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author | Kelly Rauchenberger <fefferburbia@gmail.com> | 2019-02-24 11:56:41 -0500 |
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committer | Kelly Rauchenberger <fefferburbia@gmail.com> | 2019-02-24 11:56:41 -0500 |
commit | 3adca6fad7e32e05edfc07ba4d445442c950eec8 (patch) | |
tree | 0a2ee1209857a797ae4652355518ce4e1154d538 /cmake | |
parent | bd603e58152d0b84f72c5461012fab9046411fc8 (diff) | |
download | dispatcher-3adca6fad7e32e05edfc07ba4d445442c950eec8.tar.gz dispatcher-3adca6fad7e32e05edfc07ba4d445442c950eec8.tar.bz2 dispatcher-3adca6fad7e32e05edfc07ba4d445442c950eec8.zip |
Refactored how movement is started
The systems other than movement add directions to a list, and then movement pops elements off until it can start moving in that direction. This adds some more abstraction, because now only the movement system has to call moveEntityOnGrid.
Diffstat (limited to 'cmake')
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