type player = sim.emplaceEntity(); | ||
| 17 | Entity& entity = sim.getEntity(player); | ||
| 18 | entity.gridPos.x() = 1; | ||
| 19 | entity.gridPos.y() = 5; | ||
| 20 | entity.size = TILE_SIZE; | ||
| 21 | entity.speed = 3.0; | ||
| 22 | entity.player = true; | ||
| 23 | |||
| 24 | bool quit = false; | ||
| 25 | |||
| 26 | SDL_Event e; | ||
| 27 | size_t lastTime = SDL_GetTicks(); | ||
| 28 | |||
| 29 | while (!quit) | ||
| 30 | { | ||
| 31 | size_t currentTime = SDL_GetTicks(); | ||
| 32 | size_t frameTime = currentTime - lastTime; | ||
| 33 | lastTime = currentTime; | ||
| 34 | |||
| 35 | while (SDL_PollEvent(&e)) | ||
| 36 | { | ||
| 37 | if (e.type == SDL_QUIT) | ||
| 38 | { | ||
| 39 | quit = true; | ||
| 40 | } else if (e.type == SDL_KEYDOWN) | ||
| 41 | { | ||
| 42 | switch (e.key.keysym.sym) | ||
| 43 | { | ||
| 44 | case SDLK_ESCAPE: | ||
| 45 | { | ||
| 46 | quit = true; | ||
| 47 | |||
| 48 | break; | ||
| 49 | } | ||
| 50 | } | ||
| 51 | } | ||
| 52 | } | ||
| 53 | |||
| 54 | const Uint8* state = SDL_GetKeyboardState(NULL); | ||
| 55 | |||
| 56 | sim.tick(frameTime / 1000.0, state); | ||
| 57 | |||
| 58 | renderer.render(sim); | ||
| 59 | } | ||
| 60 | } | ||
| diff --git a/src/renderer.cpp b/src/renderer.cpp new file mode 100644 index 0000000..2916dd6 --- /dev/null +++ b/src/renderer.cpp | |||
| @@ -0,0 +1,97 @@ | |||
| 1 | #include "renderer.h" | ||
| 2 | #include "simulation.h" | ||
| 3 | #include "consts.h" | ||
| 4 | #include "level.h" | ||
| 5 | |||
| 6 | Renderer::Renderer() | ||
| 7 | { | ||
| 8 | win_ = window_ptr( | ||
| 9 | SDL_CreateWindow( | ||
| 10 | "dispatcher", | ||
| 11 | 100, | ||
| 12 | 100, | ||
| 13 | WINDOW_SIZE.w(), | ||
| 14 | WINDOW_SIZE.h(), | ||
| 15 | SDL_WINDOW_SHOWN)); | ||
| 16 | |||
| 17 | if (!win_) | ||
| 18 | { | ||
| 19 | throw sdl_error(); | ||
| 20 | } | ||
| 21 | |||
| 22 | ren_ = renderer_ptr( | ||
| 23 | SDL_CreateRenderer( | ||
| 24 | win_.get(), | ||
| 25 | -1, | ||
| 26 | SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC)); | ||
| 27 | |||
| 28 | if (!ren_) | ||
| 29 | { | ||
| 30 | throw sdl_error(); | ||
| 31 | } | ||
| 32 | |||
| 33 | SDL_SetRenderDrawBlendMode(ren_.get(), SDL_BLENDMODE_MOD); | ||
| 34 | SDL_SetRenderDrawColor(ren_.get(), 255, 150, 255, 255); | ||
| 35 | SDL_RenderFillRect(ren_.get(), nullptr); | ||
| 36 | } | ||
| 37 | |||
| 38 | void Renderer::render(const Simulation& sim) | ||
| 39 | { | ||
| 40 | texture_ptr canvas( | ||
| 41 | SDL_CreateTexture( | ||
| 42 | ren_.get(), | ||
| 43 | SDL_PIXELFORMAT_RGBA8888, | ||
| 44 | SDL_TEXTUREACCESS_TARGET, | ||
| 45 | WINDOW_SIZE.w(), | ||
| 46 | WINDOW_SIZE.h())); | ||
| 47 | |||
| 48 | if (!canvas) | ||
| 49 | { | ||
| 50 | throw sdl_error(); | ||
| 51 | } | ||
| 52 | |||
| 53 | SDL_SetRenderTarget(ren_.get(), nullptr); | ||
| 54 | SDL_SetRenderDrawBlendMode(ren_.get(), SDL_BLENDMODE_NONE); | ||
| 55 | SDL_SetRenderDrawColor(ren_.get(), 255, 150, rand() % 255, 255); | ||
| 56 | SDL_RenderClear(ren_.get()); | ||
| 57 | |||
| 58 | const Level& level = sim.getLevel(); | ||
| 59 | |||
| 60 | for (size_t y = 0; y < level.getSize().h(); y++) | ||
| 61 | { | ||
| 62 | for (size_t x = 0; x < level.getSize().w(); x++) | ||
| 63 | { | ||
| 64 | int val = level.at(x, y) * 10; | ||
| 65 | |||
| 66 | SDL_SetRenderDrawColor(ren_.get(), val, val, 0, 255); | ||
| 67 | |||
| 68 | SDL_Rect rect { | ||
| 69 | static_cast<int>(x * TILE_SIZE.w()), | ||
| 70 | static_cast<int>(y * TILE_SIZE.h()), | ||
| 71 | TILE_SIZE.w(), | ||
| 72 | TILE_SIZE.h() | ||
| 73 | }; | ||
| 74 | |||
| 75 | SDL_RenderFillRect(ren_.get(), &rect); | ||
| 76 | } | ||
| 77 | } | ||
| 78 | |||
| 79 | for (Simulation::id_type id : sim.getActive()) | ||
| 80 | { | ||
| 81 | const Entity& entity = sim.getEntity(id); | ||
| 82 | |||
| 83 | SDL_SetRenderDrawColor(ren_.get(), 100, 100, 100, 255); | ||
| 84 | |||
| 85 | SDL_Rect rect { | ||
| 86 | static_cast<int>(entity.pos.x()), | ||
| 87 | static_cast<int>(entity.pos.y()), | ||
| 88 | static_cast<int>(entity.size.w()), | ||
| 89 | static_cast<int>(entity.size.h()) | ||
| 90 | }; | ||
| 91 | |||
| 92 | SDL_RenderFillRect(ren_.get(), &rect); | ||
| 93 | } | ||
| 94 | |||
| 95 | //SDL_RenderCopy(ren_.get(), canvas.get(), nullptr, nullptr); | ||
| 96 | SDL_RenderPresent(ren_.get()); | ||
| 97 | } | ||
| diff --git a/src/renderer.h b/src/renderer.h new file mode 100644 index 0000000..dd3498f --- /dev/null +++ b/src/renderer.h | |||
| @@ -0,0 +1,126 @@ | |||
| 1 | #ifndef RENDERER_H_6A58EC30 | ||
| 2 | #define RENDERER_H_6A58EC30 | ||
| 3 | |||
| 4 | #include <SDL.h> | ||
| 5 | #include <SDL_image.h> | ||
| 6 | #include <stdexcept> | ||
| 7 | #include <memory> | ||
| 8 | |||
| 9 | class Simulation; | ||
| 10 | |||
| 11 | class sdl_error : public std::logic_error { | ||
| 12 | public: | ||
| 13 | |||
| 14 | sdl_error() : std::logic_error(SDL_GetError()) | ||
| 15 | { | ||
| 16 | } | ||
| 17 | }; | ||
| 18 | |||
| 19 | class img_error : public std::logic_error { | ||
| 20 | public: | ||
| 21 | |||
| 22 | img_error() : std::logic_error(IMG_GetError()) | ||
| 23 | { | ||
| 24 | } | ||
| 25 | }; | ||
| 26 | |||
| 27 | class sdl_wrapper { | ||
| 28 | public: | ||
| 29 | |||
| 30 | sdl_wrapper() | ||
| 31 | { | ||
| 32 | if (SDL_Init(SDL_INIT_VIDEO) != 0) | ||
| 33 | { | ||
| 34 | sdl_error ex; | ||
| 35 | SDL_Quit(); | ||
| 36 | |||
| 37 | throw ex; | ||
| 38 | } | ||
| 39 | } | ||
| 40 | |||
| 41 | ~sdl_wrapper() | ||
| 42 | { | ||
| 43 | SDL_Quit(); | ||
| 44 | } | ||
| 45 | }; | ||
| 46 | |||
| 47 | class img_wrapper { | ||
| 48 | public: | ||
| 49 | |||
| 50 | img_wrapper() | ||
| 51 | { | ||
| 52 | if (IMG_Init(IMG_INIT_PNG) != IMG_INIT_PNG) | ||
| 53 | { | ||
| 54 | img_error ex; | ||
| 55 | IMG_Quit(); | ||
| 56 | |||
| 57 | throw ex; | ||
| 58 | } | ||
| 59 | } | ||
| 60 | |||
| 61 | ~img_wrapper() | ||
| 62 | { | ||
| 63 | IMG_Quit(); | ||
| 64 | } | ||
| 65 | }; | ||
| 66 | |||
| 67 | class window_deleter { | ||
| 68 | public: | ||
| 69 | |||
| 70 | void operator()(SDL_Window* ptr) | ||
| 71 | { | ||
| 72 | SDL_DestroyWindow(ptr); | ||
| 73 | } | ||
| 74 | }; | ||
| 75 | |||
| 76 | using window_ptr = std::unique_ptr<SDL_Window, window_deleter>; | ||
| 77 | |||
| 78 | class renderer_deleter { | ||
| 79 | public: | ||
| 80 | |||
| 81 | void operator()(SDL_Renderer* ptr) | ||
| 82 | { | ||
| 83 | SDL_DestroyRenderer(ptr); | ||
| 84 | } | ||
| 85 | }; | ||
| 86 | |||
| 87 | using renderer_ptr = std::unique_ptr<SDL_Renderer, renderer_deleter>; | ||
| 88 | |||
| 89 | class surface_deleter { | ||
| 90 | public: | ||
| 91 | |||
| 92 | void operator()(SDL_Surface* ptr) | ||
| 93 | { | ||
| 94 | SDL_FreeSurface(ptr); | ||
| 95 | } | ||
| 96 | }; | ||
| 97 | |||
| 98 | using surface_ptr = std::unique_ptr<SDL_Surface, surface_deleter>; | ||
| 99 | |||
| 100 | class texture_deleter { | ||
| 101 | public: | ||
| 102 | |||
| 103 | void operator()(SDL_Texture* ptr) | ||
| 104 | { | ||
| 105 | SDL_DestroyTexture(ptr); | ||
| 106 | } | ||
| 107 | }; | ||
| 108 | |||
| 109 | using texture_ptr = std::unique_ptr<SDL_Texture, texture_deleter>; | ||
| 110 | |||
| 111 | class Renderer { | ||
| 112 | public: | ||
| 113 | |||
| 114 | Renderer(); | ||
| 115 | |||
| 116 | void render(const Simulation& game); | ||
| 117 | |||
| 118 | private: | ||
| 119 | |||
| 120 | sdl_wrapper sdl_; | ||
| 121 | img_wrapper img_; | ||
| 122 | window_ptr win_; | ||
| 123 | renderer_ptr ren_; | ||
| 124 | }; | ||
| 125 | |||
| 126 | #endif /* end of include guard: RENDERER_H_6A58EC30 */ | ||
| diff --git a/src/simulation.cpp b/src/simulation.cpp new file mode 100644 index 0000000..3079f56 --- /dev/null +++ b/src/simulation.cpp | |||
| @@ -0,0 +1,115 @@ | |||
| 1 | #include "simulation.h" | ||
| 2 | |||
| 3 | #include "consts.h" | ||
| 4 | #include "level.h" | ||
| 5 | |||
| 6 | void Simulation::tick( | ||
| 7 | double dt, | ||
| 8 | const Uint8* keystate) | ||
| 9 | { | ||
| 10 | for (id_type id : active_) | ||
| 11 | { | ||
| 12 | Entity& entity = entities_.at(id); | ||
| 13 | |||
| 14 | // Control | ||
| 15 | if (entity.player && | ||
| 16 | !entity.moving) | ||
| 17 | { | ||
| 18 | if (keystate[SDL_SCANCODE_LEFT] && | ||
| 19 | entity.gridPos.x() > 0 && | ||
| 20 | level_.getTileset().canPlayerMoveTo( | ||
| 21 | level_.at(entity.gridPos - vec2s { 1, 0 }))) | ||
| 22 | { | ||
| 23 | entity.moving = true; | ||
| 24 | entity.destPos = entity.gridPos - vec2s { 1, 0 }; | ||
| 25 | } | ||
| 26 | else if (keystate[SDL_SCANCODE_UP] && | ||
| 27 | entity.gridPos.y() > 0 && | ||
| 28 | level_.getTileset().canPlayerMoveTo( | ||
| 29 | level_.at(entity.gridPos - vec2s { 0, 1 }))) | ||
| 30 | { | ||
| 31 | entity.moving = true; | ||
| 32 | entity.destPos = entity.gridPos - vec2s { 0, 1 }; | ||
| 33 | } else if (keystate[SDL_SCANCODE_RIGHT] && | ||
| 34 | entity.gridPos.x() < (level_.getSize().w() - 1) && | ||
| 35 | level_.getTileset().canPlayerMoveTo( | ||
| 36 | level_.at(entity.gridPos + vec2s { 1, 0 }))) | ||
| 37 | { | ||
| 38 | entity.moving = true; | ||
| 39 | entity.destPos = entity.gridPos + vec2s { 1, 0 }; | ||
| 40 | } | ||
| 41 | else if (keystate[SDL_SCANCODE_DOWN] && | ||
| 42 | entity.gridPos.y() < (level_.getSize().h() - 1) && | ||
| 43 | level_.getTileset().canPlayerMoveTo( | ||
| 44 | level_.at(entity.gridPos + vec2s { 0, 1 }))) | ||
| 45 | { | ||
| 46 | entity.moving = true; | ||
| 47 | entity.destPos = entity.gridPos + vec2s { 0, 1 }; | ||
| 48 | } | ||
| 49 | |||
| 50 | if (entity.moving) | ||
| 51 | { | ||
| 52 | entity.movementTween = 0.0; | ||
| 53 | } | ||
| 54 | } | ||
| 55 | |||
| 56 | |||
| 57 | |||
| 58 | |||
| 59 | // Collision | ||
| 60 | |||
| 61 | |||
| 62 | |||
| 63 | |||
| 64 | // Movement | ||
| 65 | if (entity.moving) | ||
| 66 | { | ||
| 67 | entity.movementTween += entity.speed * dt; | ||
| 68 | |||
| 69 | if (entity.movementTween >= 1.0) | ||
| 70 | { | ||
| 71 | entity.moving = false; | ||
| 72 | entity.gridPos = entity.destPos; | ||
| 73 | } | ||
| 74 | } | ||
| 75 | |||
| 76 | if (entity.moving) | ||
| 77 | { | ||
| 78 | entity.pos.x() = | ||
| 79 | TILE_SIZE.x() * entity.destPos.x() * entity.movementTween + | ||
| 80 | TILE_SIZE.x() * entity.gridPos.x() * (1.0 - entity.movementTween); | ||
| 81 | |||
| 82 | entity.pos.y() = | ||
| 83 | TILE_SIZE.y() * entity.destPos.y() * entity.movementTween + | ||
| 84 | TILE_SIZE.y() * entity.gridPos.y() * (1.0 - entity.movementTween); | ||
| 85 | } else { | ||
| 86 | entity.pos = TILE_SIZE * entity.gridPos; | ||
| 87 | } | ||
| 88 | } | ||
| 89 | } | ||
| 90 | |||
| 91 | Simulation::id_type Simulation::emplaceEntity() | ||
| 92 | { | ||
| 93 | id_type nextId; | ||
| 94 | |||
| 95 | if (!available_.empty()) | ||
| 96 | { | ||
| 97 | nextId = available_.front(); | ||
| 98 | available_.pop_front(); | ||
| 99 | |||
| 100 | entities_.at(nextId) = Entity(); | ||
| 101 | } else { | ||
| 102 | nextId = entities_.size(); | ||
| 103 | entities_.emplace_back(); | ||
| 104 | } | ||
| 105 | |||
| 106 | active_.insert(nextId); | ||
| 107 | |||
| 108 | return nextId; | ||
| 109 | } | ||
| 110 | |||
| 111 | void Simulation::deleteEntity(id_type id) | ||
| 112 | { | ||
| 113 | available_.push_back(id); | ||
| 114 | active_.erase(id); | ||
| 115 | } | ||
| diff --git a/src/simulation.h b/src/simulation.h new file mode 100644 index 0000000..bc47642 --- /dev/null +++ b/src/simulation.h | |||
| @@ -0,0 +1,57 @@ | |||
| 1 | #ifndef SIMULATION_H_7BF6EEA4 | ||
| 2 | #define SIMULATION_H_7BF6EEA4 | ||
| 3 | |||
| 4 | #include "entity.h" | ||
| 5 | #include "renderer.h" | ||
| 6 | #include <vector> | ||
| 7 | #include <deque> | ||
| 8 | #include <set> | ||
| 9 | |||
| 10 | class Level; | ||
| 11 | |||
| 12 | class Simulation { | ||
| 13 | public: | ||
| 14 | |||
| 15 | using id_type = std::vector<Entity>::size_type; | ||
| 16 | |||
| 17 | // Constructor | ||
| 18 | explicit Simulation(const Level& level) : level_(level) {} | ||
| 19 | |||
| 20 | void tick( | ||
| 21 | double dt, | ||
| 22 | const Uint8* keystate); | ||
| 23 | |||
| 24 | id_type emplaceEntity(); | ||
| 25 | |||
| 26 | void deleteEntity(id_type id); | ||
| 27 | |||
| 28 | Entity& getEntity(id_type id) | ||
| 29 | { | ||
| 30 | return entities_.at(id); | ||
| 31 | } | ||
| 32 | |||
| 33 | const Entity& getEntity(id_type id) const | ||
| 34 | { | ||
| 35 | return entities_.at(id); | ||
| 36 | } | ||
| 37 | |||
| 38 | const std::set<id_type>& getActive() const | ||
| 39 | { | ||
| 40 | return active_; | ||
| 41 | } | ||
| 42 | |||
| 43 | const Level& getLevel() const | ||
| 44 | { | ||
| 45 | return level_; | ||
| 46 | } | ||
| 47 | |||
| 48 | private: | ||
| 49 | |||
| 50 | const Level& level_; | ||
| 51 | |||
| 52 | std::vector<Entity> entities_; | ||
| 53 | std::deque<id_type> available_; | ||
| 54 | std::set<id_type> active_; | ||
| 55 | }; | ||
| 56 | |||
| 57 | #endif /* end of include guard: SIMULATION_H_7BF6EEA4 */ | ||
| diff --git a/src/tileset.h b/src/tileset.h new file mode 100644 index 0000000..552b2f8 --- /dev/null +++ b/src/tileset.h | |||
| @@ -0,0 +1,13 @@ | |||
| 1 | #ifndef TILESET_H_B89AE7A1 | ||
| 2 | #define TILESET_H_B89AE7A1 | ||
| 3 | |||
| 4 | class Tileset { | ||
| 5 | public: | ||
| 6 | |||
| 7 | bool canPlayerMoveTo(size_t tile) const | ||
| 8 | { | ||
| 9 | return (tile % 2 == 1); | ||
| 10 | } | ||
| 11 | }; | ||
| 12 | |||
| 13 | #endif /* end of include guard: TILESET_H_B89AE7A1 */ | ||
| diff --git a/src/vector.h b/src/vector.h new file mode 100644 index 0000000..10fe4da --- /dev/null +++ b/src/vector.h | |||
| @@ -0,0 +1,119 @@ | |||
| 1 | #ifndef COORDINATES_H_A45D34FB | ||
| 2 | #define COORDINATES_H_A45D34FB | ||
| 3 | |||
| 4 | #include <cstddef> | ||
| 5 | |||
| 6 | template <typename T> | ||
| 7 | class vec2 { | ||
| 8 | public: | ||
| 9 | |||
| 10 | T coords[2]; | ||
| 11 | |||
| 12 | constexpr vec2() : coords{0, 0} | ||
| 13 | { | ||
| 14 | } | ||
| 15 | |||
| 16 | constexpr vec2(T x, T y) : coords{x, y} | ||
| 17 | { | ||
| 18 | } | ||
| 19 | |||
| 20 | inline T& x() | ||
| 21 | { | ||
| 22 | return coords[0]; | ||
| 23 | } | ||
| 24 | |||
| 25 | constexpr inline const T& x() const | ||
| 26 | { | ||
| 27 | return coords[0]; | ||
| 28 | } | ||
| 29 | |||
| 30 | inline T& w() | ||
| 31 | { | ||
| 32 | return coords[0]; | ||
| 33 | } | ||
| 34 | |||
| 35 | constexpr inline const T& w() const | ||
| 36 | { | ||
| 37 | return coords[0]; | ||
| 38 | } | ||
| 39 | |||
| 40 | inline T& y() | ||
| 41 | { | ||
| 42 | return coords[1]; | ||
| 43 | } | ||
| 44 | |||
| 45 | constexpr inline const T& y() const | ||
| 46 | { | ||
| 47 | return coords[1]; | ||
| 48 | } | ||
| 49 | |||
| 50 | inline T& h() | ||
| 51 | { | ||
| 52 | return coords[1]; | ||
| 53 | } | ||
| 54 | |||
| 55 | constexpr inline const T& h() const | ||
| 56 | { | ||
| 57 | return coords[1]; | ||
| 58 | } | ||
| 59 | |||
| 60 | template <typename R> | ||
| 61 | constexpr operator vec2<R>() const | ||
| 62 | { | ||
| 63 | return vec2<R>(x(), y()); | ||
| 64 | } | ||
| 65 | |||
| 66 | constexpr vec2 operator+(const vec2& other) const | ||
| 67 | { | ||
| 68 | return vec2(x() + other.x(), y() + other.y()); | ||
| 69 | } | ||
| 70 | |||
| 71 | vec2& operator+=(const vec2& other) | ||
| 72 | { | ||
| 73 | x() += other.x(); | ||
| 74 | y() += other.y(); | ||
| 75 | |||
| 76 | return *this; | ||
| 77 | } | ||
| 78 | |||
| 79 | constexpr vec2 operator-(const vec2& other) const | ||
| 80 | { | ||
| 81 | return vec2(x() - other.x(), y() - other.y()); | ||
| 82 | } | ||
| 83 | |||
| 84 | vec2 operator-=(const vec2& other) | ||
| 85 | { | ||
| 86 | x() -= other.x(); | ||
| 87 | y() -= other.y(); | ||
| 88 | |||
| 89 | return *this; | ||
| 90 | } | ||
| 91 | |||
| 92 | constexpr vec2 operator-() const | ||
| 93 | { | ||
| 94 | return vec2(-x(), -y()); | ||
| 95 | } | ||
| 96 | |||
| 97 | constexpr vec2 operator*(T s) const | ||
| 98 | { | ||
| 99 | return vec2(x() * s, y() * s); | ||
| 100 | } | ||
| 101 | |||
| 102 | vec2& operator*=(T s) | ||
| 103 | { | ||
| 104 | x() *= s; | ||
| 105 | y() *= s; | ||
| 106 | |||
| 107 | return *this; | ||
| 108 | } | ||
| 109 | |||
| 110 | constexpr vec2 operator*(const vec2& other) const | ||
| 111 | { | ||
| 112 | return vec2(x() * other.x(), y() * other.y()); | ||
| 113 | } | ||
| 114 | |||
| 115 | }; | ||
| 116 | |||
| 117 | using vec2s = vec2<size_t>; | ||
| 118 | |||
| 119 | #endif /* end of include guard: COORDINATES_H_A45D34FB */ | ||
