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| author | Kelly Rauchenberger <fefferburbia@gmail.com> | 2019-02-03 16:10:44 -0500 |
|---|---|---|
| committer | Kelly Rauchenberger <fefferburbia@gmail.com> | 2019-02-03 16:10:44 -0500 |
| commit | 8ffb27ab09ff567a159e5be5a243fd3967084977 (patch) | |
| tree | c7c1be31a4074a0d58191b9cc5ed880271c65b91 /src/simulation.cpp | |
| download | dispatcher-8ffb27ab09ff567a159e5be5a243fd3967084977.tar.gz dispatcher-8ffb27ab09ff567a159e5be5a243fd3967084977.tar.bz2 dispatcher-8ffb27ab09ff567a159e5be5a243fd3967084977.zip | |
Very basic ECS
Diffstat (limited to 'src/simulation.cpp')
| -rw-r--r-- | src/simulation.cpp | 115 |
1 files changed, 115 insertions, 0 deletions
| diff --git a/src/simulation.cpp b/src/simulation.cpp new file mode 100644 index 0000000..3079f56 --- /dev/null +++ b/src/simulation.cpp | |||
| @@ -0,0 +1,115 @@ | |||
| 1 | #include "simulation.h" | ||
| 2 | |||
| 3 | #include "consts.h" | ||
| 4 | #include "level.h" | ||
| 5 | |||
| 6 | void Simulation::tick( | ||
| 7 | double dt, | ||
| 8 | const Uint8* keystate) | ||
| 9 | { | ||
| 10 | for (id_type id : active_) | ||
| 11 | { | ||
| 12 | Entity& entity = entities_.at(id); | ||
| 13 | |||
| 14 | // Control | ||
| 15 | if (entity.player && | ||
| 16 | !entity.moving) | ||
| 17 | { | ||
| 18 | if (keystate[SDL_SCANCODE_LEFT] && | ||
| 19 | entity.gridPos.x() > 0 && | ||
| 20 | level_.getTileset().canPlayerMoveTo( | ||
| 21 | level_.at(entity.gridPos - vec2s { 1, 0 }))) | ||
| 22 | { | ||
| 23 | entity.moving = true; | ||
| 24 | entity.destPos = entity.gridPos - vec2s { 1, 0 }; | ||
| 25 | } | ||
| 26 | else if (keystate[SDL_SCANCODE_UP] && | ||
| 27 | entity.gridPos.y() > 0 && | ||
| 28 | level_.getTileset().canPlayerMoveTo( | ||
| 29 | level_.at(entity.gridPos - vec2s { 0, 1 }))) | ||
| 30 | { | ||
| 31 | entity.moving = true; | ||
| 32 | entity.destPos = entity.gridPos - vec2s { 0, 1 }; | ||
| 33 | } else if (keystate[SDL_SCANCODE_RIGHT] && | ||
| 34 | entity.gridPos.x() < (level_.getSize().w() - 1) && | ||
| 35 | level_.getTileset().canPlayerMoveTo( | ||
| 36 | level_.at(entity.gridPos + vec2s { 1, 0 }))) | ||
| 37 | { | ||
| 38 | entity.moving = true; | ||
| 39 | entity.destPos = entity.gridPos + vec2s { 1, 0 }; | ||
| 40 | } | ||
| 41 | else if (keystate[SDL_SCANCODE_DOWN] && | ||
| 42 | entity.gridPos.y() < (level_.getSize().h() - 1) && | ||
| 43 | level_.getTileset().canPlayerMoveTo( | ||
| 44 | level_.at(entity.gridPos + vec2s { 0, 1 }))) | ||
| 45 | { | ||
| 46 | entity.moving = true; | ||
| 47 | entity.destPos = entity.gridPos + vec2s { 0, 1 }; | ||
| 48 | } | ||
| 49 | |||
| 50 | if (entity.moving) | ||
| 51 | { | ||
| 52 | entity.movementTween = 0.0; | ||
| 53 | } | ||
| 54 | } | ||
| 55 | |||
| 56 | |||
| 57 | |||
| 58 | |||
| 59 | // Collision | ||
| 60 | |||
| 61 | |||
| 62 | |||
| 63 | |||
| 64 | // Movement | ||
| 65 | if (entity.moving) | ||
| 66 | { | ||
| 67 | entity.movementTween += entity.speed * dt; | ||
| 68 | |||
| 69 | if (entity.movementTween >= 1.0) | ||
| 70 | { | ||
| 71 | entity.moving = false; | ||
| 72 | entity.gridPos = entity.destPos; | ||
| 73 | } | ||
| 74 | } | ||
| 75 | |||
| 76 | if (entity.moving) | ||
| 77 | { | ||
| 78 | entity.pos.x() = | ||
| 79 | TILE_SIZE.x() * entity.destPos.x() * entity.movementTween + | ||
| 80 | TILE_SIZE.x() * entity.gridPos.x() * (1.0 - entity.movementTween); | ||
| 81 | |||
| 82 | entity.pos.y() = | ||
| 83 | TILE_SIZE.y() * entity.destPos.y() * entity.movementTween + | ||
| 84 | TILE_SIZE.y() * entity.gridPos.y() * (1.0 - entity.movementTween); | ||
| 85 | } else { | ||
| 86 | entity.pos = TILE_SIZE * entity.gridPos; | ||
| 87 | } | ||
| 88 | } | ||
| 89 | } | ||
| 90 | |||
| 91 | Simulation::id_type Simulation::emplaceEntity() | ||
| 92 | { | ||
| 93 | id_type nextId; | ||
| 94 | |||
| 95 | if (!available_.empty()) | ||
| 96 | { | ||
| 97 | nextId = available_.front(); | ||
| 98 | available_.pop_front(); | ||
| 99 | |||
| 100 | entities_.at(nextId) = Entity(); | ||
| 101 | } else { | ||
| 102 | nextId = entities_.size(); | ||
| 103 | entities_.emplace_back(); | ||
| 104 | } | ||
| 105 | |||
| 106 | active_.insert(nextId); | ||
| 107 | |||
| 108 | return nextId; | ||
| 109 | } | ||
| 110 | |||
| 111 | void Simulation::deleteEntity(id_type id) | ||
| 112 | { | ||
| 113 | available_.push_back(id); | ||
| 114 | active_.erase(id); | ||
| 115 | } | ||
