diff options
author | Kelly Rauchenberger <fefferburbia@gmail.com> | 2019-02-03 16:10:44 -0500 |
---|---|---|
committer | Kelly Rauchenberger <fefferburbia@gmail.com> | 2019-02-03 16:10:44 -0500 |
commit | 8ffb27ab09ff567a159e5be5a243fd3967084977 (patch) | |
tree | c7c1be31a4074a0d58191b9cc5ed880271c65b91 /src/main.cpp | |
download | dispatcher-8ffb27ab09ff567a159e5be5a243fd3967084977.tar.gz dispatcher-8ffb27ab09ff567a159e5be5a243fd3967084977.tar.bz2 dispatcher-8ffb27ab09ff567a159e5be5a243fd3967084977.zip |
Very basic ECS
Diffstat (limited to 'src/main.cpp')
-rw-r--r-- | src/main.cpp | 60 |
1 files changed, 60 insertions, 0 deletions
diff --git a/src/main.cpp b/src/main.cpp new file mode 100644 index 0000000..1b74143 --- /dev/null +++ b/src/main.cpp | |||
@@ -0,0 +1,60 @@ | |||
1 | #include "renderer.h" | ||
2 | |||
3 | #include <random> | ||
4 | #include "simulation.h" | ||
5 | #include "level.h" | ||
6 | |||
7 | int main(int, char**) | ||
8 | { | ||
9 | std::random_device randomEngine; | ||
10 | std::mt19937 rng(randomEngine()); | ||
11 | |||
12 | Renderer renderer; | ||
13 | Level level; | ||
14 | Simulation sim(level); | ||
15 | |||
16 | Simulation::id_type player = sim.emplaceEntity(); | ||
17 | Entity& entity = sim.getEntity(player); | ||
18 | entity.gridPos.x() = 1; | ||
19 | entity.gridPos.y() = 5; | ||
20 | entity.size = TILE_SIZE; | ||
21 | entity.speed = 3.0; | ||
22 | entity.player = true; | ||
23 | |||
24 | bool quit = false; | ||
25 | |||
26 | SDL_Event e; | ||
27 | size_t lastTime = SDL_GetTicks(); | ||
28 | |||
29 | while (!quit) | ||
30 | { | ||
31 | size_t currentTime = SDL_GetTicks(); | ||
32 | size_t frameTime = currentTime - lastTime; | ||
33 | lastTime = currentTime; | ||
34 | |||
35 | while (SDL_PollEvent(&e)) | ||
36 | { | ||
37 | if (e.type == SDL_QUIT) | ||
38 | { | ||
39 | quit = true; | ||
40 | } else if (e.type == SDL_KEYDOWN) | ||
41 | { | ||
42 | switch (e.key.keysym.sym) | ||
43 | { | ||
44 | case SDLK_ESCAPE: | ||
45 | { | ||
46 | quit = true; | ||
47 | |||
48 | break; | ||
49 | } | ||
50 | } | ||
51 | } | ||
52 | } | ||
53 | |||
54 | const Uint8* state = SDL_GetKeyboardState(NULL); | ||
55 | |||
56 | sim.tick(frameTime / 1000.0, state); | ||
57 | |||
58 | renderer.render(sim); | ||
59 | } | ||
60 | } | ||